Personal Information
Organização/Local de trabalho
Seattle, Washington United States
Cargo
Game technology, policy, education
Setor
Technology / Software / Internet
Site
www.satori.org
Sobre
Mark DeLoura is a veteran technologist, recently completing a term as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy (OSTP). Prior to joining the White House, Mark worked in leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ, among others. He is also the creator of the popular game technology books, "Game Programming Gems".
Apresentações
(4)
Ver tudo
Gostaram
(24)
Ver tudo
White House State of the Union 2016 - Enhanced Graphics
Obama White House
•
Há 7 anos
CS4TX Austin - Sept 2017
Hal Speed
•
Há 5 anos
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace
•
Há 9 anos
Education and Esports
James Collins
•
Há 5 anos
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial
•
Há 7 anos
Scalable Gaming with AWS - GDC 2014
Nate Wiger
•
Há 9 anos
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin
•
Há 9 anos
Next-generation MMORPG service architecture
Jongwon Kim
•
Há 12 anos
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan
•
Há 12 anos
Scrum for Video Game Development
Clinton Keith
•
Há 8 anos
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
•
Há 9 anos
Scaling Online Game Development
Maciej Mróz
•
Há 8 anos
Game Program Highlights
Susan Gold
•
Há 15 anos
Making (console) games in the browser
Mike Acton
•
Há 9 anos
Society Learning Games
drew davidson
•
Há 8 anos
Playful learning
drew davidson
•
Há 9 anos
Brief History of Graphics Devices
Tat Iwamoto
•
Há 9 anos
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
Há 10 anos
Dust Diaries
drew davidson
•
Há 10 anos
Preventing Complexity in Game Programming
Yaser Zhian
•
Há 10 anos
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
•
Há 12 anos
Casual Engines 2009
David Fox
•
Há 14 anos
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
Há 10 anos
Apresentações
(4)
Ver tudo
Gostaram
(24)
Ver tudo
White House State of the Union 2016 - Enhanced Graphics
Obama White House
•
Há 7 anos
CS4TX Austin - Sept 2017
Hal Speed
•
Há 5 anos
Porting the Source Engine to Linux: Valve's Lessons Learned
basisspace
•
Há 9 anos
Education and Esports
James Collins
•
Há 5 anos
VL/HCC 2015 Keynote: Requirements for a Computing Literate Society
Mark Guzdial
•
Há 7 anos
Scalable Gaming with AWS - GDC 2014
Nate Wiger
•
Há 9 anos
[KGC 2012] Online Game Server Architecture Case Study Performance and Security
Seungmin Shin
•
Há 9 anos
Next-generation MMORPG service architecture
Jongwon Kim
•
Há 12 anos
Rapidly Building FarmVille: How we built and scaled a #1 Facebook game in 5 weeks (GDC 2010)
Amitt Mahajan
•
Há 12 anos
Scrum for Video Game Development
Clinton Keith
•
Há 8 anos
Game Production Stages - eTohum Game Developers Summit - November 2013
barisyaman
•
Há 9 anos
Scaling Online Game Development
Maciej Mróz
•
Há 8 anos
Game Program Highlights
Susan Gold
•
Há 15 anos
Making (console) games in the browser
Mike Acton
•
Há 9 anos
Society Learning Games
drew davidson
•
Há 8 anos
Playful learning
drew davidson
•
Há 9 anos
Brief History of Graphics Devices
Tat Iwamoto
•
Há 9 anos
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
Há 10 anos
Dust Diaries
drew davidson
•
Há 10 anos
Preventing Complexity in Game Programming
Yaser Zhian
•
Há 10 anos
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
•
Há 12 anos
Casual Engines 2009
David Fox
•
Há 14 anos
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre
Flurry, Inc.
•
Há 10 anos
Personal Information
Organização/Local de trabalho
Seattle, Washington United States
Cargo
Game technology, policy, education
Setor
Technology / Software / Internet
Site
www.satori.org
Sobre
Mark DeLoura is a veteran technologist, recently completing a term as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy (OSTP). Prior to joining the White House, Mark worked in leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ, among others. He is also the creator of the popular game technology books, "Game Programming Gems".