Dedeclan is the guardian of a magical forest that contains diamonds that can improve powers. A devil wants to steal this power by sending evil monsters called Nanas to eat everything. Dedeclan must race against time to defeat the darkness and save the forest. The story and character of Dedeclan, a happy bear-like monster, were developed to be the protagonist defending the forest in a top-down game. Concept art and animations were created for Dedeclan and the levels to visualize the story and gameplay.
3. Jungsters
Once upon a time there was a happy monster called Dedeclan. He lived
alone in a beautiful forest, taking care of the plants and trees.
This forest was very special, it was magical. In it we could find diamonds
that gave power to who got them, vital energy, that can improve your strongest
gift. But if the power is used without limits, all the source of life of the forest
will be gone, and the forest dead. Dedeclan had always been careful with
them, until the day that a devil and dark monster, decided to steal this power,
bringing Nanas, little bad monsters who eat everthing infront of them, until
find the source of power. Then start a runing against the time to defeat this
darkness, to save the forest.
Now the future of the forest depends on you!
Jungsters
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4. Dedeclan
Dedeclan is the guardian of the forest. He have a gentle and
happy looking. Also a big nice belly. He like to eat and take care of
the plants around. He is fluffy and hairy.
Front 3/4
Top view - look up
Jungsters
Front
Side
Top view - look forward
Top view - look down
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7. Final Level
All the game have this almost monochromatic looking. In the level is where
we can see this easily. The forest in the game is made by blocks, of trees,
plants, and rocks.
Elements detail
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8. Rough Work
Story
Behind the final art, the game started from the concept of the story.
Making decision, as surreal/real world, forest/urban place, new creatures/
existent creatures, a “Brain Storm’ of ideas.
In this way the story of Jungsters,
the fight for the forest, and our main
character, Dedeclan begin.
Jungsters
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9. Rough Work
Dedeclan
After some discussions, the character, now called Dedeclan, began to be
draw. Was thought to be nice and kind looking, as he is the guardian of the
forest.
Dedeclan has a bear anatomy,
with a big belly.
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10. Rough Work
Level
The level of Jungsters, inspired by “Bomber Man”, is a top view game. To
make this looking some architeture plan was used as reference.
A mokc-up was made with
separeted pieces, to figure it out the
player’s challenge.
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11. Rough Work
Cover art
Some studies for the cover art.
Some studies for the anatomy
for the cover art.
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12. Rough Work
Animation
For the walk cicle, the studie of each part was made. Separating, feet, legs,
arms, belly and head.
The other cicles was helped with videos recorded.
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