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the use of virtual worlds as an extended classroom
                                              a case study with mature students from higher education

                                              ana loureiro, teresa bettencourt
                                              cidtff – research centre for didactics and technology in teacher education

abstract                                      research background
Extending the classroom beyond the                                                                                         learning orchestration in an extended classroom
                                              research emerged from the need of observe
physical space allows the teacher to          some of the variables (as shown in Fig. 1)
better fulfil students’ needs and to          already identified (Bettencourt, 2009) and
                                                                                                                physical space                                   virtual space
facilitate a more collaborative learning      that are related with:                                         (spatial and temporal                     (no physical or spatial constrains,
style. This study identifies a blended        (i) persons and their motivations (engaging                     constrains, specific
learning approach to increase sharing                                                                                                                      whole group of students)
                                                    and compelling factors)                                      group/class)
and collaborative work between students,      (ii) relationships     that   are   established
                                                                                                                                                       FB                Diigo            SL®
promote class cohesion and socialization,           between avatars and persons (real life
and enhance students’ research skills.              relationships)                                       information sharing           communication &          information search &    tutorial sessions of
The use of virtual environments to extend     (iii) social integration in Second Life® (sense            discussion                    socialization            knowledge sharing       collaborative discussion
the classroom allows students to                    of community belonging)                              practical class work                                                           & learning | socialization
participate in richer interactions at times                                                              knowledge consolidation
that are more convenient to their
work/study patterns. The goal is to
determine the most effective elements
which achieve the desired outcome for
learning.
A virtual space has been constructed
around     Second     Life®,    Diigo   and
Facebook. Student groups have been
observed with particular attention on the
following interactions: who participates,
when and where, what is shared, who              Fig.1 – identified variables (Bettencourt, 2009)
interacts, how interactions are made, and
the quality of interactions. Additionally
                                              research components
questionnaires will be made to students in
                                              (i) construction and knowledge sharing
order to understand how they perceived
                                              (ii) interpersonal relationships
the virtual classroom and determine their
                                              (iii) 3D immersive virtual worlds
preferences. The study is ongoing but has
already demonstrated early gains. The                                                                                                    knowledge sharing & socialization
                                              research question
level and quality of participation has
                                              •   to understand if there are best practices
improved         alongside        increased
                                                  orchestrating learning in collaborative
collaboration and interaction amongst                                                                                                                       conclusions
                                                  immersive virtual worlds and web 2.0              preliminary findings
students.                                                                                                                                                   •  online tutorial sessions though immersive
                                                  tools and if they will enhance blended            •    initial set up cost of starting SL® is high
                                                  learning through knowledge sharing and                 (time)                                                3D worlds take the distance out of
                                                  socialization                                     •    students engaged in-world beyond                      distance learning (e-learning/b-learning)
                                                                                                         tutorial hours                                     •  virtual worlds might provide the best
                                              goals                                                 •    tutorial sessions were considered as a                ambiance for informal and natural
                                              (i) identify the variables that might influence            success for the mature night class                    learning contexts at a distance
                                                     knowledge sharing                              •    students didn't use the support hours              •  in virtual environments students seem to
                                              (ii) contribute for richer learning contexts               available at school (physical space)                  attend training sessions because they
                                                     through the use of online tools (Diigo,        •    night students shared more information at             want to learn (Bettencourt & Abade,
                                                     Facebook) and virtual worlds (Second                Diigo                                                 2008)
                                                     Life®)                                         •    day students created a Facebook page               •   online tutorials can be set at a time and
                                              (iii) provide tutorial support to night class              for a more direct communication                        in a space (virtual) free of restrictions –
                                                     through a virtual world                        •    night students elected email as primary                that can be adapted, allowing a better
                                              (iv) encourage collaboration ‘out of hours’ by             way for communication                                  participation from a larger number of
                                                     providing means for students and teacher       •    students posted more information than                  students
                                                     to interact                                         teacher, with relevance for night students         •   in a virtual space there are no physical
                                              (v) learn what advantages we can find in an           •    the quality of shared information was high             barriers or borders. Information flows,
                                                     online tutorial implemented using an                (relevant) – development of search                     people build and share content,
                                                     immersive virtual world                             competences                                            relationships are set up, the net of
                                              (vi) understand how and which students                •    posts were moderated (by teacher and                   connections extends and knowledge is
                                                     engage with an immersive 3D world and               students) - development of critic and                  built and shared
                                                     how effective it is as a proxy for face-to-         reflexion skills
                                                     face interaction                               •    students prefer in-world sessions out of           references
                                              (vii) understand how well online tools and                 official school islands – informal places          •      Dillenbourg P. (1999). What do you mean by
                                                     virtual worlds promote knowledge sharing            not perceived as an extension to the                      collaborative learning? In P. Dillenbourg
                                                     and enhance socialization in order to               ‘bricks and mortar’ university                            (Ed.), Collaborative-learning: Cognitive and
                                                                                                                                                                   Computational      Approaches        (pp.1-19).
                                                     contribute for classroom cohesion              •    night (mature) students are more
                                                                                                                                                                   Oxford: Elsevier.
                                              (viii) provide some insights for better online             independent as learners
                                                                                                                                                            •      Bettencourt, T. (2009). Teaching & Learning
                                                     teaching strategies                            •    night students have less time and more                    in SL: Figuring Out Some Variables.
                                                                                                         desire to learn in the most effective way                 Retrieved September 15, 2010, from
                                              methodology                                           •    night students are more motivated since                   http://cleobekkers.wordpress.com/2009/01/2
                                              •   participants - portuguese HE students                  they have stronger reasons to study in                    8/teaching-learning-in-sl-figuring-out-some-
                                                  (school of education)                                  their spare time                                          variables/
                                                •    regular day class & mature night class         •    day students are taking full advantage of          •      Bettencourt, T. & Abade, A. (2008). Mundos
                                                     (ages >23) = 100 students                           the social side of university                             Virtuais de Aprendizagem e de Ensino – uma
                                                •    non      probabilistic   sample      (by       •    virtual spaces support the work patterns                  caracterização inicial. IE communications,
                                                     convenience)                                        of mature students in particular.                         Revista Iberoamericana de Informática
                                                                                                                                                                   Educativa, Nº 7/8, Enero/Diciembre, pp.3-16.
                                              •   qualitative study, with an inductive and
                                                                                                                                                                   Retrieved September 15, 2010, from
                                                  exploratory nature
                                                                                                                 socialization                                     http://161.67.140.29/iecom/index.php/IECom/
                                              •   researcher : participant observer                                                                                issue/view/41/showToc
                                              •   data         collecting:       observation,                 as a key factor for
                                                                                                            collaborative learning                          •      Castells, M. (2005). A Sociedade em Rede.
                                                  questionnaire, electronic records                                                                                Lisboa: Fundação Calouste Gulbenkian.
                                              •   data analysis: quantitative analysis over                    situation where two or more persons          •      New Media Consortium (2007). The Horizon
                                                  qualitative data, content analysis                              learn or try to learn something                  Report: 2007 edition, Austin, TX, NMC.
                                                                                                                                                                   Retrieved September 15, 2010, from
                                                                                                                               together
                                                                                                                                                                   http://www.nmc.org/pdf/2007_Horizon_Repor
                                                                                                                        (Dillenbourg, 1999)                        t.pdf

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the use of virtual worlds as an extended classroom

  • 1. the use of virtual worlds as an extended classroom a case study with mature students from higher education ana loureiro, teresa bettencourt cidtff – research centre for didactics and technology in teacher education abstract research background Extending the classroom beyond the learning orchestration in an extended classroom research emerged from the need of observe physical space allows the teacher to some of the variables (as shown in Fig. 1) better fulfil students’ needs and to already identified (Bettencourt, 2009) and physical space virtual space facilitate a more collaborative learning that are related with: (spatial and temporal (no physical or spatial constrains, style. This study identifies a blended (i) persons and their motivations (engaging constrains, specific learning approach to increase sharing whole group of students) and compelling factors) group/class) and collaborative work between students, (ii) relationships that are established FB Diigo SL® promote class cohesion and socialization, between avatars and persons (real life and enhance students’ research skills. relationships) information sharing communication & information search & tutorial sessions of The use of virtual environments to extend (iii) social integration in Second Life® (sense discussion socialization knowledge sharing collaborative discussion the classroom allows students to of community belonging) practical class work & learning | socialization participate in richer interactions at times knowledge consolidation that are more convenient to their work/study patterns. The goal is to determine the most effective elements which achieve the desired outcome for learning. A virtual space has been constructed around Second Life®, Diigo and Facebook. Student groups have been observed with particular attention on the following interactions: who participates, when and where, what is shared, who Fig.1 – identified variables (Bettencourt, 2009) interacts, how interactions are made, and the quality of interactions. Additionally research components questionnaires will be made to students in (i) construction and knowledge sharing order to understand how they perceived (ii) interpersonal relationships the virtual classroom and determine their (iii) 3D immersive virtual worlds preferences. The study is ongoing but has already demonstrated early gains. The knowledge sharing & socialization research question level and quality of participation has • to understand if there are best practices improved alongside increased orchestrating learning in collaborative collaboration and interaction amongst conclusions immersive virtual worlds and web 2.0 preliminary findings students. • online tutorial sessions though immersive tools and if they will enhance blended • initial set up cost of starting SL® is high learning through knowledge sharing and (time) 3D worlds take the distance out of socialization • students engaged in-world beyond distance learning (e-learning/b-learning) tutorial hours • virtual worlds might provide the best goals • tutorial sessions were considered as a ambiance for informal and natural (i) identify the variables that might influence success for the mature night class learning contexts at a distance knowledge sharing • students didn't use the support hours • in virtual environments students seem to (ii) contribute for richer learning contexts available at school (physical space) attend training sessions because they through the use of online tools (Diigo, • night students shared more information at want to learn (Bettencourt & Abade, Facebook) and virtual worlds (Second Diigo 2008) Life®) • day students created a Facebook page • online tutorials can be set at a time and (iii) provide tutorial support to night class for a more direct communication in a space (virtual) free of restrictions – through a virtual world • night students elected email as primary that can be adapted, allowing a better (iv) encourage collaboration ‘out of hours’ by way for communication participation from a larger number of providing means for students and teacher • students posted more information than students to interact teacher, with relevance for night students • in a virtual space there are no physical (v) learn what advantages we can find in an • the quality of shared information was high barriers or borders. Information flows, online tutorial implemented using an (relevant) – development of search people build and share content, immersive virtual world competences relationships are set up, the net of (vi) understand how and which students • posts were moderated (by teacher and connections extends and knowledge is engage with an immersive 3D world and students) - development of critic and built and shared how effective it is as a proxy for face-to- reflexion skills face interaction • students prefer in-world sessions out of references (vii) understand how well online tools and official school islands – informal places • Dillenbourg P. (1999). What do you mean by virtual worlds promote knowledge sharing not perceived as an extension to the collaborative learning? In P. Dillenbourg and enhance socialization in order to ‘bricks and mortar’ university (Ed.), Collaborative-learning: Cognitive and Computational Approaches (pp.1-19). contribute for classroom cohesion • night (mature) students are more Oxford: Elsevier. (viii) provide some insights for better online independent as learners • Bettencourt, T. (2009). Teaching & Learning teaching strategies • night students have less time and more in SL: Figuring Out Some Variables. desire to learn in the most effective way Retrieved September 15, 2010, from methodology • night students are more motivated since http://cleobekkers.wordpress.com/2009/01/2 • participants - portuguese HE students they have stronger reasons to study in 8/teaching-learning-in-sl-figuring-out-some- (school of education) their spare time variables/ • regular day class & mature night class • day students are taking full advantage of • Bettencourt, T. & Abade, A. (2008). Mundos (ages >23) = 100 students the social side of university Virtuais de Aprendizagem e de Ensino – uma • non probabilistic sample (by • virtual spaces support the work patterns caracterização inicial. IE communications, convenience) of mature students in particular. Revista Iberoamericana de Informática Educativa, Nº 7/8, Enero/Diciembre, pp.3-16. • qualitative study, with an inductive and Retrieved September 15, 2010, from exploratory nature socialization http://161.67.140.29/iecom/index.php/IECom/ • researcher : participant observer issue/view/41/showToc • data collecting: observation, as a key factor for collaborative learning • Castells, M. (2005). A Sociedade em Rede. questionnaire, electronic records Lisboa: Fundação Calouste Gulbenkian. • data analysis: quantitative analysis over situation where two or more persons • New Media Consortium (2007). The Horizon qualitative data, content analysis learn or try to learn something Report: 2007 edition, Austin, TX, NMC. Retrieved September 15, 2010, from together http://www.nmc.org/pdf/2007_Horizon_Repor (Dillenbourg, 1999) t.pdf