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Joana Paulo, nº 44048
                      Joana.Paulo@RNL.IST.UTL.Pt




                                                   1
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        2
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        3
© Joana Lúcio Paulo
O que são Agentes Pedagógicos?


                       Agente?

                      Pedagógico?

                                    4
© Joana Lúcio Paulo
O que são Agentes Pedagógicos?
     •  O que é um agente?
     Segundo Russell e Norvig,
     considera-se um agente, tudo aquilo que pode
     percepcionar o ambiente em que se encontra
     através de sensores e que responde actuando
     nesse ambiente por meio de actuadores.




                                                    5
© Joana Lúcio Paulo
Os Agentes Pedagógicos

                          AGENTES



          Biológicos      Robóticos           Computacionais


                             de Software          Vida Artificial




    Tarefas Específicas   de Entretenimento       Pedagógicos
                                                                    6
© Joana Lúcio Paulo
O que são Agentes Pedagógicos?


   •  O que é a Pedagogia?
            substantivo feminino, do grego paidagogía,

         teoria da arte, filosofia ou ciência da educação,
         com vista à definição dos seus fins e dos meios
                       capazes de os realizar





                                                             7
© Joana Lúcio Paulo
A Pedagogia implica
                      •  Alguém que
                         saiba ensinar
                         e/ou
                         acompanhar




 •  Alguém que
    queira
    aprender
                                         8
© Joana Lúcio Paulo
O que são Agentes Pedagógicos?


            Agentes Pedagógicos são
             agentes autónomos que
        apoiam a aprendizagem humana,
          interactuando com os alunos
         em ambientes de aprendizagem
                   interactivos.

                                        9
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        10
© Joana Lúcio Paulo
Características de um Agente Pedagógico

•  Aquilo que é desejável é um agente com:
     –  Robustez em ambientes ricos e imprevisíveis
     –  Coordenação do comportamento próprio com
        os comportamentos dos outros agentes
     –  Coerência no comportamento escolhido como
        reacção a um estímulo
     –  Capacidade de arbítrio entre acções alternativas
     –  Responder a múltiplos estímulos do ambiente
                                                           11
© Joana Lúcio Paulo
Mais Características . . .
     –  Adaptar-se às necessidades dos estudantes e
       ao estado actual do ambiente de
       aprendizagem
    –  Fornecer feedback contínuo aos estudantes
      durante seu trabalho:
         •  Oferecer ajuda quando necessário
         •  Dar explicações que clarifiquem
         •  Responder a perguntas dos alunos

     –  Aparentar características naturais para os
       estudantes, e induzi-los às mesmas classes de
       respostas afectivas que outras classes de
       caracteres naturais geram
                                                       12
© Joana Lúcio Paulo
Características de um Agente Pedagógico
   •  Arquitectura




                                          13
© Joana Lúcio Paulo
Características de um Agente Pedagógico
   •  Arquitectura




                                          14
© Joana Lúcio Paulo
Características de um Agente Pedagógico
   •  Arquitectura




                                          15
© Joana Lúcio Paulo
Em que é que se baseiam os agentes
pedagógicos?

                •  Affective Computing
                •  Artificial Intelligence
                •  Gesture and Narrative Language
                •  Intelligent Tutoring Systems
                •  Software Agents

                •  Synthetic Lifelike Characters
                                                    16
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        17
© Joana Lúcio Paulo
Cosmo

the Pedagogical Agent
of the Internet Advisor
System

North Carolina State University


http://www.csc.ncsu.edu/eos/users/l/lester/www/imedia/IPA.html
Cosmo, the Internet Advisor

  •  Cosmo inhabits the
     Internet Advisor, a
     learning environment
     for the domain of
     Internet packet routing.

 •  An impish, antenna-bearing creature who hovers
    about in the virtual world of routers and
    networks, he provides advice to students as they
    decide how to ship packets through the network
    to specified destinations.
                                                       19
© Joana Lúcio Paulo
Behavior planning architecture




                                 20
© Joana Lúcio Paulo
Sample Cosmo posture




                       21
© Joana Lúcio Paulo
Actions taken by Cosmo


   •  Congratulatory act
   •  Causal act
   •  Deleterious effect
   •  Background and
      assistance



                           22
© Joana Lúcio Paulo
Herman, the bug

the Pedagogical Agent
of
Design-A-Plant
North Carolina State University


http://www.csc.ncsu.edu/eos/users/l/lester/www/imedia/DAP.html
Herman, the Bug
                         is a knowledge-based learning
                       environment project to investigate
                        interactive problem-solving with
                      animated pedagogical agents within
                          the design-centered learning
                                    paradigm.


                                                            24
© Joana Lúcio Paulo
With Design-A-Plant,
 students learn about
 botanical anatomy
 and physiology by
 graphically

                        assembling
                        customized plants
                        that can thrive in
                        specified
                        environmental
                        conditions.          25
© Joana Lúcio Paulo
Two Kinds of Behavior: Advisory/
Explanatory Behaviors and
Believability-Increasing Behaviors

   Advisory and explanatory behaviors are executed if:

       (1) The student requests advice
       (2) The student performs a problem-solving action
       (3) The student's problem-solving idle time
          exceeds anallotted interval

    Believability-enhancing behaviors are performed to
    satisfy the quot;situated livenessquot; criterion.

                                                           26
© Joana Lúcio Paulo
Behavior Sequencing Engine
                             Behavior Space


                       Behavior Sequencing Engine


                 Selection                    Assembly

                                         • Behavior History
             • Partial Solution
                                         • Current Problem
             • Problem History

                        Problem Solving Context

                      Problem Solving Environment
 User Action                                             Global Behavior

                                                                           27
© Joana Lúcio Paulo
Sequencing of Advisory and
 Explanatory Behaviors
 Advisory and explanatory behaviors are sequenced by a
 coherence-based approach that entails:
 (1) Behavior Space Construction
     The behavior space contains animated segments and audio clips that
     are manually designed by a multidisciplinary team of graphic artists,
     animators, musicians and voice specialists.
 (2) Behavior Space Structuring
     The behavior space is structured using a tripartite behavior index of
     ontological, intentional, and rhetorical indices, prerequisite
     relationships, and continuity metric.
 (3) Dynamic Behavior Sequencing
    A runtime, a pedagogical sequencing engine selects and assembles
     behaviors by exploiting the coherence structure of the behavior
     space.                                                          28
© Joana Lúcio Paulo
Sequencing of Believability-Enhancing
Behaviors

   •  The pedagogical sequencing engine is
      complemented by a believability-enhancing
      behavior sequencing engine.

   •  Believability-enhancing behaviors compete
      with each other for the right to be exhibited.

   •  At each moment, the strongest eligible
      behavior is heuristically selected as the
      winner and exhibited.
                                                       29
© Joana Lúcio Paulo
Summary: Herman, the Bug
   •  Coherence-based approach to dynamically
      assemble advisory and explanatory behaviors
   •  Competition-based approach to select
      believability-enhancing behavior sequences
   •  Behavior sequences are designed by a
      multidisciplinary team of graphic artists,
      animators, musicians and voice specialists.
      On the one hand, the approach enable the
      production of high-quality presentations. On
      the other hand, enormous manual effort is
      required to design the behavior sequences for
      the behavior space.
                                                      30
© Joana Lúcio Paulo
Adele

the Pedagogical Agent
for
Medicine Students
North Carolina State University

          http://www.isi.edu/isd/ADE/ade-body.html

                Apresentação cedida por
                 Jeff Rickel (rickel@ISI.EDU)
Adele
  •  Designed for use with Web-based courses

  •  Application: case-based health science

  •  Adele tutors students as they solve
     problems
      –  Monitors their actions

      –  Provides advice, rationales, hints, feedback

      –  Intervenes if the student makes serious mistakes

      –  Evaluates student performance

      –  Records student performance for later review
                                                            32
© Joana Lúcio Paulo
Adele
•  Designed for use with Web-based courses

•  Application: case-based health science

•  Adele tutors students as they solve
    problems
     –  Monitors their actions

     –  Provides advice, rationales, hints, feedback

     –  Intervenes if the student makes serious mistakes

     –  Evaluates student performance

     –  Records student performance for later review

                                                           33
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                     34
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                    35
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                    36
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                    37
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                    38
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                    39
© Joana Lúcio Paulo
Example: Clinical Decision Making




                                    40
© Joana Lúcio Paulo
Example: Trauma Care




                       41
© Joana Lúcio Paulo
A portion of a Bayes net
for the Cough case




                           42
© Joana Lúcio Paulo
Hint generation based
on focus of attention




                        43
© Joana Lúcio Paulo
Status

   •  Cases developed for 3 subjects:
        –  Clinical decision making in medicine
        –  Emergency trauma care
        –  Geriatric dentistry

   •  Classroom evaluations performed at USC
       School of Medicine, School of Dentistry
   •  School of Medicine plans to use Adele as part
       of massive curriculum reform effor
                                                      44
© Joana Lúcio Paulo
Steve
the Pedagogical
Agent for Individual
and Team Training

North Carolina State University


             http://www.isi.edu/isd/VET/vet.html


                Apresentação cedida por
                 Jeff Rickel (rickel@ISI.EDU)
STEVE: A Virtual Human
      for Individual and Team Training

                            Jeff Rickel
                         in collaboration with
          W. Lewis Johnson, Marcus Thiebaux, Richard Angros,
                     Ben Moore, Lockheed Martin,
                USC Behavioral Technology Laboratories


                 Funded by the Office of Naval Research
                     and the Army Research Office


                                                               46
© Joana Lúcio Paulo
Training in Virtual Reality
 •  Distributed virtual environments offer low-cost,
    realistic training practically anywhere & anytime
 •  People are a key resource in such training
      –  instructors
      –  teammates
      –  adversaries
 •  People become a training bottleneck
      –  Not always available when needed
 •  Solution: Virtual Humans
                                                        47
© Joana Lúcio Paulo
STEVE: A Virtual Human for Training
 •  Cohabits virtual world with
     students to serve as instructor
     or teammate
 •  Supports face-to-face interaction
      –  Navigational guidance
      –  Team collaboration
      –  Interactive demonstration and monitoring
 •  Behavior not scripted
      –  General capabilities for task-oriented collaboration (e.g., planning,
         dialogue)
      –  Domain-specific task knowledge represented as hierarchical plans
                                                                             48
© Joana Lúcio Paulo
Virtual Reality Architecture
                                     Human Interface

            Visual Interface   Audio Effects   Speech Recognition   Speech Synthesis




                                    Message Dispatcher




                                                               Steve
                       Simulation                                Steve
                                                               Agent
                                                                Agent
                                                                 STEVE



                                                                                       49
© Joana Lúcio Paulo
STEVE’s Architecture
                                           Cognition
    STEVE
                                    Domain knowledge

                                        General capabilities


             Motor commands                                     Current state

                        Translate into                      Filter, assemble
      Motor           movements, speech                   into coherent view     Perception
      Control            Broadcast to                          Monitor events
                         environment

           Commands to
                                                                       Event notifications
           environment

                           Virtual Environment
                                                                                              50
© Joana Lúcio Paulo
STEVE’s Cognitive Capabilities
   •  Planning, replanning, and plan execution
   •  Student monitoring
   •  Question answering
   •  Episodic memory
   •  Collaborative, mixed initiative dialogue
   •  Communication with teammates
   •  Learning by demonstration and experimentation
   •  Control of a graphical body

                                                      51
© Joana Lúcio Paulo
What Steve perceives
     •  State of the world
     •  Actions taken by students or other agents
     •  Position of the student
     •  Student’s field of view




                                                    52
© Joana Lúcio Paulo
Use of Head-Mounted Displays,
 3D-Mouse and Dataglove




                                 53
© Joana Lúcio Paulo
Interaction with the Virtual World




  Steve controls the virtual world by sending commands to
  the simulation system VRIDES. Steve perceives the virtual
  world by receiving messages from VRIDES.

                                                              54
© Joana Lúcio Paulo
Learning Environment with 2 Steve
Agents




 Steve may appear in the virtual world as 3D-Character (Use
 of the Jack-Software) or as a hand. In the figure, Steve
 observes another agent at a routine task.
                                                              55
© Joana Lúcio Paulo
Menu-Based Interface




                        56
© Joana Lúcio Paulo
STEVE’s Nonverbal Capabilities
   •  Demonstrating actions
   •  Providing navigational guidance
       –  Collision-free path planning
   •  Guiding attention
       –  Gaze at objects
       –  Deictic gesture (pointing)
       –  Body orientation
   •  Giving feedback through head nods
       –  Unobtrusive tutorial feedback
       –  Acknowledge understanding of a teammate’s utterance
   •  Using gaze as a social signal
       –  Speaking to someone
       –  Listening to someone
       –  Waiting for someone
                                                                57
© Joana Lúcio Paulo
STEVE’s Action Selection Criteria
  •  Dynamic task-oriented collaboration
  •  Physical context
      –  Locations of objects and STEVE
      –  Student’s field of view
      –  State of virtual world
  •  Task context
      –  Task model
      –  Current plan
  •  Collaboration context
      –  Current speaker
      –  Task initiative
      –  Status of current step
      –  Focus stack
      –  Previous actions and utterances
                                           58
© Joana Lúcio Paulo
Teaching STEVE (Richard Angros)
 •  Human teacher demonstrates task
      –  Perform and describe actions
 •  STEVE experiments in virtual environment
      –  Try variants of task
      –  Use machine learning to uncover dependencies among
         actions
 •  STEVE discusses task with human teacher
      –  Verify inductive hypotheses
      –  Discuss failures
 •  This approach combines several methods
      –  Programming by demonstration
      –  Machine learning
      –  Knowledge acquisition                                59
© Joana Lúcio Paulo
Status of STEVE
•  Tested on a variety of shipboard team tasks
     –  Largest task involves 5 teammates handling a loss of
        fuel oil pressure
     –  The task involves a variety of subtasks involving
        individuals and sub-teams - about 3 dozen actions
     –  Tasks can involve any combination of people and
        agents
•  Current project: Mission Rehearsal Exercise
     –  Funded by the Army Research Office through the USC
        Institute for Creative Technologies
     –  Research focus: Extend Steve to include emotions,
        more sophisticated natural language understanding,
        and more realistic body
•  Contact: Dr. Jeff Rickel, USC Information Sciences Institute,
   rickel@isi.edu; http://www.isi.edu/isd/carte                    60
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        61
© Joana Lúcio Paulo
Quem está a trabalhar nisto?

   •  Centros de Investigação
        – Center for Advanced Research in
          Technology for Education (CARTE)
        – Intellimedia
   •  Companhias privadas
        – Artificial Life
        – Extempo Systems
        – Microsoft Agent Group

                                             62
© Joana Lúcio Paulo
Mission Rehearsal Exercise Project
 •  Funded by Army Research Office
 •  Integrates high-fidelity graphics, audio, and
    virtual humans for training scenarios
 •  STEVE agents interact with human students as
    coach, teammates, and extras




                                                    63
© Joana Lúcio Paulo
Virtual Labs for Science/Engineering
  •  Automated Lab Instructor (ALI)
       –  Collaboration with USC Chemistry Department
       –  Students run simulated science experiments
       –  ALI recognizes learning opportunities, quizzes
          students, provides explanations
  •  Virtual Factory Teaching System
       –  Funded by NSF
       –  Collaboration with USC Computer Science, USC
          Industrial and Systems Engineering, and outside
          universities
       –  Students make decisions to run virtual factory
       –  Intelligent agent will recognize learning opportunities,
          quiz students, and provide explanations
                                                                     64
© Joana Lúcio Paulo
Agentes Pedagógicos na Web




                             65
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        66
© Joana Lúcio Paulo
Considerações Finais

   •  Agentes Pedagógicos são agentes autónomos que
      apoiam a aprendizagem humana, interactuando com
      os alunos em ambientes de aprendizagem
      interactivos.
   •  Exemplos:
        –    Cosmo
        –    Herman, the bug
        –    Adele
        –    Steve
   •  Principais características de um agente pedagógico


                                                           67
© Joana Lúcio Paulo
Agentes Pedagógicos: Sumário
   •  O que são agentes Pedagógicos?
   •  Características de um Agente
      Pedagógico
   •  Exemplos de Agentes Pedagógicos
   •  Trabalho Futuro
   •  Considerações Finais
   •  Referências


                                        68
© Joana Lúcio Paulo
Referências e endereços electrónicos
 • Além dos que foram sendo referidos:
     – http://www.isi.edu/isd/VET/steve-demo.html
     – http://www.isi.edu/isd/carte/carte-demos.htm
     – http://san.stanford.edu/~g345/iapa/main.htm
     – http://www.mcc.com/projects/c3/presentations/johnson
     – http://www.csc.ncsu.edu/eos/users/l/lester/www/imedia




                                                           69
© Joana Lúcio Paulo
Perguntas?
     Objecções?
      Clarificações?
         Interrogações?
               Interpolações?
                    Contrapropostas?
                         Observações?

                      Têm algo a dizer???
                                            70
© Joana Lúcio Paulo
Ou já estão todos a dormir???




                                           71
© Joana Lúcio Paulo

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Agentes Pedagogicos

  • 1. Joana Paulo, nº 44048 Joana.Paulo@RNL.IST.UTL.Pt 1 © Joana Lúcio Paulo
  • 2. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 2 © Joana Lúcio Paulo
  • 3. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 3 © Joana Lúcio Paulo
  • 4. O que são Agentes Pedagógicos? Agente? Pedagógico? 4 © Joana Lúcio Paulo
  • 5. O que são Agentes Pedagógicos? •  O que é um agente? Segundo Russell e Norvig, considera-se um agente, tudo aquilo que pode percepcionar o ambiente em que se encontra através de sensores e que responde actuando nesse ambiente por meio de actuadores. 5 © Joana Lúcio Paulo
  • 6. Os Agentes Pedagógicos AGENTES Biológicos Robóticos Computacionais de Software Vida Artificial Tarefas Específicas de Entretenimento Pedagógicos 6 © Joana Lúcio Paulo
  • 7. O que são Agentes Pedagógicos? •  O que é a Pedagogia? substantivo feminino, do grego paidagogía, teoria da arte, filosofia ou ciência da educação, com vista à definição dos seus fins e dos meios capazes de os realizar
 7 © Joana Lúcio Paulo
  • 8. A Pedagogia implica •  Alguém que saiba ensinar e/ou acompanhar •  Alguém que queira aprender 8 © Joana Lúcio Paulo
  • 9. O que são Agentes Pedagógicos? Agentes Pedagógicos são agentes autónomos que apoiam a aprendizagem humana, interactuando com os alunos em ambientes de aprendizagem interactivos. 9 © Joana Lúcio Paulo
  • 10. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 10 © Joana Lúcio Paulo
  • 11. Características de um Agente Pedagógico •  Aquilo que é desejável é um agente com: –  Robustez em ambientes ricos e imprevisíveis –  Coordenação do comportamento próprio com os comportamentos dos outros agentes –  Coerência no comportamento escolhido como reacção a um estímulo –  Capacidade de arbítrio entre acções alternativas –  Responder a múltiplos estímulos do ambiente 11 © Joana Lúcio Paulo
  • 12. Mais Características . . . –  Adaptar-se às necessidades dos estudantes e ao estado actual do ambiente de aprendizagem –  Fornecer feedback contínuo aos estudantes durante seu trabalho: •  Oferecer ajuda quando necessário •  Dar explicações que clarifiquem •  Responder a perguntas dos alunos –  Aparentar características naturais para os estudantes, e induzi-los às mesmas classes de respostas afectivas que outras classes de caracteres naturais geram 12 © Joana Lúcio Paulo
  • 13. Características de um Agente Pedagógico •  Arquitectura 13 © Joana Lúcio Paulo
  • 14. Características de um Agente Pedagógico •  Arquitectura 14 © Joana Lúcio Paulo
  • 15. Características de um Agente Pedagógico •  Arquitectura 15 © Joana Lúcio Paulo
  • 16. Em que é que se baseiam os agentes pedagógicos? •  Affective Computing •  Artificial Intelligence •  Gesture and Narrative Language •  Intelligent Tutoring Systems •  Software Agents •  Synthetic Lifelike Characters 16 © Joana Lúcio Paulo
  • 17. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 17 © Joana Lúcio Paulo
  • 18. Cosmo the Pedagogical Agent of the Internet Advisor System North Carolina State University http://www.csc.ncsu.edu/eos/users/l/lester/www/imedia/IPA.html
  • 19. Cosmo, the Internet Advisor •  Cosmo inhabits the Internet Advisor, a learning environment for the domain of Internet packet routing. •  An impish, antenna-bearing creature who hovers about in the virtual world of routers and networks, he provides advice to students as they decide how to ship packets through the network to specified destinations. 19 © Joana Lúcio Paulo
  • 20. Behavior planning architecture 20 © Joana Lúcio Paulo
  • 21. Sample Cosmo posture 21 © Joana Lúcio Paulo
  • 22. Actions taken by Cosmo •  Congratulatory act •  Causal act •  Deleterious effect •  Background and assistance 22 © Joana Lúcio Paulo
  • 23. Herman, the bug the Pedagogical Agent of Design-A-Plant North Carolina State University http://www.csc.ncsu.edu/eos/users/l/lester/www/imedia/DAP.html
  • 24. Herman, the Bug is a knowledge-based learning environment project to investigate interactive problem-solving with animated pedagogical agents within the design-centered learning paradigm. 24 © Joana Lúcio Paulo
  • 25. With Design-A-Plant, students learn about botanical anatomy and physiology by graphically assembling customized plants that can thrive in specified environmental conditions. 25 © Joana Lúcio Paulo
  • 26. Two Kinds of Behavior: Advisory/ Explanatory Behaviors and Believability-Increasing Behaviors Advisory and explanatory behaviors are executed if: (1) The student requests advice (2) The student performs a problem-solving action (3) The student's problem-solving idle time exceeds anallotted interval Believability-enhancing behaviors are performed to satisfy the quot;situated livenessquot; criterion. 26 © Joana Lúcio Paulo
  • 27. Behavior Sequencing Engine Behavior Space Behavior Sequencing Engine Selection Assembly • Behavior History • Partial Solution • Current Problem • Problem History Problem Solving Context Problem Solving Environment User Action Global Behavior 27 © Joana Lúcio Paulo
  • 28. Sequencing of Advisory and Explanatory Behaviors Advisory and explanatory behaviors are sequenced by a coherence-based approach that entails: (1) Behavior Space Construction The behavior space contains animated segments and audio clips that are manually designed by a multidisciplinary team of graphic artists, animators, musicians and voice specialists. (2) Behavior Space Structuring The behavior space is structured using a tripartite behavior index of ontological, intentional, and rhetorical indices, prerequisite relationships, and continuity metric. (3) Dynamic Behavior Sequencing A runtime, a pedagogical sequencing engine selects and assembles behaviors by exploiting the coherence structure of the behavior space. 28 © Joana Lúcio Paulo
  • 29. Sequencing of Believability-Enhancing Behaviors •  The pedagogical sequencing engine is complemented by a believability-enhancing behavior sequencing engine. •  Believability-enhancing behaviors compete with each other for the right to be exhibited. •  At each moment, the strongest eligible behavior is heuristically selected as the winner and exhibited. 29 © Joana Lúcio Paulo
  • 30. Summary: Herman, the Bug •  Coherence-based approach to dynamically assemble advisory and explanatory behaviors •  Competition-based approach to select believability-enhancing behavior sequences •  Behavior sequences are designed by a multidisciplinary team of graphic artists, animators, musicians and voice specialists. On the one hand, the approach enable the production of high-quality presentations. On the other hand, enormous manual effort is required to design the behavior sequences for the behavior space. 30 © Joana Lúcio Paulo
  • 31. Adele the Pedagogical Agent for Medicine Students North Carolina State University http://www.isi.edu/isd/ADE/ade-body.html Apresentação cedida por Jeff Rickel (rickel@ISI.EDU)
  • 32. Adele •  Designed for use with Web-based courses •  Application: case-based health science •  Adele tutors students as they solve problems –  Monitors their actions –  Provides advice, rationales, hints, feedback –  Intervenes if the student makes serious mistakes –  Evaluates student performance –  Records student performance for later review 32 © Joana Lúcio Paulo
  • 33. Adele •  Designed for use with Web-based courses •  Application: case-based health science •  Adele tutors students as they solve problems –  Monitors their actions –  Provides advice, rationales, hints, feedback –  Intervenes if the student makes serious mistakes –  Evaluates student performance –  Records student performance for later review 33 © Joana Lúcio Paulo
  • 34. Example: Clinical Decision Making 34 © Joana Lúcio Paulo
  • 35. Example: Clinical Decision Making 35 © Joana Lúcio Paulo
  • 36. Example: Clinical Decision Making 36 © Joana Lúcio Paulo
  • 37. Example: Clinical Decision Making 37 © Joana Lúcio Paulo
  • 38. Example: Clinical Decision Making 38 © Joana Lúcio Paulo
  • 39. Example: Clinical Decision Making 39 © Joana Lúcio Paulo
  • 40. Example: Clinical Decision Making 40 © Joana Lúcio Paulo
  • 41. Example: Trauma Care 41 © Joana Lúcio Paulo
  • 42. A portion of a Bayes net for the Cough case 42 © Joana Lúcio Paulo
  • 43. Hint generation based on focus of attention 43 © Joana Lúcio Paulo
  • 44. Status •  Cases developed for 3 subjects: –  Clinical decision making in medicine –  Emergency trauma care –  Geriatric dentistry •  Classroom evaluations performed at USC School of Medicine, School of Dentistry •  School of Medicine plans to use Adele as part of massive curriculum reform effor 44 © Joana Lúcio Paulo
  • 45. Steve the Pedagogical Agent for Individual and Team Training North Carolina State University http://www.isi.edu/isd/VET/vet.html Apresentação cedida por Jeff Rickel (rickel@ISI.EDU)
  • 46. STEVE: A Virtual Human for Individual and Team Training Jeff Rickel in collaboration with W. Lewis Johnson, Marcus Thiebaux, Richard Angros, Ben Moore, Lockheed Martin, USC Behavioral Technology Laboratories Funded by the Office of Naval Research and the Army Research Office 46 © Joana Lúcio Paulo
  • 47. Training in Virtual Reality •  Distributed virtual environments offer low-cost, realistic training practically anywhere & anytime •  People are a key resource in such training –  instructors –  teammates –  adversaries •  People become a training bottleneck –  Not always available when needed •  Solution: Virtual Humans 47 © Joana Lúcio Paulo
  • 48. STEVE: A Virtual Human for Training •  Cohabits virtual world with students to serve as instructor or teammate •  Supports face-to-face interaction –  Navigational guidance –  Team collaboration –  Interactive demonstration and monitoring •  Behavior not scripted –  General capabilities for task-oriented collaboration (e.g., planning, dialogue) –  Domain-specific task knowledge represented as hierarchical plans 48 © Joana Lúcio Paulo
  • 49. Virtual Reality Architecture Human Interface Visual Interface Audio Effects Speech Recognition Speech Synthesis Message Dispatcher Steve Simulation Steve Agent Agent STEVE 49 © Joana Lúcio Paulo
  • 50. STEVE’s Architecture Cognition STEVE Domain knowledge General capabilities Motor commands Current state Translate into Filter, assemble Motor movements, speech into coherent view Perception Control Broadcast to Monitor events environment Commands to Event notifications environment Virtual Environment 50 © Joana Lúcio Paulo
  • 51. STEVE’s Cognitive Capabilities •  Planning, replanning, and plan execution •  Student monitoring •  Question answering •  Episodic memory •  Collaborative, mixed initiative dialogue •  Communication with teammates •  Learning by demonstration and experimentation •  Control of a graphical body 51 © Joana Lúcio Paulo
  • 52. What Steve perceives •  State of the world •  Actions taken by students or other agents •  Position of the student •  Student’s field of view 52 © Joana Lúcio Paulo
  • 53. Use of Head-Mounted Displays, 3D-Mouse and Dataglove 53 © Joana Lúcio Paulo
  • 54. Interaction with the Virtual World Steve controls the virtual world by sending commands to the simulation system VRIDES. Steve perceives the virtual world by receiving messages from VRIDES. 54 © Joana Lúcio Paulo
  • 55. Learning Environment with 2 Steve Agents Steve may appear in the virtual world as 3D-Character (Use of the Jack-Software) or as a hand. In the figure, Steve observes another agent at a routine task. 55 © Joana Lúcio Paulo
  • 56. Menu-Based Interface 56 © Joana Lúcio Paulo
  • 57. STEVE’s Nonverbal Capabilities •  Demonstrating actions •  Providing navigational guidance –  Collision-free path planning •  Guiding attention –  Gaze at objects –  Deictic gesture (pointing) –  Body orientation •  Giving feedback through head nods –  Unobtrusive tutorial feedback –  Acknowledge understanding of a teammate’s utterance •  Using gaze as a social signal –  Speaking to someone –  Listening to someone –  Waiting for someone 57 © Joana Lúcio Paulo
  • 58. STEVE’s Action Selection Criteria •  Dynamic task-oriented collaboration •  Physical context –  Locations of objects and STEVE –  Student’s field of view –  State of virtual world •  Task context –  Task model –  Current plan •  Collaboration context –  Current speaker –  Task initiative –  Status of current step –  Focus stack –  Previous actions and utterances 58 © Joana Lúcio Paulo
  • 59. Teaching STEVE (Richard Angros) •  Human teacher demonstrates task –  Perform and describe actions •  STEVE experiments in virtual environment –  Try variants of task –  Use machine learning to uncover dependencies among actions •  STEVE discusses task with human teacher –  Verify inductive hypotheses –  Discuss failures •  This approach combines several methods –  Programming by demonstration –  Machine learning –  Knowledge acquisition 59 © Joana Lúcio Paulo
  • 60. Status of STEVE •  Tested on a variety of shipboard team tasks –  Largest task involves 5 teammates handling a loss of fuel oil pressure –  The task involves a variety of subtasks involving individuals and sub-teams - about 3 dozen actions –  Tasks can involve any combination of people and agents •  Current project: Mission Rehearsal Exercise –  Funded by the Army Research Office through the USC Institute for Creative Technologies –  Research focus: Extend Steve to include emotions, more sophisticated natural language understanding, and more realistic body •  Contact: Dr. Jeff Rickel, USC Information Sciences Institute, rickel@isi.edu; http://www.isi.edu/isd/carte 60 © Joana Lúcio Paulo
  • 61. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 61 © Joana Lúcio Paulo
  • 62. Quem está a trabalhar nisto? •  Centros de Investigação – Center for Advanced Research in Technology for Education (CARTE) – Intellimedia •  Companhias privadas – Artificial Life – Extempo Systems – Microsoft Agent Group 62 © Joana Lúcio Paulo
  • 63. Mission Rehearsal Exercise Project •  Funded by Army Research Office •  Integrates high-fidelity graphics, audio, and virtual humans for training scenarios •  STEVE agents interact with human students as coach, teammates, and extras 63 © Joana Lúcio Paulo
  • 64. Virtual Labs for Science/Engineering •  Automated Lab Instructor (ALI) –  Collaboration with USC Chemistry Department –  Students run simulated science experiments –  ALI recognizes learning opportunities, quizzes students, provides explanations •  Virtual Factory Teaching System –  Funded by NSF –  Collaboration with USC Computer Science, USC Industrial and Systems Engineering, and outside universities –  Students make decisions to run virtual factory –  Intelligent agent will recognize learning opportunities, quiz students, and provide explanations 64 © Joana Lúcio Paulo
  • 65. Agentes Pedagógicos na Web 65 © Joana Lúcio Paulo
  • 66. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 66 © Joana Lúcio Paulo
  • 67. Considerações Finais •  Agentes Pedagógicos são agentes autónomos que apoiam a aprendizagem humana, interactuando com os alunos em ambientes de aprendizagem interactivos. •  Exemplos: –  Cosmo –  Herman, the bug –  Adele –  Steve •  Principais características de um agente pedagógico 67 © Joana Lúcio Paulo
  • 68. Agentes Pedagógicos: Sumário •  O que são agentes Pedagógicos? •  Características de um Agente Pedagógico •  Exemplos de Agentes Pedagógicos •  Trabalho Futuro •  Considerações Finais •  Referências 68 © Joana Lúcio Paulo
  • 69. Referências e endereços electrónicos • Além dos que foram sendo referidos: – http://www.isi.edu/isd/VET/steve-demo.html – http://www.isi.edu/isd/carte/carte-demos.htm – http://san.stanford.edu/~g345/iapa/main.htm – http://www.mcc.com/projects/c3/presentations/johnson – http://www.csc.ncsu.edu/eos/users/l/lester/www/imedia 69 © Joana Lúcio Paulo
  • 70. Perguntas? Objecções? Clarificações? Interrogações? Interpolações? Contrapropostas? Observações? Têm algo a dizer??? 70 © Joana Lúcio Paulo
  • 71. Ou já estão todos a dormir??? 71 © Joana Lúcio Paulo