Personal Information
Organização/Local de trabalho
Glasgow United Kingdom
Cargo
Game Design Researcher and Lecturer
Setor
Education
Site
comu346.com
Sobre
I am presently a lecturer in Games Design at GCU. I am interested in most aspects of game design but lean towards: serious games, systems design, user centred game design, emotion in games, and technical game design.
In my research I'm trying to establish techniques to help designers more reliably design serious games. So instead of relying on instinct and a high level model, having actual craft support to structure the design process in order to reasonably predict that the player will actually learn the content. That's the plan anyway.
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comu346
game design
ui
design
games design
games
game interface design
user interface
interface design
interface
gcugd2
text
tufte
data visualisation
educational games
cognitive walkthrough
paper prototype
menu flow
information visualisation
card sorting
wireframe
usability
semiotics
visualization
colour
game design 2
gd2
hci
serious games
gbl
edward tufte
heuristic evaluation
ux
diegesis
immersion
gui
revision
metaphor
wireframes
evaluation
heuristic
fonts
separation
layering
visualisation
color
menu
revision lecture
u
micro macro design
layering and separation
game ui
icon design
comu345
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pedagogy
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chocolate broccoli
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overview
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platforms
doom
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questionnaires
nielson
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schneidermann
stencil
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diegetic
micro
macro
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mass effect
user experience
menus
data visualization
fibonacci
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phi
grids
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user evaluation
sorting
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paper prototyping
prototyping
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caledonian university
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Personal Information
Organização/Local de trabalho
Glasgow United Kingdom
Cargo
Game Design Researcher and Lecturer
Setor
Education
Site
comu346.com
Sobre
I am presently a lecturer in Games Design at GCU. I am interested in most aspects of game design but lean towards: serious games, systems design, user centred game design, emotion in games, and technical game design.
In my research I'm trying to establish techniques to help designers more reliably design serious games. So instead of relying on instinct and a high level model, having actual craft support to structure the design process in order to reasonably predict that the player will actually learn the content. That's the plan anyway.
Marcadores
comu346
game design
ui
design
games design
games
game interface design
user interface
interface design
interface
gcugd2
text
tufte
data visualisation
educational games
cognitive walkthrough
paper prototype
menu flow
information visualisation
card sorting
wireframe
usability
semiotics
visualization
colour
game design 2
gd2
hci
serious games
gbl
edward tufte
heuristic evaluation
ux
diegesis
immersion
gui
revision
metaphor
wireframes
evaluation
heuristic
fonts
separation
layering
visualisation
color
menu
revision lecture
u
micro macro design
layering and separation
game ui
icon design
comu345
gcu
game mechanics
games based learning
cwltgm
pedagogy
ecgbl13
ecgbl
pecha kucha
igda
igda scotland
alchemy vs chemistry
game debrief / postmortem
mindset
goal orientation
dweck
learning orientation
mindsets
expert evaluation
prototype
widgets
components
hygiene
microbes
antibiotics
e-bug
chocolate broccoli
game based learning
steg10
summary
overview
civ
platforms
doom
layout
questionnaires
nielson
norman
schneidermann
stencil
icon
diegetic
micro
macro
information
mass effect
user experience
menus
data visualization
fibonacci
golden section
phi
grids
golden ratio
user evaluation
sorting
card
paper
paper prototyping
prototyping
data
caledonian university
maps
caledonian
lecture
Ver mais