3. Cultural
Economic
Environmental
Ethical
Legal
Social
Go to this Linoit page and add issues related
to the appropriate factors
◦ goo.gl/YYL8L
4. ICT influences the way we interact
Some jobs now lack personal contact that employment used to
offer (e.g. ATM’s, Teleworking)
On the other online communities have allowed for new
friendships to develop
Cultural material has changed
◦ Music, artwork, pictures, video are now available on mass (youtube,
myspace)
◦ Worldwide audience now for atists to express and promote themselves
◦ Celebrities and political figures can now express themselves directly to the
public (no middle media) through blogging (wordpress), micro-blogging
(Twitter) and social networks (Facebook)
Social networking, blogging and micro-blogging has had a huge
impact on
5. How do companies benefit (financially) from
the use of ICT?
◦ Increased productivity
◦ Global market (on-line presence)
◦ Reduced costs
ICT can provide competitive advantage to
companies but also hinder those less
fortunate…..discuss.
Digital Divide, those that can afford ICT and
those that can’t
6. Green computing what’s it all about?
◦ Designing, manufacturing, using, and disposing of
hardware effectively with minimal or no impact on the
environment.
◦ Designing and using software also
(http://www.blackle.com/)
Effects of Teleworking
◦ http://theoatmeal.com/comics/working_home
The 3 R’s
◦ Reduce (paper, ink and other consumables)
◦ Reuse (donate hardware rather than dispose)
◦ Recycle
7. Ethics in business
◦ Wasting of company time
◦ Auditing of staff internet usage
Ethics in Education
◦ Teachers adding students or parents as friends on social network
sites
◦ Computer access for those that can afford (digital divide) does
this give those students an advantage over others
Ethics in Society
◦ ‘internet is unregulated’ good or bad?
Should sites be policed?
If so by whom?
Who should have the power of censorship?
◦ Laws are different in different countries
8. Impacts most organisations
Requires procedures to be followed
Will have a financial impact on organisations
◦ Security
◦ Managing
◦ Failure to manage
◦ Training
9. Teleworking
◦ Family workers
◦ Isolation
◦ http://theoatmeal.com/comics/working_home
Employment
◦ Potentially less jobs available
◦ Shift in skills required in the work place
Leisure
◦ New online leisure activities e.g. gaming
Communication
◦ New means
◦ Smaller world
◦ Improved speed of
◦ Collaboration
Consequences
◦ Recluse
◦ Interpersonal skills
◦ Over dependence
◦ Addiction
◦ Overload of information
Reliability