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An approach to teaching with computer games by applying the flow experience Steven Lopes Abrantes Instituto Politécnico de Viseu (Portugal) [email_address] Luís Manuel Borges Gouveia Universidade Fernando Pessoa (Portugal) [email_address] LG 2007 25-September-2007
Main Purpose   of the study ,[object Object],[object Object],Both answsers seems to be  YES!
Educational games and the flow experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Educational games and the flow experience
Educational games and the flow experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The case study “A Escola Digital” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The case study “A Escola Digital” Sense of time Quando jogo, perco a noção do tempo?  Quando jogo, parece que o tempo passa mais depressa? Intrinsic Interest Este jogo é útil para eu aprender? Este jogo é divertido? Curiosity Quando jogo,  tenho curiosidade sobre como se joga? Quando joguei, testei as várias possibilidades? Control Quando jogava, sentia controlo sobre o jogo? Quando jogo, perco a noção de onde estou? Concentration Quando jogava, estava concentrado no jogo e não pensava em outras coisas? Quando jogava , tinha a sensação de que sou eu que tomo as decisões e não o computador? Dimensão Questão
The case study “A Escola Digital”  Game 1
The case study “A Escola Digital”  Game 2
The case study “A Escola Digital”  Game 3
The case study “A Escola Digital”  Game 4
The case study “A Escola Digital”  Game 5
The case study “A Escola Digital”  ,[object Object],[object Object],[object Object],[object Object],[object Object]
The case study “A Escola Digital”  Descriptive Statistics for the study variables ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The case study “A Escola Digital”  Correlation Moderate 0.555 Control  and  Curiosity 5 Strong 0.857 Intrinsic Interest and sense of time  5 Strongly Moderated 0.646 Attention Focus and Curiosity 5 Strongly Moderated 0.635 Attention Focus and Control 5 Moderate 0.573 Control and Curiosity  4 Strong 0.711 Intrinsic Interest  and sense of time 4 Strongly Moderated 0.646 Attention Focus and Curiosity 4 Strongly Moderated 0.632 Attention Focus and Control 4 Strongly Moderated 0.649 Control and Curiosity 3 Strong 0.952 Intrinsic Interest and sense of time 3 Moderate 0.530 Attention Focus and Curiosity 3 Strong 0.764 Attention Focus and Control 3 Strongly Moderated 0.656 Intrinsic Interest and sense of time 2 Strong 0.886 Attention Focus and Control 2 Moderate 0.598 Attention Focus and Curiosity 2 Strong 0.7 Attention Focus and Curiosity 1 Type  of  Correlation Value Correlation Games
The case study “A Escola Digital”  Factor analysis in order to reduce the variables ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The case study “A Escola Digital”  Matrix of components after rotation method
The case study “A Escola Digital”  Matrix of components after rotation method   ,[object Object],[object Object]
Conclusions ,[object Object],[object Object],[object Object]
Conclusions   ,[object Object],[object Object],[object Object],[object Object]

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Children and the use of computer games

  • 1. An approach to teaching with computer games by applying the flow experience Steven Lopes Abrantes Instituto Politécnico de Viseu (Portugal) [email_address] Luís Manuel Borges Gouveia Universidade Fernando Pessoa (Portugal) [email_address] LG 2007 25-September-2007
  • 2.
  • 3.
  • 4. Educational games and the flow experience
  • 5.
  • 6.
  • 7. The case study “A Escola Digital” Sense of time Quando jogo, perco a noção do tempo? Quando jogo, parece que o tempo passa mais depressa? Intrinsic Interest Este jogo é útil para eu aprender? Este jogo é divertido? Curiosity Quando jogo, tenho curiosidade sobre como se joga? Quando joguei, testei as várias possibilidades? Control Quando jogava, sentia controlo sobre o jogo? Quando jogo, perco a noção de onde estou? Concentration Quando jogava, estava concentrado no jogo e não pensava em outras coisas? Quando jogava , tinha a sensação de que sou eu que tomo as decisões e não o computador? Dimensão Questão
  • 8. The case study “A Escola Digital” Game 1
  • 9. The case study “A Escola Digital” Game 2
  • 10. The case study “A Escola Digital” Game 3
  • 11. The case study “A Escola Digital” Game 4
  • 12. The case study “A Escola Digital” Game 5
  • 13.
  • 14.
  • 15. The case study “A Escola Digital” Correlation Moderate 0.555 Control and Curiosity 5 Strong 0.857 Intrinsic Interest and sense of time 5 Strongly Moderated 0.646 Attention Focus and Curiosity 5 Strongly Moderated 0.635 Attention Focus and Control 5 Moderate 0.573 Control and Curiosity 4 Strong 0.711 Intrinsic Interest and sense of time 4 Strongly Moderated 0.646 Attention Focus and Curiosity 4 Strongly Moderated 0.632 Attention Focus and Control 4 Strongly Moderated 0.649 Control and Curiosity 3 Strong 0.952 Intrinsic Interest and sense of time 3 Moderate 0.530 Attention Focus and Curiosity 3 Strong 0.764 Attention Focus and Control 3 Strongly Moderated 0.656 Intrinsic Interest and sense of time 2 Strong 0.886 Attention Focus and Control 2 Moderate 0.598 Attention Focus and Curiosity 2 Strong 0.7 Attention Focus and Curiosity 1 Type of Correlation Value Correlation Games
  • 16.
  • 17. The case study “A Escola Digital” Matrix of components after rotation method
  • 18.
  • 19.
  • 20.