Apresentação compartilhada por Karine Halpern (@TransmediaReady) para divulgação pelo grupo EraTransmidia, das experiências lançadas no II Fórum Transmídia na ESPM, dias 28 e 29 de setembro de 2012.
Ela fez essa exibição no dia 28/09 as 13h Transmedia Ready 7 Families 2012, vc: Karine Halpern (@TransmediaReady/França)
Veja a programação completa do #FTM12 no site www.forumtransmidia.com e acesse todos os conteúdos que iremos compartilhar até a edição de 2013!
Para acompanhar todas as discussões do grupo EraTransmidia com outros compatilhamentos de conteúdos, como fotos, vídeos, comentários, acesse: www.facebook.com/groups/transmidia
E para conhecer a história do grupo EraTransmidia e conteúdos oficiais descubra e viva as experiências em nosso site: www.eratransmidia.com
Siga-nos no Twitter: @EraTransmidia (or @EraTransmedia for english posts)
Para maiores informações rodrigo.arnaut@eratransmidia.com
9. Twitter pro @TransmediaReady
Twitter perso @KHenthuZiasm
ARE YOU READY
CARDS: http://pinterest.com/TransmediaReady
FACEBOOK GROUP:
to get into the
rabbit hole?
http://www.facebook.com/groups/TransmediaReady02
PRESS KIT: http://tinyurl.com/6372yh2
Notas do Editor
http://about.me/TransmediaReady Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS Family 1 – STORYWORLD The Storyworld is the universe of an enlarged story based on a synopsis and narrative framework. It encompasses all possible ramifications and constitutes the depth and richness of a transmedia creation or experience. Family 2 - DESIGN A transmedia experience is meant to be lived, albeit virtually. Both the staging and the artistic direction give life to the experience. The members are translating the visions of the creator into images, apps, graphics, sounds, video and all other necessary forms, bridging the gap between reality and imagination. Family 3 - GAMEPLAY The game mechanics and the narrative are intricately linked to one another. Not only do the game mechanics encourage and engender user interaction, but they also speak to the spirit of creation and engagement that characterizes the project. Family 4 - COMMUNITIES We take into account the users' habits, needs and expectations. The analysis of the user behavior is essential to the design process and the production. Careful integration of user knowledge and practical usages in the making of the interactive experience empowers users to generate their own creative content. Family 5 - PRODUCTION Professionals from creative industries and their respective organizations work hand-in-hand with collaborators in the conceptualization, the management, and the production of a transmedia project. Thus we are exploring new methods of collaborative work. Family 6 - BUSINESS MODELS Finding its roots in the creative industry, a transmedia project is ad-hoc and is meant to be reinvented and reconfigured. Its greatest challenge is thus accommodating diverse contributors and users in the hopes of finding a project that promises sound financial return. Family 7 - MULTI-PLATFORMS Digital platforms and media can be integrated into transmedia experiences, creation and production. Multi-platforms encourage users to explore different digital territories. Some are easily accessible and others can put even the biggest geek into a passionate transmedia storyworld. But technology still isn't the most important character.
Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS
Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS
Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS
Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS
Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS
Lance Weiler 2011 - STORYWORLD // DESIGN // GAMEPLAY // COMMUNITIES // PRODUCTION // BUSINESS MODELS // MULTI-PLATFORMS
Descente dans le terrier du lapin Tim Burton Alice