3. Aims & Objectives Aims: Students will explore genre, symbolism and storytelling in games, movies and comics – this will introduce plot devices Objectives: All students will be able to identify 3 key plot devices in separate genre Most students will be able to identify 3 key plot devices and describe 1 form in detail Some students will be able to identify 3 key plot devices and describe 2 forms in detail
4. Computer Game Story Development 26 April 2010 Unit 72 Computer Game Story Development
5. Computer Game Story Development 1 Understand storytelling for games 2 Be able to produce a story for a game 3 Be able to produce game dialogue 4 Be able to reflect upon own narrative work.