2. "learning across multiple contexts, through social and content
interactions, using personal electronic devices”
3. Multimedia rich
Bite-sized
Location independent
Just – in - time - learning
Ubiquitous
Adaptive
Personalised
Context – aware
Authentic
Social and collaborative
Augmented Reality
enabled
Gamification supportive
Cloud based
4.
5. Portability
Can be moved and easily carried
Access information anytime anywhere
Private
M-learning is private
Interactive
mLearning environments utilizes the latest technologies to bring
an interactive learning environment
Collaborative
Mobile technologies support communication
between individuals
Instant information
Mobile tool is all about immediacy
6. Real world relevance
Use mobile learning in authentic contexts
Mobile contexts
Use mobile learning in contexts where learners are mobile
Explore
Provide time for exploration of mobile technologies
Blended
Blend mobile and non-mobile technologies
Whenever
Use mobile learning spontaneously
Wherever
Use mobile learning in non traditional learning spaces
Whomsoever
Use mobile learning both individually and collaboratively
Affordances
Exploit the affordances of mobile technologies
Personalise
Employ the learners’ own mobile devices
Mediation
Use mobile learning to mediate knowledge construction
Produce
Use mobile learning to produce and consume knowledge