SlideShare uma empresa Scribd logo
1 de 24
Baixar para ler offline
Collaboration in 3D Virtual
Worlds: designing a protocol for
case study research
Armando Cruz, Hugo Paredes, Benjamim Fonseca, Paulo Martins,
and Leonel Morgado
leonel.morgado@uab.pt
Virtual worlds
are used for
cooperation
Computer-Supported Cooperative Work
CSCW theory
shreds virtual
worlds out of
(autonomous)
existence!
Presence
improves
cooperation
Presence
Important for
presence:
• Immersion
• Non-verbal
communication
• Interaction
Presence
CSCW
Case studies
Case studies
Case studies
Research design (acc. Yin)
• RQ1:
How does the use of an avatar influences collaboration 3DVW?
• RQ2:
How does the virtual spatial environment influences
collaboration 3DVW?
Propositions (regarding collaboration)
P1 Avatar aesthetics influence the perception of its attitude.
P2 Avatar gestures and sounds influence the perception of its intent to
collaborate.
P3 Eye gaze/face direction, direction of movement, and placement
provide cues.
P4 Interaction with objects provides cues.
P5 Arrangement of objects provides cues.
P6 Exchange of visual artifacts defines teams, groups and roles.
P7 The spatial environment influences the attitudes of collaborators.
Units of analysis
For avatars
• Appearance
• Gestures made
• Sounds emitted
• Eye gaze
• Facial demeanor
• Facial orientation
• Direction of movement
• Body position
• Avatar placement
• Visual artifacts used for interaction
For the virtual space
• Animated visual artifacts +
Interactive artifacts
• Non-animated visual artifacts
• Non-visual artifacts (e.g., scripts)
• Visual environment
(e.g., what kind of place the
action is taking place in)
Units of analysis Evidences
Appearance All participants’ avatars were dressed with uniforms.
Gestures made Beams of light balls could be seen coming out of the hands of some of the
avatars.
A beam of light balls was emitted from the hand of the instructor towards
the object of exemplification.
Students emitted similar beams towards objects that came up before each
of them.
During execution of the chair-building exercise, light beams where
emitted from the hands of several avatars towards objects that changed
shape, position and texture.
Beams of light balls would be emitted from the hands of the instruction
team towards objects of students, changing them.
Sounds emitted Some students made calling gestures and/or sounds such as waving and
whistling.
Table 1. Evidences of the units of analysis related to the avatar
Units of analysis Evidences
Direction of movement Instructor and assistant walked towards the students.
Avatar placement The sandbox had several participants moving around, positioning
themselves near some of the objects and often facing them.
Participants gathered around the instruction team, forming roughly a
circle.
Visual artifacts used for interaction Visible changes of the physical objects near avatars were observed.
The instructor’s object reflected the changes mentioned by him.
Objects near students changed in a similar manner to the instructor’s.
The instructor rendered a chair.
Objects appeared in apparent groupings in front of each student.
Students’ objects changed shape, position and texture.
Light balls were emitted by the hands of the instruction team towards
objects of students, changing them.
Objects in front of each student assumed a spatial positioning resembling
a chair.
Table 1. Evidences of the units of analysis related to the avatar (continued)
Table 2. Evidences of the units of analysis related to the physical space.
Units of analysis Evidences
Non-animated visual artifacts The instructor used an object for demonstration.
The instructor rendered a chair.
Objects appeared in apparent groupings in front of each
student.
All avatars had text titles visible over their heads.
Non-visual artifacts The scheduling of the class was provided by a group notice with
date and time.
Text notes with rules, schedules and activities, are available to
group members, as well as uniforms, titles and other objects.
The instructor distributed a texture using IM.
Visual environment The class was held on a large empty space (“sandbox”).
Table 3. Propositions and evidences/units of analysis related (sample)
Proposition Evidences Related Evidences Additional evidence
The appearance of the avatar
influences the perception by
others, of the role of the
avatar’s user and/or his
attitude.
All participants had
uniforms.
Text files, with rules, schedules and
activities, are made availableto group
members, as well as uniforms, titles
and other objects.
The interpretation of titles and uniforms is
availablein text files. This and other texts
(with rules, schedules and activities, etc.),
as well as uniforms, titles and other
resources, can be obtained in a
warehouse.
The instructor transmits some rules,
including the roles of each of the
instruction team member.
The gestures and sounds that
the avatar does influences
the perception by others
about how the user in
question wants to
collaborate or how he or she
wants others to collaborate.
Some students made
gestures and/or sounds
such as waving and
whistling.
Instructor and assistant moved
towards the students.
The instruction team emitted light balls
beams towards objects of students,
changing them.
Some students used messages in chat, or
made animations and/or sounds, after
which the instructor and assistant
addressed those students, communicating
by voice.
The focus, walk direction, or
position of avatar provides
clues about what the user is
paying attention, or what the
user would like the attention
be paid to.
The sandbox had several
participants moving
around, positioning
themselves near some of
the objects and often
turned at them.
The participants gathered
around the instruction
team, forming roughly a
circle.
Beams of light balls came out of the
hands of some of the avatars within
the sandbox. Visual changes in the
physical objects near avatars were
observed.
The instructor used the voice channel
to introduce himself, welcome
everyone, and transmit rules.
Interaction with certain
objects by the avatar also
provides clues about which
ones are intended to be used
in the collaboration.
The instructor used an
object for demonstration.
The instructor rendered a
chair.
A beam of light balls was emitted from
the hand of the instructor towards the
object of exemplification
The object reflected the changes
mentioned by the instructor.
Students emitted similar beams
towards objects that came up before
each.
Objects near the students changed in a
similar manner to the instructor’s.
During the chair exercise, light beams
where emitted from the hands of
several avatars towards objects that
changed in shape, position and texture.
The instructor mentioned that he would
render a chair, and a chair appeared in
front of his avatar, after which he urged
the cadets for each one to make a similar
chair.
The arrangement of objects
and how they are grouped
reveals clues of its
usefulness for collaboration.
Visually grouped objects
came up in front of each
student.
The objects changed shape, position
and texture.
Objects in front of each student were
assembled in a visual placement
resembling chairs.
The instruction team emitted light balls
beams towards some objects of
students, changing them.
The exchange of artifacts or
objects, their features, and
their usefulness, helps to
define the team, contributing
to the group consciousness
and correctperception of
collaboration, that is,
awareness.
The scheduling of the
class was provided by a
group notice with date
and time.
They all had titles visible
over their heads.
The instructor distributed
a texture using IM.
The participants gathered around the
instruction team, forming roughly a
circle.
Text notes with rules, schedules and
activities are availableto group
members, as well as uniforms, titles
and other objects.
During the execution of the chair
exercise, light beams where emitted
from the hands of several avatars
towards objects that changed in shape,
position and texture.
The instructor distributed a texture to be
used in the making of the chair.
The environment, including
lighting, sound or music, and
visuals, influences the
attitude of collaborators.
The class was held on a
large empty space.
Beams of light balls were seen coming
out of the hands of some of the avatars
within the empty space.
Visual changes in the physical objects
near avatars within the space were
observed.
The participants gathered around the
instruction team, forming roughly a
circle.
There is a cultural term in Second Life for
designating such empty spaces for
building: “sandbox”, regardless of having
actual sand or whether it is within a box or
not.
Proposition Evidences Related Evidences Additional evidence
The gestures and
sounds that the
avatar does
influences the
perception by
others about how
the user in
question wants to
collaborate or
how he or she
wants others to
collaborate.
Some students
made gestures
and/or sounds
such as waving
and whistling.
Instructor and assistant
moved towards the
students.
The instruction team
emitted light balls
beams towards objects
of students, changing
them.
Some students used
messages in chat, or made
animations and/or sounds,
after which the instructor
and assistant addressed
those students,
communicating by voice.
Feel free to use this
protocol for data collection.
Leonel Morgado
leonel.morgado@uab.pt

Mais conteúdo relacionado

Semelhante a iLRN 2015 Prague - Collaboration in 3D Virtual Worlds: designing a protocol for case study research

soft robotics with kings and craft council
soft robotics with kings and craft councilsoft robotics with kings and craft council
soft robotics with kings and craft councilLes Bicknell
 
Teaching in 3D: Tips, Ideas and Concepts
Teaching in 3D: Tips, Ideas and ConceptsTeaching in 3D: Tips, Ideas and Concepts
Teaching in 3D: Tips, Ideas and ConceptsKarl Kapp
 
Teaching Presence Facilitates Learning
Teaching Presence Facilitates LearningTeaching Presence Facilitates Learning
Teaching Presence Facilitates LearningPatrick Lowenthal
 
Design of effective learning classroom
Design of effective learning classroomDesign of effective learning classroom
Design of effective learning classroomAmina Tariq
 
Silly Shapes Project Information
Silly Shapes Project InformationSilly Shapes Project Information
Silly Shapes Project InformationAndrea
 
Drama lesson plan 1
Drama lesson plan 1Drama lesson plan 1
Drama lesson plan 1tamara hope
 
Artifact Lesson Plan Grade 3
Artifact Lesson Plan Grade 3Artifact Lesson Plan Grade 3
Artifact Lesson Plan Grade 3Cindy Kerr
 
Community of Inquiry
Community of InquiryCommunity of Inquiry
Community of InquiryPhil Ice
 
Stsenaariumidepõhine disain
Stsenaariumidepõhine disainStsenaariumidepõhine disain
Stsenaariumidepõhine disainHans Põldoja
 
CoI Workshop Sloan-C 2008
CoI Workshop Sloan-C 2008CoI Workshop Sloan-C 2008
CoI Workshop Sloan-C 2008Phil Ice
 
Motion & Notation Across Planes
Motion & Notation Across PlanesMotion & Notation Across Planes
Motion & Notation Across PlanesKaylaAlvarez3
 
Light and Sound Unit Overview - Grade 3
Light and Sound Unit Overview - Grade 3Light and Sound Unit Overview - Grade 3
Light and Sound Unit Overview - Grade 3Stephen Best
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky Antoniadou
EUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky AntoniadouEUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky Antoniadou
EUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky AntoniadouThe Open University
 
A vicky antoniadou _eurocall_sig1[1]
A vicky antoniadou _eurocall_sig1[1]A vicky antoniadou _eurocall_sig1[1]
A vicky antoniadou _eurocall_sig1[1]nickyjohnson
 
Illustrate through multiple media
Illustrate through multiple mediaIllustrate through multiple media
Illustrate through multiple mediaLetha Cook
 
Interoception, Exteroception, & Proprioception
Interoception, Exteroception, & ProprioceptionInteroception, Exteroception, & Proprioception
Interoception, Exteroception, & ProprioceptionKaylaAlvarez3
 

Semelhante a iLRN 2015 Prague - Collaboration in 3D Virtual Worlds: designing a protocol for case study research (20)

soft robotics with kings and craft council
soft robotics with kings and craft councilsoft robotics with kings and craft council
soft robotics with kings and craft council
 
Muve your avatar
Muve your avatarMuve your avatar
Muve your avatar
 
Teaching in 3D: Tips, Ideas and Concepts
Teaching in 3D: Tips, Ideas and ConceptsTeaching in 3D: Tips, Ideas and Concepts
Teaching in 3D: Tips, Ideas and Concepts
 
Teaching Presence Facilitates Learning
Teaching Presence Facilitates LearningTeaching Presence Facilitates Learning
Teaching Presence Facilitates Learning
 
Design of effective learning classroom
Design of effective learning classroomDesign of effective learning classroom
Design of effective learning classroom
 
Silly Shapes Project Information
Silly Shapes Project InformationSilly Shapes Project Information
Silly Shapes Project Information
 
Drama lesson plan 1
Drama lesson plan 1Drama lesson plan 1
Drama lesson plan 1
 
Interactions affect perspective
Interactions affect perspectiveInteractions affect perspective
Interactions affect perspective
 
Artifact Lesson Plan Grade 3
Artifact Lesson Plan Grade 3Artifact Lesson Plan Grade 3
Artifact Lesson Plan Grade 3
 
Community of Inquiry
Community of InquiryCommunity of Inquiry
Community of Inquiry
 
Stsenaariumidepõhine disain
Stsenaariumidepõhine disainStsenaariumidepõhine disain
Stsenaariumidepõhine disain
 
CoI Workshop Sloan-C 2008
CoI Workshop Sloan-C 2008CoI Workshop Sloan-C 2008
CoI Workshop Sloan-C 2008
 
Group 6 jigsaw project - final
Group 6   jigsaw project - finalGroup 6   jigsaw project - final
Group 6 jigsaw project - final
 
Motion & Notation Across Planes
Motion & Notation Across PlanesMotion & Notation Across Planes
Motion & Notation Across Planes
 
Light and Sound Unit Overview - Grade 3
Light and Sound Unit Overview - Grade 3Light and Sound Unit Overview - Grade 3
Light and Sound Unit Overview - Grade 3
 
Forum 2
Forum 2Forum 2
Forum 2
 
EUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky Antoniadou
EUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky AntoniadouEUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky Antoniadou
EUROCALL Teacher Education SIG Workshop 2010 Presentation Vicky Antoniadou
 
A vicky antoniadou _eurocall_sig1[1]
A vicky antoniadou _eurocall_sig1[1]A vicky antoniadou _eurocall_sig1[1]
A vicky antoniadou _eurocall_sig1[1]
 
Illustrate through multiple media
Illustrate through multiple mediaIllustrate through multiple media
Illustrate through multiple media
 
Interoception, Exteroception, & Proprioception
Interoception, Exteroception, & ProprioceptionInteroception, Exteroception, & Proprioception
Interoception, Exteroception, & Proprioception
 

Mais de Leonel Morgado

O Metaverso na Educação - Flash course SEaD-SPCE
O Metaverso na Educação - Flash course SEaD-SPCEO Metaverso na Educação - Flash course SEaD-SPCE
O Metaverso na Educação - Flash course SEaD-SPCELeonel Morgado
 
Aprendizagem Imersiva - PUC-PR - 2024-02-06
Aprendizagem Imersiva - PUC-PR - 2024-02-06Aprendizagem Imersiva - PUC-PR - 2024-02-06
Aprendizagem Imersiva - PUC-PR - 2024-02-06Leonel Morgado
 
Metaverso no Ensino Online - potencialidades e desafios
Metaverso no Ensino Online - potencialidades e desafiosMetaverso no Ensino Online - potencialidades e desafios
Metaverso no Ensino Online - potencialidades e desafiosLeonel Morgado
 
Realidade Virtual e Aumentada na Educação e Formação
Realidade Virtual e Aumentada na Educação e FormaçãoRealidade Virtual e Aumentada na Educação e Formação
Realidade Virtual e Aumentada na Educação e FormaçãoLeonel Morgado
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning EnvironmentsLeonel Morgado
 
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...Leonel Morgado
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning EnvironmentsLeonel Morgado
 
Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools
Growing the Knowledge Tree: Core concepts, methods, outcomes, and toolsGrowing the Knowledge Tree: Core concepts, methods, outcomes, and tools
Growing the Knowledge Tree: Core concepts, methods, outcomes, and toolsLeonel Morgado
 
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...Leonel Morgado
 
Ambientes de Aprendizagem Imersivos
Ambientes de Aprendizagem ImersivosAmbientes de Aprendizagem Imersivos
Ambientes de Aprendizagem ImersivosLeonel Morgado
 
The Metaverse - what it was, is, and can be
The Metaverse - what it was, is, and can beThe Metaverse - what it was, is, and can be
The Metaverse - what it was, is, and can beLeonel Morgado
 
Recommendation Tool presentation - AR/VR systems for education and training
Recommendation Tool presentation - AR/VR systems for education and trainingRecommendation Tool presentation - AR/VR systems for education and training
Recommendation Tool presentation - AR/VR systems for education and trainingLeonel Morgado
 
Empowering humans in immersive learning environments
Empowering humans in immersive learning environmentsEmpowering humans in immersive learning environments
Empowering humans in immersive learning environmentsLeonel Morgado
 
Recommendation Tool for Use of Immersive Learning Environments
Recommendation Tool for Use of Immersive Learning EnvironmentsRecommendation Tool for Use of Immersive Learning Environments
Recommendation Tool for Use of Immersive Learning EnvironmentsLeonel Morgado
 
Aprender e comunicar complexidade online, com jogos e ambientes imersivos
Aprender e comunicar complexidade online, com jogos e ambientes imersivosAprender e comunicar complexidade online, com jogos e ambientes imersivos
Aprender e comunicar complexidade online, com jogos e ambientes imersivosLeonel Morgado
 
Metaverso - O que foi, é e pode ser
Metaverso - O que foi, é e pode serMetaverso - O que foi, é e pode ser
Metaverso - O que foi, é e pode serLeonel Morgado
 
Educational uses of immersive learning environments
Educational uses of immersive learning environmentsEducational uses of immersive learning environments
Educational uses of immersive learning environmentsLeonel Morgado
 
Serious Games & Immersive Technologies for Learning: possibilities & perspect...
Serious Games & Immersive Technologies for Learning: possibilities & perspect...Serious Games & Immersive Technologies for Learning: possibilities & perspect...
Serious Games & Immersive Technologies for Learning: possibilities & perspect...Leonel Morgado
 
Programação de computadores no pré-escolar: uma retrospetiva pessoal
Programação de computadores no pré-escolar: uma retrospetiva pessoalProgramação de computadores no pré-escolar: uma retrospetiva pessoal
Programação de computadores no pré-escolar: uma retrospetiva pessoalLeonel Morgado
 

Mais de Leonel Morgado (20)

O Metaverso na Educação - Flash course SEaD-SPCE
O Metaverso na Educação - Flash course SEaD-SPCEO Metaverso na Educação - Flash course SEaD-SPCE
O Metaverso na Educação - Flash course SEaD-SPCE
 
Aprendizagem Imersiva - PUC-PR - 2024-02-06
Aprendizagem Imersiva - PUC-PR - 2024-02-06Aprendizagem Imersiva - PUC-PR - 2024-02-06
Aprendizagem Imersiva - PUC-PR - 2024-02-06
 
Metaverso no Ensino Online - potencialidades e desafios
Metaverso no Ensino Online - potencialidades e desafiosMetaverso no Ensino Online - potencialidades e desafios
Metaverso no Ensino Online - potencialidades e desafios
 
Realidade Virtual e Aumentada na Educação e Formação
Realidade Virtual e Aumentada na Educação e FormaçãoRealidade Virtual e Aumentada na Educação e Formação
Realidade Virtual e Aumentada na Educação e Formação
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
 
Aprendizagem imersiva
Aprendizagem imersivaAprendizagem imersiva
Aprendizagem imersiva
 
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
 
Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools
Growing the Knowledge Tree: Core concepts, methods, outcomes, and toolsGrowing the Knowledge Tree: Core concepts, methods, outcomes, and tools
Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools
 
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...
 
Ambientes de Aprendizagem Imersivos
Ambientes de Aprendizagem ImersivosAmbientes de Aprendizagem Imersivos
Ambientes de Aprendizagem Imersivos
 
The Metaverse - what it was, is, and can be
The Metaverse - what it was, is, and can beThe Metaverse - what it was, is, and can be
The Metaverse - what it was, is, and can be
 
Recommendation Tool presentation - AR/VR systems for education and training
Recommendation Tool presentation - AR/VR systems for education and trainingRecommendation Tool presentation - AR/VR systems for education and training
Recommendation Tool presentation - AR/VR systems for education and training
 
Empowering humans in immersive learning environments
Empowering humans in immersive learning environmentsEmpowering humans in immersive learning environments
Empowering humans in immersive learning environments
 
Recommendation Tool for Use of Immersive Learning Environments
Recommendation Tool for Use of Immersive Learning EnvironmentsRecommendation Tool for Use of Immersive Learning Environments
Recommendation Tool for Use of Immersive Learning Environments
 
Aprender e comunicar complexidade online, com jogos e ambientes imersivos
Aprender e comunicar complexidade online, com jogos e ambientes imersivosAprender e comunicar complexidade online, com jogos e ambientes imersivos
Aprender e comunicar complexidade online, com jogos e ambientes imersivos
 
Metaverso - O que foi, é e pode ser
Metaverso - O que foi, é e pode serMetaverso - O que foi, é e pode ser
Metaverso - O que foi, é e pode ser
 
Educational uses of immersive learning environments
Educational uses of immersive learning environmentsEducational uses of immersive learning environments
Educational uses of immersive learning environments
 
Serious Games & Immersive Technologies for Learning: possibilities & perspect...
Serious Games & Immersive Technologies for Learning: possibilities & perspect...Serious Games & Immersive Technologies for Learning: possibilities & perspect...
Serious Games & Immersive Technologies for Learning: possibilities & perspect...
 
Programação de computadores no pré-escolar: uma retrospetiva pessoal
Programação de computadores no pré-escolar: uma retrospetiva pessoalProgramação de computadores no pré-escolar: uma retrospetiva pessoal
Programação de computadores no pré-escolar: uma retrospetiva pessoal
 

Último

IDENTIFICATION OF THE LIVING- forensic medicine
IDENTIFICATION OF THE LIVING- forensic medicineIDENTIFICATION OF THE LIVING- forensic medicine
IDENTIFICATION OF THE LIVING- forensic medicinesherlingomez2
 
GBSN - Microbiology (Unit 3)
GBSN - Microbiology (Unit 3)GBSN - Microbiology (Unit 3)
GBSN - Microbiology (Unit 3)Areesha Ahmad
 
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.Nitya salvi
 
Formation of low mass protostars and their circumstellar disks
Formation of low mass protostars and their circumstellar disksFormation of low mass protostars and their circumstellar disks
Formation of low mass protostars and their circumstellar disksSérgio Sacani
 
Unit5-Cloud.pptx for lpu course cse121 o
Unit5-Cloud.pptx for lpu course cse121 oUnit5-Cloud.pptx for lpu course cse121 o
Unit5-Cloud.pptx for lpu course cse121 oManavSingh202607
 
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts ServiceJustdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Servicemonikaservice1
 
Proteomics: types, protein profiling steps etc.
Proteomics: types, protein profiling steps etc.Proteomics: types, protein profiling steps etc.
Proteomics: types, protein profiling steps etc.Silpa
 
biology HL practice questions IB BIOLOGY
biology HL practice questions IB BIOLOGYbiology HL practice questions IB BIOLOGY
biology HL practice questions IB BIOLOGY1301aanya
 
GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)Areesha Ahmad
 
Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...
Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...
Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...Mohammad Khajehpour
 
Connaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verified
Connaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verifiedConnaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verified
Connaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verifiedDelhi Call girls
 
SAMASTIPUR CALL GIRL 7857803690 LOW PRICE ESCORT SERVICE
SAMASTIPUR CALL GIRL 7857803690  LOW PRICE  ESCORT SERVICESAMASTIPUR CALL GIRL 7857803690  LOW PRICE  ESCORT SERVICE
SAMASTIPUR CALL GIRL 7857803690 LOW PRICE ESCORT SERVICEayushi9330
 
module for grade 9 for distance learning
module for grade 9 for distance learningmodule for grade 9 for distance learning
module for grade 9 for distance learninglevieagacer
 
Pulmonary drug delivery system M.pharm -2nd sem P'ceutics
Pulmonary drug delivery system M.pharm -2nd sem P'ceuticsPulmonary drug delivery system M.pharm -2nd sem P'ceutics
Pulmonary drug delivery system M.pharm -2nd sem P'ceuticssakshisoni2385
 
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance Bookingroncy bisnoi
 
Forensic Biology & Its biological significance.pdf
Forensic Biology & Its biological significance.pdfForensic Biology & Its biological significance.pdf
Forensic Biology & Its biological significance.pdfrohankumarsinghrore1
 
Module for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learningModule for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learninglevieagacer
 
pumpkin fruit fly, water melon fruit fly, cucumber fruit fly
pumpkin fruit fly, water melon fruit fly, cucumber fruit flypumpkin fruit fly, water melon fruit fly, cucumber fruit fly
pumpkin fruit fly, water melon fruit fly, cucumber fruit flyPRADYUMMAURYA1
 

Último (20)

CELL -Structural and Functional unit of life.pdf
CELL -Structural and Functional unit of life.pdfCELL -Structural and Functional unit of life.pdf
CELL -Structural and Functional unit of life.pdf
 
IDENTIFICATION OF THE LIVING- forensic medicine
IDENTIFICATION OF THE LIVING- forensic medicineIDENTIFICATION OF THE LIVING- forensic medicine
IDENTIFICATION OF THE LIVING- forensic medicine
 
GBSN - Microbiology (Unit 3)
GBSN - Microbiology (Unit 3)GBSN - Microbiology (Unit 3)
GBSN - Microbiology (Unit 3)
 
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
 
Formation of low mass protostars and their circumstellar disks
Formation of low mass protostars and their circumstellar disksFormation of low mass protostars and their circumstellar disks
Formation of low mass protostars and their circumstellar disks
 
Unit5-Cloud.pptx for lpu course cse121 o
Unit5-Cloud.pptx for lpu course cse121 oUnit5-Cloud.pptx for lpu course cse121 o
Unit5-Cloud.pptx for lpu course cse121 o
 
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts ServiceJustdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
 
Proteomics: types, protein profiling steps etc.
Proteomics: types, protein profiling steps etc.Proteomics: types, protein profiling steps etc.
Proteomics: types, protein profiling steps etc.
 
biology HL practice questions IB BIOLOGY
biology HL practice questions IB BIOLOGYbiology HL practice questions IB BIOLOGY
biology HL practice questions IB BIOLOGY
 
GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)
 
Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...
Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...
Dopamine neurotransmitter determination using graphite sheet- graphene nano-s...
 
Connaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verified
Connaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verifiedConnaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verified
Connaught Place, Delhi Call girls :8448380779 Model Escorts | 100% verified
 
SAMASTIPUR CALL GIRL 7857803690 LOW PRICE ESCORT SERVICE
SAMASTIPUR CALL GIRL 7857803690  LOW PRICE  ESCORT SERVICESAMASTIPUR CALL GIRL 7857803690  LOW PRICE  ESCORT SERVICE
SAMASTIPUR CALL GIRL 7857803690 LOW PRICE ESCORT SERVICE
 
module for grade 9 for distance learning
module for grade 9 for distance learningmodule for grade 9 for distance learning
module for grade 9 for distance learning
 
Pulmonary drug delivery system M.pharm -2nd sem P'ceutics
Pulmonary drug delivery system M.pharm -2nd sem P'ceuticsPulmonary drug delivery system M.pharm -2nd sem P'ceutics
Pulmonary drug delivery system M.pharm -2nd sem P'ceutics
 
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
 
Forensic Biology & Its biological significance.pdf
Forensic Biology & Its biological significance.pdfForensic Biology & Its biological significance.pdf
Forensic Biology & Its biological significance.pdf
 
Module for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learningModule for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learning
 
Clean In Place(CIP).pptx .
Clean In Place(CIP).pptx                 .Clean In Place(CIP).pptx                 .
Clean In Place(CIP).pptx .
 
pumpkin fruit fly, water melon fruit fly, cucumber fruit fly
pumpkin fruit fly, water melon fruit fly, cucumber fruit flypumpkin fruit fly, water melon fruit fly, cucumber fruit fly
pumpkin fruit fly, water melon fruit fly, cucumber fruit fly
 

iLRN 2015 Prague - Collaboration in 3D Virtual Worlds: designing a protocol for case study research

  • 1. Collaboration in 3D Virtual Worlds: designing a protocol for case study research Armando Cruz, Hugo Paredes, Benjamim Fonseca, Paulo Martins, and Leonel Morgado leonel.morgado@uab.pt
  • 2. Virtual worlds are used for cooperation
  • 4. CSCW theory shreds virtual worlds out of (autonomous) existence!
  • 6. Important for presence: • Immersion • Non-verbal communication • Interaction
  • 9. Research design (acc. Yin) • RQ1: How does the use of an avatar influences collaboration 3DVW? • RQ2: How does the virtual spatial environment influences collaboration 3DVW?
  • 10.
  • 11. Propositions (regarding collaboration) P1 Avatar aesthetics influence the perception of its attitude. P2 Avatar gestures and sounds influence the perception of its intent to collaborate. P3 Eye gaze/face direction, direction of movement, and placement provide cues. P4 Interaction with objects provides cues. P5 Arrangement of objects provides cues. P6 Exchange of visual artifacts defines teams, groups and roles. P7 The spatial environment influences the attitudes of collaborators.
  • 12.
  • 13.
  • 14. Units of analysis For avatars • Appearance • Gestures made • Sounds emitted • Eye gaze • Facial demeanor • Facial orientation • Direction of movement • Body position • Avatar placement • Visual artifacts used for interaction For the virtual space • Animated visual artifacts + Interactive artifacts • Non-animated visual artifacts • Non-visual artifacts (e.g., scripts) • Visual environment (e.g., what kind of place the action is taking place in)
  • 15.
  • 16.
  • 17.
  • 18. Units of analysis Evidences Appearance All participants’ avatars were dressed with uniforms. Gestures made Beams of light balls could be seen coming out of the hands of some of the avatars. A beam of light balls was emitted from the hand of the instructor towards the object of exemplification. Students emitted similar beams towards objects that came up before each of them. During execution of the chair-building exercise, light beams where emitted from the hands of several avatars towards objects that changed shape, position and texture. Beams of light balls would be emitted from the hands of the instruction team towards objects of students, changing them. Sounds emitted Some students made calling gestures and/or sounds such as waving and whistling. Table 1. Evidences of the units of analysis related to the avatar
  • 19. Units of analysis Evidences Direction of movement Instructor and assistant walked towards the students. Avatar placement The sandbox had several participants moving around, positioning themselves near some of the objects and often facing them. Participants gathered around the instruction team, forming roughly a circle. Visual artifacts used for interaction Visible changes of the physical objects near avatars were observed. The instructor’s object reflected the changes mentioned by him. Objects near students changed in a similar manner to the instructor’s. The instructor rendered a chair. Objects appeared in apparent groupings in front of each student. Students’ objects changed shape, position and texture. Light balls were emitted by the hands of the instruction team towards objects of students, changing them. Objects in front of each student assumed a spatial positioning resembling a chair. Table 1. Evidences of the units of analysis related to the avatar (continued)
  • 20. Table 2. Evidences of the units of analysis related to the physical space. Units of analysis Evidences Non-animated visual artifacts The instructor used an object for demonstration. The instructor rendered a chair. Objects appeared in apparent groupings in front of each student. All avatars had text titles visible over their heads. Non-visual artifacts The scheduling of the class was provided by a group notice with date and time. Text notes with rules, schedules and activities, are available to group members, as well as uniforms, titles and other objects. The instructor distributed a texture using IM. Visual environment The class was held on a large empty space (“sandbox”).
  • 21. Table 3. Propositions and evidences/units of analysis related (sample) Proposition Evidences Related Evidences Additional evidence The appearance of the avatar influences the perception by others, of the role of the avatar’s user and/or his attitude. All participants had uniforms. Text files, with rules, schedules and activities, are made availableto group members, as well as uniforms, titles and other objects. The interpretation of titles and uniforms is availablein text files. This and other texts (with rules, schedules and activities, etc.), as well as uniforms, titles and other resources, can be obtained in a warehouse. The instructor transmits some rules, including the roles of each of the instruction team member. The gestures and sounds that the avatar does influences the perception by others about how the user in question wants to collaborate or how he or she wants others to collaborate. Some students made gestures and/or sounds such as waving and whistling. Instructor and assistant moved towards the students. The instruction team emitted light balls beams towards objects of students, changing them. Some students used messages in chat, or made animations and/or sounds, after which the instructor and assistant addressed those students, communicating by voice. The focus, walk direction, or position of avatar provides clues about what the user is paying attention, or what the user would like the attention be paid to. The sandbox had several participants moving around, positioning themselves near some of the objects and often turned at them. The participants gathered around the instruction team, forming roughly a circle. Beams of light balls came out of the hands of some of the avatars within the sandbox. Visual changes in the physical objects near avatars were observed. The instructor used the voice channel to introduce himself, welcome everyone, and transmit rules. Interaction with certain objects by the avatar also provides clues about which ones are intended to be used in the collaboration. The instructor used an object for demonstration. The instructor rendered a chair. A beam of light balls was emitted from the hand of the instructor towards the object of exemplification The object reflected the changes mentioned by the instructor. Students emitted similar beams towards objects that came up before each. Objects near the students changed in a similar manner to the instructor’s. During the chair exercise, light beams where emitted from the hands of several avatars towards objects that changed in shape, position and texture. The instructor mentioned that he would render a chair, and a chair appeared in front of his avatar, after which he urged the cadets for each one to make a similar chair. The arrangement of objects and how they are grouped reveals clues of its usefulness for collaboration. Visually grouped objects came up in front of each student. The objects changed shape, position and texture. Objects in front of each student were assembled in a visual placement resembling chairs. The instruction team emitted light balls beams towards some objects of students, changing them. The exchange of artifacts or objects, their features, and their usefulness, helps to define the team, contributing to the group consciousness and correctperception of collaboration, that is, awareness. The scheduling of the class was provided by a group notice with date and time. They all had titles visible over their heads. The instructor distributed a texture using IM. The participants gathered around the instruction team, forming roughly a circle. Text notes with rules, schedules and activities are availableto group members, as well as uniforms, titles and other objects. During the execution of the chair exercise, light beams where emitted from the hands of several avatars towards objects that changed in shape, position and texture. The instructor distributed a texture to be used in the making of the chair. The environment, including lighting, sound or music, and visuals, influences the attitude of collaborators. The class was held on a large empty space. Beams of light balls were seen coming out of the hands of some of the avatars within the empty space. Visual changes in the physical objects near avatars within the space were observed. The participants gathered around the instruction team, forming roughly a circle. There is a cultural term in Second Life for designating such empty spaces for building: “sandbox”, regardless of having actual sand or whether it is within a box or not. Proposition Evidences Related Evidences Additional evidence The gestures and sounds that the avatar does influences the perception by others about how the user in question wants to collaborate or how he or she wants others to collaborate. Some students made gestures and/or sounds such as waving and whistling. Instructor and assistant moved towards the students. The instruction team emitted light balls beams towards objects of students, changing them. Some students used messages in chat, or made animations and/or sounds, after which the instructor and assistant addressed those students, communicating by voice.
  • 22.
  • 23.
  • 24. Feel free to use this protocol for data collection. Leonel Morgado leonel.morgado@uab.pt