fundamentals of game design storytelling games 2d animation pipeline cinematic game art granularity why put stories in games? types of animation 3d animation pipeline 2d 3d animation difference animation principles persistence of vision what is animation the beat chart foldback stories branching story the triangle of weirdness interactive stories pre production blue print nut and bolts of mechanic combat elements sing language the c’s writing game design document creating characters types of stories pitfalls of level design layouts level design principles level design introduction level design process it is all about idea who makes this stuff? game genre history of video game what is game and video game detail vs imagination simple vs complex freedom vs controlled experiences rewards competition vs cooperation short vs long head vs hands skill vs chance meaningful choices challenge versus success fairness goals of game balance importance of game balance game balance principles corporative video games pvp and pve games design elements and principles gamification definitions of game balance what is game balancing? names and other systems creating languages forces for good and evil inventing a religion creating supernatural energy and magic types what is culture and creating culture dealing with land travel and water & creating time how to create land features and sovereign power where to start creating continents stars and other planets moon creating planet: sun animals and undead characters plants how to create monsters science fiction and game creating species in fantasy creating gods in fantasy the problem of exposition why build a world: one vs many and how to decide exercise on world building principles of worldbuilding? why everyone is a worldbuilder? how to write world building and some tips ways to improve the world building why world building important for gaming? topics include: what is world building in game? user experience and research image and color physiology graphic icon wireframe ui design process design principles principles of user interface advantages and disadvantages characteristics of gui difference between ui and ux history of user interface graphic user interface definition types of user interface introduction to user interface what is narrative text the elements and structure of narrative narrative blocks dramatic tension and game play tension storytelling engine and core mechanics mode of narration tools for meaning making internal focalization external focalization zero focalization focalization emergent narrative difference between a linear and non-linear story. eight-point arc role of narrative in-game intreactive stories degree of realism and emotional richness game deisgn story devlopment writing script writing fraytag model animation histor animation type history of animation and storytelling story development animation history history of animation
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