Bellman-Ford-Moore Algorithm and Dijkstra’s Algorithm
Teaching material for the course of "Tecniche di Programmazione" at Politecnico di Torino in year 2012/2013. More information: http://bit.ly/tecn-progr
2. Bellman-Ford-Moore Algorithm
A.A. 2012/2013Tecniche di programmazione2
Solution to the single-source shortest path (SSSP)
problem in graph theory
Based on relaxation (for every vertex, relax all possible
edges)
Does not work in presence of negative cycles
but it is able to detect the problem
O(V∙E)
3. Bellman-Ford-Moore Algorithm
A.A. 2012/2013Tecniche di programmazione3
dist[s] ← 0 (distance to source vertex is zero)
for all v ∈ V–{s}
do dist[v] ←∞ (set all other distances to infinity)
for i← 0 to |V|
for all (u, v) ∈ E
do if dist[v] > dist[u] + w(u, v) (if new shortest path found)
then d[v] ←d[u] + w(u, v) (set new value of shortest path)
(if desired, add traceback code)
for all (u, v) ∈ E (sanity check)
do if dist[v] > dist[u] + w(u, v)
then PANIC!
5. Dijkstra’s algorithm
A.A. 2012/2013Tecniche di programmazione5
Solution to the single-source shortest path (SSSP)
problem in graph theory
Works on both directed and undirected graphs
All edges must have nonnegative weights
the algorithm would miserably fail
Greedy
… but guarantees the optimum!
6. Dijkstra’s algorithm
A.A. 2012/2013Tecniche di programmazione6
dist[s] ←0 (distance to source vertex is zero)
for all v ∈ V–{s}
do dist[v] ←∞ (set all other distances to infinity)
S←∅ (S, the set of visited vertices is initially empty)
Q←V (Q, the queue initially contains all vertices)
while Q ≠∅ (while the queue is not empty)
do u ← mindistance(Q,dist) (select e Q with the min. distance)
S←S∪{u} (add u to list of visited vertices)
for all v ∈ neighbors[u]
do if dist[v] > dist[u] + w(u, v) (if new shortest path found)
then d[v] ←d[u] + w(u, v) (set new value of shortest path)
(if desired, add traceback code)
17. Why it works
A.A. 2012/2013Tecniche di programmazione17
A formal proof would take longer than this presentation,
but we can understand how the argument works
intuitively
Think of Djikstra’s algorithm as a water-filling algorithm
Remember that all edge’s weights are positive
18. Dijkstra efficiency
A.A. 2012/2013Tecniche di programmazione18
The simplest implementation is:
O(𝐸 + 𝑉2)
But it can be implemented more efficently:
O(𝐸 + 𝑉 ∙ log 𝑉)
Floyd–Warshall: O(V3)
Bellman-Ford-Moore : O(V∙E)
19. Applications
A.A. 2012/2013Tecniche di programmazione19
Dijkstra’s algorithm calculates the shortest path to every
vertex from vertex s (SSSP)
It is about as computationally expensive to calculate the
shortest path from vertex u to every vertex using
Dijkstra’s as it is to calculate the shortest path to some
particular vertex t
Therefore, anytime we want to know the optimal path to
some other vertex t from a determined origin s, we can
use Dijkstra’s algorithm (and stop as soon t exit from Q)
20. Applications
A.A. 2012/2013Tecniche di programmazione20
Traffic Information Systems are most prominent use
Mapping (Map Quest, Google Maps)
Routing Systems
21. 21
Dijkstra's Shortest Path Algorithm
Find shortest path from s to t
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Dijkstra's Shortest Path Algorithm
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distance label
S = { s }
Q = { 2, 3, 4, 5, 6, 7, t }
decrease key
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25. 25
Dijkstra's Shortest Path Algorithm
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distance label
S = { s }
Q = { 2, 3, 4, 5, 6, 7, t }
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X
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delmin
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26. 26
Dijkstra's Shortest Path Algorithm
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S = { s, 2 }
Q = { 3, 4, 5, 6, 7, t }
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Dijkstra's Shortest Path Algorithm
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S = { s, 2 }
Q = { 3, 4, 5, 6, 7, t }
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decrease key
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28. 28
Dijkstra's Shortest Path Algorithm
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S = { s, 2 }
Q = { 3, 4, 5, 6, 7, t }
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delmin
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29. 29
Dijkstra's Shortest Path Algorithm
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S = { s, 2, 6 }
Q = { 3, 4, 5, 7, t }
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Dijkstra's Shortest Path Algorithm
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S = { s, 2, 6 }
Q = { 3, 4, 5, 7, t }
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delmin
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Dijkstra's Shortest Path Algorithm
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S = { s, 2, 6, 7 }
Q = { 3, 4, 5, t }
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59 X
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32. 32
Dijkstra's Shortest Path Algorithm
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S = { s, 2, 6, 7 }
Q = { 3, 4, 5, t }
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59 X
delmin
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33. 33
Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 6, 7 }
Q = { 4, 5, t }
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59 XX51
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Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 6, 7 }
Q = { 4, 5, t }
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59 XX51
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delmin
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Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 5, 6, 7 }
Q = { 4, t }
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Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 5, 6, 7 }
Q = { 4, t }
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59 XX51
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delmin
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37. 37
Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 4, 5, 6, 7 }
Q = { t }
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Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 4, 5, 6, 7 }
Q = { t }
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59 XX51
X 34
X50
X45
delmin
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39. 39
Dijkstra's Shortest Path Algorithm
s
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S = { s, 2, 3, 4, 5, 6, 7, t }
Q = { }
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59 XX51
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X45
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40. 40
Dijkstra's Shortest Path Algorithm
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S = { s, 2, 3, 4, 5, 6, 7, t }
Q = { }
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41. Shortest Paths wrap-up
A.A. 2012/2013Tecniche di programmazione41
Algorithm Problem Efficiency Limitation
Floyd-Warshall AP O(𝑉3
) No negative cycles
Bellman–Ford SS O(𝑉 ∙ 𝐸) No negative cycles
Repeated- Bellman-Ford AP O(𝑉2
∙ 𝐸) No negative cycles
Dijkstra SS O(𝐸 + 𝑉 ∙ log 𝑉) No negative edges
Repeated Dijkstra AP O(𝑉 ∙ 𝐸 + 𝑉2 ∙ log 𝑉) No negative edges
42. JGraphT
A.A. 2012/2013Tecniche di programmazione42
public class FloydWarshallShortestPaths<V,E>
public class BellmanFordShortestPath<V,E>
public class DijkstraShortestPath<V,E>
// APSP
List<GraphPath<V,E>> getShortestPaths(V v)
GraphPath<V,E> getShortestPath(V a, V b)
// SSSPs
GraphPath<V,E> getPath()
43. Licenza d’uso
A.A. 2012/2013Tecniche di programmazione43
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