1. Museum3D Case Study
Experiments in Engaging Collections with 3D
at the Art Institute of Chicago, supported by IMLS
LIZ NEELY @LILI_CZARINA
11/21/2014
4. 6 Programs (and a few extras)
* Family Drop-In (one day)
* Teen Lab (part of 10 wk program)
* Tween Camp (one week)
* Educator Seminar (3 days)
* Adult Accessibility Tour
* Capstone
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5. Primary Research Question
In what ways does the use of 3-D
scanning/printing in education
programming impact visitor
engagement with the AIC collection?
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6. Supporting Question
How do the
program
characteristics
affect the impact
of 3-D technology
on visitor
engagement?
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7. Supporting Question
How does exposure
to 3D impact
audience
understanding and
perception of the
AIC collection, art
objects, and art-making?
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8. Getting
through the
glass is
powerful. And
possible.
Multisensory
experiences
facilitate
connection
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9. Encounters with
3D-printed
objects provoke
critical thinking
about art.
Both making and
viewing generate
discussion about art,
art-making, and
artistry.
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11. The strong
presence of
facilitators
significantly
impacts
program
efficacy.
Other key factors
are program setting
and structure.
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12. “There is nothing like standing in front of the
original art, but the copies make it possible for
people who can’t see the original. Sometimes
the relationship with the copy can be better
than with the original.”
--Educator participant
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13. Maybe I'm not an artist or
artistically inclined, but
touching the piece wakes
something up inside of you.
--Adult Tour participant
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14. Thank you
Liz Neely@lili_czarina
lizneely.mail@gmail.com
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