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Chapter 1.1
A Brief History of Video
Games
2
The First Video Games
 William Higginbotham and Tennis for Two
 Created in 1958 for the Brookhaven National
Laboratory’s annual visitor day
 Display was an oscilloscope
 Sound effects were a side-effect of the relays that
made the game run
 No one realized its significance
3
The First Video Games
 Steve Russell and Spacewar
 Created in 1961 at MIT for the DEC PDP-1
computer
 Hugely popular within MIT
 Required prohibitively expensive equipment
 Eventually shipped as a diagnostic program with
PDP-1s
4
Games for the Masses
 The Advent of Home Video Games: Ralph
Baer and the Magnavox Odyssey
 1966, initial idea for a game machine that would
work on home TVs
 Created a shooting game and ice hockey game
 Sold to Magnavox in 1972
5
Games for the Masses
 Breaking Into the Amusement Business:
Nolan Bushnell and Atari
 Engineering major at the University of Utah
 Background in coin-operated amusement devices
 Tried to bring Spacewar to arcades as Computer
War
6
Games for the Masses
 Bringing Games to the Masses
 Atari founded by Nolan Bushnell in 1972
 Brought Pong to arcades
 Sued by Baer and Magnavox
 Paid a one-time license fee of $700,000
7
The Console Kings
 Atari and the 2600
 Atari VCS (1600) released in 1977
 Not quite the first cartridge-based home system
 Open architecture allowed easy development
 First to introduce licensing of a system
8
The Console Kings
 Video Game Crash of 1983
 Factors leading to the crash

Poor economy

Natural market cycle

Video games perceived as fad

Glut of poor 2600 games

Introduction of home computers
9
The Console Kings
 Nintendo and Shigeru Miyamoto
 Released Donkey Kong arcade machine in 1981
 Released Nintendo Entertainment System in 1985
 During late 80’s Nintendo owned 90% of the
market
 Latest console is the Nintendo DS
10
The Console Kings
 Sega
 Created in 1952 in Japan to sell amusement
games on US army bases
 Released the popular Sega Genesis in 1990
 Final console was 1999’s Sega Dreamcast
 Now dedicated to software
11
The Console Kings
 Sony’s PlayStation
 Created out of an aborted attempt to launch a CD-
ROM based system with Nintendo
 Released PlayStation in 1994
 PlayStation 2 released in 2000, maintaining
backwards compatibility with hugely popular PS1
 Next console release is PSP handheld
12
The Console Kings
 Microsoft and the Xbox
 Xbox released in 2001
 Based on a PC-like architecture
 Initially significant money lost on each console
sold
 Halo and Halo 2 are its most popular games
13
Home Computers
 Apple Computer
 Founded by Steve Jobs, Steve Wozniak and Mike
Markkula in 1976
 Apple II was released in 1977
 Revolutionized the home computer market
14
Home Computers
 Commodore
 Commodore Vic-20 Released in 1981
 Low price and shrewd marketing lead to success
 Commodore 64, released in 1982, became the
best selling computer in history
15
Home Computers
 IBM
 IBM PC introduced in 1981
 Moderate pricing helped it gain a foothold in the
business world
 BIOS licensing model backfired on them, allowing
cheap clones to enter the market
16
The Designers
 Maxis and Will Wright
 SimCity released in 1989
 Other Sim games followed (SimAnt, SimCopter)
 Maxis becomes part of Electronic Arts
 Released The Sims in 2000
 The Sims has sold more than 6 million copies so
far
17
The Designers
 MicroProse and Sid Meier
 Founded by Sid Meier and “Wild Bill” Stealey
 Concentrated on strategic simulations in early
years
 Sid Meier’s Pirates! in 1987 was Sid’s first
signature game
 Genre-defining Railroad Tycoon and Civilization
followed
18
The Designers
 Sierra and Ken and Roberta Williams
 Created first graphical adventure game, Mystery
House in 1980
 Great success followed with King’s Quest series,
Police Quest series, and Leisure Suit Larry series
 Published Half-Life
19
The Designers
 Origin Systems and Richard Garriott
 Created the Ultima series
 In 1997 created Ultima Online, one of the first
Massively Multi-Player Online Role-Playing
Games
 Studios disbanded in 2000 by EA
20
The Designers
 Origin’s Other Blockbuster: Wing Commander
 Created by Chris Roberts
 One of the more popular starfighter games
 Known for epic storylines and full-motion video
 Spawned a 1999 movie, directed by Roberts
21
The Phenomenons
 Space Invaders
 Introduced to the US in 1978
 First big Japanese success
 Introduced the “High Score” list to video games
22
The Phenomenons
 Pac-Man
 American debut in 1981
 Attempt to create a completely non-violent game
 Generated $100 million in sales during its lifetime
23
The Phenomenons
 The Tangled History of Tetris
 Created by Russian programmer Alexy Pajitnov in
1985
 Became a pop culture sensation
 Helped drive the success of Nintendo’s Game Boy
24
The Phenomenons
 Capcom and Resident Evil
 Capcom founded in 1979
 Created Street Fighter, Mega Man and Resident
Evil
 Resident Evil has spawned 15 variations and
sequels as well as two Hollywood movies
25
The Phenomenons
 Square and Final Fantasy
 In 1987 released Final Fantasy as a last-ditch
effort to stave off bankruptcy
 15 games have been released since then, selling
more than 40 million copies
 Computer-animated Hollywood movie released in
2001
26
The Phenomenons
 Cyan and Myst
 Created by Rand and Robyn Miller
 Released in 1993 on the Apple Macintosh
 Helped popularize the CD-ROM drive
27
The Phenomenons
 Pokémon
 Created by Japanese video game enthusiast
Satoshi Tajiri
 Pokémon Red and Green released for Nintendo
Game Boy in 1996
 Movies, TV series and multiple sequels have
followed
28
The Phenomenons
 The Rise and Fall of the Video Game Mascot
 Early mascots helped sell game systems
 Mascots are seemingly less popular now
 Over-exposure and an aging audience may be
explanations for this trend
29
The Studios
 Activision and Infocom
 Activision founded by former Atari programmers
 Lawsuit by Atari created the “royalties” system still
employed by consol makers today
 Merged with Infocom and gutted it
 Still a strong player today
30
The Studios
 Electronic Arts
 Created by Trip Hawkins in 1982
 Revolutionary business plan did three things

Creative talent treated like artists

Creation of in-house tools to aid cross-platform
development

Handle own distribution
 Now the largest game software company in the
world
31
The Studios
 Interplay
 Formed in 1983
 First big hit was The Bard’s Tale in 1985
 Famous for their CRPGs, including Wasteland,
Fallout, Baldur’s Gate, Baldur’s Gate II: Shadows
of Amn
 Since de-listed from the NASDAQ
32
The Studios
 LucasArts
 Formed in 1982 as an offshoot of LucasFilm Ltd.
 Released Maniac Mansion in 1987
 Created strong history of adventure games and
Star Wars universe games
33
The Studios
 Blizzard
 Started in 1991 by Frank Morhaime, Allen Adham,
and Frank Pearce.
 Released one of the seminal Real-Time Strategy
games, Warcraft, in 1994
 Their latest release, the MMORPG World of
Warcraft, has become the fastest selling PC game
in history
34
The Studios
 id Software
 Formed on February 1, 1991
 Successfully utilized Apogee’s shareware formula
 Created the defining first-person shooter with
DOOM
35
Genres
 Adventure
 Sub-genres include text-based adventure and
graphical adventure
 Zork by Infocom
 King’s Quest by Sierra
36
Genres
 Action
 Superset of all other action-oriented genres
 Typified by fast-paced combat and movement
 Spacewar, Pong, and Space Invaders helped
define the genre
37
A Genres
 Action-Adventure
 Adventure games with action elements
 The Legend of Zelda was first break-out hit
 Jak 3, Metroid Prime 2 Echoes, and Resident Evil
4 are modern examples of the genre
38
Genres
 Platformer
 Typified by a character running and jumping in a
side-scrolling playing field
 Modern definition has expanded to include 3D
 Super Mario Bros., Sonic the Hedgehog, Pitfall!
and Super Mario 64 are examples
39
Genres
 Fighting
 Players typically fight other players or the
computer using swordplay or martial arts
 Double Dragon is an example of a side-scrolling
fighter
 Virtua Fighter, Mortal Kombat, and Street Fighter
are examples of versus fighters, where the players
fight each other
40
Genres
 First-Person Shooter
 Action game where player is “behind the eyes” of
the game character in a first-person perspective
 id Software’s Wolfenstein 3D and DOOM are the
earliest popular examples
41
Genres
 Real-Time Strategy (RTS)
 Typically, a game in which the goal is to collect
resources, build an army and combat the other
player or computer
 Popularized by Westwood’s Dune 2 and
Command and Conquer and Blizzard’s Warcraft
42
Genres
 Turn-Based Strategy
 Like real-time strategy games, but turn-based
 Civilization, X-COM, Master of Orion, and Jagged
Alliance are standouts of the genre
43
Genres
 Role-Playing Game (RPG)
 The video game counterpart to pen and pencil
games like Dungeons and Dragons
 Final Fantasy, Baldur’s Gate and Wasteland are
some popular examples of the genre
44
Genres
 Massively Multiplayer Role-Playing Game
(MMORPG)
 An RPG set in a persistent virtual world populated
by thousands of other players
 Ultima Online in 1997 was the first popular one
 World of Warcraft is currently the most popular
one
45
Genres
 Stealth
 Characterized by a focus on subterfuge and
planned-out, deliberate play
 Metal Gear in 1987 was one the first
 Popular modern series include Metal Gear,
Splinter Cell, and Thief
46
Genres
 Survival Horror
 An action-adventure or first-person shooter where
survival elements and a fight against the undead
are stressed
 Resident Evil is easily the most popular series in
this genre
47
Genres
 Simulation
 Based on the simulation of a system
 SimCity and The Sims are example of “God”
simulations where you control the lives of a town
or a family
 Wing Commander and X-Wing are popular space
combat simulation games
48
Genres
 Racing
 Games that involve competing in a race in a
vehicle
 Typically try to re-create a real-world activity
 Pole Position was first popular racing game
49
Genres
 Sports
 Games that simulate the sporting experience
 Breakouts include John Madden Football and
Tiger Woods’ Golf
50
Genres
 Rhythm
 Gauge player’s success based on the ability to
trigger the controls in time to the beat of music
 Sometimes require specialized controllers such as
dance pads or bongo drums
 Konami’s Dance Dance Revolution is the pre-
eminent title of the genre
51
Genres
 Puzzle
 Games that combine pattern matching, logic,
strategy and luck with a timed element
 Tetris is the breakout hit of this genre
52
Genres
 Mini-Games
 Short, simple games that exist within the context
of a larger game
 Mario Party and Wario Ware are popular
examples of this genre
53
Genres
 Traditional
 Computerized versions of board, word, and card
games
 Battle Chess and the Hoyle series are standouts
of this genre
54
Genres
 Educational
 Games designed to teach grade-school concepts
to children and young adults
 Oregon Trail was the first popular game in this
genre
 The Carmen Sandiego series and Mavis Beacon
Teaches Typing are more modern popular
examples
55
Genres
 Serious
 A game designed to teach real-world events or
processes to adults
 Most are privately funded
 Popular with the US Government and the medical
field

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1.1 history of video games

  • 1. Chapter 1.1 A Brief History of Video Games
  • 2. 2 The First Video Games  William Higginbotham and Tennis for Two  Created in 1958 for the Brookhaven National Laboratory’s annual visitor day  Display was an oscilloscope  Sound effects were a side-effect of the relays that made the game run  No one realized its significance
  • 3. 3 The First Video Games  Steve Russell and Spacewar  Created in 1961 at MIT for the DEC PDP-1 computer  Hugely popular within MIT  Required prohibitively expensive equipment  Eventually shipped as a diagnostic program with PDP-1s
  • 4. 4 Games for the Masses  The Advent of Home Video Games: Ralph Baer and the Magnavox Odyssey  1966, initial idea for a game machine that would work on home TVs  Created a shooting game and ice hockey game  Sold to Magnavox in 1972
  • 5. 5 Games for the Masses  Breaking Into the Amusement Business: Nolan Bushnell and Atari  Engineering major at the University of Utah  Background in coin-operated amusement devices  Tried to bring Spacewar to arcades as Computer War
  • 6. 6 Games for the Masses  Bringing Games to the Masses  Atari founded by Nolan Bushnell in 1972  Brought Pong to arcades  Sued by Baer and Magnavox  Paid a one-time license fee of $700,000
  • 7. 7 The Console Kings  Atari and the 2600  Atari VCS (1600) released in 1977  Not quite the first cartridge-based home system  Open architecture allowed easy development  First to introduce licensing of a system
  • 8. 8 The Console Kings  Video Game Crash of 1983  Factors leading to the crash  Poor economy  Natural market cycle  Video games perceived as fad  Glut of poor 2600 games  Introduction of home computers
  • 9. 9 The Console Kings  Nintendo and Shigeru Miyamoto  Released Donkey Kong arcade machine in 1981  Released Nintendo Entertainment System in 1985  During late 80’s Nintendo owned 90% of the market  Latest console is the Nintendo DS
  • 10. 10 The Console Kings  Sega  Created in 1952 in Japan to sell amusement games on US army bases  Released the popular Sega Genesis in 1990  Final console was 1999’s Sega Dreamcast  Now dedicated to software
  • 11. 11 The Console Kings  Sony’s PlayStation  Created out of an aborted attempt to launch a CD- ROM based system with Nintendo  Released PlayStation in 1994  PlayStation 2 released in 2000, maintaining backwards compatibility with hugely popular PS1  Next console release is PSP handheld
  • 12. 12 The Console Kings  Microsoft and the Xbox  Xbox released in 2001  Based on a PC-like architecture  Initially significant money lost on each console sold  Halo and Halo 2 are its most popular games
  • 13. 13 Home Computers  Apple Computer  Founded by Steve Jobs, Steve Wozniak and Mike Markkula in 1976  Apple II was released in 1977  Revolutionized the home computer market
  • 14. 14 Home Computers  Commodore  Commodore Vic-20 Released in 1981  Low price and shrewd marketing lead to success  Commodore 64, released in 1982, became the best selling computer in history
  • 15. 15 Home Computers  IBM  IBM PC introduced in 1981  Moderate pricing helped it gain a foothold in the business world  BIOS licensing model backfired on them, allowing cheap clones to enter the market
  • 16. 16 The Designers  Maxis and Will Wright  SimCity released in 1989  Other Sim games followed (SimAnt, SimCopter)  Maxis becomes part of Electronic Arts  Released The Sims in 2000  The Sims has sold more than 6 million copies so far
  • 17. 17 The Designers  MicroProse and Sid Meier  Founded by Sid Meier and “Wild Bill” Stealey  Concentrated on strategic simulations in early years  Sid Meier’s Pirates! in 1987 was Sid’s first signature game  Genre-defining Railroad Tycoon and Civilization followed
  • 18. 18 The Designers  Sierra and Ken and Roberta Williams  Created first graphical adventure game, Mystery House in 1980  Great success followed with King’s Quest series, Police Quest series, and Leisure Suit Larry series  Published Half-Life
  • 19. 19 The Designers  Origin Systems and Richard Garriott  Created the Ultima series  In 1997 created Ultima Online, one of the first Massively Multi-Player Online Role-Playing Games  Studios disbanded in 2000 by EA
  • 20. 20 The Designers  Origin’s Other Blockbuster: Wing Commander  Created by Chris Roberts  One of the more popular starfighter games  Known for epic storylines and full-motion video  Spawned a 1999 movie, directed by Roberts
  • 21. 21 The Phenomenons  Space Invaders  Introduced to the US in 1978  First big Japanese success  Introduced the “High Score” list to video games
  • 22. 22 The Phenomenons  Pac-Man  American debut in 1981  Attempt to create a completely non-violent game  Generated $100 million in sales during its lifetime
  • 23. 23 The Phenomenons  The Tangled History of Tetris  Created by Russian programmer Alexy Pajitnov in 1985  Became a pop culture sensation  Helped drive the success of Nintendo’s Game Boy
  • 24. 24 The Phenomenons  Capcom and Resident Evil  Capcom founded in 1979  Created Street Fighter, Mega Man and Resident Evil  Resident Evil has spawned 15 variations and sequels as well as two Hollywood movies
  • 25. 25 The Phenomenons  Square and Final Fantasy  In 1987 released Final Fantasy as a last-ditch effort to stave off bankruptcy  15 games have been released since then, selling more than 40 million copies  Computer-animated Hollywood movie released in 2001
  • 26. 26 The Phenomenons  Cyan and Myst  Created by Rand and Robyn Miller  Released in 1993 on the Apple Macintosh  Helped popularize the CD-ROM drive
  • 27. 27 The Phenomenons  Pokémon  Created by Japanese video game enthusiast Satoshi Tajiri  Pokémon Red and Green released for Nintendo Game Boy in 1996  Movies, TV series and multiple sequels have followed
  • 28. 28 The Phenomenons  The Rise and Fall of the Video Game Mascot  Early mascots helped sell game systems  Mascots are seemingly less popular now  Over-exposure and an aging audience may be explanations for this trend
  • 29. 29 The Studios  Activision and Infocom  Activision founded by former Atari programmers  Lawsuit by Atari created the “royalties” system still employed by consol makers today  Merged with Infocom and gutted it  Still a strong player today
  • 30. 30 The Studios  Electronic Arts  Created by Trip Hawkins in 1982  Revolutionary business plan did three things  Creative talent treated like artists  Creation of in-house tools to aid cross-platform development  Handle own distribution  Now the largest game software company in the world
  • 31. 31 The Studios  Interplay  Formed in 1983  First big hit was The Bard’s Tale in 1985  Famous for their CRPGs, including Wasteland, Fallout, Baldur’s Gate, Baldur’s Gate II: Shadows of Amn  Since de-listed from the NASDAQ
  • 32. 32 The Studios  LucasArts  Formed in 1982 as an offshoot of LucasFilm Ltd.  Released Maniac Mansion in 1987  Created strong history of adventure games and Star Wars universe games
  • 33. 33 The Studios  Blizzard  Started in 1991 by Frank Morhaime, Allen Adham, and Frank Pearce.  Released one of the seminal Real-Time Strategy games, Warcraft, in 1994  Their latest release, the MMORPG World of Warcraft, has become the fastest selling PC game in history
  • 34. 34 The Studios  id Software  Formed on February 1, 1991  Successfully utilized Apogee’s shareware formula  Created the defining first-person shooter with DOOM
  • 35. 35 Genres  Adventure  Sub-genres include text-based adventure and graphical adventure  Zork by Infocom  King’s Quest by Sierra
  • 36. 36 Genres  Action  Superset of all other action-oriented genres  Typified by fast-paced combat and movement  Spacewar, Pong, and Space Invaders helped define the genre
  • 37. 37 A Genres  Action-Adventure  Adventure games with action elements  The Legend of Zelda was first break-out hit  Jak 3, Metroid Prime 2 Echoes, and Resident Evil 4 are modern examples of the genre
  • 38. 38 Genres  Platformer  Typified by a character running and jumping in a side-scrolling playing field  Modern definition has expanded to include 3D  Super Mario Bros., Sonic the Hedgehog, Pitfall! and Super Mario 64 are examples
  • 39. 39 Genres  Fighting  Players typically fight other players or the computer using swordplay or martial arts  Double Dragon is an example of a side-scrolling fighter  Virtua Fighter, Mortal Kombat, and Street Fighter are examples of versus fighters, where the players fight each other
  • 40. 40 Genres  First-Person Shooter  Action game where player is “behind the eyes” of the game character in a first-person perspective  id Software’s Wolfenstein 3D and DOOM are the earliest popular examples
  • 41. 41 Genres  Real-Time Strategy (RTS)  Typically, a game in which the goal is to collect resources, build an army and combat the other player or computer  Popularized by Westwood’s Dune 2 and Command and Conquer and Blizzard’s Warcraft
  • 42. 42 Genres  Turn-Based Strategy  Like real-time strategy games, but turn-based  Civilization, X-COM, Master of Orion, and Jagged Alliance are standouts of the genre
  • 43. 43 Genres  Role-Playing Game (RPG)  The video game counterpart to pen and pencil games like Dungeons and Dragons  Final Fantasy, Baldur’s Gate and Wasteland are some popular examples of the genre
  • 44. 44 Genres  Massively Multiplayer Role-Playing Game (MMORPG)  An RPG set in a persistent virtual world populated by thousands of other players  Ultima Online in 1997 was the first popular one  World of Warcraft is currently the most popular one
  • 45. 45 Genres  Stealth  Characterized by a focus on subterfuge and planned-out, deliberate play  Metal Gear in 1987 was one the first  Popular modern series include Metal Gear, Splinter Cell, and Thief
  • 46. 46 Genres  Survival Horror  An action-adventure or first-person shooter where survival elements and a fight against the undead are stressed  Resident Evil is easily the most popular series in this genre
  • 47. 47 Genres  Simulation  Based on the simulation of a system  SimCity and The Sims are example of “God” simulations where you control the lives of a town or a family  Wing Commander and X-Wing are popular space combat simulation games
  • 48. 48 Genres  Racing  Games that involve competing in a race in a vehicle  Typically try to re-create a real-world activity  Pole Position was first popular racing game
  • 49. 49 Genres  Sports  Games that simulate the sporting experience  Breakouts include John Madden Football and Tiger Woods’ Golf
  • 50. 50 Genres  Rhythm  Gauge player’s success based on the ability to trigger the controls in time to the beat of music  Sometimes require specialized controllers such as dance pads or bongo drums  Konami’s Dance Dance Revolution is the pre- eminent title of the genre
  • 51. 51 Genres  Puzzle  Games that combine pattern matching, logic, strategy and luck with a timed element  Tetris is the breakout hit of this genre
  • 52. 52 Genres  Mini-Games  Short, simple games that exist within the context of a larger game  Mario Party and Wario Ware are popular examples of this genre
  • 53. 53 Genres  Traditional  Computerized versions of board, word, and card games  Battle Chess and the Hoyle series are standouts of this genre
  • 54. 54 Genres  Educational  Games designed to teach grade-school concepts to children and young adults  Oregon Trail was the first popular game in this genre  The Carmen Sandiego series and Mavis Beacon Teaches Typing are more modern popular examples
  • 55. 55 Genres  Serious  A game designed to teach real-world events or processes to adults  Most are privately funded  Popular with the US Government and the medical field