A short lunchtime #DisruptiveBytes seminar at the Disruptive Media Learning Lab, UK alongside the Rage and Magellan projects.
Watch video here: https://twitter.com/disrupt_learn/status/868062120386207744
18. www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive and
context-aware
2
Pedagogy
driven
3
Gamified
4
Accessible
5
Analysable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
For more go to BEACONING.EU
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
To emphasise that the games to be created has tio be within the clear learning narrative and journey