The document summarizes Renee Hobbs' presentation on digital authorship and creating media to learn. Some key points include:
- Authorship is a creative and collaborative process that involves experimentation and risk-taking. Students take on authority when they have a real audience and purpose.
- When creating media, students build upon what they've learned by analyzing other texts. Digital authors benefit from copyright laws that enable sharing and building upon others' ideas.
- Digital authorship is a form of social power that allows people to engage with diverse information, entertainment, and perspectives in society.
Digital Authorship Enables Responding to Diverse Information
1. Renee Hobbs
University of Rhode Island
Media Education Lab
Email: hobbs@uri.edu
Twitter: @reneehobbs
CREATE TO LEARN
#digiURI
ACCESS SLIDES: bit.ly/create-learn
2.
3. Authorship is a creative and collaborative process that involves
experimentation and risk taking. Students take on authority
when they have a real audience and strategic purpose.
When we create, we build upon what we have previously
learned through comprehending & critiquing other media
texts. Authors benefit from laws that enable people to engage
in cultural conversation through using and sharing the ideas of
others.
Digital authorship is a form of social power that enables
people to respond to the increasing diversity of information,
entertainment & persuasion in contemporary society.
PREVIEW
4. How do we prepare people for an unknowable future?
19. Authors are autonomous individuals with vivid
sensations and a powerful overflow of
spontaneous feelings that get articulated
through creative expression.
Who is an Author?
22. Authors are Unknowable
It is impossible to truly understand an author’s
motives, goals and intentions….
23. Authorship is about
control, power and the
management of
meaning and of
people as much as it is
about creativity and
innovation.
Authorship is a Form of Social Power
29. Authorship is a creative and collaborative
process that involves experimentation and
risk taking. Students take on authority
when they have a real audience and
strategic purpose.
30. We know from Project Information Literacy that
students actively try to reduce the number of
choices they have to make in order to get their
assignments done.
We know from the Citation Project that first year
college students who use sources in their writing
rarely write about them with much understanding.
They don’t summarize sources, they harvest
quotes.
Nearly half the time, the quotes they use are from
the first page of the source.
We
34. Finding, organizing & comprehending information
are all practices of digital authorship
comprehension
meaning
interpretation
search
storage & retrieval
curation
35.
36. As you watch, consider:
What skills & competencies
are engaged?
50. The PURPOSE OF COPYRIGHT is to
promote creativity, innovation and the
spread of knowledge
Article 1 Section 8
U.S. Constitution
51. Author’s Rights
1. the right to reproduce the copyrighted
work;
2. the right to prepare derivative works
based upon the work;
3. the right to distribute copies of the work
to the public;
4. the right to perform the copyrighted
work publicly; and
5. the right to display the copyrighted work
publicly.
The Copyright Act grants five rights
to a copyright owner:
53. Ask Permission
PAY A LICENSE FEE
CLAIM FAIR USE
Just Use it
DON’T
USE IT
SELECT PUBLIC DOMAIN,
ROYALTY-FREE or CREATIVE
COMMONS LICENSED
CONTENT
Using Copyrighted Materials
Choices for the Creative Individual
54. Section 107
The Doctrine of Fair Use
…the legal right to use copyrighted materials
without payment or permission when the
benefit to society is greater than the harm
caused to the copyright holder
57. 1. Did my use re-purpose or
transform the copyrighted
material? Did I add value?
2. Did I merely re-transmit the
original work? Could my work
serve as a substitute or
replacement for the original
work?
3. Did I use only the amount I
needed to accomplish my
purpose?
Is Your Use of Copyrighted Materials a Fair Use?
58. When we create, we build upon what we
have previously learned through
comprehending & critiquing other media
texts. Authors benefit from laws that
enable people to engage in cultural
conversation through using, sharing and
building upon the ideas of others.
59. How do people learn to take on the
social & civic responsibilities of authorship?
62. FORMATCONTENT AUDIENCEPROCESS
Supporting Learning Through a Mix of
Both Creative Freedom & Creative Control
You Decide
Class BlogWork with a
Partner
Under
Deadline
Pressure
Causes of
the French
Revolution
Essay, image slideshow, podcast, infographic, video, animation,
screencast, vlog, social media
64. FORMATCONTENT AUDIENCEPROCESS
COM 416
Propaganda
A set of 5
memes
You DecideUse a Meme
Generator &
Work Under
Deadline
Pressure
Summarize
Key Insights
from the
Reading on
Propaganda
Family, friends, co-workers, future employers, the world
70. Digital authorship is a form of
social power that enables people
respond to the increasing
diversity of information,
entertainment & persuasion in
contemporary society
72. Digital authorship is a creative and collaborative process that
involves experimentation and risk taking. Students take on
authority when they have a real audience and strategic
purpose.
When they create, students build upon what they have
previously learned through comprehending other media
texts. Digital authors benefit from laws that enable people to
engage in cultural conversation through using and sharing the
ideas of others.
Digital authorship is a form of social power that enables
people to respond to the increasing diversity of information,
entertainment & persuasion in contemporary society.
REVIEW
73. How are your students “creating to
learn” in your classroom?
How are you supporting the
development of students’
authority as digital authors?
What current activities
could be modified so
that students experience
the power of digital
authorship?
What potential impact might these
experiences have for learners?
74. Renee Hobbs
Professor of Communication Studies
Director, Media Education Lab
Co-Director, Graduate Certificate Program in Digital Literacy
Harrington School of Communication & Media
University of Rhode Island USA
Email: hobbs@uri.edu
Twitter: @reneehobbs
LEARN MORE
Web: www.mediaeducationlab.com
82. LEARNING OUTCOMES
FOR THIS SESSION
• have a better understanding of the elements
of Design Studio
• appreciate the creativity involved in the
inquiry process
• see examples of Design Studio projects
created by other educators
• appreciate the value of partnerships for
promoting creativity
• gain familiarity with Adobe Spark
• be inspired to create to learn