New & updated slideshow for book talks during 2013/2014 related to my book "Media Life" (published October 2012 by Polity Press). More information & introduction: http://deuze.blogspot.se/2012/09/living-in-media.html
7. “digital media and
contemporary
technogenesis constitute
a complex adaptive
system, with the
technologies constantly
changing as well as
bringing about change in
those whose lives are
enmeshed with them.”
Katherine Hayles
15. Sonia Livingstone
“media are infrastructures with three
components: the artifacts or devices
used used to communicate or convey
information, the activities and
practices in which people engage to
communicate or share information, and
the social arrangements or
organizational forms that develop
around those devices and practices.”
102. "I think that the question
that we human beings must face
is that of what do we want to
happen to us, not a question
of knowledge or progress. The
question that we must face is
not about the relation of
biology with technology [...]
nor about the relation between
knowledge and reality [...] I
think that the question that
we must face at this moment of
our history is about our
desires and about whether we
want or not to be responsible
Humberto
Maturana of our desires.”
media life living in media part of tradition in theorizing nature/ society/ technology as integrated, fused:Bruno Latour: nonmodernismKaren Barad: agential intra-actionJane Bennett: vital materialismKatherine Hayles: posthumanism & technogenesiseerst: media definedartefacts: larger/smaller/smarter/natural/organic (incl standards/protocols)activities: more/concurrent/disappearing/lifestylearrangements:inseparable/self as source (Time's YOU in 2006)key to definition:invisible/disappearautomatic- ambient & embedded/ecological- affect/intimate- creative worldviewwhy living in media?= orientation to media / mediatization= (self) presentation / (networks of) mass self-communication/expression= thymotic self-assertion / media as 'super peer': if I get recognized in media, I super-exist: hyperreal?= stretched social grooming (across time/space) and bonding (social support)avatarexamplesmedia revolutions: occupy, Arab spring, UK riots & cleanup, indignados, white march (Dutroux), etcnew questions: - identity: multiplication, private=public?- community: mediascape vsmediasphere?- identity: changed, fluid, uncertain?silent disco: dancing with myselflove: easy, temporary, meaningful sex: mediated closeness, ambient intimacydeath: stretching of concept / meaningall in all: media life is coming to terms with malleability, personalization, ecology= characteristics of MEDIA: reality as the "worst game ever"4 possible games/realities to play with (Flusser's "homo ludens"):- matrix - wikiality/googlization of everything - panopticon / omnopticon- TSDlife after the zombie apocalypse:- no ego/leader/hierarchy- no categories- no goals (but always driven)- impersonal socialityto create a passionate media life:- ideal of self-creation (Nietzsche)- plus ethics & aesthetics- a life worth living (Simmel)- life as a work of art (Foucault)- take responsibility for the art of life (Bauman)
“Human evolution is ‘technogenesis’ in the sense that humans have always evolved in recursive correlation with the evolution of technics.”
artefacts – activities - arrangements
“Life isn't about finding yourself. Life is about creating yourself.” George Bernard Shaw quotes (Irish literary Critic, Playwright and Essayist. 1925 Nobel Prize for Literature, 1856-1950)
artefacts – activities - arrangements
artefacts – activities - arrangements
what are media:recapwhat are media?media disappear: NUI, mobile, wireless, or massiveexamples: exodesk/surface, kinect/ps move, wii, skinput, bare conductiveother way around: Panasonic Life Wall-compare to Ray Bradbury: 'four-wall televisor' or 'TV parlor' (Fahrenheit 451): "The televisor is 'real.' It is immediate, it has dimension. It tells you what to think and blasts it in. It must be right. It seems so right [...] You play God to it. But who has ever torn himself from the claw that encloses you when you drop a seed in a TV parlor? It grows you any shape it wishes! It is an environment as real as the world. It becomes and is the truth" (1996[1953]: 84; italics in original).Zenith with round screen - 1950
http://youtu.be/ryM8erxGFLcNullohm has just finished a project for the architects at Bifokal – A sound activated interactive wall!It consists of 70 modules that reacts with movement and light when it hears sound, it gets more vivid the louder sound. The modules consists of a special made circuitboard, programmed with the Arduino programming environment. A microphone is sensing the sound in the room, and triggers events in form of light and movement. All the modules are autonomus.It was composed a special piece of music for the wall by Ali Parandian.
He may have had a laser in his watch and a radio in his lighter, but even James Bond didn't sport gadgets tattooed to his skin. Now he could, thanks to the development of ultrathin electronics that can be placed on the skin as easily as a temporary tattoo. The researchers hope the new devices will pave the way for sensors that monitor heart and brain activity without bulky equipment, or perhaps computers that operate via the subtlest voice commands or body movement. http://www.sciencemag.org/content/333/6044/838.abstractAugust 2011, Science
https://news.brown.edu/pressreleases/2013/02/wirelessFeb 28, 2013In a significant advance for brain-machine interfaces, engineers at Brown University have developed a novel wireless, broadband, rechargeable, fully implantable brain sensor that has performed well in animal models for more than a year. They describe the result in theJournal of Neural Engineeringand at a conference this week.http://www.popsci.com/technology/article/2013-03/first-wireless-implantable-brain-computer-interface-works-monkeys-humans-could-be-nextBrain-computer interfaces that can translate thoughts into actions will change how stroke patients, paraplegics and other people with limited mobility interact with their surroundings. But so far, these devices have involved bulky corded equipment inside research labs, requiring patients to be tethered to a computer. Now researchers at Brown University have built the first wireless version. Like a cellphone embedded in the brain, their new implantable brain sensor can relay broadband signals in real time from up to 100 neurons.
example loved ones communicating at the airport: calling every couple of seconds: empty communication, micro-coordinationas compared to the dancer in Pedro Calderon’s story: to an external observer this seems to be an empty (meaningless/purposeless) activity – like our immersion in media seems meaningless. however, one could see this as the dancer explains when asked: as a form of pure thinking, a pure being-in-the-worldthe world is hypercomplex in part because of media, yet we strive for redundancy - which can be seen as a harmony of all parts (“this makes sense; this is beautiful”)so for example in relation to this particular presentation: I am trying to give you an aesthetic account of media life perspective – telling a good/harmonious story – I am alos trying to do this within the set limits of this conference (within 10 to 12 minutes), which is an ethical account of the MLP.this position – ethical as well as aesthetic, praxeological as well as ontological and epistemological – is what we see as the solution to the so-called “emptiness” of our hypercommunication: the position of the super-observerthe super-observer is a solution to Luigi Pirandello’s dilemma that every human being shares: we cannot see ourselves live. however, in our current media life, we CAN. we can, because media make visible what is invisiblelike art, as Merleau-Ponty observed, media put at a distance what is otherwise too close: and today this means: our lifeworld, ourselves.
“Life isn't about finding yourself. Life is about creating yourself.” George Bernard Shaw quotes (Irish literary Critic, Playwright and Essayist. 1925 Nobel Prize for Literature, 1856-1950)
breaking out of the shell of individuality
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http://en.wikipedia.org/wiki/Raoul_Vaneigemmedia life is a life where we observe ourselves livethis in turn enables and powers a reflective position vis-à-vis our own behaviorour argument is that this position should always be aesthetic and ethical, like the Bil’in/Avatar example: it is fun and seriously consequential at the same time.4. and this is how we need to look at ourselves in order to be able to take responsibility for our desires