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chapter 1 the human
the human ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Vision ,[object Object],[object Object],[object Object]
The Eye - physical reception ,[object Object],[object Object],[object Object],[object Object],[object Object]
Interpreting the signal ,[object Object],[object Object],[object Object],[object Object],[object Object]
Interpreting the signal (cont) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Interpreting the signal (cont) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Optical Illusions the Ponzo illusion the Muller Lyer illusion
Reading ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Hearing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Hearing (cont) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Touch ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement (cont) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Memory ,[object Object],[object Object],[object Object],[object Object],[object Object],Attention Rehearsal
sensory memory ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Short-term memory (STM) ,[object Object],[object Object],[object Object],[object Object]
Examples ,[object Object],[object Object],[object Object]
Long-term memory (LTM) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Long-term memory (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
LTM - semantic network
Models of LTM - Frames ,[object Object],[object Object],[object Object],DOG Fixed legs: 4 Default diet:  carniverous sound:  bark Variable size:   colour COLLIE Fixed breed of:  DOG type:  sheepdog Default size:  65 cm Variable colour
Models of LTM - Scripts ,[object Object],[object Object],Script for a visit to the vet Entry conditions: dog ill vet open owner has money Result: dog better owner poorer vet richer Props: examination table medicine instruments Roles: vet examines   diagnoses   treats owner brings dog in   pays   takes dog out Scenes: arriving at reception waiting in room examination paying Tracks: dog needs medicine dog needs operation
Models of LTM - Production rules ,[object Object],[object Object],[object Object],[object Object],IF dog is wagging tail THEN pat dog IF dog is growling THEN run away
LTM - Storage of information ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
LTM - Forgetting ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
LTM - retrieval ,[object Object],[object Object],[object Object],[object Object],[object Object]
Thinking Reasoning deduction, induction, abduction Problem solving
Deductive Reasoning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Deduction (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Inductive Reasoning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Wason's cards ,[object Object],[object Object],[object Object],If a card has a vowel on one side it has an even number on the other 7   E  4  K
Abductive reasoning ,[object Object],[object Object],[object Object],[object Object],[object Object]
Problem solving ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Problem solving (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Problem solving (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Errors and mental models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Emotion ,[object Object],[object Object],[object Object],[object Object],[object Object]
Emotion (cont.) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Emotion (cont.) ,[object Object],[object Object],[object Object],[object Object]
Individual differences ,[object Object],[object Object],[object Object],[object Object]
Psychology and the Design of Interactive System ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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HCI - Chapter 1