2. Marie-Laure Ryan
Literary scholar & critic
Scholar in residence, University of Colorado
Themes: narratology, fiction and cyber-
culture
Latest venture Encyclopaedia of Digital
Textuality – due out 2012
3.
4. Narrative - historical perspective
The four ages of narrative
Durability of narrative
Definitions
Digital text
Narrative
The literary context
Aspects of digital narrative
Variable discourse
Variable points of view
Variable plot
Where next?
5. Restricted
Oral Unique
audience
Less
Able to be
Chirographic copied
restricted
audience
Broad
Print Replicable
audience
Replicable Global
Digital and editable audience
8. ‘Narrative is a type of meaning, or mental
image generated in response to certain stimuli.
A narrative text is an artefact designed to bring
this meaning to mind.’
9. Epistemological crisis – challenging text as a
‘given’ – classical text is blind to ‘the
complexity of the problem of truth’
Aesthetic crisis – desire to break out of the
limitations imposed by print – the ‘dream of
the text that keeps on giving’
10. Variable discourse
Variable point of view
Variable plot
11. Hypertext – ‘multiple pathways through a
document’
The jigsaw metaphor and incomplete
narrative meaning
Success of hypertext dependent on the
author’s skill in placing it in a ‘unique textual
idea which gives meaning to the activity’
12. Interactive television
Interactive film
Variable points of view in print
Interactive digital environment
13. Interactive fiction – limitations
First person shooter – monotonous diversity
Simulation – the ‘god game’
14. Stereotyped The Anti narrative
narratives of middle experimental
ground?
popular culture text
15.
16. Murray, Janet (1997). ‘Hamlet on the Holodeck: the future of narrative in
cyberspace’, New York: Free P.
Ryan, Marie Laure (2009). ‘From narrative games to playable stories toward a
poetics of interactive narrative’, StoryWorlds: A journal of narrative studies, vol 1,
43-59
Murray, Janet (2004). ‘From game story to cyberdrama’,
http://scholar.google.com.au/scholar?start=10&q=Janet+Murray&hl=en&as_sdt=
1,5
http:www.jawbone.tv/articles/item/485-sufferosa-neo-noir-interactive-film-
tackles-cult-of-beauty.html
Choose a different ending (2009) http://www.youtube.com/watch?v=JFVkzYDNJqo
http:www.guardian.co.uk/film/filmblog/2011/aug/04/twixt-trailer-francis-ford-
coppola
Motte, Warren F. (1986). ‘Oulipo: A primer of potential literature’, University of
Nebraska Press
Atkinson, Sarah (2007). ‘Crossed Lines: the creation of a multiform, multi-screen
interactive film’, Nebula 4.3 79-99
http:www.clickz.com/clickz/column/1697492/interactive-tv-ads-real-life-
examples