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thinking about the box reconsidering creativity
What we typically teach in art courses elements and principles disciplinary studio skills problem solving creativity work ethic studio citizenship perception/acuity critical self reflection social production/collaboration aesthetic theory communication skills art historical context social context/ visual culture
What we typically teach in art courses As important as all of these knowledges and skills may be, this long list can be reduced to 4 traits that predict whether or not a student will be successful in their art/ design degree elements and principles disciplinary studio skills problem solving creativity work ethic studio citizenship perception/acuity critical self reflection social production/collaboration aesthetic theory communication skills art historical context social context/ visual culture 2 1 3 4
predictors of student success  curiosity 1
predictors of student success  work ethic curiosity 1 2
predictors of student success  work ethic curiosity 1 2 3 critical self reflection
predictors of student success  work ethic curiosity 1 2 3 critical self reflection creativity 4
predictors of student success  	 curiosity 	work ethic critical self reflection 	creativity Any one of these is not sufficient.  While not causally dependant, these traits are entailed & entangled with each other.
predictors of student success  We will address them as a single complex we will call Creativity
creativity is a complex Creativity is studied in several fields using numerous  perspectives. No less than eleven creativity perspectives identified by Runco, 2006
creativity is a complex
creativity is a complex
creativity is a complex
creativity is a complex
creativity is a complex
creativity is a complex
can creativity be learned?  yes no The degree to which an individual believes that creativity is learnable  depends upon their perspective and understanding of creativity.
two primary approaches creativity In order to make students more creative, instructors  can use two approaches: Teach cognitive     Use adaptive strategies	        strategies 	permission 	safety 	encouragement 	modeling 	expectations 	behaviors 	techniques 	tactics 	strategies 	mental habits
Adaptive strategies creativity I will provide & you should take advantage of a learning environment that promotes creative thinking. 	Adaptive strategies: 	permission values experimentation & a variety of solutions 	safety freedom to fumble & fail & look “stupid” along the way 	encouragement supportive of real effort and accomplishment 	modeling instructor demonstrates creative values and techniques 	expectations sets & communicates clear and constant goals
Cognative stratagies creativity 	Cognitive strategies: 	mental habits recognize conventional thinking, creativity blocks 	behaviors think with process 	strategies shift paradigms, synaesthesia 	tactics  x-ternalize thinking, visual research, role play, x-ray vision 	techniques divergent, convergent
creativity 	mental habits
conventional thinking 	mental habits	 creativity unconventionality age Numerous studies over the years have established a strong correlation between age and conventional thinking.  Your cohort is currently near the bottom of the “creative valley”. Your thinking tends to be highly conventional. based on Piaget, 1970,1976; Kohlberg,1987; Johnson 1985
conventional thinking 	mental habits	 creativity but take heart:   the studies were randomized.  as art students you have already “skewed” the sample” so this is less predictive for this group. also, there are, of course, individual variations. your results may vary. this is not meant to impugn your creativity, rather it is meant as a challenge and a check: suspecting that your thinking is not as original as it may at first seem to you is key to unlocking your creativity. based on Piaget, 1970,1976; Kohlberg,1987; Johnson 1985
creativity blocks 	mental habits	 creativity stress Stress is not only a distraction which drains energy which could otherwise be used  creatively. It is bad for one's health.  Creativity is Play!routines Routines or set ways of performing tasks have their uses, but they can limit the range of responses available and can lead to the development of the anathema of creativity, the "bureaucratic mind”.  "The will to a system is a lack of integrity." –Nietzsche goal directed behavior     Overly focusing on goals rather than process limits perception and blinds us to possibility. A straight line is the scalpel with which we excise opportunity. beliefs Having a strong belief in something not only limits our response 	options, but causes us to limit the way in which we perceive and process information from the outside world. We may "filter out" information which contradicts our belief, and end up in our own "reality tunnel", blissfully unaware of much that occurs in front of our very eyes.  ego One must be humble before one's subject.  Having a strong ego identity with a particular belief exacerbates the realty tunnel. This is not to imply that one must have no beliefs,  merely that one needs to be very aware of one's beliefs and consequent limitations.  fear Fear of self expression and of the judgment of others can severely limit one's creativity.  self criticism  Negative thinking and self criticism are also limiting factors of an individual's creativity.
creativity 	behaviors
I hear: I forget.I see: I remember.I do: I understand.                                                           Chinese proverb think with process 	   behaviors	 creativity i hear: i forget.i see: i remember.i do: i understand.                                             chinese proverb
I hear: I forget.I see: I remember.I do: I understand.                                                           Chinese proverb think with process the 500ms. delay even for simple volitional acts consciousness lags half of a second behind readiness potential. we have made  our decisions  and have initiated our actions before we consciously decide to act.  	   behaviors	 creativity readiness  potential 2 -0.5 s. act conscious  wish  -0.2 s. readiness  potential 1 -1 s. "the role of consciousness in our decisions is greatly overestimated" 									-tor norretranders	 based on Libet, 1979; Keller and Heckhausen, 1990
I hear: I forget.I see: I remember.I do: I understand.                                                           Chinese proverb think with process rapid cognition malcolm gladwell's  blink, (2005)  makes the case for "thinking without thinking" citing numerous studies and examples that reveal how subconscious processes that he calls "thin slicing" allow us to make better decisions and more accurate predictions for problems involving several variables or multiple dimensions with little conscious decision making.     	   behaviors	 creativity
think with process 	   behaviors	 creativity rapid cognition 500 ms. delay preconscious perceptivity & creativity are reactive. try to put put consciousness in charge of planning the strategy and allow the preconscious to evaluate progress, readjust tactics and resolve the problem. thinking with process  =  preconscious "thinking"  =  visual thinking
I hear: I forget.I see: I remember.I do: I understand.                                                           Chinese proverb think with process 	   behaviors	 rapid cognition 500 ms. delay creativity when in doubt do something the point is not to think less, rather to think differently. avoid a "plan and execute" division of process the journey is the destination. in creative works problem finding is  more critical than problem solving. process is a collaborator– "our actions think louder  than words"
creativity 	techniques
techniques convergent thinking creativity  	attribute listing 	bug listing  (seinfeld whine) 	problem reversal 	force-field analysis 	change perspective
	techniques divergent thinking creativity 	lateral thinking 	associative thinking 	bisociation (forced analogy)
creativity 	strategies
communication model machine  model catalyst model diagnostic model shift paradigms 	   strategies	 creativity mapping model force/field model pointing model
communication model shift paradigms 	   strategies	 creativity what does the artwork say? what do I want to say? standard model  artwork meaning meaning  artist  viewer  encode  decode  transmission medium
communication model shift paradigms 	   strategies	 creativity what does the artwork say? what do I want to say? corrected communication model  artwork meaning meaning meaning  artist  viewer meaning  encode  decode  transmission medium  “noise”
communication model shift paradigms 	   strategies	 creativity what does the artwork say? what do I want to say? deconstruction/feminist communication model  artwork meaning meaning meaning  artist  viewer meaning  transmission medium  “noise”  “noise”  “noise”
shift paradigms 	   strategies	 creativity machine  model what does the artwork do? what do I want it to do? In this model artworks do not create meaning, they create effects  artwork  artist  viewer  machine  consumer  inventor  effects
shift paradigms 	   strategies	 creativity machine  model what does the artwork do? what do I want it to do? applied arts such as advertising, interior & product design most  often use a machine model– the machine is a “tool” used to alter the viewer   artwork  artist  viewer  “tool”
shift paradigms 	   strategies	 creativity What relationships  does the artwork show? what do I want to show? mapping model  key  artwork  territory & terrain  mode of Investi- gation  filter  artist  viewer  scale important features level of detail style  representation
shift paradigms 	   strategies	 creativity What is the territory? How do I know what to look for? What are the landmarks? How are they related? mapping model  key  artwork  territory & terrain  mode of Investi- gation  filter  artist  viewer  scale important features level of detail style  representation
shift paradigms 	   strategies	 creativity What  style of representation is appropriate? At what level of detail (resolution)? Have I provided a key?  mapping model  key  artwork  territory & terrain  mode of Investi- gation  filter  artist  viewer  scale important features level of detail style  representation
shift paradigms 	   strategies	 creativity catalyst model What reactions does the artwork create? What reactions do I want? viewer viewer artwork viewer viewer artist  effect
shift paradigms 	   strategies	 creativity catalyst model focus on creating social change or interaction rather than communicating meaning viewer viewer artwork viewer viewer artist  effect
shift paradigms 	   strategies	 creativity catalyst model The artwork can be an object or design but often it is  performative or an event  viewer viewer artwork viewer viewer artist  effect
shift paradigms 	   strategies	 creativity What forces & fields are displayed? Upon what influences, powers & spheres should I draw? What agencies, authorities & domains are in play? force/field model  artwork  forces filter  perception analysis  viewer  domain  scope important features level of complexity style  “flow chart”
shift paradigms 	   strategies	 creativity In the “weak” force/field model the artist perceives, processes and encodes domains for display to the viewer force/field model  artwork  forces filter  perception analysis  viewer  domain  scope important features level of complexity style  “flow chart”
shift paradigms 	   strategies	 creativity In the “strong” force/field model the artist is not an observer,  The artwork is an effect of forces at work on the artist.  The reception of the artwork is an effect of the forces at work on the viewers.   forces force/field model artwork  forces  forces  forces  forces  forces  forces  domain
shift paradigms 	   strategies	 creativity diagnostic model What is the artwork a symptom of? Whatdoes the artwork indicate or reveal? artwork meanings intended meaning  viewer  artist decode symptoms unintended meanings symptoms
shift paradigms 	   strategies	 creativity diagnostic model in this model the artist’s intended meanings are the primary focus during creation, but are only of secondary importance In the reception  artwork meanings intended meaning  viewer  artist decode symptoms unintended meanings symptoms
shift paradigms 	   strategies	 creativity diagnostic model artworks are” read” for clues or evidence of  of underlying forces or conditions at work in the the artist or in society artwork meanings intended meaning  viewer  artist decode symptoms unintended meanings symptoms
shift paradigms 	   strategies	 creativity pointing model what discovery, experience or concept does the artwork share? how do I present my interest so that the viewer shares my experience?  artist  viewer  artwork
shift paradigms 	   strategies	 creativity pointing model this model represents the fundamental function of all artworks: to redirect the attention of viewers. It is not so concerned with communication per say, rather it is an attempt toreplicate the artist’s experience, curiosity, or enthusiasm in the viewer  artist  viewer  artwork
shift paradigms 	   strategies	 creativity pointing model Although all artworks “point” in this way, by focusing on the pointing model artists make an important shift from making work that is “about” a concept or experience to work that participates in the concept or experience as much as possible   artist  viewer  artwork
synaesthesia 	   strategies	 creativity medically: involuntary linking of 2 or more senses artistically: translation of one sense into another
synaesthesia 	   strategies	 creativity smell   There are the “traditional” 5 senses, but also other bodily sensations such as balance, tension, arousal, hunger, etc.  becoming consciously aware  of our physical responses &  tapping into sense memories provide important resources for generating creative  solutions to visual problems that are less prone to be based on cliché symbols... hearing   taste balance tension touch arousal
synaesthesia   teach: 	   strategies	 creativity Symbolic approaches to depict “death” black coffin skeleton grim reaper blood ghost black rose cliché
synaesthesia 	   strategies	 creativity synaesthetic approaches to depict “death” acrid, sweet stench of moldering flesh;  the smooth, or serene aroma of lilies. what does death smell like?   does death have the tension of rigor mortis or the repose of release? what does death feel like? is death as solid and weighty as packed earth, as open and airy as a picked carcass, or as ephemeral as a cold breath on your cheek? What is the tactile quality of death? does it sound like a hushed and empty silence or have the stretched, rounded sonority of a funeral dirge? What does death sound like?
creativity 	tactics
	tactics creativity ,[object Object],[object Object]
	tactics creativity ,[object Object],this will test your thinking and push you on to alternative solutions, conceptions & perceptions.
	tactics creativity ,[object Object],look at things not just as they are, but what they could be airplane Mccroskey (showing map): what do you make out of this?  Eugene: This? I can make a hat, or a broach, or a teradactyl!
mccroskey: gimme that!
	tactics creativity ,[object Object],x-ray vision is the awareness of seeing into or trough something.  it is different from transparency in that we are aware of the surface and the depth simultaneously.  for example, usually a windshield is transparent- we see beyond it w/o seeing the glass.  however if the glass is dirty or it is raining we can see the glass AND beyond it simultaneously. in an x-ray we typically see traces of exterior structures simultaneously with the internal structures.
	tactics creativity ,[object Object], for the purposes of creativity x-ray vision has two uses, one metaphoric and the other literal  well… i believe it is literal, but if it helps, you can think of it as metaphoric also…
	tactics creativity ,[object Object],as a metaphor x-ray vision refers to the ability to hold two frames of reference simultaneously and thereby reveal new aspects and relationships that were previously “hidden below the surface” frame 1 (surface): 1950’s stock photo image of girls  		        gossiping or sharing a secret.
	tactics creativity ,[object Object],as metaphor frame 1 (surface):: 1950’s stock photo image of girls  		        gossiping or sharing a secret.  frame 2 (depth): “encountering the double” (doppelganger;  		        evil twin; ka; subconscious; id/ego; 		        inner voice, inspiration)
	tactics creativity ,[object Object],as metaphor the key concept is to hold two frames of reference simultaneously
	tactics creativity ,[object Object],literally imagination & expectation play a big role in regular vision.  the mundane fact that we seem to see things when we can physically only see light hints  at how much imagination is already involved in “normal” seeing.  X-ray vision takes many of the projective activities in which our preconscious brain already engages and attempts to put them under conscious control.
	tactics creativity ,[object Object],literally a common example of x-ray vision occurs in figure drawing classes.  typically students learn anatomy, especially bones, major muscle groups and insertions (where and how muscles connect to the bones).  students use surface clues on the model such as boney landmarks to trigger projections of the internal anatomy which help them to draw the figure  more accurately
	tactics creativity ,[object Object],literally other common examples of projective vision (what we are calling x-ray vision) include rorschach tests, kuleshov effects in film, constellations and, of  course, “undressing with the eyes”
	tactics creativity ,[object Object],literally many will argue that x-ray vision is as described here is not literal–that it’s not “real”.  it is a point well taken, but real or not x-ray vision is a useful creativity tactic.  a final thought for doubters: are your dreams real? the vision that you experience in dreams IS real (in the sense that it really happens & can be verified with eeg and pet scans) even though it only simulates external events & is not caused by them.
	 summery creativity 	mental habits	 	behaviors techniques strategies	 	   tactics
Learning Creativity

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Learning Creativity

  • 1. thinking about the box reconsidering creativity
  • 2. What we typically teach in art courses elements and principles disciplinary studio skills problem solving creativity work ethic studio citizenship perception/acuity critical self reflection social production/collaboration aesthetic theory communication skills art historical context social context/ visual culture
  • 3. What we typically teach in art courses As important as all of these knowledges and skills may be, this long list can be reduced to 4 traits that predict whether or not a student will be successful in their art/ design degree elements and principles disciplinary studio skills problem solving creativity work ethic studio citizenship perception/acuity critical self reflection social production/collaboration aesthetic theory communication skills art historical context social context/ visual culture 2 1 3 4
  • 4. predictors of student success curiosity 1
  • 5. predictors of student success work ethic curiosity 1 2
  • 6. predictors of student success work ethic curiosity 1 2 3 critical self reflection
  • 7. predictors of student success work ethic curiosity 1 2 3 critical self reflection creativity 4
  • 8. predictors of student success curiosity work ethic critical self reflection creativity Any one of these is not sufficient. While not causally dependant, these traits are entailed & entangled with each other.
  • 9. predictors of student success We will address them as a single complex we will call Creativity
  • 10. creativity is a complex Creativity is studied in several fields using numerous perspectives. No less than eleven creativity perspectives identified by Runco, 2006
  • 11. creativity is a complex
  • 12. creativity is a complex
  • 13. creativity is a complex
  • 14. creativity is a complex
  • 15. creativity is a complex
  • 16. creativity is a complex
  • 17. can creativity be learned? yes no The degree to which an individual believes that creativity is learnable depends upon their perspective and understanding of creativity.
  • 18. two primary approaches creativity In order to make students more creative, instructors can use two approaches: Teach cognitive Use adaptive strategies strategies permission safety encouragement modeling expectations behaviors techniques tactics strategies mental habits
  • 19. Adaptive strategies creativity I will provide & you should take advantage of a learning environment that promotes creative thinking. Adaptive strategies: permission values experimentation & a variety of solutions safety freedom to fumble & fail & look “stupid” along the way encouragement supportive of real effort and accomplishment modeling instructor demonstrates creative values and techniques expectations sets & communicates clear and constant goals
  • 20. Cognative stratagies creativity Cognitive strategies: mental habits recognize conventional thinking, creativity blocks behaviors think with process strategies shift paradigms, synaesthesia tactics x-ternalize thinking, visual research, role play, x-ray vision techniques divergent, convergent
  • 22. conventional thinking mental habits creativity unconventionality age Numerous studies over the years have established a strong correlation between age and conventional thinking. Your cohort is currently near the bottom of the “creative valley”. Your thinking tends to be highly conventional. based on Piaget, 1970,1976; Kohlberg,1987; Johnson 1985
  • 23. conventional thinking mental habits creativity but take heart: the studies were randomized. as art students you have already “skewed” the sample” so this is less predictive for this group. also, there are, of course, individual variations. your results may vary. this is not meant to impugn your creativity, rather it is meant as a challenge and a check: suspecting that your thinking is not as original as it may at first seem to you is key to unlocking your creativity. based on Piaget, 1970,1976; Kohlberg,1987; Johnson 1985
  • 24. creativity blocks mental habits creativity stress Stress is not only a distraction which drains energy which could otherwise be used creatively. It is bad for one's health. Creativity is Play!routines Routines or set ways of performing tasks have their uses, but they can limit the range of responses available and can lead to the development of the anathema of creativity, the "bureaucratic mind”. "The will to a system is a lack of integrity." –Nietzsche goal directed behavior Overly focusing on goals rather than process limits perception and blinds us to possibility. A straight line is the scalpel with which we excise opportunity. beliefs Having a strong belief in something not only limits our response options, but causes us to limit the way in which we perceive and process information from the outside world. We may "filter out" information which contradicts our belief, and end up in our own "reality tunnel", blissfully unaware of much that occurs in front of our very eyes. ego One must be humble before one's subject. Having a strong ego identity with a particular belief exacerbates the realty tunnel. This is not to imply that one must have no beliefs, merely that one needs to be very aware of one's beliefs and consequent limitations. fear Fear of self expression and of the judgment of others can severely limit one's creativity. self criticism Negative thinking and self criticism are also limiting factors of an individual's creativity.
  • 26. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process behaviors creativity i hear: i forget.i see: i remember.i do: i understand. chinese proverb
  • 27. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process the 500ms. delay even for simple volitional acts consciousness lags half of a second behind readiness potential. we have made our decisions and have initiated our actions before we consciously decide to act. behaviors creativity readiness potential 2 -0.5 s. act conscious wish -0.2 s. readiness potential 1 -1 s. "the role of consciousness in our decisions is greatly overestimated" -tor norretranders based on Libet, 1979; Keller and Heckhausen, 1990
  • 28. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process rapid cognition malcolm gladwell's blink, (2005) makes the case for "thinking without thinking" citing numerous studies and examples that reveal how subconscious processes that he calls "thin slicing" allow us to make better decisions and more accurate predictions for problems involving several variables or multiple dimensions with little conscious decision making. behaviors creativity
  • 29. think with process behaviors creativity rapid cognition 500 ms. delay preconscious perceptivity & creativity are reactive. try to put put consciousness in charge of planning the strategy and allow the preconscious to evaluate progress, readjust tactics and resolve the problem. thinking with process = preconscious "thinking" = visual thinking
  • 30. I hear: I forget.I see: I remember.I do: I understand. Chinese proverb think with process behaviors rapid cognition 500 ms. delay creativity when in doubt do something the point is not to think less, rather to think differently. avoid a "plan and execute" division of process the journey is the destination. in creative works problem finding is more critical than problem solving. process is a collaborator– "our actions think louder than words"
  • 32. techniques convergent thinking creativity attribute listing bug listing (seinfeld whine) problem reversal force-field analysis change perspective
  • 33. techniques divergent thinking creativity lateral thinking associative thinking bisociation (forced analogy)
  • 35. communication model machine model catalyst model diagnostic model shift paradigms strategies creativity mapping model force/field model pointing model
  • 36. communication model shift paradigms strategies creativity what does the artwork say? what do I want to say? standard model artwork meaning meaning artist viewer encode decode transmission medium
  • 37. communication model shift paradigms strategies creativity what does the artwork say? what do I want to say? corrected communication model artwork meaning meaning meaning artist viewer meaning encode decode transmission medium “noise”
  • 38. communication model shift paradigms strategies creativity what does the artwork say? what do I want to say? deconstruction/feminist communication model artwork meaning meaning meaning artist viewer meaning transmission medium “noise” “noise” “noise”
  • 39. shift paradigms strategies creativity machine model what does the artwork do? what do I want it to do? In this model artworks do not create meaning, they create effects artwork artist viewer machine consumer inventor effects
  • 40. shift paradigms strategies creativity machine model what does the artwork do? what do I want it to do? applied arts such as advertising, interior & product design most often use a machine model– the machine is a “tool” used to alter the viewer artwork artist viewer “tool”
  • 41. shift paradigms strategies creativity What relationships does the artwork show? what do I want to show? mapping model key artwork territory & terrain mode of Investi- gation filter artist viewer scale important features level of detail style representation
  • 42. shift paradigms strategies creativity What is the territory? How do I know what to look for? What are the landmarks? How are they related? mapping model key artwork territory & terrain mode of Investi- gation filter artist viewer scale important features level of detail style representation
  • 43. shift paradigms strategies creativity What style of representation is appropriate? At what level of detail (resolution)? Have I provided a key? mapping model key artwork territory & terrain mode of Investi- gation filter artist viewer scale important features level of detail style representation
  • 44. shift paradigms strategies creativity catalyst model What reactions does the artwork create? What reactions do I want? viewer viewer artwork viewer viewer artist effect
  • 45. shift paradigms strategies creativity catalyst model focus on creating social change or interaction rather than communicating meaning viewer viewer artwork viewer viewer artist effect
  • 46. shift paradigms strategies creativity catalyst model The artwork can be an object or design but often it is performative or an event viewer viewer artwork viewer viewer artist effect
  • 47. shift paradigms strategies creativity What forces & fields are displayed? Upon what influences, powers & spheres should I draw? What agencies, authorities & domains are in play? force/field model artwork forces filter perception analysis viewer domain scope important features level of complexity style “flow chart”
  • 48. shift paradigms strategies creativity In the “weak” force/field model the artist perceives, processes and encodes domains for display to the viewer force/field model artwork forces filter perception analysis viewer domain scope important features level of complexity style “flow chart”
  • 49. shift paradigms strategies creativity In the “strong” force/field model the artist is not an observer, The artwork is an effect of forces at work on the artist. The reception of the artwork is an effect of the forces at work on the viewers. forces force/field model artwork forces forces forces forces forces forces domain
  • 50. shift paradigms strategies creativity diagnostic model What is the artwork a symptom of? Whatdoes the artwork indicate or reveal? artwork meanings intended meaning viewer artist decode symptoms unintended meanings symptoms
  • 51. shift paradigms strategies creativity diagnostic model in this model the artist’s intended meanings are the primary focus during creation, but are only of secondary importance In the reception artwork meanings intended meaning viewer artist decode symptoms unintended meanings symptoms
  • 52. shift paradigms strategies creativity diagnostic model artworks are” read” for clues or evidence of of underlying forces or conditions at work in the the artist or in society artwork meanings intended meaning viewer artist decode symptoms unintended meanings symptoms
  • 53. shift paradigms strategies creativity pointing model what discovery, experience or concept does the artwork share? how do I present my interest so that the viewer shares my experience? artist viewer artwork
  • 54. shift paradigms strategies creativity pointing model this model represents the fundamental function of all artworks: to redirect the attention of viewers. It is not so concerned with communication per say, rather it is an attempt toreplicate the artist’s experience, curiosity, or enthusiasm in the viewer artist viewer artwork
  • 55. shift paradigms strategies creativity pointing model Although all artworks “point” in this way, by focusing on the pointing model artists make an important shift from making work that is “about” a concept or experience to work that participates in the concept or experience as much as possible artist viewer artwork
  • 56. synaesthesia strategies creativity medically: involuntary linking of 2 or more senses artistically: translation of one sense into another
  • 57. synaesthesia strategies creativity smell There are the “traditional” 5 senses, but also other bodily sensations such as balance, tension, arousal, hunger, etc. becoming consciously aware of our physical responses & tapping into sense memories provide important resources for generating creative solutions to visual problems that are less prone to be based on cliché symbols... hearing taste balance tension touch arousal
  • 58. synaesthesia teach: strategies creativity Symbolic approaches to depict “death” black coffin skeleton grim reaper blood ghost black rose cliché
  • 59. synaesthesia strategies creativity synaesthetic approaches to depict “death” acrid, sweet stench of moldering flesh; the smooth, or serene aroma of lilies. what does death smell like? does death have the tension of rigor mortis or the repose of release? what does death feel like? is death as solid and weighty as packed earth, as open and airy as a picked carcass, or as ephemeral as a cold breath on your cheek? What is the tactile quality of death? does it sound like a hushed and empty silence or have the stretched, rounded sonority of a funeral dirge? What does death sound like?
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  • 73. summery creativity mental habits behaviors techniques strategies tactics

Notas do Editor

  1. during a recent retreat the faculty identified those learning outcomes were the best predictors of student success
  2. we teach facts concepts and attitudes facts are easyso why is creativity so difficult?
  3. we teach facts concepts and attitudes facts are easyso why is creativity so difficult?
  4. GENETIC!
  5. ALSO GENETIC!
  6. STIMULTATION, CONTACT TIME W/ ADULTS, BIRTH ORDER, CHILD HOOD TRAUMA
  7. in general, instructors do a great job of dealing with creativity from an adaptive perspective creating environments that are permissive
  8. in general, instructors do a great job of dealing with creativity from an adaptive perspective creating environments that are permissive
  9. so I will focus on a cognitive perspective which focuses on teaching directly to the outcome
  10. U GRAPH OF CONVENTIONALITY UNCANNY VALLEY
  11. U GRAPH OF CONVENTIONALITY UNCANNY VALLEY
  12. the chinese philosophers stone is a great example of how process shape the mundane into the extraordinaryrather than tap your pencil on your forehead, get up and do something
  13. Johnathan Schooler verbal overshadowing visual recognition and insight problems the bandwidth of preconscious is large the bandwidth of language small