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Information Systems Frontiers 5:2, 207–218, 2003
C 2003 Kluwer Academic Publishers. Manufactured in The Netherlands.
Powering E-Learning In the New Millennium: An Overview
of E-Learning and Enabling Technology
Dongsong Zhang
Department of Information Systems, University of Maryland,
Baltimore County, 1000 Hilltop Circle, Baltimore,
MD 21250, USA
E-mail: zhangd@umbc.edu
Jay F. Nunamaker
Regents’ & Soldwedel Professor of MIS, Computer Science and
Communication Director, Center for the Management of
Information, University of Arizona, MIS Department
E-mail: nunamaker@bpa.arizona.edu
Abstract. In today’s new economy characterized by industrial
change, globalization, increased intensive competition, knowl-
edge sharing and transfer, and information technology revolu-
tion, traditional classroom education or training does not always
satisfy all the needs of the new world of lifelong learning. Learn-
ing is shifting from instructor-centered to learner-centered, and
is undertaken anywhere, from classrooms to homes and offices.
E-Learning, referring to learning via the Internet, provides peo-
ple with a flexible and personalized way to learn. It offers
learning-on-demand opportunities and reduces learning cost.
This paper describes the demands for e-Learning and related re-
search, and presents a variety of enabling technologies that can
facilitate the design and implementation of e-Learning systems.
Armed with the advanced information and communication tech-
nologies, e-Learning is having a far-reaching impact on learning
in the new millennium.
Key Words. e-Learning, internet, information technology,
lifelong learning
1. Introduction
Learning is perhaps the most indispensable activity in
the current knowledge-based new economy character-
ized by industrial change, globalization, increased in-
tensive competition, knowledge sharing and transfer,
and information technology revolution. Education and
training worldwide is becoming a huge business. It is
estimated that education and training from pre-school
to retirement is a US$2 trillion marketplace (Khirallah,
2000).
With the increasing use of networked computers and
achievement of telecommunication technology, the In-
ternet has been widely recognized as a medium for
network-enabled transfer of skills, information, and
knowledge in various areas (Carswell, 1997). The tra-
ditional context of learning is experiencing a radical
change. People change careers and relocate several
times throughout their lives. The concept of traditional
education does not fit well with the new world of life-
long learning, in which the roles of instructor, students,
and curriculum are changing. Teaching and learning
are no longer restricted within traditional classrooms
(McAllister and McAllister, 1996; Marold, Larsen, and
Moreno, 2000). Learning methods need to become
more portable and flexible.
E-Learning has been crucial to meet this new chal-
lenge. There are a variety of definitions of this term.
In this paper, e-Learning refers to any type of learn-
ing situation when instructional content is delivered
electronically via the Internet when and where people
need it. It is an inescapable element of business in the
new economy. It is estimated that 50% of all employ-
ees’ skills become outdated within 3–5 years. ‘Time-to-
competency’ is a major factor of determining competi-
tivenessofallcompanies.In1999,companiesinUnited
States spent $62.5 billion on training and educating
their employees, with more than $3 billion spent on
technology-delivered training (Khirallah, 2000). Effec-
tive and efficient training methods are greatly required
by companies to ensure that employees and channel
207
208 Zhang and Nunamaker
partners are timely equipped with the latest information
and advanced skills. It is a daunting task to maintain a
well-educated and high-performance workforce in the
global economy of today.
As a promising solution, e-Learning technology has
been widely adopted by many companies to expand
their training market to previously out-of-reach em-
ployees. It eliminates the barriers of time and geo-
graphical distance, so continuing staff development can
accommodate diverse learning environments such as
homes, offices, and offsite conference rooms. It also
offers learning-on-demand opportunities to individual
employees while reducing training time and cost. The
market for Web-based corporate learning in US is ex-
pected to reach $11.4 billion by 2003, up from $550
million in 1998 (Kerrey and Isakson, 2000).
In academics, e-Learning has supported significant
improvement in interactivity, collaboration, and deliv-
ery of online education. The educational opportunities
have been carried to many remote corners of the earth
via the Internet. The new focus of distance learning
is to build a cost-effective learning infrastructure that
enables anytime, anywhere, self-paced, and interactive
learning.
This paper gives an overview of e-Learning from
both research and enabling technology perspectives.
It shows that with the growing awareness of the need
for moving into a lifelong learning era, with the de-
sire for time and cost savings, and with the need
of remote education, e-Learning is playing an in-
creasingly important role. The rest of this paper is
organized as follows. Section 2 introduces distance
learning history and e-Learning concepts. Section 3
describes synchronous and asynchronous e-Learning.
The benefits of e-Learning are illustrated in Section 4.
Then, in Section 5, we introduce previous research on
e-Learning and enabling information technologies.
Section 6 discusses a few existing problems and poten-
tial research issues in this field. Finally, we conclude
in Section 7.
2. Learning
2.1. Learner-centric learning
Generally, there are three learning theories (Ertmer and
Newby, 1993; Merrill, 1991)—Behaviorism theory fo-
cuses on behavioral changes as a result of learning in
which a new behavioral pattern is repeated until it be-
comes automatic; Cognitive theory is concerned with
changes in a student’s understanding that result from
learning. The theory is based on schemata structures
organized by students about a perceived environment;
Constructivism theory emphasizes the active partici-
pation and reflection by learners. A learner can choose
his/her own best way of learning.
Traditional face-to-face learning has advantages of
being familiar, close, and comfortable for both instruc-
tors and students. However, it may necessitate travel
and disruption of work, causing time and expense to be
prohibitive. In some situations, sending an instructor
to a site may be impractical. When too much learn-
ing material is exposed in a classroom, learners’ re-
tention will be negatively affected. Moreover, teach-
ing in a traditional classroom is instructor-centric, in
which instructors mainly control class contents, in-
cluding topic, course material, discussion, and progress
(Baloian, Pino, and Hoppe, 2000).
At present, learning is shifting from instructor-
centric to learner-centric, which emphasizes relevance,
personalization (learning according to individual’s in-
terest, previous knowledge, and style, etc) and learn-
ing flexibility (time and location) (Adam, Slonim, and
Yesha, 1997). A transition is occurring from “teaching
by telling” to “learning-on-demand” or “learning by
asking or doing.”
2.2. E-Learning
E-Learning is a revolution that is currently emerging.
Rather than replacing traditional classroom teaching,
e-Learning serves as a complementary mechanism to
lifelong or remote learning. People access multimedia
instructional contents on the Internet that are prepared
by experts.
Today, thousands of courses, including degree and
certificate programs, are now being offered by univer-
sities worldwide. Among the biggest of those in United
States is the University of Phoenix, which boasts an on-
line student body of more than 30,000. Some programs
offer comprehensive online courses for degrees, while
others only provide a limited number of online courses
to meet some of degree requirements (See Table 1).
E-Learning in universities is still in the early stage.
There are many theoretical and technological issues
that need to be explored.
On April 4, 2001, MIT announced its commitment
to make materials from virtually all of its courses
freely available on the Web for non-commercial
use(http://web.mit.edu/newsoffice/nr/2001/ocw.html).
This new initiative, called MIT OpenCourseWare
Powering E-Learning In the New Millennium 209
Table 1. A list of U.S. universities offering online courses
School Courses or programs
University of Phoenix (http://www.phoenix.edu/index open.html) Business, Accounting, Management, Technology, etc.
Stanford University (http://scpd.stanford.edu/scpd/students/onlineclass.htm) Aeronautics and Astronautics, Computer Science, Electrical
Engineering, etc.
University of California, Berkeley (http://explore.berkeley.edu) Computer Information Systems, Digital Communications,
E-Commerce, etc.
Georgia Institute of Technology (http://www.conted.gatech.edu) Digital Signal Processing, Mechanical Engineering
University of Illinois Online, Urbana (http://www.online.uillinois.edu) Expert Systems, Microelectronic Processing, etc.
New Jersey Institute of Technology (NJIT) (http://www.njit.edu/DL) Computer Network Design, Software Development, etc.
University of Maryland University College, Adelphi Computer Systems Management, Software Engineering, etc.
(http://www.umuc.edu)
University of Wisconsin, Madison (http://www.uwex.edu) Engineering Economics
(OCW), reflects MIT’s institutional commitment to
disseminate knowledge not only to its own students,
but also others across the globe. According to a recent
U.S. government report, the demand for e-Learning is
likely to leap from 5 percent of all students in higher
education in 1998 to 15 percent in 2002.
In the meanwhile, many companies have adopted
e-Learning solutions for their corporate training,
such as Dell Learning, CISCO E-Learning, and HP
Virtual Classroom (Zhang, 2002). There are also
many companies such as Ninth House, Thomson
Learning, KeepSmart.com, and eMind.com available
that provide e-Learning services (Moe and Blodget,
2000).
3. Synchronous vs. Asynchronous
E-Learning
E-Learning can be either synchronous or asyn-
chronous. Synchronous e-Learning requires simultane-
ous participation of all learners and instructors at differ-
ent locations. It indicates any learning event delivered
in real-time to remote learners, which includes imme-
diate, two-way communication among participants. It
can also be considered as scheduled delivery of learn-
ing. Synchronous e-Learning takes a variety of forms
such as multicast and real-time interactive conferenc-
ing using MOO systems or IRC.
Asynchronous e-Learning does not require simulta-
neous participation of learners and instructors. It refers
to a learning situation where the learning event does not
take place in real-time. People can learn at any time.
Therefore, asynchronous e-Learning is “on-demand
delivery”oflearning,whichgiveslearnersmorecontrol
over the learning process and content. It usually takes
forms such as: (1) electronic mail and listserv (deliver-
ing learning materials, sending/receiving assignments,
and getting/giving feedback); (2) public electronic bul-
letin boards/newsgroups or collaborative systems for
discussion; (3) downloading learning materials from
knowledge repositories via the Internet; (4) company
Intranets that distribute training to its employees; (5)
the use of online databases and websites to acquire
information and pursue research; and (6) interactive
tutorials on the Web (Wulf, 1996; Hiltz and Wellman,
1997).
Synchronous e-Learning enables individuals to feel
more like they are members of a learning society
than asynchronous learning, and interaction among
students and instructors is done in real-time. How-
ever, it loses time flexibility. Currently, the majority
of e-Learning systems use asynchronous communica-
tion technologies because they are simpler to develop
and not too expensive compared to the synchronous
ones.
4. Benefits of E-Learning
A considerable amount of research has been conducted
on e-Learning. In contrast with traditional classroom
learning, the following section highlights several im-
portant benefits of e-Learning (Hiltz and Wellman,
1997; Beam and Cameron, 1998; Carswell, 1997;
Burgstahler, 1997; McCloskey, Antonucci, and Schug,
1998):
r Time and location flexibility: E-Learning eliminates
the barriers of time and distance by offering “just-in-
time, on- the-job” learning, and has potential to reach
210 Zhang and Nunamaker
a global audience, including disabled, part-time, and
non-traditional people.
r Cost and time savings: As much as 40% of money
spent on in-person corporate learning is eaten up by
travel cost. Since e-Learners do not have to travel to
a specific location, e-Learning can result in signifi-
cant cost savings on indirect expenses. It is reported
that companies using online training can expect an
average of 50% in time savings and 40% to 60%
in cost savings, compared with conventional face-to-
facetraining(Khirallah,2000).Forexample,Hewlett
Packard saved $150,000 in outside testing costs
alone through online learning (Moe and Blodget,
2000).
r Self-paced and just-for-me learning: E-Learning fos-
ters self-directed and self-paced learning by structur-
ing learner-centric activities. Each learner can select
learning activities that best fit his or her own back-
ground, interest, and career at that moment, rather
than being a passive receptor of information. Re-
searchers have reported that e-Learning can be as
effective as traditional instruction methods and leads
to more active participation of learners (Beam and
Cameron, 1998; Burgstahler, 1997).
r Collaborative learning environment: E-Learning
links physically separated learners and experts to-
gether to form an online collaborative learning com-
munity (Hiltz and Benbunan-Fich, 1997). By elec-
tronic means, an e-Learning system encourages
learners to ask questions that they may not be able
to ask in conventional classrooms, to elicit their per-
sonal opinions without inhibition, and to share differ-
ent ideas with each other more easily through online
forums.
r Better access to the instructors: In an e-Learning
environment, learners obtain online guidance and
help from instructors. They usually perceive greater
opportunities for communication than those in a
traditional classroom (Hiltz and Wellman, 1997;
McCloskey, Antonucci, and Schug, 1998).
r Unlimited use of learning materials: E-Learning al-
lows unlimited access and retrieval of electronic
learning materials. Information and knowledge are
available to learners 24 hours a day. People can re-
view current or past information/knowledge stored in
online knowledge repositories over and over again.
An e-Learning system will never lose patience with
learners, and those electronic materials can always
keep high-quality and well-maintained.
5. E-Learning Research and Enabling
Technologies
5.1. Effectiveness of e-Learning
The majority of research on Web-based learning fo-
cuses on its effectiveness compared with traditional
classroom learning. The effectiveness is normally as-
sessed by post-course questionnaires completed by
students, direct observations of online activities, in-
terviews with selected students, and comparisons of
test/course grades or other objective measures of
performance.
Many studies reported that students in an e-Learning
environment could do as well as those in a conventional
classroom, and online students perceived greater flex-
ibility (Hiltz, 1995; Carswell, 1997; Wade and Power,
1998; Amir, Iqbal, and Yasin, 1999; Hadidi and Sung,
2000; Fallah, How, and Ubell, 2000). For example,
Hadidi and Sung (2000) compared online and face-to-
face pedagogy for different subject matters at different
educational levels. There was no significant difference
in both self-reported motivation and grades found be-
tween face-to-face classes and online classes. A few
studies revealed that online learning could even be
better than classroom learning under certain circum-
stances (Thompson, 1996; Zhang, 2002). Based on a
reviewofcomparativestudies,Thompson(1996)found
that online distance education was better in regard to
students’ acquisition of information technology skills
and increased familiarity with technology.
Some research examined student engagement in e-
Learning or impacts of students’ personal character-
istics on learning effectiveness. In Arbaugh (2000)’s
study, student engagement in online courses was mea-
sured by calculating the amount of time students spent
on the course Web-site. Students generally showed a
fairly high level of perceived learning. A Web learning
study conducted by Makkonen showed some interest-
ing results. For example, females benefited from online
courses significantly more than males; online course-
work was beneficial to students who had less prior
training; students who were not very experienced with
personal computers and the Internet benefited slightly
more from online coursework (Makkonen, 2001).
On the other hand, some other researchers found
negative effects of e-Learning. For example, in Rivera
and McAlister’s study (Rivera and McAlister, 2001),
they compared the efficacy of three class formats: a
traditional section, a Web-based section, and a hybrid
Powering E-Learning In the New Millennium 211
section. The study showed that there was no significant
difference in exam scores of three sections. However,
the students enrolled in the Web-based section were
somewhat less satisfied with the course than others.
5.2. Multimedia-based e-Learning
Multimedia technology carries multimedia learning
contents over increasing network bandwidth. It has
a dramatic impact on both the process and prod-
uct of learning because the multi-sensory learning
environments can help maximize learners’ ability to
retain information (Syed, 2001). Research has shown
that multimedia instructions can enhance an individ-
ual’s problem-solving skills, and entice learners to fo-
cus full attention on a task through the vividness of the
presentation—more actively, intriguing, or fascinat-
ing (Corbett and Anderson, 1995; Senn, 1997; Zhang,
1995; Weston and Barker, 2001; Agius and Angelides,
1999). It is appealing to combine lectures and dialogue
with visual presentation, animation and other multime-
dia effects.
Video is by far one of the most powerful and expres-
sive non-textual media that can capture and present in-
formation (Hampapur and Jain, 1998). Exploration of
video-based learning environments has indicated that
students find video materials very compelling (William
et al., 1992). In recent years, many video-on-demand
(VoD) systems have been developed to deliver any of
a large selection of movies to multiple users per re-
quests through the network (Freedman and DeWitt,
1995; Aggarwal, Wolf, and Yu, 1996; Wactlar, 2000).
There is a new trend to apply interactive video technol-
ogy to learning. It integrates speech recognition, natu-
ral language understanding, image processing, Human
Computer Interaction (HCI), and information retrieval
techniques to create a new class of multimedia infor-
mation access system. The basic premise is that infor-
mation or knowledge of experts can be represented in
the form of videos. For example, a Spanish chef can
be videotaped when he is introducing how to make a
delicious dish. These videos are segmented into video
clips according to their contents and are stored in a
video repository on a Web server. Appropriate video
clips will be identified and retrieved from the reposi-
tory to respond to users’ interests. They will then be
delivered to users’ computers via the Internet and are
played as if the users were interacting with an expert in
real-time (Marinelli and Stevens, 1998; Wactlar, 2000).
Like CD-ROMs, the Internet can present video, au-
dio, and animated materials. Unlike CD-ROMs, mul-
timedia e-Learning materials can be regularly updated
or revised easily. In recent years, video technology has
been adopted in e-Learning to enhance learners’ per-
ception of live interaction with virtual instructors. A
number of e-Learning systems present integrated and
synchronized instructional materials in different media
such as video, presentation slides, and lecture notes to
users (Dorai, Kermani, and Stewart, 2001; Chen et al.,
1999; Morales, Cory, and Bozell, 2001; Bargeron et al.,
2001). For example, Morales, Cory, and Bozell (2001)
probed students’ learning effectiveness in a Web en-
vironment by comparing performance between tradi-
tional face-to-face delivered instruction and instruction
delivered by an asynchronous live-switched video and
accompanying PowerPoint presentation stream via the
Web. There was no significant difference in learning
effectiveness measured by students’ exam grades be-
tween the Web-learning group and classroom group.
5.3. Enabling technologies in e-Learning
Technology is constantly changing how we learn and
what we can learn. Technology-delivered learning is
projected to grow rapidly with an annual growth rate
of nearly 40% (Moe and Blodget, 2000). The ad-
vancement of the Internet and information technologies
makes e-Learning more prevalent (Fig. 1). In the past
decade, multimedia technologies and electronic distri-
bution through the Internet or Intranet are changing the
way learning takes place. In this section, we would like
to illustrate various information technologies that are
used to develop e-Learning systems.
5.3.1. Internet technology. Since 1994, when the
graphical Web browsers Mosaic and Netscape Navi-
gator were introduced and spread through the Inter-
net community, the Internet has been offering both in-
formation access and a fast and inexpensive means of
communication to the public. It is “perhaps the most
transformative technology in history, reshaping busi-
ness, media, entertainment, and society in astonishing
ways. But for all its power, it is just now being tapped
to transform education (Kerrey and Isakson, 2000).”
The explosion in Internet usage pushing the un-
precedented technological adoption ever experienced
in education and training will continue. The number
of online users is expected to skyrocket from nearly
14 million at the end of 1995 to 638 million by 2004
worldwide (Moe and Blodget, 2000). The majority of
Internet users in a survey indicate that they use the In-
ternet to do research, to collect product information,
212 Zhang and Nunamaker
Evaluation
Enterprise
Training
Lifelong
Learning
Globalization
of Education
Internet
Technology
Collaboration
Technology
Digital
Technology
Multimedia
Technology
Telecommunication
Technology
Knowledge
Management
Human Computer
Interaction (HCI)
Security
Accounting E-Learning
E-Commerce
Technology
Information/
Knowledge
Repository
Fig. 1. A framework of enabling technologies in e-Learning.
and to access news. In other words, they use it to learn.
The growth of e-Learning is driven by both compelling
economics and the potential for effective education.
The Internet is helping us move toward a new fron-
tier of learning. It prompts the concept of “anytime,
anywhere” to a higher level as far as learning is con-
cerned. Not only can instruction materials such as syl-
labi, lecture notes, and assignments be made available
online, but collaboration and discussion can also occur
via the Internet.
5.3.2. Multimedia technology. With the achieve-
ment of multimedia technology such as audio/video
encoding and decoding algorithms, compression and
decompression techniques, computer representation of
sound, sampling rate, MIDI devices and WAV files,
multimedia technology has become one of the most
attractive and promising technologies in learning. Hof-
stetter (1995) explains interactive multimedia as “the
use of a computer to present and combine text, graph-
ics, audio, and video, with links and tools that let the
user navigate, interact, create and communicate...”
Today, the Internet supports the delivery of full-
motion audio and video to personal computers.
Thus, interactive video technology can be adopted in
e-Learning to enhance perception of live interaction
between virtual instructors and learners, and to pro-
vide additional visual and audio cues that may in-
crease learners’ engagement. In order to reduce video
transmission delay, video streaming technology is of-
ten used to compress a video file and play it while it
is downloading. To use interactive video technology
in e-Learning, we need to maximize network band-
width efficiency, explore efficient video indexing and
retrieval mechanisms, and design an easy-to-use GUI
for learners. As broadband capacity increases, online
instructional materials will be enriched to include var-
ious multimedia contents.
5.3.3. Knowledge management. The strength of in-
formation technology is its ability to collect and inter-
pret huge amount of information to facilitate people’s
learning and decision-making. The term of “Knowl-
edge Management (KM)” originates from business or-
ganization context, aiming to provide instruments to
employees of professional organizations who need to
optimize the control and management of their most
critical production factors. KM involves collecting,
Powering E-Learning In the New Millennium 213
managing and sharing knowledge, helps people deter-
mine what knowledge is needed, and oversees acquisi-
tion and distribution of knowledge.
In e-Learning, there is a need to collect, store,
sort, index, retrieve, update, and reuse knowledge
that are eventually provided to learners. Most of cur-
rent infrastructures in e-Learning systems are built
upon a knowledge base that is accessible through the
Internet. The use of database technologies for storing
and manipulating e-Learning materials (knowledge)
provides scalability necessary to support learner
community.
Nowadays, there is a transition from education and
training to knowledge management and transfer. At
least a few factors are driving the convergence of
knowledge management and e-Learning. First, both
knowledge management and e-Learning are essentially
about knowledge acquisition and sharing, including
equivalent technology infrastructures employed and
similar investment of time and discipline. Second, both
require efficiently organizing, manipulating, and main-
taining knowledge for better use. Finally, both allow
users to access knowledge and contribute new pieces of
knowledge,althoughtheymaybegeneratedindifferent
ways. Scalability, knowledge reuse, efficient searching
and retrieval, and effective management of knowledge
are critical issues to the success of e-Learning systems.
One of the biggest knowledge management chal-
lenges in e-Learning is how to efficiently manage and
access highly distributed information and knowledge
to meet individual learning needs. Imaging in a com-
pany,thereareoverthousandsofpresentations,training
videos, and text documents that are stored at separate
locations. It is critical to provide online learners with
appropriate content in a quick and accurate manner
to enable learning-on-demand. Therefore, distributed
computing techniques should be used.
5.3.4. E-Commerce technology. The technology of
E-Commerce can also potentially facilitate just-in-
time, on-demand education approach to delivering
its electronic products by way of the Internet. E-
Commerce technology plays an important role in the
reengineering of academic education and corporate
training by providing value-adding services and by en-
abling efficient integration of different types of learn-
ing (Lang and Zhao, 2000; H¨am¨al¨ainen, Whinston,
and Vishik, 1996). H¨am¨al¨ainen, Whinston, and Vishik
(1996) presented an electronic commerce framework
for education and prototype implementation of an ed-
ucation brokerage. They argued that education bro-
kerages would “draw on the standard E-Commerce
methods to deliver information or knowledge over
the networks, ensure the security of this information,
carry out transaction processing and electronic pay-
ments, and route the traffic to the appropriate Internet
Services.” It is very helpful to identify indispensable
services that e-Learning systems should provide and
how to provide.
5.3.5. Collaborationtechnology. Afewlearningthe-
ories emphasize learning’s social genesis and suggest
the view that learning is a social process occurring more
effectively through interpersonal interactions in a co-
operative context. Collaborative learning can serve as
a way of creating a virtual class in which a group of
remote learners are learning together. Substantial re-
search has shown that groupware supported collabora-
tive learning leads to better student involvement, better
performance, and higher participation and productiv-
ity than individual learning (Nunamaker et al., 1996;
Alavi, 1994). Furthermore, individual learners’ expo-
sure to alternative points of view can challenge their
initial understanding (Glaser and Bassok, 1989).
Incorporating a new generation of communication
and collaboration tools can enhance e-Learning ef-
fectiveness. These tools and technologies gear toward
knowledge sharing and group discussion, and bring
distinct benefits to both online instructors and learn-
ers. Instructors benefit from sharing new resources and
discussing issues with other instructors virtually across
the globe. The collaboration can, on the other side, also
facilitate learners to perceive a learning community,
gain a better understanding of problems based on other
people’s opinions, and exchange their knowledge with
others.
There are a variety of collaboration tools that are
used on the Internet. Some of them are electronic
bulletin boards, online chat rooms, newsgroups, Net-
Meeting, and Web-based GroupSystems. Currently,
text-based online collaboration tools are prevalent for
supporting e-Learning. However, it has been well rec-
ognizedthatnewtoolssupportingmultimediamaterials
are highly demanded in e-Learning systems (Schreiber
and Berge, 1998).
5.3.6. Digital and telecommunication technology.
Digital technology is coming of age. The entire world
seems in the process of converting analog data into
digital forms in order to improve the quality of data
214 Zhang and Nunamaker
transferred over the network. Today, digital technology
has exerted a significant impact on the evolution of
learning. It enables access to reliable digital resources
and allows instructors and learners to build distributed
learning communities (Marchionini et al., 1997).
High-quality digital videos are being introduced into
e-Learning with the advance of high speed networking.
Telecommunication technologies enable learners to
communicate with others and make effective use of
databases or other information sources throughout the
world. Currently, the analog 56K modem is still the pri-
mary modem used to connect to the Internet from PC.
However, if multimedia learning materials are used,
faster transmission speeds are highly desired. DSL
(Digital Subscriber Line) is a much more effective way
to utilize existing copper telephone lines and provide
secure, reliable, high-speed Internet access. With DSL
service, users can benefit from Internet speeds that are
up to 25 times faster than a traditional 56 Kbps modem.
In the LBA project (Zhang and Nunamaker, 2000),
while DSL was used, a multimedia-based e-Learning
system only took about 3 ∼ 4 seconds to start playing a
streaming video delivered from a remote video server
after submitting a query. The next goal is gigabit net-
working that is able to transfer data via Internet much
faster.
5.3.7. Human-computer interaction (HCI). An
easy-to-use and user-friendly interface is one impor-
tant feature of an e-Learning system. HCI (Human-
Computer Interaction) is “a discipline concerned
about the design, evaluation and implementation of
interactive computing systems for human use and
with the study of major phenomena surrounding them.
(ACM SIGCHI, 1992).” One important HCI factor is
that different users have different conceptions about
interactions with computers. Users may be different
in terms of culture. Their interface preference may
change over time. Generally, there are five aspects of
HCI studies: the nature of HCI, human characteristics,
the use and context of computers, computer system
and interface architecture, and development process
(ACM SIGCHI, 1992).
An ideal e-Learning system should have a Web user
interface that supports all potential activities related
to learning process. HCI research facilitates the design
of easy-to-use interfaces that precisely present learning
materials in a large variety of formats and enable learn-
ers to use embedded tools whenever necessary without
any technical difficulty. For example, an interface may
provide a direct link to an online forum so that learners
can participate in online discussions very easily.
5.3.8. Evaluation of learning. Evaluation of e-
Learning contains two perspectives: assessment of
learners’ progress during a learning process, and eval-
uation of system performance.
Keeping track of learning progress of individual
learners facilitates instructors or systems to provide
an appropriate level of materials to learners, enabling
education and training to be effectively managed and
appropriatelytailoredtomeetindividualneeds.Assess-
ment of a learner’s progress in an e-learning system can
be achieved by establishing a dynamic, personalized
learning model or profile that contains his/her learning
procedures, interests, problems encountered, and so on
(Whitehurst, Powell, and Izatt, 1998).
In addition, an overall evaluation of effectiveness
and efficiency of an e-Learning system is important,
especially its effectiveness. Many different methods
have been applied to gather information about the ef-
fectiveness of distance learning, including pre- and
post-course questionnaires completed by students to
elicit subject rankings, records of learners’ online ac-
tivities (records of system use and access), test/exam
grades, direct observations, and learner-instructor and
learner-learner communications through learning pro-
cess (Hiltz and Wellman, 1997; Beam and Cameron,
1998). For a company that provides online education
or training to its employees, it is essential to measure
effectiveness, competency, impacts on business objec-
tives, and profits and ROI of e-Learning. In the future,
effective Web-based assessment tools for e-Learning
systems should be developed.
5.3.9. Security and accounting. Knowledge is an in-
tellectual property. In e-Learning, knowledge is placed
on the Internet and can be accessed by individual learn-
ers. Thus, security and payment issues become essen-
tial and complex, and must be addressed properly.
First, an e-Learning system must be secure enough
against malicious access or misuse of data in order to
protect the privacy of learners. The system should be
able to support verification of authorized users. Sec-
ond, copyright and license agreements about electronic
learning materials must be considered to avoid ille-
gal use. For example, some encryption techniques and
digital signature methods have been adopted to pro-
tect knowledge on the Internet. Third, owners of in-
tellectual property should be compensated when their
Powering E-Learning In the New Millennium 215
knowledge (electronic learning materials) is distributed
to learners via the Internet. Therefore, e-Learning sys-
tems must support creation and management of learn-
ers’ accounts, record learners’ charges, and receive on-
line payments. The Internet accounting and billing ser-
vices should be well designed and established.
6. Discussions and Future Research
Directions
There are many e-Learning systems available today.
However, many of them have various limitations. As a
result, higher effectiveness and greater societal poten-
tial of e-Learning are hindered. Some of the problems
in current e-Learning systems are as follows.
r Text-based learning materials: Some e-Learning sys-
tems present text-based content only, which may
make users less engaged during online learning.
Users dislike reading large volumes of text on screen
(Carswell, 1998).
r Not enough content for good understanding: Many
e-Learning systems do not necessarily provide suf-
ficient materials for understanding a subject matter
(Kohsaka et al., 1999). Some of them, for example,
only provide PowerPoint slides of lectures and an on-
line discussion forum, which are not enough for users
to obtain a good understanding of content. It is not
uncommon that when we read other people’s slides,
we may not understand what they really mean by
just looking at those bullet points. Therefore, more
and more e-Learning systems begin to provide an
online environment similar to a traditional class-
room setting by presenting synchronized instruc-
tional videos, PowerPoint slides, and lecture notes
(Chen et al., 1999; Bargeron et al., 2001; Zhang,
2002).
r Less interaction and user flexibility: Unlike tradi-
tional classrooms, in which students have live in-
teraction with instructors and classmates, an online
learning environment separates students and instruc-
tors physically by time and location. Therefore, how
to get online students more involved is an important
issue. Currently, some e-Learning systems are not
very interactive. Users do not have much flexibility
and control over learning content and process in or-
der to meet their individual needs. It is less likely to
engage e-Learners (Hammond et al., 1995; Hiltz and
Wellman, 1997).
r Unstructured and isolated multimedia content: In
most current multimedia-based e-Learning systems,
multimedia instructional materials are simply posted
on the Web without any processing. They are usually
presented in a static, passive, and unstructured man-
ner without close association among relevant con-
tents in various media.
The emergence of multimedia presenting tech-
nology presents an opportunity of both technologi-
cal breakthrough and theoretical advancement in e-
Learning. Technically, we need to engineer solutions
for integration of multimedia contents. Theoretically,
we need to understand how to control different factors
in order to improve e-Learning effectiveness. In the
literature, there has been little research towards build-
ing theoretical guidance for development of effective
multimedia-based e-Learning systems (Zhang, 2002).
We are not claiming that e-Learning will replace tra-
ditional classroom learning. Naturally, not every stu-
dent finds e-Learning to his or her liking. For one
thing, it may require maturity and more discipline from
students than conventional education. Nor do all in-
structors take to e-Learning. Kumar, Kumar, and Basu
(2001) conducted a study to evaluate student percep-
tions of e-Learning and concluded that although stu-
dents seem to be interested in virtual education, they
are not willing to enroll in online education degree pro-
grams. Another study from Wilson and Mosher (1994)
revealed that some users felt intimidated by the tech-
nology employed in delivering the course remotely. It is
well recognized that total preparation time for an online
course far exceeds the one for a traditional classroom
course. Quite probably certain types of instruction may
not be suitable to go online.
Thatbeingsaid,webelievethate-Learningwillkeep
growing as an efficient and indispensable solution to
remote and lifelong learning. It is especially beneficial
when people cannot leave the duty and come to the
campus to have face-to-face learning. To advance e-
Learning, we also need to meet other challenges. First,
as the number of Internet users increases, access time
will increase as well; Second, the voluminous email
messages or continuous online discussion can be over-
whelming and cause information overload to learners.
It can be alleviated by development of new software
tools for standardizing and coordinating interaction.
Information filtering techniques can also be applied
to the selection of relevant information. Third, mul-
timedia, along with its massive storage requirements,
216 Zhang and Nunamaker
present research questions from a data management
perspective, including how to store and manage mul-
timedia and how to efficiently perform content-based
multimedia retrieval. A few interesting research issues
are:
r Examine the impacts of learner characteristics on
e-Learning effectiveness.
r Explore how to provide powerful simulation or ex-
perimental opportunities to allow learners to practice
newly acquired knowledge or skills. There is a lot of
research on intelligent tutoring that can be applied to
this area.
r Study how to efficiently assess learners’ perfor-
manceandmakedynamicadjustmenttoinstructional
contents.
r Investigate the impacts of different learning contexts
on e-Learning effectiveness. In other words, iden-
tify what type of content is more suitable for online
learning and what is not.
7. Conclusion
E-Learning primarily gears toward lifelong and re-
mote learning. With the advancement of information
technology, we believe e-Learning will have a very
promising future in the new millennium. In a report to
the president and the Congress of the United States in
December 2000, Senator Bok Kerrey and Representa-
tive Johnny Isakson urged to call upon federal and state
governments to make an extension of broadband access
for all e-Learners, create a comprehensive research, de-
velopment, and innovation framework for e-Learning,
remove all barriers that block the full access to online
resources and courses, and develop high-quality con-
tent and applications for online learning (Kerrey and
Isakson, 2000).
The future e-Learning will be featured with broad-
band and more reliable networks and high-quality
multimedia learning materials. Constantly improved
technologies will significantly boost the capacities, ro-
bustness, and speed of networks so that the transmis-
sionofmultimedia-richlearningmaterialswillbemuch
faster than today. Streaming audio and video will be
widely used. Knowledge will be better managed and
reused. In the meantime, the cost of e-Learning will
be reduced dramatically. As learning “anytime, any-
where” changes expectations and assumptions of our
economy and society, e-Learning will become more
and more important and pervasive in our lives.
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Powering E-Learning In the New Millennium: An Overview of E-Learning and Enabling Technology. Dongsong Zhang & Jay F. Nunamaker

  • 1. Information Systems Frontiers 5:2, 207–218, 2003 C 2003 Kluwer Academic Publishers. Manufactured in The Netherlands. Powering E-Learning In the New Millennium: An Overview of E-Learning and Enabling Technology Dongsong Zhang Department of Information Systems, University of Maryland, Baltimore County, 1000 Hilltop Circle, Baltimore, MD 21250, USA E-mail: zhangd@umbc.edu Jay F. Nunamaker Regents’ & Soldwedel Professor of MIS, Computer Science and Communication Director, Center for the Management of Information, University of Arizona, MIS Department E-mail: nunamaker@bpa.arizona.edu Abstract. In today’s new economy characterized by industrial change, globalization, increased intensive competition, knowl- edge sharing and transfer, and information technology revolu- tion, traditional classroom education or training does not always satisfy all the needs of the new world of lifelong learning. Learn- ing is shifting from instructor-centered to learner-centered, and is undertaken anywhere, from classrooms to homes and offices. E-Learning, referring to learning via the Internet, provides peo- ple with a flexible and personalized way to learn. It offers learning-on-demand opportunities and reduces learning cost. This paper describes the demands for e-Learning and related re- search, and presents a variety of enabling technologies that can facilitate the design and implementation of e-Learning systems. Armed with the advanced information and communication tech- nologies, e-Learning is having a far-reaching impact on learning in the new millennium. Key Words. e-Learning, internet, information technology, lifelong learning 1. Introduction Learning is perhaps the most indispensable activity in the current knowledge-based new economy character- ized by industrial change, globalization, increased in- tensive competition, knowledge sharing and transfer, and information technology revolution. Education and training worldwide is becoming a huge business. It is estimated that education and training from pre-school to retirement is a US$2 trillion marketplace (Khirallah, 2000). With the increasing use of networked computers and achievement of telecommunication technology, the In- ternet has been widely recognized as a medium for network-enabled transfer of skills, information, and knowledge in various areas (Carswell, 1997). The tra- ditional context of learning is experiencing a radical change. People change careers and relocate several times throughout their lives. The concept of traditional education does not fit well with the new world of life- long learning, in which the roles of instructor, students, and curriculum are changing. Teaching and learning are no longer restricted within traditional classrooms (McAllister and McAllister, 1996; Marold, Larsen, and Moreno, 2000). Learning methods need to become more portable and flexible. E-Learning has been crucial to meet this new chal- lenge. There are a variety of definitions of this term. In this paper, e-Learning refers to any type of learn- ing situation when instructional content is delivered electronically via the Internet when and where people need it. It is an inescapable element of business in the new economy. It is estimated that 50% of all employ- ees’ skills become outdated within 3–5 years. ‘Time-to- competency’ is a major factor of determining competi- tivenessofallcompanies.In1999,companiesinUnited States spent $62.5 billion on training and educating their employees, with more than $3 billion spent on technology-delivered training (Khirallah, 2000). Effec- tive and efficient training methods are greatly required by companies to ensure that employees and channel 207
  • 2. 208 Zhang and Nunamaker partners are timely equipped with the latest information and advanced skills. It is a daunting task to maintain a well-educated and high-performance workforce in the global economy of today. As a promising solution, e-Learning technology has been widely adopted by many companies to expand their training market to previously out-of-reach em- ployees. It eliminates the barriers of time and geo- graphical distance, so continuing staff development can accommodate diverse learning environments such as homes, offices, and offsite conference rooms. It also offers learning-on-demand opportunities to individual employees while reducing training time and cost. The market for Web-based corporate learning in US is ex- pected to reach $11.4 billion by 2003, up from $550 million in 1998 (Kerrey and Isakson, 2000). In academics, e-Learning has supported significant improvement in interactivity, collaboration, and deliv- ery of online education. The educational opportunities have been carried to many remote corners of the earth via the Internet. The new focus of distance learning is to build a cost-effective learning infrastructure that enables anytime, anywhere, self-paced, and interactive learning. This paper gives an overview of e-Learning from both research and enabling technology perspectives. It shows that with the growing awareness of the need for moving into a lifelong learning era, with the de- sire for time and cost savings, and with the need of remote education, e-Learning is playing an in- creasingly important role. The rest of this paper is organized as follows. Section 2 introduces distance learning history and e-Learning concepts. Section 3 describes synchronous and asynchronous e-Learning. The benefits of e-Learning are illustrated in Section 4. Then, in Section 5, we introduce previous research on e-Learning and enabling information technologies. Section 6 discusses a few existing problems and poten- tial research issues in this field. Finally, we conclude in Section 7. 2. Learning 2.1. Learner-centric learning Generally, there are three learning theories (Ertmer and Newby, 1993; Merrill, 1991)—Behaviorism theory fo- cuses on behavioral changes as a result of learning in which a new behavioral pattern is repeated until it be- comes automatic; Cognitive theory is concerned with changes in a student’s understanding that result from learning. The theory is based on schemata structures organized by students about a perceived environment; Constructivism theory emphasizes the active partici- pation and reflection by learners. A learner can choose his/her own best way of learning. Traditional face-to-face learning has advantages of being familiar, close, and comfortable for both instruc- tors and students. However, it may necessitate travel and disruption of work, causing time and expense to be prohibitive. In some situations, sending an instructor to a site may be impractical. When too much learn- ing material is exposed in a classroom, learners’ re- tention will be negatively affected. Moreover, teach- ing in a traditional classroom is instructor-centric, in which instructors mainly control class contents, in- cluding topic, course material, discussion, and progress (Baloian, Pino, and Hoppe, 2000). At present, learning is shifting from instructor- centric to learner-centric, which emphasizes relevance, personalization (learning according to individual’s in- terest, previous knowledge, and style, etc) and learn- ing flexibility (time and location) (Adam, Slonim, and Yesha, 1997). A transition is occurring from “teaching by telling” to “learning-on-demand” or “learning by asking or doing.” 2.2. E-Learning E-Learning is a revolution that is currently emerging. Rather than replacing traditional classroom teaching, e-Learning serves as a complementary mechanism to lifelong or remote learning. People access multimedia instructional contents on the Internet that are prepared by experts. Today, thousands of courses, including degree and certificate programs, are now being offered by univer- sities worldwide. Among the biggest of those in United States is the University of Phoenix, which boasts an on- line student body of more than 30,000. Some programs offer comprehensive online courses for degrees, while others only provide a limited number of online courses to meet some of degree requirements (See Table 1). E-Learning in universities is still in the early stage. There are many theoretical and technological issues that need to be explored. On April 4, 2001, MIT announced its commitment to make materials from virtually all of its courses freely available on the Web for non-commercial use(http://web.mit.edu/newsoffice/nr/2001/ocw.html). This new initiative, called MIT OpenCourseWare
  • 3. Powering E-Learning In the New Millennium 209 Table 1. A list of U.S. universities offering online courses School Courses or programs University of Phoenix (http://www.phoenix.edu/index open.html) Business, Accounting, Management, Technology, etc. Stanford University (http://scpd.stanford.edu/scpd/students/onlineclass.htm) Aeronautics and Astronautics, Computer Science, Electrical Engineering, etc. University of California, Berkeley (http://explore.berkeley.edu) Computer Information Systems, Digital Communications, E-Commerce, etc. Georgia Institute of Technology (http://www.conted.gatech.edu) Digital Signal Processing, Mechanical Engineering University of Illinois Online, Urbana (http://www.online.uillinois.edu) Expert Systems, Microelectronic Processing, etc. New Jersey Institute of Technology (NJIT) (http://www.njit.edu/DL) Computer Network Design, Software Development, etc. University of Maryland University College, Adelphi Computer Systems Management, Software Engineering, etc. (http://www.umuc.edu) University of Wisconsin, Madison (http://www.uwex.edu) Engineering Economics (OCW), reflects MIT’s institutional commitment to disseminate knowledge not only to its own students, but also others across the globe. According to a recent U.S. government report, the demand for e-Learning is likely to leap from 5 percent of all students in higher education in 1998 to 15 percent in 2002. In the meanwhile, many companies have adopted e-Learning solutions for their corporate training, such as Dell Learning, CISCO E-Learning, and HP Virtual Classroom (Zhang, 2002). There are also many companies such as Ninth House, Thomson Learning, KeepSmart.com, and eMind.com available that provide e-Learning services (Moe and Blodget, 2000). 3. Synchronous vs. Asynchronous E-Learning E-Learning can be either synchronous or asyn- chronous. Synchronous e-Learning requires simultane- ous participation of all learners and instructors at differ- ent locations. It indicates any learning event delivered in real-time to remote learners, which includes imme- diate, two-way communication among participants. It can also be considered as scheduled delivery of learn- ing. Synchronous e-Learning takes a variety of forms such as multicast and real-time interactive conferenc- ing using MOO systems or IRC. Asynchronous e-Learning does not require simulta- neous participation of learners and instructors. It refers to a learning situation where the learning event does not take place in real-time. People can learn at any time. Therefore, asynchronous e-Learning is “on-demand delivery”oflearning,whichgiveslearnersmorecontrol over the learning process and content. It usually takes forms such as: (1) electronic mail and listserv (deliver- ing learning materials, sending/receiving assignments, and getting/giving feedback); (2) public electronic bul- letin boards/newsgroups or collaborative systems for discussion; (3) downloading learning materials from knowledge repositories via the Internet; (4) company Intranets that distribute training to its employees; (5) the use of online databases and websites to acquire information and pursue research; and (6) interactive tutorials on the Web (Wulf, 1996; Hiltz and Wellman, 1997). Synchronous e-Learning enables individuals to feel more like they are members of a learning society than asynchronous learning, and interaction among students and instructors is done in real-time. How- ever, it loses time flexibility. Currently, the majority of e-Learning systems use asynchronous communica- tion technologies because they are simpler to develop and not too expensive compared to the synchronous ones. 4. Benefits of E-Learning A considerable amount of research has been conducted on e-Learning. In contrast with traditional classroom learning, the following section highlights several im- portant benefits of e-Learning (Hiltz and Wellman, 1997; Beam and Cameron, 1998; Carswell, 1997; Burgstahler, 1997; McCloskey, Antonucci, and Schug, 1998): r Time and location flexibility: E-Learning eliminates the barriers of time and distance by offering “just-in- time, on- the-job” learning, and has potential to reach
  • 4. 210 Zhang and Nunamaker a global audience, including disabled, part-time, and non-traditional people. r Cost and time savings: As much as 40% of money spent on in-person corporate learning is eaten up by travel cost. Since e-Learners do not have to travel to a specific location, e-Learning can result in signifi- cant cost savings on indirect expenses. It is reported that companies using online training can expect an average of 50% in time savings and 40% to 60% in cost savings, compared with conventional face-to- facetraining(Khirallah,2000).Forexample,Hewlett Packard saved $150,000 in outside testing costs alone through online learning (Moe and Blodget, 2000). r Self-paced and just-for-me learning: E-Learning fos- ters self-directed and self-paced learning by structur- ing learner-centric activities. Each learner can select learning activities that best fit his or her own back- ground, interest, and career at that moment, rather than being a passive receptor of information. Re- searchers have reported that e-Learning can be as effective as traditional instruction methods and leads to more active participation of learners (Beam and Cameron, 1998; Burgstahler, 1997). r Collaborative learning environment: E-Learning links physically separated learners and experts to- gether to form an online collaborative learning com- munity (Hiltz and Benbunan-Fich, 1997). By elec- tronic means, an e-Learning system encourages learners to ask questions that they may not be able to ask in conventional classrooms, to elicit their per- sonal opinions without inhibition, and to share differ- ent ideas with each other more easily through online forums. r Better access to the instructors: In an e-Learning environment, learners obtain online guidance and help from instructors. They usually perceive greater opportunities for communication than those in a traditional classroom (Hiltz and Wellman, 1997; McCloskey, Antonucci, and Schug, 1998). r Unlimited use of learning materials: E-Learning al- lows unlimited access and retrieval of electronic learning materials. Information and knowledge are available to learners 24 hours a day. People can re- view current or past information/knowledge stored in online knowledge repositories over and over again. An e-Learning system will never lose patience with learners, and those electronic materials can always keep high-quality and well-maintained. 5. E-Learning Research and Enabling Technologies 5.1. Effectiveness of e-Learning The majority of research on Web-based learning fo- cuses on its effectiveness compared with traditional classroom learning. The effectiveness is normally as- sessed by post-course questionnaires completed by students, direct observations of online activities, in- terviews with selected students, and comparisons of test/course grades or other objective measures of performance. Many studies reported that students in an e-Learning environment could do as well as those in a conventional classroom, and online students perceived greater flex- ibility (Hiltz, 1995; Carswell, 1997; Wade and Power, 1998; Amir, Iqbal, and Yasin, 1999; Hadidi and Sung, 2000; Fallah, How, and Ubell, 2000). For example, Hadidi and Sung (2000) compared online and face-to- face pedagogy for different subject matters at different educational levels. There was no significant difference in both self-reported motivation and grades found be- tween face-to-face classes and online classes. A few studies revealed that online learning could even be better than classroom learning under certain circum- stances (Thompson, 1996; Zhang, 2002). Based on a reviewofcomparativestudies,Thompson(1996)found that online distance education was better in regard to students’ acquisition of information technology skills and increased familiarity with technology. Some research examined student engagement in e- Learning or impacts of students’ personal character- istics on learning effectiveness. In Arbaugh (2000)’s study, student engagement in online courses was mea- sured by calculating the amount of time students spent on the course Web-site. Students generally showed a fairly high level of perceived learning. A Web learning study conducted by Makkonen showed some interest- ing results. For example, females benefited from online courses significantly more than males; online course- work was beneficial to students who had less prior training; students who were not very experienced with personal computers and the Internet benefited slightly more from online coursework (Makkonen, 2001). On the other hand, some other researchers found negative effects of e-Learning. For example, in Rivera and McAlister’s study (Rivera and McAlister, 2001), they compared the efficacy of three class formats: a traditional section, a Web-based section, and a hybrid
  • 5. Powering E-Learning In the New Millennium 211 section. The study showed that there was no significant difference in exam scores of three sections. However, the students enrolled in the Web-based section were somewhat less satisfied with the course than others. 5.2. Multimedia-based e-Learning Multimedia technology carries multimedia learning contents over increasing network bandwidth. It has a dramatic impact on both the process and prod- uct of learning because the multi-sensory learning environments can help maximize learners’ ability to retain information (Syed, 2001). Research has shown that multimedia instructions can enhance an individ- ual’s problem-solving skills, and entice learners to fo- cus full attention on a task through the vividness of the presentation—more actively, intriguing, or fascinat- ing (Corbett and Anderson, 1995; Senn, 1997; Zhang, 1995; Weston and Barker, 2001; Agius and Angelides, 1999). It is appealing to combine lectures and dialogue with visual presentation, animation and other multime- dia effects. Video is by far one of the most powerful and expres- sive non-textual media that can capture and present in- formation (Hampapur and Jain, 1998). Exploration of video-based learning environments has indicated that students find video materials very compelling (William et al., 1992). In recent years, many video-on-demand (VoD) systems have been developed to deliver any of a large selection of movies to multiple users per re- quests through the network (Freedman and DeWitt, 1995; Aggarwal, Wolf, and Yu, 1996; Wactlar, 2000). There is a new trend to apply interactive video technol- ogy to learning. It integrates speech recognition, natu- ral language understanding, image processing, Human Computer Interaction (HCI), and information retrieval techniques to create a new class of multimedia infor- mation access system. The basic premise is that infor- mation or knowledge of experts can be represented in the form of videos. For example, a Spanish chef can be videotaped when he is introducing how to make a delicious dish. These videos are segmented into video clips according to their contents and are stored in a video repository on a Web server. Appropriate video clips will be identified and retrieved from the reposi- tory to respond to users’ interests. They will then be delivered to users’ computers via the Internet and are played as if the users were interacting with an expert in real-time (Marinelli and Stevens, 1998; Wactlar, 2000). Like CD-ROMs, the Internet can present video, au- dio, and animated materials. Unlike CD-ROMs, mul- timedia e-Learning materials can be regularly updated or revised easily. In recent years, video technology has been adopted in e-Learning to enhance learners’ per- ception of live interaction with virtual instructors. A number of e-Learning systems present integrated and synchronized instructional materials in different media such as video, presentation slides, and lecture notes to users (Dorai, Kermani, and Stewart, 2001; Chen et al., 1999; Morales, Cory, and Bozell, 2001; Bargeron et al., 2001). For example, Morales, Cory, and Bozell (2001) probed students’ learning effectiveness in a Web en- vironment by comparing performance between tradi- tional face-to-face delivered instruction and instruction delivered by an asynchronous live-switched video and accompanying PowerPoint presentation stream via the Web. There was no significant difference in learning effectiveness measured by students’ exam grades be- tween the Web-learning group and classroom group. 5.3. Enabling technologies in e-Learning Technology is constantly changing how we learn and what we can learn. Technology-delivered learning is projected to grow rapidly with an annual growth rate of nearly 40% (Moe and Blodget, 2000). The ad- vancement of the Internet and information technologies makes e-Learning more prevalent (Fig. 1). In the past decade, multimedia technologies and electronic distri- bution through the Internet or Intranet are changing the way learning takes place. In this section, we would like to illustrate various information technologies that are used to develop e-Learning systems. 5.3.1. Internet technology. Since 1994, when the graphical Web browsers Mosaic and Netscape Navi- gator were introduced and spread through the Inter- net community, the Internet has been offering both in- formation access and a fast and inexpensive means of communication to the public. It is “perhaps the most transformative technology in history, reshaping busi- ness, media, entertainment, and society in astonishing ways. But for all its power, it is just now being tapped to transform education (Kerrey and Isakson, 2000).” The explosion in Internet usage pushing the un- precedented technological adoption ever experienced in education and training will continue. The number of online users is expected to skyrocket from nearly 14 million at the end of 1995 to 638 million by 2004 worldwide (Moe and Blodget, 2000). The majority of Internet users in a survey indicate that they use the In- ternet to do research, to collect product information,
  • 6. 212 Zhang and Nunamaker Evaluation Enterprise Training Lifelong Learning Globalization of Education Internet Technology Collaboration Technology Digital Technology Multimedia Technology Telecommunication Technology Knowledge Management Human Computer Interaction (HCI) Security Accounting E-Learning E-Commerce Technology Information/ Knowledge Repository Fig. 1. A framework of enabling technologies in e-Learning. and to access news. In other words, they use it to learn. The growth of e-Learning is driven by both compelling economics and the potential for effective education. The Internet is helping us move toward a new fron- tier of learning. It prompts the concept of “anytime, anywhere” to a higher level as far as learning is con- cerned. Not only can instruction materials such as syl- labi, lecture notes, and assignments be made available online, but collaboration and discussion can also occur via the Internet. 5.3.2. Multimedia technology. With the achieve- ment of multimedia technology such as audio/video encoding and decoding algorithms, compression and decompression techniques, computer representation of sound, sampling rate, MIDI devices and WAV files, multimedia technology has become one of the most attractive and promising technologies in learning. Hof- stetter (1995) explains interactive multimedia as “the use of a computer to present and combine text, graph- ics, audio, and video, with links and tools that let the user navigate, interact, create and communicate...” Today, the Internet supports the delivery of full- motion audio and video to personal computers. Thus, interactive video technology can be adopted in e-Learning to enhance perception of live interaction between virtual instructors and learners, and to pro- vide additional visual and audio cues that may in- crease learners’ engagement. In order to reduce video transmission delay, video streaming technology is of- ten used to compress a video file and play it while it is downloading. To use interactive video technology in e-Learning, we need to maximize network band- width efficiency, explore efficient video indexing and retrieval mechanisms, and design an easy-to-use GUI for learners. As broadband capacity increases, online instructional materials will be enriched to include var- ious multimedia contents. 5.3.3. Knowledge management. The strength of in- formation technology is its ability to collect and inter- pret huge amount of information to facilitate people’s learning and decision-making. The term of “Knowl- edge Management (KM)” originates from business or- ganization context, aiming to provide instruments to employees of professional organizations who need to optimize the control and management of their most critical production factors. KM involves collecting,
  • 7. Powering E-Learning In the New Millennium 213 managing and sharing knowledge, helps people deter- mine what knowledge is needed, and oversees acquisi- tion and distribution of knowledge. In e-Learning, there is a need to collect, store, sort, index, retrieve, update, and reuse knowledge that are eventually provided to learners. Most of cur- rent infrastructures in e-Learning systems are built upon a knowledge base that is accessible through the Internet. The use of database technologies for storing and manipulating e-Learning materials (knowledge) provides scalability necessary to support learner community. Nowadays, there is a transition from education and training to knowledge management and transfer. At least a few factors are driving the convergence of knowledge management and e-Learning. First, both knowledge management and e-Learning are essentially about knowledge acquisition and sharing, including equivalent technology infrastructures employed and similar investment of time and discipline. Second, both require efficiently organizing, manipulating, and main- taining knowledge for better use. Finally, both allow users to access knowledge and contribute new pieces of knowledge,althoughtheymaybegeneratedindifferent ways. Scalability, knowledge reuse, efficient searching and retrieval, and effective management of knowledge are critical issues to the success of e-Learning systems. One of the biggest knowledge management chal- lenges in e-Learning is how to efficiently manage and access highly distributed information and knowledge to meet individual learning needs. Imaging in a com- pany,thereareoverthousandsofpresentations,training videos, and text documents that are stored at separate locations. It is critical to provide online learners with appropriate content in a quick and accurate manner to enable learning-on-demand. Therefore, distributed computing techniques should be used. 5.3.4. E-Commerce technology. The technology of E-Commerce can also potentially facilitate just-in- time, on-demand education approach to delivering its electronic products by way of the Internet. E- Commerce technology plays an important role in the reengineering of academic education and corporate training by providing value-adding services and by en- abling efficient integration of different types of learn- ing (Lang and Zhao, 2000; H¨am¨al¨ainen, Whinston, and Vishik, 1996). H¨am¨al¨ainen, Whinston, and Vishik (1996) presented an electronic commerce framework for education and prototype implementation of an ed- ucation brokerage. They argued that education bro- kerages would “draw on the standard E-Commerce methods to deliver information or knowledge over the networks, ensure the security of this information, carry out transaction processing and electronic pay- ments, and route the traffic to the appropriate Internet Services.” It is very helpful to identify indispensable services that e-Learning systems should provide and how to provide. 5.3.5. Collaborationtechnology. Afewlearningthe- ories emphasize learning’s social genesis and suggest the view that learning is a social process occurring more effectively through interpersonal interactions in a co- operative context. Collaborative learning can serve as a way of creating a virtual class in which a group of remote learners are learning together. Substantial re- search has shown that groupware supported collabora- tive learning leads to better student involvement, better performance, and higher participation and productiv- ity than individual learning (Nunamaker et al., 1996; Alavi, 1994). Furthermore, individual learners’ expo- sure to alternative points of view can challenge their initial understanding (Glaser and Bassok, 1989). Incorporating a new generation of communication and collaboration tools can enhance e-Learning ef- fectiveness. These tools and technologies gear toward knowledge sharing and group discussion, and bring distinct benefits to both online instructors and learn- ers. Instructors benefit from sharing new resources and discussing issues with other instructors virtually across the globe. The collaboration can, on the other side, also facilitate learners to perceive a learning community, gain a better understanding of problems based on other people’s opinions, and exchange their knowledge with others. There are a variety of collaboration tools that are used on the Internet. Some of them are electronic bulletin boards, online chat rooms, newsgroups, Net- Meeting, and Web-based GroupSystems. Currently, text-based online collaboration tools are prevalent for supporting e-Learning. However, it has been well rec- ognizedthatnewtoolssupportingmultimediamaterials are highly demanded in e-Learning systems (Schreiber and Berge, 1998). 5.3.6. Digital and telecommunication technology. Digital technology is coming of age. The entire world seems in the process of converting analog data into digital forms in order to improve the quality of data
  • 8. 214 Zhang and Nunamaker transferred over the network. Today, digital technology has exerted a significant impact on the evolution of learning. It enables access to reliable digital resources and allows instructors and learners to build distributed learning communities (Marchionini et al., 1997). High-quality digital videos are being introduced into e-Learning with the advance of high speed networking. Telecommunication technologies enable learners to communicate with others and make effective use of databases or other information sources throughout the world. Currently, the analog 56K modem is still the pri- mary modem used to connect to the Internet from PC. However, if multimedia learning materials are used, faster transmission speeds are highly desired. DSL (Digital Subscriber Line) is a much more effective way to utilize existing copper telephone lines and provide secure, reliable, high-speed Internet access. With DSL service, users can benefit from Internet speeds that are up to 25 times faster than a traditional 56 Kbps modem. In the LBA project (Zhang and Nunamaker, 2000), while DSL was used, a multimedia-based e-Learning system only took about 3 ∼ 4 seconds to start playing a streaming video delivered from a remote video server after submitting a query. The next goal is gigabit net- working that is able to transfer data via Internet much faster. 5.3.7. Human-computer interaction (HCI). An easy-to-use and user-friendly interface is one impor- tant feature of an e-Learning system. HCI (Human- Computer Interaction) is “a discipline concerned about the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. (ACM SIGCHI, 1992).” One important HCI factor is that different users have different conceptions about interactions with computers. Users may be different in terms of culture. Their interface preference may change over time. Generally, there are five aspects of HCI studies: the nature of HCI, human characteristics, the use and context of computers, computer system and interface architecture, and development process (ACM SIGCHI, 1992). An ideal e-Learning system should have a Web user interface that supports all potential activities related to learning process. HCI research facilitates the design of easy-to-use interfaces that precisely present learning materials in a large variety of formats and enable learn- ers to use embedded tools whenever necessary without any technical difficulty. For example, an interface may provide a direct link to an online forum so that learners can participate in online discussions very easily. 5.3.8. Evaluation of learning. Evaluation of e- Learning contains two perspectives: assessment of learners’ progress during a learning process, and eval- uation of system performance. Keeping track of learning progress of individual learners facilitates instructors or systems to provide an appropriate level of materials to learners, enabling education and training to be effectively managed and appropriatelytailoredtomeetindividualneeds.Assess- ment of a learner’s progress in an e-learning system can be achieved by establishing a dynamic, personalized learning model or profile that contains his/her learning procedures, interests, problems encountered, and so on (Whitehurst, Powell, and Izatt, 1998). In addition, an overall evaluation of effectiveness and efficiency of an e-Learning system is important, especially its effectiveness. Many different methods have been applied to gather information about the ef- fectiveness of distance learning, including pre- and post-course questionnaires completed by students to elicit subject rankings, records of learners’ online ac- tivities (records of system use and access), test/exam grades, direct observations, and learner-instructor and learner-learner communications through learning pro- cess (Hiltz and Wellman, 1997; Beam and Cameron, 1998). For a company that provides online education or training to its employees, it is essential to measure effectiveness, competency, impacts on business objec- tives, and profits and ROI of e-Learning. In the future, effective Web-based assessment tools for e-Learning systems should be developed. 5.3.9. Security and accounting. Knowledge is an in- tellectual property. In e-Learning, knowledge is placed on the Internet and can be accessed by individual learn- ers. Thus, security and payment issues become essen- tial and complex, and must be addressed properly. First, an e-Learning system must be secure enough against malicious access or misuse of data in order to protect the privacy of learners. The system should be able to support verification of authorized users. Sec- ond, copyright and license agreements about electronic learning materials must be considered to avoid ille- gal use. For example, some encryption techniques and digital signature methods have been adopted to pro- tect knowledge on the Internet. Third, owners of in- tellectual property should be compensated when their
  • 9. Powering E-Learning In the New Millennium 215 knowledge (electronic learning materials) is distributed to learners via the Internet. Therefore, e-Learning sys- tems must support creation and management of learn- ers’ accounts, record learners’ charges, and receive on- line payments. The Internet accounting and billing ser- vices should be well designed and established. 6. Discussions and Future Research Directions There are many e-Learning systems available today. However, many of them have various limitations. As a result, higher effectiveness and greater societal poten- tial of e-Learning are hindered. Some of the problems in current e-Learning systems are as follows. r Text-based learning materials: Some e-Learning sys- tems present text-based content only, which may make users less engaged during online learning. Users dislike reading large volumes of text on screen (Carswell, 1998). r Not enough content for good understanding: Many e-Learning systems do not necessarily provide suf- ficient materials for understanding a subject matter (Kohsaka et al., 1999). Some of them, for example, only provide PowerPoint slides of lectures and an on- line discussion forum, which are not enough for users to obtain a good understanding of content. It is not uncommon that when we read other people’s slides, we may not understand what they really mean by just looking at those bullet points. Therefore, more and more e-Learning systems begin to provide an online environment similar to a traditional class- room setting by presenting synchronized instruc- tional videos, PowerPoint slides, and lecture notes (Chen et al., 1999; Bargeron et al., 2001; Zhang, 2002). r Less interaction and user flexibility: Unlike tradi- tional classrooms, in which students have live in- teraction with instructors and classmates, an online learning environment separates students and instruc- tors physically by time and location. Therefore, how to get online students more involved is an important issue. Currently, some e-Learning systems are not very interactive. Users do not have much flexibility and control over learning content and process in or- der to meet their individual needs. It is less likely to engage e-Learners (Hammond et al., 1995; Hiltz and Wellman, 1997). r Unstructured and isolated multimedia content: In most current multimedia-based e-Learning systems, multimedia instructional materials are simply posted on the Web without any processing. They are usually presented in a static, passive, and unstructured man- ner without close association among relevant con- tents in various media. The emergence of multimedia presenting tech- nology presents an opportunity of both technologi- cal breakthrough and theoretical advancement in e- Learning. Technically, we need to engineer solutions for integration of multimedia contents. Theoretically, we need to understand how to control different factors in order to improve e-Learning effectiveness. In the literature, there has been little research towards build- ing theoretical guidance for development of effective multimedia-based e-Learning systems (Zhang, 2002). We are not claiming that e-Learning will replace tra- ditional classroom learning. Naturally, not every stu- dent finds e-Learning to his or her liking. For one thing, it may require maturity and more discipline from students than conventional education. Nor do all in- structors take to e-Learning. Kumar, Kumar, and Basu (2001) conducted a study to evaluate student percep- tions of e-Learning and concluded that although stu- dents seem to be interested in virtual education, they are not willing to enroll in online education degree pro- grams. Another study from Wilson and Mosher (1994) revealed that some users felt intimidated by the tech- nology employed in delivering the course remotely. It is well recognized that total preparation time for an online course far exceeds the one for a traditional classroom course. Quite probably certain types of instruction may not be suitable to go online. Thatbeingsaid,webelievethate-Learningwillkeep growing as an efficient and indispensable solution to remote and lifelong learning. It is especially beneficial when people cannot leave the duty and come to the campus to have face-to-face learning. To advance e- Learning, we also need to meet other challenges. First, as the number of Internet users increases, access time will increase as well; Second, the voluminous email messages or continuous online discussion can be over- whelming and cause information overload to learners. It can be alleviated by development of new software tools for standardizing and coordinating interaction. Information filtering techniques can also be applied to the selection of relevant information. Third, mul- timedia, along with its massive storage requirements,
  • 10. 216 Zhang and Nunamaker present research questions from a data management perspective, including how to store and manage mul- timedia and how to efficiently perform content-based multimedia retrieval. A few interesting research issues are: r Examine the impacts of learner characteristics on e-Learning effectiveness. r Explore how to provide powerful simulation or ex- perimental opportunities to allow learners to practice newly acquired knowledge or skills. There is a lot of research on intelligent tutoring that can be applied to this area. r Study how to efficiently assess learners’ perfor- manceandmakedynamicadjustmenttoinstructional contents. r Investigate the impacts of different learning contexts on e-Learning effectiveness. In other words, iden- tify what type of content is more suitable for online learning and what is not. 7. Conclusion E-Learning primarily gears toward lifelong and re- mote learning. With the advancement of information technology, we believe e-Learning will have a very promising future in the new millennium. In a report to the president and the Congress of the United States in December 2000, Senator Bok Kerrey and Representa- tive Johnny Isakson urged to call upon federal and state governments to make an extension of broadband access for all e-Learners, create a comprehensive research, de- velopment, and innovation framework for e-Learning, remove all barriers that block the full access to online resources and courses, and develop high-quality con- tent and applications for online learning (Kerrey and Isakson, 2000). The future e-Learning will be featured with broad- band and more reliable networks and high-quality multimedia learning materials. Constantly improved technologies will significantly boost the capacities, ro- bustness, and speed of networks so that the transmis- sionofmultimedia-richlearningmaterialswillbemuch faster than today. 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