Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Conole salamanca final
1. New digital ecologies of learning
Gráinne Conole, University of Leicester
University of Salamanca
LTEC conference, #ltec12
11th July 2012
2. Outline
• Technologies for learning
• On the horizon
• Learner experience
• Pedagogies of e-learning
• Digital literacies
• Strategies to make better
use of technologies
• Ecologies of learning
3. Technologies for learning
• Audio-graphics • Podcasts
• Blogs • RSS feeds
• E-Books • Second life
• E-Portfolios • Social bookmarking
• Games • Twitter
• Instant Messaging • Video Mesaging
• Mashups • Wikis
• Mobile learning • Video clips and YouTube
• Photo sharing • Video chat
Rennie and Morrison, Forthcoming
4. Mapping Technologies
Communication+
Virtual worlds,
online games &
Audio & video
Social immersive environments
conferencing
networking
Google What ever happened
Forums wave
to Google Wave?
Wikis
Email
Blogs Conole and Alevizou, 2010
Instant
messaging
Web
page Media sharing Mash ups
Interactivity+
5. Gutenberg to Zuckerberg
• Take the long view
• The web is not the net
• Disruption is a feature
• Ecologies not economics
• Complexity is the new reality
• The network is now the computer
• The web is evolving
• Copyright or copywrong
• Orwell (fear) or Huxley (pleasure)
http://www.flickr.com/photos/wallyg/2617472088/
http://memex.naughtons.org/
6. The Internet of things
• People, resources, thin
gs
• Semantic connectivity
7. Google glasses project
• Can ‘see’ the
Internet on glasses
• Context sensitive
information
• Contact lenses
planned
http://www.youtube.com/watch?v=9c6W4CCU9M4
8. Game changers
• How do we harness the power
of new media?
• How can we reach more
learners, more effectively?
• What
– is the impact of free
resources, tools and expertise?
– new business models are there?
– new digital literacies are needed?
• We need to rethink education
http://www.educause.edu/game-changers
9. Learner experience
• Technology immersed
• Learning approaches: task-
orientated, experiential, jus
t in time, cumulative, social
• Personalised digital
learning environment
• Mix of institutional systems
and cloud-based tools and
services
• Use of course materials
with free resources
Sharpe, Beetham and De Freitas, 2010
http://www.educause.edu/studentsAndTechnologyInfographic
10. Mayes & De Freitas, 2004
Pedagogies of e-learning Conole 2010
E-training Inquiry learning
Drill & practice Resource-based
Associative Constructivist
Focus on individual Building on prior
Learning through knowledge
association and Task-orientated
reinforcement
A
Situative Connectivist
Learning through Learning in a
social interaction networked
Learning in context environment Reflective &
Experiential, Prob
lem-based Role dialogic learning,
play Personalised
learning
11. Some case study examples
E-training, Interactive materials,
drill and practice E-assessment
Google, Media sharing
Inquiry learning, resource-
repositories, User-
based learning
generated content
Virtual worlds,
Experiential, problem-
Location aware devices,
based, role play
Online games
Reflective and dialogic Blogs, RSS feeds,
learning, Personalised E-portfolios, Wikis,
learning Social networks
13. Mobile learning
E-books
Study calendars
Learning resources
Online modules
Annotation tools
Podcasting
Communication mechanisms
14. Inquiry-based learning
My community
The Personal Inquiry project
Inquiry-based learning across formal and
informal settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
16. From OER to OEP
• Little use or repurposing of OER
• OPAL looked at Open Educational Practices
• Analysed 60 OER initiatives
• POERUP: Country reports and case studies
18. Situated learning –exhibitions
Archeological digs
Medical wards
Art exhibitions
Cyber-law
Virtual language exchange
Beyond formal schooling
19. Reflective and dialogic learning
Blogs and E-portfolios for personal reflection
Social bookmarking forresource aggregation
Wikis for project-based work
Cohort blogs for shared understanding
E-portfolios for aggregation and evidence
Twitter for just-in-time learning
EDUCAUSE:
7 things you should know about….
20. Digital literacies: definition
• Set of social practices
and meaning making of
digital tools (Lankshear
and Knobel, 2008)
Socio-cultural view of
digital literacy
• Continuum from
instrumental skills to
productive competence
and efficiency
http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf
29. The problem
Social and
participatory media
offer new ways to
communicate and
collaborate Not fully exploited
Wealth of free Replicating bad pedagogy
resources and tools
Lack of time and skills
30. The solution
Using the LMS as a Trojan
horse
New approaches to design for
learning:
Conceptual design views
Frameworks
Workshops
Social media
31. TheLMSas a Trojan horse
• LMSas a safe nursery slope
• Consistent interface
• Good accessibility
• Back end monitoring tools
• Help teachers to:
– Shift focus from content to
activities
– Promote reflection and
collaboration
32. Blackboard audit
• Data
– Online survey (260 returns)
– Departmental visits
• Key findings
– Used as content repository
and administration
– Pockets of innovation
– More support needed on
effective design strategies
– Tension between teaching
and research
– Usability issue
34. Learning Design
Shift frombelief-based, implicit
approaches todesign-
based,explicit approaches
A design-based approach to
creation and support of
courses
Encouragesreflective,scholarly
practices
Promotessharing and discussion
http://www.open.ac.uk/blogs/OULDI/
35. Conceptualise
What do we want to design, who for
and why?
7Cs of learning Design
framework
Consolidate
Evaluate and embed your design
http://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
36. Conceptual design views
• Helps
– Guide the design process
– Focus on activities not content Course map
• Each view foregrounds
different aspects of the design
• Can oscillate between the
views and iteratively improve
• Makes designs explicit and
Pedagogy profile
shareable
47. Workshops
Design challenge
Create a course in a day!
Carpe diem
2-day design workshop
48. Social media
• Twitter, fb, LinkedIn
• Special interest groups
• Slideshare, dropbox, Go
ogle docs
• Cloudworks
http://cloudworks.ac.uk
49. Ecologies of learning
• Co-evolution of
tools and users
• Niches
colonisation of
new habitats
• Survival of the
fittest
50. Co-evolution of tools and practices
Affordances (Gibson)
Representation Preferences
All "action possibilities"
latent in an environment…
but always in relation to the
Communication actor and therefore Interests
Evolving
dependent on their
practices
capabilities.
Connection instance, a tall tree Skills
For
offers the affordances of
food for a Giraffe but not a
Interactivity
sheep. Context
Affordances of Characteristics
technologies of users
51. Summary
• Changing nature of education
• New forms of communication
collaboration & rich multimedia
representation
• New digital literacies
• New approaches to design
http://www.flickr.com/photos/10537908@N07/5904661557/
52. Implications
• Blurring of
boundaries and
changing roles
• New pedagogies
emerging
• New business models
• More open practices
• Disruptive, complex,
co-evolving
http://www.flickr.com/photos/ssoosay/6738302627/
53. Blog: http://e4innovation.com
Slides: http://slideshare.net/grainne
Twitter: gconole
Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer
Chapters available on dropbox
grainne.conole@le.ac.uk