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Games for Change
What Can We Learn from Video Games, Online Games and Simulations?

Dr. Cynthia Calongne
January 16, 2014
Games Workshop Topics
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Meaningful Play
Video Games
MMORPGs
Games for Change
Gamer Superpowers
Game Research
CTU Game Designs

• References for games, research and game creation resources
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Cover photo by Lyr Lobo
– Second Life Multiplayer Game Design by AgileBill Firehawk
– Hosted during the Virtual Worlds Best Practices in Education 2013
Game Beginnings - 3500 BC
Nefertari
Playing Senet

Wikipedia
Design Concepts
Game Elements

2D and 3D Games

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Rules
Objectives
Environment
Setting
Win Conditions
Challenges
Treasure, Loot or Gold
Badges
Reputation

Story
Terrain
2D or 3D Graphics
Strategies
Conflict
Players
Non-Player Characters (NPCs)
Enemies or Monsters
Competition
Evolution of Video Game Controllers
PS 4 and inside
the controller
PS 4 Launch November 2013
PS4 Video Games
Social
The 1st month of the PS4 launch featured over 20 million minutes or 38 years of
gameplay recorded and broadcast on Twitch and Ustream
Halo 2 and the Prevent Cancer Foundation
Games on Twitch - Jan 6, 2014
Game Live Streams
Intel & Electronic Sports League UK feature the Intel Christmas(ish) Cup
Benefits of Games
Games can stimulate
• Problem solving
• Critical thinking
• Digital literacy
• Strategy & tactics
• Motor skill development
• Collaboration
• Leadership & courage
• Socialization

Game-based learning
• Vision & creativity
• Sustainability
• Immersion
• Learning retention
• Heutagogy
• Knowledge networks
• Socio-technical skills
• Entrepreneurship
MMORPGs
The World of Warcraft

Strategy and tactics
Collaborative play
Competitive
PvE, PvP, RP, PKer
Games that Make a Difference
• FoldIt http://fold.it
– Crowdsourcing to Solve Puzzles for Science
– Gamers modeled a pre-HIV retroviral protease in ten days
– Scientists worked on it for ten years

• Re-Mission and Re-Mission 2
– Fight cancer http://www.re-mission.net/

• Find the Future http://game.nypl.org
– 500 gamers play an alternate reality game while writing a book
in the library in one night
Re-Mission
Re-Mission
• Largest randomized, controlled study of a video
game’s impact on cancer patients
– 375 teens and young adults
– 34 medical centers during 3 months of treatment

• Research design
– Control group received PCs with a popular video game
– Test group - PCs with the same game and Re-Mission

• Results - Jane McGonigal at ISTE
– 20% higher survival rate from patients using chemo and
medication to fight cancer
Re-Mission 2 by HopeLab
NYPL Decline in Library Interest
Gamers read to
investigate and
discover new
strategies
500 Players in One Night to Write 100 Stories
As an Alternate Reality Game
Gamer Powers
Mobbability –real-time work &
scalable collaboration
Cooperation radar – sense the best
collaborators
Ping quotient – responsive to requests
Influency – persuasive in diverse
social environments and media
Multi-capitalism –
natural, intellectual, social, financial
Protovation – fearless, rapid
innovation
Open authorship
See the big picture – longbroading
Emergensight – prepare and handle
surprising results and complexity
Signal/noise management – identify
meaningful patterns from data stream
http://www.slideshare.net/avantgame/10-collaboration-superpowers
Games and Play Styles
Types of games

Play styles

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Word, trivia or puzzle
Scavenger or Treasure Hunt
Action or adventure
Real Time Strategy (RTS)
Roleplay game (RPG)
MMORPGs
Arcade or Video games
First Person Shooter (FPS)
Simulations (Sims)
Board or card games

Individual or social
Multiplayer cooperative
Multiplayer competitive
Everyone is a winner!
Last man standing – PvP
Player vs Environment
Roleplay
Capture the flag
Team wins
High score
Serious Games Design Comparison
Strategy Game Design

Virtual World Simulations

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Treatment & Design
Game Strategy & Engine
Rules, Content, Behavior
Models, Terrain, Characters
Game Logic & Programming
Artificial Intelligence - NPCs
Operational Test
Level & Strategy Test
Usability & Play Test
Documentation – user & design
documentation

Treatment/Concept
Game Design & Objectives
Learning Rubrics & Behaviors
Modeling & Prototyping
Texturing & Scripting
Integration – external resources
– Multimedia, Bots, Databases

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Operational Test
Usability & Play Test
Learning Assessment
User Documentation - informal
Immersive and Mobile Games
Imagination
Meaningful play helps to
develop our imagination

Games test the boundaries of
our imagination
SLIPPERY ROCK FALLS
Multiplayer Educational Roleplaying Game
(MPERPG)

A virtual world 3D game for 2-member teams to learn
how to improve collaboration and communication
skills
SLIPPERY ROCK FALLS
Multiplayer Educational Roleplaying Game
(MPERPG)
T
eam Control Board
Note: located in the game environment at the activity location, each team has a
control board. These color-coded control boards support four teams playing
simultaneously.
SLIPPERY ROCK
Multiplayer Educational Roleplaying Game (MPERPG)
FALLS
Rubric and
Rating Scale
1 Poor
2 Fair
3 Good
4 Very Good
5 Excellent

Definitions
- Knows: refers to the recall of facts, principles, and theories.
- Knows how: involves the ability to solve problems and describe procedures.
- Shows how: involves demonstration of skills in a controlled setting.
- Does: can demonstrate the ability to imitate or replicate techniques, apply principles in a familiar
situation, adapt principles to new situations, and associate new knowledge with previously learned
principles.
Mayan Temple Culture and Games
A Few Design Distinctions
Strategy Game

Virtual World

• Game engine
• Modeling

• Virtual World Simulator
• Rapid Prototyping

– 2D diagrams and 3D objects

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Character Creation
Level & Strategy Design
System Integration
Game Events
Win Strategy - Objectives
Quality Assurance
– Unit & Integration Tests
– Play and Usability tests

– 3D Game Objects

• Bots (NPCs) and Avatars
• Linking Object Models
– Designing on the z Axis

• Multimedia & Animations
• Rubrics - Objectives & Outcomes
• QA - Change Management
– Object Behavior Tests
– Integration, Play & Usability Tests
CTU EM Games
• EM 840 Virtual World Simulation
– Greek Mythology
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Pandora’s Garden
The Temple
The Labyrinth and Daedalus’s Wings
Medusa’s Lair

– Space
• The Spaceship game

– Blue Earth
• Trading card game
Pandora’s Garden of Imagination
Transforming into the Phoenix
Inside the Labyrinth Game
A CTU Game Designer Demos the Game Badge
Badges and Gamification
• Transforming a course into a game
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Points and grades become gold and rewards
Reputation, titles and badges
Incentivizes learning
Minimizes game development
Uses a similar assessment strategy
If competitive, requires anonymity, seeding the population
with NPCs
The Temple Games and Oracle
Medusa’s Lair
A Self-Image Game
Perception of Self
and Self-Confidence Game
Educational Game Design by Students
Integrating Artificial Intelligence
Game Designs by CTU Students
SickBay in the Space Game
Blue Earth’s Educational Games
Blue Earth’s Trading Card Game
Games for Second Life and Moodle - Sloodle
Learning from Game Simulations
Mapping Games to Learning Assessment
Game Measurement and Support
Educational Tools that Support Assessment
Will Wright and the Game of Life
• Bar Karma – a community designed a TV show
– Wright designed the Storymaker tool for storyboarding it
– Episode One: https://www.youtube.com/watch?v=ysSaK2wQXwc
– Most mysterious bar in the universe; the Twilight Zone meets the Men in Black

• Wright’s latest project is the Game of Life
– Leveraging social media and gathering facts on the players via mobile devices
Episode One of Bar Karma
Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012.
http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1

Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffledscientists?lite

Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf

NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE)
http://my.plane.edu.au/
Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem
s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn

Schell, J. (2010). When games invade real life.
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from
GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learning
http://www.edutopia.org/blog/film-festival-video-game-based-learning
Images
Controllers from Nintendo, Sony Playstation and Microsoft Xbox 360
PS 4 Teardown http://www.techinsights.com/sony-playstation-4/
Twitch.Tv (2014, Jan 6). Twitch live stream. Retrieved from http://www.twitch.tv/
Pulu, T. (2011, 20 Sep). Gamers solve decade old HIV puzzle in ten days. ZME Science. Retrieved
from http://www.zmescience.com/research/studies/gamers-solve-decade-old-hiv-puzzle-in-tendays/#RVu8gKEgRiXY1bCV.99
Lerner, E. (2011, 24 May). Game Night at the N.Y.P.L. The New Yorker. Retrieved from
http://www.newyorker.com/online/blogs/books/2011/05/game-night-at-the-nypl.html#slide_ss_0=1
McGonigal, J. (2011). http://www.slideshare.net/avantgame/10-collaboration-superpowers
Arnold, B. (2012, 30 May). Left Brain Right Brain Illustration. Retrieved from
http://www.cartoonaday.com/left-brain-right-brain-illustration/
Educational Games – Online & VWs
Virtual Worlds
Games Based Learning MOOC http://gamesmooc.shivtr.com/
Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
3D Game Lab http://3dgamelab.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School

http://wowinschool.pbworks.com/w/page/5268731/FrontPage

Other Educational Game Sites
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
A Few Game Creation Resources
SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732

Games in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools

Unity3D Game Engine – Multiplatform http://unity3d.com/
Class Tools.net: Create Interactive flash games for education http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-game/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
Resources:
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Pandorabots –Chatbot Creation http://www.pandorabots.com/botmaster/en/home
Game-Based Learning Tips
Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller

Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B.
(2004). Game-Based Learning: How to Delight and Instruct in the 21st
Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66.
http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century

Teaching Entry Level Geoscience (n.d.). Game-based learning.
http://serc.carleton.edu/introgeo/games/index.html

Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where
it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-itsgoing.html

eSchool News (2012). Why ‘game-based learning’ is the future of education.
http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/

Upside Learning Blog (2011). What is Game Based Learning?
http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
Simulations and Games
Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim.
http://unity.em840.com/Virtual_Harmony/Welcome.html

Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A
unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worldssimulations-and-games.html

Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) .
Ephemeral: Virtual world games and simulation research.
https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral

Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with
Somatic Computing in an Immersive 3D World Simulation. Mars
Geothermal IRB Proposal for Virtual Harmony.
https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK
ER_15_June_2011.docx

Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
Journals, Blogs and Conferences
International Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/

Ladley, P. (2012). Games-based learning interest around the world.
http://www.games-based-learning.com/

Education Scotland (2012). Game based learning
http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp

Game Based Learning 2010. (2010). Video games, social media & learning.
http://www.gamebasedlearning2010.com/

‘Game-based’ learning. (2012). Check out the classroom of the future, Bill
Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012).
http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm

US Dept of Education (2012). Connected Educator Month: Game-Based
Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to
immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a
hostage rescue game to geothermal energy on Mars in Virtual Harmony
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011

Calongne, C. (2011). Designing simulations and games: design tips and tricks
http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks

Calongne, C. (2010). Mars Expedition GameTech 2010
http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit
in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-insecond-life

Calongne, C. (2009). Designing Games & Learning Activities in Second Life
http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life

Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto
Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
Games for Change
What Can We Learn from Video Games, Online Games and Simulations?

Questions?
Dr. Cynthia Calongne
January 16, 2014

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Games Workshop for the CTU Doctoral Symposium by Calongne 2014

  • 1. Games for Change What Can We Learn from Video Games, Online Games and Simulations? Dr. Cynthia Calongne January 16, 2014
  • 2. Games Workshop Topics • • • • • • • Meaningful Play Video Games MMORPGs Games for Change Gamer Superpowers Game Research CTU Game Designs • References for games, research and game creation resources • Cover photo by Lyr Lobo – Second Life Multiplayer Game Design by AgileBill Firehawk – Hosted during the Virtual Worlds Best Practices in Education 2013
  • 3. Game Beginnings - 3500 BC Nefertari Playing Senet Wikipedia
  • 4. Design Concepts Game Elements 2D and 3D Games • • • • • • • • • • • • • • • • • • Rules Objectives Environment Setting Win Conditions Challenges Treasure, Loot or Gold Badges Reputation Story Terrain 2D or 3D Graphics Strategies Conflict Players Non-Player Characters (NPCs) Enemies or Monsters Competition
  • 5. Evolution of Video Game Controllers
  • 6. PS 4 and inside the controller
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  • 9. PS 4 Launch November 2013
  • 10. PS4 Video Games Social The 1st month of the PS4 launch featured over 20 million minutes or 38 years of gameplay recorded and broadcast on Twitch and Ustream
  • 11. Halo 2 and the Prevent Cancer Foundation
  • 12. Games on Twitch - Jan 6, 2014
  • 13. Game Live Streams Intel & Electronic Sports League UK feature the Intel Christmas(ish) Cup
  • 14. Benefits of Games Games can stimulate • Problem solving • Critical thinking • Digital literacy • Strategy & tactics • Motor skill development • Collaboration • Leadership & courage • Socialization Game-based learning • Vision & creativity • Sustainability • Immersion • Learning retention • Heutagogy • Knowledge networks • Socio-technical skills • Entrepreneurship
  • 15. MMORPGs The World of Warcraft Strategy and tactics Collaborative play Competitive PvE, PvP, RP, PKer
  • 16. Games that Make a Difference • FoldIt http://fold.it – Crowdsourcing to Solve Puzzles for Science – Gamers modeled a pre-HIV retroviral protease in ten days – Scientists worked on it for ten years • Re-Mission and Re-Mission 2 – Fight cancer http://www.re-mission.net/ • Find the Future http://game.nypl.org – 500 gamers play an alternate reality game while writing a book in the library in one night
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  • 19. Re-Mission • Largest randomized, controlled study of a video game’s impact on cancer patients – 375 teens and young adults – 34 medical centers during 3 months of treatment • Research design – Control group received PCs with a popular video game – Test group - PCs with the same game and Re-Mission • Results - Jane McGonigal at ISTE – 20% higher survival rate from patients using chemo and medication to fight cancer
  • 20. Re-Mission 2 by HopeLab
  • 21. NYPL Decline in Library Interest
  • 22. Gamers read to investigate and discover new strategies
  • 23. 500 Players in One Night to Write 100 Stories
  • 24. As an Alternate Reality Game
  • 25. Gamer Powers Mobbability –real-time work & scalable collaboration Cooperation radar – sense the best collaborators Ping quotient – responsive to requests Influency – persuasive in diverse social environments and media Multi-capitalism – natural, intellectual, social, financial Protovation – fearless, rapid innovation Open authorship See the big picture – longbroading Emergensight – prepare and handle surprising results and complexity Signal/noise management – identify meaningful patterns from data stream http://www.slideshare.net/avantgame/10-collaboration-superpowers
  • 26. Games and Play Styles Types of games Play styles • • • • • • • • • • • • • • • • • • • • Word, trivia or puzzle Scavenger or Treasure Hunt Action or adventure Real Time Strategy (RTS) Roleplay game (RPG) MMORPGs Arcade or Video games First Person Shooter (FPS) Simulations (Sims) Board or card games Individual or social Multiplayer cooperative Multiplayer competitive Everyone is a winner! Last man standing – PvP Player vs Environment Roleplay Capture the flag Team wins High score
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  • 28. Serious Games Design Comparison Strategy Game Design Virtual World Simulations • • • • • • • • • • • • • • • • Treatment & Design Game Strategy & Engine Rules, Content, Behavior Models, Terrain, Characters Game Logic & Programming Artificial Intelligence - NPCs Operational Test Level & Strategy Test Usability & Play Test Documentation – user & design documentation Treatment/Concept Game Design & Objectives Learning Rubrics & Behaviors Modeling & Prototyping Texturing & Scripting Integration – external resources – Multimedia, Bots, Databases • • • • Operational Test Usability & Play Test Learning Assessment User Documentation - informal
  • 30. Imagination Meaningful play helps to develop our imagination Games test the boundaries of our imagination
  • 31. SLIPPERY ROCK FALLS Multiplayer Educational Roleplaying Game (MPERPG) A virtual world 3D game for 2-member teams to learn how to improve collaboration and communication skills
  • 32. SLIPPERY ROCK FALLS Multiplayer Educational Roleplaying Game (MPERPG) T eam Control Board Note: located in the game environment at the activity location, each team has a control board. These color-coded control boards support four teams playing simultaneously.
  • 33. SLIPPERY ROCK Multiplayer Educational Roleplaying Game (MPERPG) FALLS Rubric and Rating Scale 1 Poor 2 Fair 3 Good 4 Very Good 5 Excellent Definitions - Knows: refers to the recall of facts, principles, and theories. - Knows how: involves the ability to solve problems and describe procedures. - Shows how: involves demonstration of skills in a controlled setting. - Does: can demonstrate the ability to imitate or replicate techniques, apply principles in a familiar situation, adapt principles to new situations, and associate new knowledge with previously learned principles.
  • 34. Mayan Temple Culture and Games
  • 35. A Few Design Distinctions Strategy Game Virtual World • Game engine • Modeling • Virtual World Simulator • Rapid Prototyping – 2D diagrams and 3D objects • • • • • • Character Creation Level & Strategy Design System Integration Game Events Win Strategy - Objectives Quality Assurance – Unit & Integration Tests – Play and Usability tests – 3D Game Objects • Bots (NPCs) and Avatars • Linking Object Models – Designing on the z Axis • Multimedia & Animations • Rubrics - Objectives & Outcomes • QA - Change Management – Object Behavior Tests – Integration, Play & Usability Tests
  • 36. CTU EM Games • EM 840 Virtual World Simulation – Greek Mythology • • • • Pandora’s Garden The Temple The Labyrinth and Daedalus’s Wings Medusa’s Lair – Space • The Spaceship game – Blue Earth • Trading card game
  • 37. Pandora’s Garden of Imagination
  • 40. A CTU Game Designer Demos the Game Badge
  • 41. Badges and Gamification • Transforming a course into a game – – – – – – Points and grades become gold and rewards Reputation, titles and badges Incentivizes learning Minimizes game development Uses a similar assessment strategy If competitive, requires anonymity, seeding the population with NPCs
  • 42. The Temple Games and Oracle
  • 43. Medusa’s Lair A Self-Image Game Perception of Self and Self-Confidence Game
  • 44. Educational Game Design by Students
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  • 47. Game Designs by CTU Students
  • 48. SickBay in the Space Game
  • 51. Games for Second Life and Moodle - Sloodle
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  • 53. Learning from Game Simulations
  • 54. Mapping Games to Learning Assessment
  • 56. Educational Tools that Support Assessment
  • 57. Will Wright and the Game of Life • Bar Karma – a community designed a TV show – Wright designed the Storymaker tool for storyboarding it – Episode One: https://www.youtube.com/watch?v=ysSaK2wQXwc – Most mysterious bar in the universe; the Twilight Zone meets the Men in Black • Wright’s latest project is the Game of Life – Leveraging social media and gathering facts on the players via mobile devices
  • 58. Episode One of Bar Karma
  • 59. Games and Research Wright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://realityisbroken.org/ McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffledscientists?lite Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
  • 60. Game Videos Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U Five-Minute Film Festival: Game-Based Learning http://www.edutopia.org/blog/film-festival-video-game-based-learning
  • 61. Images Controllers from Nintendo, Sony Playstation and Microsoft Xbox 360 PS 4 Teardown http://www.techinsights.com/sony-playstation-4/ Twitch.Tv (2014, Jan 6). Twitch live stream. Retrieved from http://www.twitch.tv/ Pulu, T. (2011, 20 Sep). Gamers solve decade old HIV puzzle in ten days. ZME Science. Retrieved from http://www.zmescience.com/research/studies/gamers-solve-decade-old-hiv-puzzle-in-tendays/#RVu8gKEgRiXY1bCV.99 Lerner, E. (2011, 24 May). Game Night at the N.Y.P.L. The New Yorker. Retrieved from http://www.newyorker.com/online/blogs/books/2011/05/game-night-at-the-nypl.html#slide_ss_0=1 McGonigal, J. (2011). http://www.slideshare.net/avantgame/10-collaboration-superpowers Arnold, B. (2012, 30 May). Left Brain Right Brain Illustration. Retrieved from http://www.cartoonaday.com/left-brain-right-brain-illustration/
  • 62. Educational Games – Online & VWs Virtual Worlds Games Based Learning MOOC http://gamesmooc.shivtr.com/ Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11 3D Game Lab http://3dgamelab.com/ Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/ Quest Atlantis ARX http://www.questatlantis.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage Other Educational Game Sites Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/ Word Games http://www.wordgames.com/
  • 63. A Few Game Creation Resources SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732 Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools Unity3D Game Engine – Multiplatform http://unity3d.com/ Class Tools.net: Create Interactive flash games for education http://www.classtools.net/ ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-game/ GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio Create & Play PurposeGames. http://www.purposegames.com/ Resources: Imagechef – Word Mosaic http://www.imagechef.com/ Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/ Pandorabots –Chatbot Creation http://www.pandorabots.com/botmaster/en/home
  • 64. Game-Based Learning Tips Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher www.edutopia.org/blog/video-game-model-unit-andrw-miller Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century Teaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.html Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-itsgoing.html eSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/ Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
  • 65. Simulations and Games Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.html Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worldssimulations-and-games.html Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK ER_15_June_2011.docx Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
  • 66. Journals, Blogs and Conferences International Journal of Game-Based Learning (IJGBL) http://www.igi-global.com/journal/international-journal-game-based-learning/41019/ Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/ Education Scotland (2012). Game based learning http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp Game Based Learning 2010. (2010). Video games, social media & learning. http://www.gamebasedlearning2010.com/ ‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/ 6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm US Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
  • 67. Presentations on Designing Games Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011 Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010 Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-insecond-life Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
  • 68. Games for Change What Can We Learn from Video Games, Online Games and Simulations? Questions? Dr. Cynthia Calongne January 16, 2014