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Realidade Virtual
na prática com
Gear VR e Cardboard
Gabriel Bernardo Pereira
gabeira@gmail.com
Samsung Sidia
Mobile Tech Lead
GDG Manaus Organizer
O que esperar...
Alternativas VR, PC e Mobile
Qual caminho?
Desenvolvendo para:
Samsung Gear VR
Google Cardboard
O que já temos?
Como ir além?
Oculus Rift - oculus.com
http://www.wareable.com/media/images/2015/06/rift-1434103169-HeuX-column-width-inline.jpg
HoloLens - microsoft.com
http://www.wareable.com/media/images/2015/02/microsoft-hololens-headset-1421931392-oalo-column-width-inline-1422901540-Xi9y-column-width-inline.jpg
Project Morpheus - sony.com
http://www.wareable.com/media/images/2015/03/3289-355c88273bc3ebb7e196e1e3b10174c0-1425661004-9b0G-column-width-inline.jpg
Avegant Glyph - avegant.com
Micro espelhos refletindo direto na retina
Headphone
Reduce motion sickness
and eye fatigue
Custa U$ 499,00
http://www.wareable.com/media/images/2014/11/avegant-glyph-beta-01-1415792573-Euy3-column-width-inline.jpg
Razer OSVR - razerzone.com
Custa U$199.99
http://www.wareable.com/media/images/2015/02/2328-f2aa9f5179baca55e00d9194b35cbc79-1422901631-sJ7a-column-width-inline.jpg
HTC Vive - htcvr.com
http://www.wareable.com/media/images/2015/03/3222-9f93c33455ee6eea3ec9900d47816ec5-1425661707-nIam-column-width-inline.jpg
FOVE VR - getfove.com
Possui eye tracking
Usa o plataforma de software Wear VR
é compativel com Unity,
Unreal, e Cryengine.
Custa U$349
http://www.wareable.com/media/images/2015/06/fove-8-1432041517-xlsf-column-width-inline-1434105857-L8xb-column-width-inline.jpg
Zeiss VR One - zeissvrone.tumblr.com
iOS or Android 4.7" a 5.2"
Custa U$120,00
http://www.wareable.com/media/images/2015/06/fove-8-1432041517-xlsf-column-width-inline-1434105857-L8xb-column-width-inline.jpg
Ahhhh...
Qual caminho a seguir?
http://www.zycus.com/blog/wp-content/uploads/2013/05/The-Path-to-Supplier-Management-Excellence1.png
Interactive 3d Graphics
udacity.com/course/interactive-3d-graphics--cs291
Samsung Gear VR - samsung.com
Unity3d.com
developer.oculus.com/
documentation/intro-vr/latest
http://blogs.unity3d.com/wp-content/uploads/2014/12/oculusdemo.png
Framework para desenvolvimento
www.gearvrf.org
github.com/Samsung/GearVRf.git
Google Cardboard
Cardboard Template
Cardboard Unity Sample
io2015codelabs.appspot.com/
codelabs/cardboard-unity
Cardboard Android Sample
github.com/googlesamples/cardboard-java
github.com/kofiav/cardboard
Ahhhm!!!
http://www.upsidelearning.com/blog/wp-content/uploads/2014/02/What-did-u-learn-today.jpg
Google Maps - Street View - VR
http://android-something.blogspot.com.br/2014/12/vr-view-on-google-maps-street-view-for.html
Youtube 360
http://www.kolor.com/tag/youtube-360-en/
Facebook 360
http://gizmodo.com/facebook-will-put-360-degree-spherical-videos-right-in-1693612450
Google Camera Photosphere
http://i1.wp.com/letsgetdealstoday.com/wp-content/uploads/2015/03/PhotoSphere1.jpg
google.com/get/cardboard/JUMP
http://img1.lesnumeriques.com/news/42/42499/google_jump_gopro.jpg
Samsung Project Beyond
To infinity and beyond!
http://i.ytimg.com/vi/S_KvXIQjORA/maxresdefault.jpg
Tango + VR developers.google.com/project-tango
http://www.engadget.com/2015/05/29/google-qualcomm-project-tango-phone/
WEBVR.info
Realidade Aumentada
Elementos
Virtuais
+
Ambiente
Real
Ex.
developer.vuforia.com
http://bio.sacnas.org/uploads/Judges/we_need_you.jpg
Participe de Comunidades
Cardboard &
VR Developers
goo.gl/j4M2WQ
amherst.edu/media/view/400311/standard/Frost_level_2_J_Mestre_may_2012-1.JPG
Grupo de estudos VR
Dúvidas ???
OBRIGADO
pt.slideshare.net/gabbeira
gabeira@gmail.com
Presented @ thedevelopersconference.com.br/tdc/2015/saopaulo/trilha-wearables

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Realidade virtual na prática com Gear VR e Cardboard

Notas do Editor

  1. Best VR headsets to buy The majority of these headsets are large and heavy, but Avegant's Glyph is far sleeker and smaller. Its svelte size is due to its display technology: rather than using conventional smartphone-like screens to present imagery, it uses an array of micro mirrors to reflect an image directly into your retina. It can be worn like a pair of headphones until you pull the screen down over your eyes, where you can enjoy 1,280 x 720 for each eyeball. While it's limited to a 45 degrees field of view, the micro mirror array is said to reduce motion sickness and eye fatigue. $499, avegant.com
  2. FOVE VR differs from the likes of Oculus Rift and Project Morpheus because it offers interactive eye-tracking. Inside the headset is an infrared sensor that monitors a wearer's eyes; offering both a new control method and an edge on its competitors when it comes to realism. With FOVE, simulated depth-of-field is possible, due to the system knowing exactly what you're looking at and, as a result, the virtual should appear more real. FOVE makes use of the Wear VR software platform and is compatible with Unity, Unreal, and Cryengine game engines. From $349, getfove.com