This is the complete slide presentation with links to all resources associated with the Technology Development Workshop. This 16 hour workshop is designed for teachers to take a dive into the potential of using technology in a blended mode with all learners.
4. Rate your expertise with education technology
• Exceptional for the needs of my position
• Meet the needs of my position
• Do not meet the needs of my position
• None at all
8. Why?
• Watching my peers struggle with technology
• To provide instructors with an incubator to experiment
9. TDW-TEL Program Structure
• 18 hours of workshop, 6 three-hour sessions
• 3 of the sessions are facilitator led
• 3 participant mini-lessons sessions
• based on technologies of their choice
• contribute resources
• receive feedback
11. Pilot
• 6 weeks
• 4 teacher participants and, optimally, 2 facilitators
• Instructors attempting the TDW-TEL should have formal
teacher training and experience
• BOPPPS lesson plan format
13. Mini-Lesson Plan Format (BOPPPS)
• Bridge-in
• Outcome
• Pre-assessment
• Participatory learning
• Post-assessment
• Summary
14. Mini-Lesson Feedback Sheets
• Variety mini-lesson feedback sheets depend on the session’s topics
• These feedback forms are a guideline for those who chose to use
them
• They can be altered to suit your cohort’s requirements
18. EdTech Overview
•An education technology overview: Introduce current
trends in education technology. Flipped learning,
blended learning, BYOT, responsive design, and open
educational resources are included in this topic.
19. BYOD
•BYOT: Discuss BYOT as a means of enhancing learning
in addition to how to limit it as a student distraction.
Provide examples of appropriate BYOT classroom
practices.
20. SAMR Model
•The SAMR model: Introduce
SAMR (substitution,
augmentation, modification, and
redefinition) to the participants.
This model prompts instructors
to craft more innovative and
communicative technology
projects/tasks when integrating
technology into their courses.
21. Bloom’s Digital Taxonomy
•Bloom’s Taxonomies: It is assumed that certified
teachers are aware of Bloom’s Taxonomy for the
cognitive domain, which displays a hierarchy of
thinking from remembering to evaluating.
Introduce Bloom’s Digital Taxonomy to complement
Bloom’s Cognitive Taxonomy with contemporary
technology in the classroom.
22. Teacher generated materials
•Teacher-created materials: Consider authoring
learning objects from the teacher’s perspective.
Demonstrate examples of online tools used to create
learning objects. Examples include EdPuzzle, Quizlet,
and TedEd lessons.
23. Gamification
•Gamification: Gamification is characterized by
competition, exploration, rewards, interaction, and
collaboration. Introduce and discuss gamification’s
potential for enhancing the learning experience.
Present examples across a continuum,
including Kahoot and Classcraft.
24. Social Media
•Social Media: Introduce social media as a means of
promoting collaboration, creativity, and
communication (to the horror of some
teachers). Twitter chat and Fakebook are two of the
examples shown in this session.
25. Intentional App Selection
•Padagogy Wheel: A synthesis of education technology
focusing on the Padagogy Wheel (version 5.0). This
incorporates digital apps, Bloom’s Digital Taxonomy,
and SAMR in one model.
26. Resource Awareness
•Potential resources for technology integration
•Tools and web links recorded and added to the resource list
•Daily resource sheet resource sheet
•Symbaloo web mix of primary resources
28. Resources
•The TDW-TEL resources have be posted on SlideShare.
•Complete Web Mixes
•https://www.symbaloo.com/mix/tdw-tel
•https://www.symbaloo.com/mix/isw202019
29. Step by step “How To” development guides
1. Introduction MC, TF and cloze
2. Course Presentations
3. Interactive Videos
4. Columns
5. Question Sets
30. Reference
•University of British Columbia. (n.d.). Mini-lessons
basics/BOPPPS model for planning lessons (teaching
and learning). UBC Wiki. Retrieved
from http://wiki.ubc.ca/Mini-
Lessons_Basics/BOPPPS_Model_for_Planning_Lessons_(Teaching_and_Learning)