4. *Educational Advantages of
Weblogs in School:
*Engages students to think in words
*Promotes creative and critical
thinking
*Promotes creative and intuitive
thinking
*Increased access to quality
information
*Supports reflection and social
interaction
5. *Easy to use
*Easy to update
*Access
*Easy to integrate into other sites
*Everyday People
*Mobile
*News Programs
*Special Topics
*Cost
*Audio/Visual Supports
6. *Review blogger background
information
*Check blogger reputation at:
Technorati.com
*Reflect on blogger’s
“personal agenda” or
intentions
*Develop your own standards
for blog sources
7. • Describe or introduce yourself to learning
community
• Reflect on teaching and learning experiences
• Post prompts for writing
• Post responses to assignments
• Publish photos and comments on class
activities
• Provide online readings for students
• Share ideas for teaching and student activities
• Communicate with parents and other
teachers
9. Computer Games:
• includes games which display only or
which use other methods, such as sound
or vibration, as their primary feedback
device on computers
• *In common usage, a "computer game" or
a "PC game" refers to a game that is played
on a personal computer.
10. • a computer-controlled game where a video
display such as a monitor or television is the
primary feedback device.
• "Video game" (or "videogame") has evolved
into a catchall phrase that encompasses the
aforementioned along with any game made
for any other device, including, but not
limited to, mobile phones, PDAs, advanced
calculators, etc.
11. There always must also be some sort
of input device, usually in the form of
button/joystick combinations, a
keyboard and mouse/trackball
combination (computer games), or a
controller (console games), or a
combination of any of the above.
12. • *Usually there are rules and goals, but in more
open-ended games the player may be free to do
whatever they like within the confines of the
virtual universe.
• *Computer games provide more:
1. multimedia
2. Choices
3. motivation for user
4. time for use
5. access
13. • *video games are designed around a
research- supported theory of learning in
cognitive science, the science that studies
human thinking and learning and can
engage deep learning.
• *specific types of knowledge and practice
are exchanged between the player and the
game’s characters.
• *to succeed, the player must learn
constantly from the game characters and
use that knowledge to master the situations
in the game.
14. • instructional video games are long and
complex.
• *require a basis in learning theory in order to
keep players engaged and making progress in a
way that will keep them involved.
• *to advance, players acquire what they need to
master the information and apply the
knowledge to demonstrate wisdom at the
correct times during the game.
• *this requires higher order thinking skills for
the users to demonstrate to win.
15. • Games have an important role to play in
learning, from childhood through adulthood.
• *One of the fastest growing populations of
gamers today is the “over 50″ group.
• The sociotechnical framework of computer
games provides a rich environment that can
be adapted to problem-based learning.
• *Games are becoming an acceptable learning
option for many educational institutions.
16. Webquests are an alternative type of instructional
games using the web to construct and process the
game.
Bernie Dodge coined the term and construction
of webquests.
“Some Thoughts About Webquests” by Bernie Dodge at:
http://webquest.sdsu.edu/about_webquests.html
Webquest About Webquests:
http://webquest.sdsu.edu/webquestwebquest.html
This template can be used as a starter file for presenting training materials in a group setting.SectionsRight-click on a slide to add sections. Sections can help to organize your slides or facilitate collaboration between multiple authors.NotesUse the Notes section for delivery notes or to provide additional details for the audience. View these notes in Presentation View during your presentation. Keep in mind the font size (important for accessibility, visibility, videotaping, and online production)Coordinated colors Pay particular attention to the graphs, charts, and text boxes.Consider that attendees will print in black and white or grayscale. Run a test print to make sure your colors work when printed in pure black and white and grayscale.Graphics, tables, and graphsKeep it simple: If possible, use consistent, non-distracting styles and colors.Label all graphs and tables.
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