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Using the Project-
Based Learning
Multimedia as a
Teaching-Learning
Strategy
Definition
Effectivity
Phases
Word of the Day!
End
Here!
MultimediaIt is the integration of multiple
forms of media.
This includes text, graphics, audio,
video, etc.
Definition
•Project-based multimedia learning
is a method of teaching in which
students acquire new knowledge
and skills in the course of designing,
planning, and producing a
multimedia product.
The Effective Use of Multimedia
Learning Project requires:
•Clarifying goals and objective
•Determining how much time is needed
•Extent of students involvement in decision
making
•Setting up forms of collaboration
•Identifying and determining
•Remember that this strategy requires
much time, we need to be realistic in
the amount of time we have to spend as
seen against time available or face
failure and disappointment afterwards.
To trim down time devoted to a
multimedia project, Simkins et al
(2002) suggest the following:
•Use technology students already know.
•Use time outside of class wherever possible.
•Assign skills, practice, as homework.
•Use special classes as extra time.
•Let students composed text and select and prepare
graphics and sounds as they plan.
...
Various Phases
of the Project
1 2 3 4 5 6 7
Phase I: Before the Project Starts
Create project descriptions and
milestones.
•Identify what is your project all about and
describe it in forty (40) words or less.
•Include the project components students will be
responsible for their due date.
Work with Real
•If you have people outside the
classroom involved
as evaluators work with them to make an
appropriate schedule and include
their ideas for activities.
Prepare Softwares and
Peripherals
•Ask the help of technical people.
Organize Computer Files
•Finding files eats most of your time if you are not
organized. Naming files and folders after their file
type and section title helps to keep things organized
and makes it easier to merge elements later on.
Prepare the Classroom
•Organize books, printed papers
and any other resources so
students can access them
independently.
•Make bulletin boards in the
room for hanging printouts of
student work, schedules and
organizational charts.
Phase II: Introducing the Project (One or
Two Days)
• Help the students develop a big picture to understand the work
ahead.
1.Review the project.
2.Perform pre-assessments.
3.Perform relevant activities.
4.Group students.
5.Organize materials.
Review the Project Documents
You can ask the students to work with
the project documents you have
produced.
Perform Pre-assessments
•Your students can
write pre-
assessment
questions based on
your learning goals
to further clarify
expectations.
Perform Relevant
Activities
•You can show students
anything you can find that is
similar to what they will be
producing.
Group Students
•Form small student groups from three to five
students per group. Here are some grouping
strategies:
1.By topic interest.
2.By student talent and expertise.
3.By student choice.
4.Randomly.
Organize Materials
•Give each group a folder that stays in the
classroom. All their group work such as
story boards, group journals, and research
notes goes in that folder.
Phase III: Learning the Technology (1
to 3 Days)
Phase IV: Preliminary Research
and Planning (Three Days to
Three Weeks, Depending on
Project Size)
•At this stage the students should immerse
themselves in the content or subject matter
they need to understand to create their
presentations.
Phase V: Concept Design and
Storyboarding (Three to Five Days)
•It is a process of organizing a presentation that is
useful to the audience.
Storyboarding- is a paper-and-pencil
sketch of the presentation, screen by screen,
or in the case of video, shot by shot.
Here are Few Design Tips to Keep in
Mind Throughout Storyboarding and
Production:
• Used scanned, handmade artwork to make a project look
personal and to manage scary technology resources.
• Keep navigation.
• Organize information similarity throughout so users can find
what they are looking for.
• Care for collaboration.
• Organize manageable steps.
• Check and assess often.
Phase VI: Assessing, Testing, and
Finalizing Presentations (One to
Three Weeks)
•Two kinds of testing:
1.Functional Testing
2. User Testing
Assessment- means critical evaluation of your
presentation.
Phase VII: Concluding
Activities (One to Three Days)
• Way of
presenting the
project to the
students.
Thank You
For
Listening! Arjay S. Sanchez
BSED-Physics 3
Regular

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Lesson 16: Using the Project-Based Learning Multimedia as a Teaching-Learning Strategy

  • 1. Using the Project- Based Learning Multimedia as a Teaching-Learning Strategy
  • 3. MultimediaIt is the integration of multiple forms of media. This includes text, graphics, audio, video, etc.
  • 4. Definition •Project-based multimedia learning is a method of teaching in which students acquire new knowledge and skills in the course of designing, planning, and producing a multimedia product.
  • 5. The Effective Use of Multimedia Learning Project requires: •Clarifying goals and objective •Determining how much time is needed •Extent of students involvement in decision making •Setting up forms of collaboration •Identifying and determining
  • 6. •Remember that this strategy requires much time, we need to be realistic in the amount of time we have to spend as seen against time available or face failure and disappointment afterwards.
  • 7. To trim down time devoted to a multimedia project, Simkins et al (2002) suggest the following: •Use technology students already know. •Use time outside of class wherever possible. •Assign skills, practice, as homework. •Use special classes as extra time. •Let students composed text and select and prepare graphics and sounds as they plan.
  • 8. ... Various Phases of the Project 1 2 3 4 5 6 7
  • 9. Phase I: Before the Project Starts Create project descriptions and milestones. •Identify what is your project all about and describe it in forty (40) words or less. •Include the project components students will be responsible for their due date.
  • 10. Work with Real •If you have people outside the classroom involved as evaluators work with them to make an appropriate schedule and include their ideas for activities.
  • 11. Prepare Softwares and Peripherals •Ask the help of technical people.
  • 12. Organize Computer Files •Finding files eats most of your time if you are not organized. Naming files and folders after their file type and section title helps to keep things organized and makes it easier to merge elements later on.
  • 13. Prepare the Classroom •Organize books, printed papers and any other resources so students can access them independently. •Make bulletin boards in the room for hanging printouts of student work, schedules and organizational charts.
  • 14. Phase II: Introducing the Project (One or Two Days) • Help the students develop a big picture to understand the work ahead. 1.Review the project. 2.Perform pre-assessments. 3.Perform relevant activities. 4.Group students. 5.Organize materials.
  • 15. Review the Project Documents You can ask the students to work with the project documents you have produced.
  • 16. Perform Pre-assessments •Your students can write pre- assessment questions based on your learning goals to further clarify expectations.
  • 17. Perform Relevant Activities •You can show students anything you can find that is similar to what they will be producing.
  • 18. Group Students •Form small student groups from three to five students per group. Here are some grouping strategies: 1.By topic interest. 2.By student talent and expertise. 3.By student choice. 4.Randomly.
  • 19. Organize Materials •Give each group a folder that stays in the classroom. All their group work such as story boards, group journals, and research notes goes in that folder.
  • 20. Phase III: Learning the Technology (1 to 3 Days)
  • 21. Phase IV: Preliminary Research and Planning (Three Days to Three Weeks, Depending on Project Size) •At this stage the students should immerse themselves in the content or subject matter they need to understand to create their presentations.
  • 22. Phase V: Concept Design and Storyboarding (Three to Five Days) •It is a process of organizing a presentation that is useful to the audience. Storyboarding- is a paper-and-pencil sketch of the presentation, screen by screen, or in the case of video, shot by shot.
  • 23. Here are Few Design Tips to Keep in Mind Throughout Storyboarding and Production: • Used scanned, handmade artwork to make a project look personal and to manage scary technology resources. • Keep navigation. • Organize information similarity throughout so users can find what they are looking for. • Care for collaboration. • Organize manageable steps. • Check and assess often.
  • 24. Phase VI: Assessing, Testing, and Finalizing Presentations (One to Three Weeks) •Two kinds of testing: 1.Functional Testing 2. User Testing Assessment- means critical evaluation of your presentation.
  • 25. Phase VII: Concluding Activities (One to Three Days) • Way of presenting the project to the students.
  • 26. Thank You For Listening! Arjay S. Sanchez BSED-Physics 3 Regular