20. 1
Acesso
2
Produção
3
Operacionalização
Stage3D/Molehill
21. 1
Acesso Adequate graphics cards
Admin access for installation, updating…
2
Risk of operation conflicts
Custom network settings and requirements
Produção
No studies on vulnerabilities
3
Operacionalização
Stage3D/Molehill
Browser add-ons: similar problems,
but rendered simpler due to widespread availability
WebGL support is still limited
Streaming is quite demanding on network latency
22. 1
Access
2
Development
professionals
Production
3
Development
Deployment amateurs
23. 1
Acesso
2
2
Development
Produção
professionals
3
Development
professionals
Operacionalização
24. 1
Acesso
Games engines (presentation and control)
2
OLIVE
2
Artificial agent engines
Development
Produção
professionals
BEcool
3
Quagents
Development
professionals
Operacionalização
Virtual worlds
25. 1
Acesso
Games engines (presentation and control)
2
OLIVE
2 Most common approach
for development of serious games
Artificial agent engines
Development
User seen as a player/trainee with strict goals professionals
Produção
BEcool
3 Greater control over the user experience
Quagents
Greater flexibility of implementation Development
professionals
Operacionalização
Higher level of required resources / investment
Virtual worlds
The education process is entirely predefined
26. 1
Acesso
2
2 Development
professionals
Produção
Development
3
amateurs
Operacionalização
27. 1
Acesso
2
2 Development
professionals
Produção
Development
3
amateurs
Operacionalização
28. 1
Acesso
2
Possible in many worlds (varies in degree)
Lesser resource requirements/investment
2
lows the creation and adaptation of spaces for
Development
professionals
context and customization
Produção
Allows “ordering” of components fromDevelopment
3
professionals (not just full systems) amateurs
Operacionalização Behaviour definition by end users
is still a challenge
Choreographies cannot (yet!)
be shared as common content
32. 1
Acesso
2
Who is each person/avatar?
Which credentials? Personal or organizational?
Produção
Private or public? If private, how to handle guests?
3
How to save & track processes and results?
How can resources and componentes be distributed?
3 How to support participants and organizations?
Operacionalização