SlideShare uma empresa Scribd logo
1 de 13
EXPLORING
 MOBILE AND CONTEXTUAL
LEARNING WITH GGULIVRR

               Hiram Bollaert
             Justino Lourenço
                         2012
Content

          • Context
          • Project Goal
          • GGULIVRR concept

          • Exploration of mobile and contextual learning

          • Architecture

          • GGULIVRR blocks and game experience

          • Project status

          • Answers

                                                            2
Context


          • Artesis University College Antwerp
            inspires over 8000 students and almost 1600 staff
            members in the widest range of subjects on offer in
            Antwerp to link, mix and interconnect this formidable
            range of subjects to create surplus value.

          • Instituto Superior Politécnico Gaya is a partner.

          • Department of Business Studies, Teacher Training and
            Social Work

          • PWO MOUSE I and II (MObile USE)
            small internally funded research projects studying
            mobile and contextual learning tools

                                                                    3
Project goal




           • Network agnostic solution.
           • Platform Independent.
           • User may built the solution.



                                            4
GGULIVRR concept

            Generic Game for Ubiquitous Learning in Interactive
                       Virtual and Real Realities

         • Touching the world around you
           Intelligent tags
             • Radio Frequency Identification (RFID);
             • Near Field Communication (NFC);
             • Quick Response codes (QR)

         • Serious gaming
           Learning through playing games

         • Social constructivism & 21st Century Skills
           evoking, stimulating cross-cultural, cross-age and
           cross-disciplinary collaboration


                                                                  5
Exploration




              • Introduction into curriculum of applied informatics:
                programming for iOS and Android
              • Introduction of mobile contextual learning in teacher
                training:
                  • mathematical walk
                  • scenario thinking, game design
              • Spin off assessments
                  • Infographic on youtube
                  • Drupal website
              • Spin off projects
                  • WalkAbout IP

                                                                        6
Architecture




      JSON
                 JSON replication

     GGULIVRR

       HTML

     UIWebView




                                    7
Advantages


         HTML as exchange format
           • only one interface design for all platforms
           • no special UI knowledge (except HTML) required
           • generic support for form values
           • style sheets can change look and behavior quickly


         CouchDB ( http://couchdb.apache.org/ )
           • strong replication features transparently sync game
             information and user submissions
           • no network connection is needed after replication
           • no need for separate web-service layer




                                                                 8
GGULIVRR – Major Blocks

         • Game-player:
            • cross-platform mobile client.
         • Game-cloud:
            • web-based Learning Management
              System (LMS) controlling several
              underlying systems.
         • Game-editor and the game-script:
            • incorporates a set of tools enabling
              non-technical skilled users to
              create, edit and author new games.

                                                     9
Generic Game Concepts



          • Actions and conditions are triggered by the input of the
            gamer or the identification of tangible and tagged
            objects by reading their intelligent tag.
          • The gamer is presented with virtual multimedia content
            or interaction.
          • Interacting with the real environment, the gamer reads
            the tag of a tangible object. .
          • Each GGULIVRR game should have the goal to
            persuade people into exploring new places, to get
            immersed in the context, have fun and learn.




                                                                   10
In the game




          • The purpose of the game is to explore an
            area, hence the senses of the gamer must be
            focused on his/her surroundings.
          • On screen information is therefore mostly
            limited to buttons with which the gamer can
            choose an option or an answer a multiple
            choice question.
          • Multimedia in order to enrich the gaming
            experience.
          • Positioning through intelligent tags.

                                                       11
Project status




           • iOS solution on the test;
           • Several case scenarios purposed;
           • Consortium of Universities in an IP –
             Erasmus Program.




                                                     12
Feedback



           Comments, remarks, suggestions?
           Contact us
           • hiram.bollaert@artesis.be (Architect)
           • jml@ispgaya.pt (Telecom.)
           • philippe.possemiers@artesis.be (Coding)

           Try it yourself
           Find the code at
             https://github.com/ppossemiers/GGULIVRR




                                                       13

Mais conteúdo relacionado

Destaque (6)

Presentación Políticas y Sanciones 2015
Presentación Políticas y Sanciones 2015Presentación Políticas y Sanciones 2015
Presentación Políticas y Sanciones 2015
 
Labdap
Labdap Labdap
Labdap
 
Slideshare presentacion evangelina r., yakhayra th., lisseht v.
Slideshare  presentacion evangelina r., yakhayra th., lisseht v.Slideshare  presentacion evangelina r., yakhayra th., lisseht v.
Slideshare presentacion evangelina r., yakhayra th., lisseht v.
 
GBlackard USCPPD512B - KPI Development
GBlackard USCPPD512B - KPI DevelopmentGBlackard USCPPD512B - KPI Development
GBlackard USCPPD512B - KPI Development
 
Oferta de empleo de Ayudante vinícola en Alemania
Oferta de empleo de Ayudante vinícola en AlemaniaOferta de empleo de Ayudante vinícola en Alemania
Oferta de empleo de Ayudante vinícola en Alemania
 
Oferta de empleo gestor almacén industrial
Oferta de empleo gestor almacén industrialOferta de empleo gestor almacén industrial
Oferta de empleo gestor almacén industrial
 

Semelhante a Gulivrer's

EEE Project - Discovering the Campus 2012
EEE Project - Discovering the Campus 2012EEE Project - Discovering the Campus 2012
EEE Project - Discovering the Campus 2012
Javier Melero
 
Mobile Learning Academy general presentation
Mobile Learning Academy   general presentationMobile Learning Academy   general presentation
Mobile Learning Academy general presentation
Ronald Lenz
 
UX for a Mobile Age Audience
UX for a Mobile Age AudienceUX for a Mobile Age Audience
UX for a Mobile Age Audience
Enlighten
 
StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video
Roland Klemke
 
Native vs HTML
Native vs HTMLNative vs HTML
Native vs HTML
ludlola
 
Media Port 2012, Session 5: HTML5 Cross-platform Publishing
Media Port 2012, Session 5: HTML5 Cross-platform PublishingMedia Port 2012, Session 5: HTML5 Cross-platform Publishing
Media Port 2012, Session 5: HTML5 Cross-platform Publishing
WAN-IFRA
 
Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10
Ronald Lenz
 

Semelhante a Gulivrer's (20)

EEE Project - Discovering the Campus 2012
EEE Project - Discovering the Campus 2012EEE Project - Discovering the Campus 2012
EEE Project - Discovering the Campus 2012
 
Exploring Mobile and Contextual Learning with GGULIVRR
Exploring Mobile and Contextual Learning with GGULIVRRExploring Mobile and Contextual Learning with GGULIVRR
Exploring Mobile and Contextual Learning with GGULIVRR
 
Mobile Learning Academy
Mobile Learning AcademyMobile Learning Academy
Mobile Learning Academy
 
Mobile Learning Academy general presentation
Mobile Learning Academy   general presentationMobile Learning Academy   general presentation
Mobile Learning Academy general presentation
 
UX for a Mobile Age Audience
UX for a Mobile Age AudienceUX for a Mobile Age Audience
UX for a Mobile Age Audience
 
StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video
 
Roadshow cb
Roadshow cbRoadshow cb
Roadshow cb
 
Futureofweb2012post 121106133535-phpapp02
Futureofweb2012post 121106133535-phpapp02Futureofweb2012post 121106133535-phpapp02
Futureofweb2012post 121106133535-phpapp02
 
Native vs HTML
Native vs HTMLNative vs HTML
Native vs HTML
 
Multimedia phase 1
Multimedia phase 1Multimedia phase 1
Multimedia phase 1
 
It Takes 2 to Make a Thing Go Right: A Content Strategist and Designer Talk M...
It Takes 2 to Make a Thing Go Right: A Content Strategist and Designer Talk M...It Takes 2 to Make a Thing Go Right: A Content Strategist and Designer Talk M...
It Takes 2 to Make a Thing Go Right: A Content Strategist and Designer Talk M...
 
Media Port 2012, Session 5: HTML5 Cross-platform Publishing
Media Port 2012, Session 5: HTML5 Cross-platform PublishingMedia Port 2012, Session 5: HTML5 Cross-platform Publishing
Media Port 2012, Session 5: HTML5 Cross-platform Publishing
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10Best scene in town @ PICNIC '10
Best scene in town @ PICNIC '10
 
Comp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsComp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR Systems
 
KAIST UVR Lab 2013
KAIST UVR Lab 2013KAIST UVR Lab 2013
KAIST UVR Lab 2013
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1
 
Mobile Learning Guide App: Webinar for Training MagazineLearned
Mobile Learning Guide App: Webinar for Training MagazineLearnedMobile Learning Guide App: Webinar for Training MagazineLearned
Mobile Learning Guide App: Webinar for Training MagazineLearned
 
How Will AI Change the Role of the Data Scientist?
How Will AI Change the Role of the Data Scientist?How Will AI Change the Role of the Data Scientist?
How Will AI Change the Role of the Data Scientist?
 
Robots in my Contact List: Using Social Media Platforms for Human-Robot
Robots in my Contact List:  Using Social Media Platforms for Human-RobotRobots in my Contact List:  Using Social Media Platforms for Human-Robot
Robots in my Contact List: Using Social Media Platforms for Human-Robot
 

Mais de ejml

Aprender para jogar ou jogar para aprender?
Aprender para jogar ou jogar para aprender?Aprender para jogar ou jogar para aprender?
Aprender para jogar ou jogar para aprender?
ejml
 
Ars musicalis _plataforma_amb_android
Ars musicalis _plataforma_amb_androidArs musicalis _plataforma_amb_android
Ars musicalis _plataforma_amb_android
ejml
 
Bad Quavers from Space_plataformas_em_android
Bad Quavers from Space_plataformas_em_androidBad Quavers from Space_plataformas_em_android
Bad Quavers from Space_plataformas_em_android
ejml
 
Aplicação de um jogo educativo digital
Aplicação de um jogo educativo digitalAplicação de um jogo educativo digital
Aplicação de um jogo educativo digital
ejml
 
Kimera
KimeraKimera
Kimera
ejml
 
Jogo da Glória: 7 para 7
 Jogo da Glória: 7 para 7 Jogo da Glória: 7 para 7
Jogo da Glória: 7 para 7
ejml
 
Os Jogos na aula de Inglês
Os Jogos na aula de InglêsOs Jogos na aula de Inglês
Os Jogos na aula de Inglês
ejml
 
Descobrir Belém georeferrenciando-a...
Descobrir Belém georeferrenciando-a...Descobrir Belém georeferrenciando-a...
Descobrir Belém georeferrenciando-a...
ejml
 
Jogos digitais espaço_inaia
Jogos digitais espaço_inaiaJogos digitais espaço_inaia
Jogos digitais espaço_inaia
ejml
 
Geo go
Geo goGeo go
Geo go
ejml
 
Qr code e as bibliotecas escolares
Qr code e as bibliotecas escolaresQr code e as bibliotecas escolares
Qr code e as bibliotecas escolares
ejml
 
Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...
Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...
Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...
ejml
 
Educação e era digital
Educação e era digital Educação e era digital
Educação e era digital
ejml
 
Workshop kodu
Workshop kodu Workshop kodu
Workshop kodu
ejml
 
Tocar organizar e criar
Tocar organizar e criar Tocar organizar e criar
Tocar organizar e criar
ejml
 
Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...
Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...
Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...
ejml
 
Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu...
 Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu... Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu...
Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu...
ejml
 
Jogos Digitais e Educação: Cenários possíveis para a aprendizagem do Espaço
Jogos Digitais e Educação: Cenários possíveis para a aprendizagem do EspaçoJogos Digitais e Educação: Cenários possíveis para a aprendizagem do Espaço
Jogos Digitais e Educação: Cenários possíveis para a aprendizagem do Espaço
ejml
 
“PING – A Pobreza não é um jogo” – jogos digitais no currículo
“PING – A Pobreza não é um jogo” – jogos digitais no currículo“PING – A Pobreza não é um jogo” – jogos digitais no currículo
“PING – A Pobreza não é um jogo” – jogos digitais no currículo
ejml
 
Aprendizagem de Inglês para turismo: o contributo de dispositivos móveis
Aprendizagem de Inglês para turismo: o contributo de dispositivos móveisAprendizagem de Inglês para turismo: o contributo de dispositivos móveis
Aprendizagem de Inglês para turismo: o contributo de dispositivos móveis
ejml
 

Mais de ejml (20)

Aprender para jogar ou jogar para aprender?
Aprender para jogar ou jogar para aprender?Aprender para jogar ou jogar para aprender?
Aprender para jogar ou jogar para aprender?
 
Ars musicalis _plataforma_amb_android
Ars musicalis _plataforma_amb_androidArs musicalis _plataforma_amb_android
Ars musicalis _plataforma_amb_android
 
Bad Quavers from Space_plataformas_em_android
Bad Quavers from Space_plataformas_em_androidBad Quavers from Space_plataformas_em_android
Bad Quavers from Space_plataformas_em_android
 
Aplicação de um jogo educativo digital
Aplicação de um jogo educativo digitalAplicação de um jogo educativo digital
Aplicação de um jogo educativo digital
 
Kimera
KimeraKimera
Kimera
 
Jogo da Glória: 7 para 7
 Jogo da Glória: 7 para 7 Jogo da Glória: 7 para 7
Jogo da Glória: 7 para 7
 
Os Jogos na aula de Inglês
Os Jogos na aula de InglêsOs Jogos na aula de Inglês
Os Jogos na aula de Inglês
 
Descobrir Belém georeferrenciando-a...
Descobrir Belém georeferrenciando-a...Descobrir Belém georeferrenciando-a...
Descobrir Belém georeferrenciando-a...
 
Jogos digitais espaço_inaia
Jogos digitais espaço_inaiaJogos digitais espaço_inaia
Jogos digitais espaço_inaia
 
Geo go
Geo goGeo go
Geo go
 
Qr code e as bibliotecas escolares
Qr code e as bibliotecas escolaresQr code e as bibliotecas escolares
Qr code e as bibliotecas escolares
 
Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...
Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...
Implementação de podcasts, suportados por dispositivos móveis, na disciplina ...
 
Educação e era digital
Educação e era digital Educação e era digital
Educação e era digital
 
Workshop kodu
Workshop kodu Workshop kodu
Workshop kodu
 
Tocar organizar e criar
Tocar organizar e criar Tocar organizar e criar
Tocar organizar e criar
 
Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...
Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...
Atividades de Programação de Jogos com o software Scratch no 1º Ciclo do Ensi...
 
Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu...
 Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu... Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu...
Ludus maximus: aprendendo conteúdos históricos em ambientes informais na Edu...
 
Jogos Digitais e Educação: Cenários possíveis para a aprendizagem do Espaço
Jogos Digitais e Educação: Cenários possíveis para a aprendizagem do EspaçoJogos Digitais e Educação: Cenários possíveis para a aprendizagem do Espaço
Jogos Digitais e Educação: Cenários possíveis para a aprendizagem do Espaço
 
“PING – A Pobreza não é um jogo” – jogos digitais no currículo
“PING – A Pobreza não é um jogo” – jogos digitais no currículo“PING – A Pobreza não é um jogo” – jogos digitais no currículo
“PING – A Pobreza não é um jogo” – jogos digitais no currículo
 
Aprendizagem de Inglês para turismo: o contributo de dispositivos móveis
Aprendizagem de Inglês para turismo: o contributo de dispositivos móveisAprendizagem de Inglês para turismo: o contributo de dispositivos móveis
Aprendizagem de Inglês para turismo: o contributo de dispositivos móveis
 

Último

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 

Último (20)

Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 

Gulivrer's

  • 1. EXPLORING MOBILE AND CONTEXTUAL LEARNING WITH GGULIVRR Hiram Bollaert Justino Lourenço 2012
  • 2. Content • Context • Project Goal • GGULIVRR concept • Exploration of mobile and contextual learning • Architecture • GGULIVRR blocks and game experience • Project status • Answers 2
  • 3. Context • Artesis University College Antwerp inspires over 8000 students and almost 1600 staff members in the widest range of subjects on offer in Antwerp to link, mix and interconnect this formidable range of subjects to create surplus value. • Instituto Superior Politécnico Gaya is a partner. • Department of Business Studies, Teacher Training and Social Work • PWO MOUSE I and II (MObile USE) small internally funded research projects studying mobile and contextual learning tools 3
  • 4. Project goal • Network agnostic solution. • Platform Independent. • User may built the solution. 4
  • 5. GGULIVRR concept Generic Game for Ubiquitous Learning in Interactive Virtual and Real Realities • Touching the world around you Intelligent tags • Radio Frequency Identification (RFID); • Near Field Communication (NFC); • Quick Response codes (QR) • Serious gaming Learning through playing games • Social constructivism & 21st Century Skills evoking, stimulating cross-cultural, cross-age and cross-disciplinary collaboration 5
  • 6. Exploration • Introduction into curriculum of applied informatics: programming for iOS and Android • Introduction of mobile contextual learning in teacher training: • mathematical walk • scenario thinking, game design • Spin off assessments • Infographic on youtube • Drupal website • Spin off projects • WalkAbout IP 6
  • 7. Architecture JSON JSON replication GGULIVRR HTML UIWebView 7
  • 8. Advantages HTML as exchange format • only one interface design for all platforms • no special UI knowledge (except HTML) required • generic support for form values • style sheets can change look and behavior quickly CouchDB ( http://couchdb.apache.org/ ) • strong replication features transparently sync game information and user submissions • no network connection is needed after replication • no need for separate web-service layer 8
  • 9. GGULIVRR – Major Blocks • Game-player: • cross-platform mobile client. • Game-cloud: • web-based Learning Management System (LMS) controlling several underlying systems. • Game-editor and the game-script: • incorporates a set of tools enabling non-technical skilled users to create, edit and author new games. 9
  • 10. Generic Game Concepts • Actions and conditions are triggered by the input of the gamer or the identification of tangible and tagged objects by reading their intelligent tag. • The gamer is presented with virtual multimedia content or interaction. • Interacting with the real environment, the gamer reads the tag of a tangible object. . • Each GGULIVRR game should have the goal to persuade people into exploring new places, to get immersed in the context, have fun and learn. 10
  • 11. In the game • The purpose of the game is to explore an area, hence the senses of the gamer must be focused on his/her surroundings. • On screen information is therefore mostly limited to buttons with which the gamer can choose an option or an answer a multiple choice question. • Multimedia in order to enrich the gaming experience. • Positioning through intelligent tags. 11
  • 12. Project status • iOS solution on the test; • Several case scenarios purposed; • Consortium of Universities in an IP – Erasmus Program. 12
  • 13. Feedback Comments, remarks, suggestions? Contact us • hiram.bollaert@artesis.be (Architect) • jml@ispgaya.pt (Telecom.) • philippe.possemiers@artesis.be (Coding) Try it yourself Find the code at https://github.com/ppossemiers/GGULIVRR 13