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Sylvester Arnab,
Disruptive Media Learning Lab
Coventry University, UK
#DisruptiveBytes, 26th May 2017
www.beaconing.eu
www.beaconing.eu
http://dmll.org.uk/projects/
www.beaconing.eu http://chronicle.com/article/The-Looming-Gamification-of/233992
Design Experience inspired by PLAY and GAMES
(Amy Jo Kim, MFW15)
www.beaconing.eu
Learning “spaces”: Merging Physical and Digital?
www.beaconing.eu
Crossings between
Pervasive Gaming and
Gamification?
“Breaking Educational Barriers with
Contextualised, Pervasive and Gameful
Learning”
http://Beaconing.EU @BeaconingEU
www.beaconing.eu
1
2
3
4
5
6
7
BEACONING.EU
Start date: 01-01-2016
Coordinator: Coventry University, UK
15 partners
9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR
Budget: EUR 5,902,772.13
Duration: 36 months
H2020 ICT-20-2015: Technologies for better
human learning and teaching
www.beaconing.eu
www.beaconing.eu
www.beaconing.eu
http://chronicle.com/article/The-Looming-Gamification-of/233992
(Amy Jo Kim, MFW15)
Inspirations: Narratives, Curiosity, Progress
www.beaconing.eu
Learning path (http://Beaconing.eu )
Mission
A
Mission
B
Mission
C
Quest
B1
Quest
B2
Learning path
Quest
A1
Quest
C1
Quest
C2
www.beaconing.eu
Mission
A
Mission
B
Mission
C
Learning path
Narrative/Story/Context
= level up point e.g. secret door, unlocking level, etc… = activities/quests e.g. location based tasks, mini games,
classroom work, etc…
www.beaconing.eu
Learning in smaller chunks: Mini challenges
www.beaconing.eu
Pervasiveness: Location-based challenges
www.beaconing.eu
Tracking progress: Analytics and Actionable
feedback
Lesson path
www.beaconing.eu
Development is ongoing – small scale pilot
www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive and
context-aware
2
Pedagogy
driven
3
Gamified
4
Accessible
5
Analysable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
For more go to BEACONING.EU
www.beaconing.eu
Thank You!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
Reader in Game Science
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.com/

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Introduction to Beaconing.EU

Notas do Editor

  1. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  2. What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
  3. To emphasise that the games to be created has tio be within the clear learning narrative and journey
  4. Tailblazer- catch up – on aris as well.