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Get Your Game On: Videogaming  @ the Library Instructor: Beth Gallaway [email_address]   Fall 2008
Contact Info! ,[object Object],[object Object],[object Object],[object Object],[object Object]
Introductions ,[object Object],[object Object],[object Object],[object Object]
Workshop Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is a Game? ,[object Object],[object Object],Merriam-Webster Online. http://www.m-w.com
Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Goals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Obstacles ,[object Object],[object Object],[object Object],[object Object],Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Tools ,[object Object],[object Object],[object Object],[object Object],[object Object],Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Second Chances ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Game design slides courtesy of Chris Castaldi http://www.echoshard.com
Game Playing Components ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Play Devices ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Console Units Sold VG Charts. http://www.vgchartz.com /
Game Components ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Screens ,[object Object],[object Object],[object Object]
RCA Cable Inputs
RCA Cable Converters
Game Components ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Controllers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Plug ‘n’ Play ,[object Object],[object Object]
Handhelds VG Charts. http://www.vgchartz.com/ .
Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
Exercise #1:    Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game.  Take 5 minutes to try a game--or show one to someone else--right now!
For Discussion: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
For Discussion: What Are Some Benefits of Games?
Does This Sound Like  Any Gamers You Know? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beck, John and Mitchell Wade.  Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
Learning Principles* ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],*Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy .    Palgrave McMillan, 2003
Why Games at the Library? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Third Place
Third (Mc)Place
Exercise # 2: Games Are Like Books, Part I
Gaming is the medium of choice for the millennial generation
Developmental Needs of Young Adolescents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
Developmental Assets of Adolescents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Search Institute.  http://www.search-institute.org
What Developmental Needs  or Assets Are Being Met?
Gaming = literacy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Leet” & 4 /3 I2 5 G A M E R S
BREAK
Gaming Reinforces    New Literacies ,[object Object],[object Object],[object Object],[object Object],Armstrong Sara, and David Warlick. ”The New Literacies.”  Scholastic Administrator.  Sep15, 2004.  http://www.techlearning.com/story/showArticle.php?articleID=47102021 . June 12, 2008.
1. Exposing Knowledge ,[object Object],[object Object],[object Object],[object Object]
Runescape
Ways Games Expose Knowledge
2. Employing Information  ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Lemonade Stand
EXERCISE # 3:  Try Set Game  http://www.setgame.com
3. Expressing Ideas    Compellingly  ,[object Object],[object Object],[object Object]
Ways Gamers Express  Ideas Compellingly ,[object Object],[object Object],[object Object],[object Object],[object Object]
FanFiction
Warcraft Tutorial
Ethics on the Internet ,[object Object],[object Object],[object Object]
For Discussion: What Are Some Negatives of Games?
Exercise #4:    Gaming by the Numbers
1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.  Accessed June 12, 2008.  35
2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf.  Accessed June 12, 2008. 81%
3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.  26%
4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.  40%
5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.  32 % 93%
6. How many billions of dollars did the computer and game sales gross in the US in 2007?*   $9.5 billion *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts.   Accessed June 12, 2008.
7. What % of games sold in 2007 were  rated M for Mature?* *Entertainment Software Association. “Industry Facts.  http://www.theesa.com/facts/.  Accessed June 12, 2008.  15%
Have you ever played a game rated M for Mature?
8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
Ways to Serve Gamers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
1. Reader’s Advisory  to Gamers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
If You Like City of Heroes
Exercise #5:  Reader’s Advisory to Gamers ,[object Object],[object Object],[object Object],[object Object],[object Object]
Roleplaying (RPG) Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Historical Sim Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sports Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Strategy & Puzzle Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
First Person Shooters (FPS) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Simulations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Japanese/Manga tie-in ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Superhero Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Print Resources  for Gamers ,[object Object],[object Object],[object Object],[object Object]
Exercise # 6: Games Are Like Books, Part II
2. Be a Strategy Guide ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3. Get Your Geek On ,[object Object],[object Object],[object Object],[object Object],[object Object]
4. Be Flexible…    Embrace Change!   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Flexible seating
It’s a stool It’s a table It’s a storage unit
5. Immerse in Pop Culture… ,[object Object],[object Object],[object Object]
Especially Videogame    Culture! ,[object Object],[object Object],[object Object],[object Object],[object Object]
More Ways to Immerse! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6. Try Some Games ,[object Object],[object Object],[object Object]
What Makes a Good Game? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Exercise #7:  W hat Makes a Good Game?   In this group exercise, you will preview video game magazines and look at the articles,  advertisements, and reviews for clues about what makes a good game.
For Discussion: W hat Makes a Good Game? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Asteroids Vector graphics in  Asteroids
ZORK Text RPG  Zork
Non-Original Games ,[object Object],[object Object],[object Object],Text RPG  Zork
Minigames ,[object Object],[object Object],Text RPG  Zork
Setting
Realistic Settings
Character Characteristics ,[object Object],[object Object],[object Object]
Mii
Game Physics ,[object Object],[object Object],[object Object]
Graphics ,[object Object],[object Object],[object Object]
Sound ,[object Object],[object Object],[object Object]
Customization ,[object Object],[object Object],[object Object]
Support
Katamari Damacy ,[object Object],[object Object],[object Object]
Finding Good Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Awards ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Print Reviews ,[object Object],[object Object],[object Object],[object Object]
Online Reviews ,[object Object],[object Object],[object Object]
Collection Policy Considerations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Collection Management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Model Collections ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Model Programs: CA ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Model Programs: US ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What Makes a Successful Gaming Program? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Handheld Program ,[object Object],[object Object],[object Object]
DDR Recipe for Success ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ I LOVED DDR” ,[object Object],“ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.”
Now What?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Evaluations! ,[object Object],[object Object],[object Object],[object Object],[object Object]

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INCOLSA Get Your Game On presentation

  • 1. Get Your Game On: Videogaming @ the Library Instructor: Beth Gallaway [email_address] Fall 2008
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  • 6. Game design slides courtesy of Chris Castaldi http://www.echoshard.com
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  • 14. Console Units Sold VG Charts. http://www.vgchartz.com /
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  • 22. Handhelds VG Charts. http://www.vgchartz.com/ .
  • 23. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
  • 24. Exercise #1: Play a Game! Work in pairs to try a game on a handheld device Objective: gain a little more comfort with a mobile or handheld game. Take 5 minutes to try a game--or show one to someone else--right now!
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  • 26. For Discussion: What Are Some Benefits of Games?
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  • 32. Exercise # 2: Games Are Like Books, Part I
  • 33. Gaming is the medium of choice for the millennial generation
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  • 36. What Developmental Needs or Assets Are Being Met?
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  • 38. “ Leet” & 4 /3 I2 5 G A M E R S
  • 39. BREAK
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  • 43. Ways Games Expose Knowledge
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  • 46. EXERCISE # 3: Try Set Game http://www.setgame.com
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  • 52. For Discussion: What Are Some Negatives of Games?
  • 53. Exercise #4: Gaming by the Numbers
  • 54. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 35
  • 55. 2. What % of teens report playing games online?* *Pew Internet & American Life Project. Teens and Technology, July 2005. http://www.pewinternet.org/pdfs/PIP_Teens_Tech_July2005web.pdf. Accessed June 12, 2008. 81%
  • 56. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 26%
  • 57. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 40%
  • 58. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008. 32 % 93%
  • 59. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts. Accessed June 12, 2008.
  • 60. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. http://www.theesa.com/facts/. Accessed June 12, 2008. 15%
  • 61. Have you ever played a game rated M for Mature?
  • 62. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 63. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
  • 64. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed June 12, 2008.
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  • 67. If You Like City of Heroes
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  • 78. Exercise # 6: Games Are Like Books, Part II
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  • 83. It’s a stool It’s a table It’s a storage unit
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  • 89. Exercise #7: W hat Makes a Good Game?   In this group exercise, you will preview video game magazines and look at the articles, advertisements, and reviews for clues about what makes a good game.
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