3. INTRODUCTION
TRAINING:
Training is any attempt to improve current or future
employee performance by increasing an employee’s
ability, by changing employee attitude or increasing
his/her skills and knowledge.
LEARNING:
Learning is the process of acquiring new or modifying
existing knowledge, behaviors, skills, values, or
preferences.
4. Techno logic’s influence on
training and learning
New technologies have made it possible to:
reduce costs
increase effectiveness
Help achieve goals
5. Techno logic’s influence on
training and learning
Multimedia training
Computer based learning
Distance learning
7. ADVANTAGES
• Increases learning effectiveness
• Gains and holds attention
• Reduces training cost
• Easy to use
• Give information to individuals
• Provides high quality of presentations
• Entertaining and educational
8. DISADVANTAGES
• Expensive
• Not always ready to configure
• Requires special hardware
• Not always compatible
• Takes time to compile
• Information overload
• Misuse or overuse
• Limitations of technology
9. COMPUTER BASED LEARNING
It includes interactive video and online learning.
Technology for collaboration and linking
Hyperlinks
Learning portals
Bandwidth
Plug-ins
10. DISTANCE LEARNING
It involves two types of technology:
Teleconferencing - synchronous exchange of audio,
video, and/or text between two or more individuals or
groups at two or more locations.
Interactive distance learning (IDL) - latest generation
of distance learning, which uses satellite technology to
broadcast programs to different locations and allows
trainees to respond to questions posed during the
training program using a keypad.
11. NEW TECHNOLOGICAL METHODS
Blended Learning
Simulations
Intelligent Tutoring System (ITS)
Expert Systems
Groupware
Learning Management System
12. BLENDED LEARNING
It combines online learning, face-to-face
instruction, and other methods for
distributing learning content and instruction.
13. SIMULATIONS
Avatars - computer depictions of humans
that are used as imaginary coaches,
coworkers, and customers in simulations.
14. INTELLIGENT TUTORING SYSTEM
They are instructional systems that use
artificial intelligence.
An intelligent tutoring system (ITS) is a
computer system that aims to provide immediate
and customized instruction or feedback to
learners, usually without requiring intervention
from a human teacher.
15. EXPERT SYSTEM
Technology that organizes and applies the
knowledge of human experts to specific
problems.
It has three elements:
A knowledge base.
A decision-making capability.
A user interface.
16. GROUPWARE
Collaborative software or groupware is application
software designed to help people involved in a common
task to achieve their goals.
Groupware - enables multiple users to track, share, and
organize information and to work on the same
document simultaneously.
17. LEARNING MANAGEMENT SYSTEM
learning management system (LMS) is a software
application for the administration, documentation, tracking,
reporting and delivery of educational courses or training
programs.