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Virtual Reality & Education 4.0
Reimagining Digital World
Carlos J. Ochoa Fernández
Founder & CEO ONE Digital Consulting
Co-Chairman Education Committee VR/AR Association
onedigital consulting ©
2www.onedigitalconsulting.eu
Education 4.0, what else?
Education is a powerful driver of development and one of the strongest instruments
for reducing poverty and improving health, gender equality, peace, and stability.
Providing all children with a quality education that teaches them skills for work is
critical to end poverty by 2030. Jim Yong Kim. President World Bank
Preface
Today, we are at the beginning of a Fourth Industrial Revolution. Developments in
genetics, artificial intelligence, robotics, nanotechnology, 3D printing and
biotechnology, to name just a few, are all building on and amplifying one another.
This will lay the foundation for a revolution more comprehensive and all-
encompassing than anything we have ever seen. Smart systems—homes, factories,
enterprises, grids or cities—will help tackle problems ranging from supply chain
management to climate change. The rise of the sharing economy will allow people
to monetize everything from their empty house to their car. The question, then, is
how business, government and individuals will react to these developments. To
prevent a worst-case scenario—technological change accompanied by talent
shortages, mass unemployment and growing inequality—reskilling and upskilling of
today’s workers will be critical.
3www.onedigitalconsulting.eu
Building Innovation Bridges
While much has been said about the need for reform in basic education, it is
simply not possible to weather the current technological revolution by waiting for
the next generation’s workforce to become better prepared. Instead it is critical
that businesses take an active role in supporting their current workforces through
re-training, that individuals take a proactive approach to their own lifelong learning
and that governments create the enabling environment, rapidly and creatively, to
assist these efforts.
Disruptive changes to business models will have a profound impact on the
employment landscape over the coming years. Many of the major drivers of
transformation currently affecting global industries are expected to have a
significant impact on jobs, ranging from significant job creation to job
displacement, and from heightened labour productivity to widening skills gaps. In
many industries and countries, the most in-demand occupations or specialties did
not exist 10 or even five years ago, and the pace of change is set to accelerate.
By one popular estimate, 65% of children entering primary school today will
ultimately end up working in completely new job types that don’t yet exist.
4www.onedigitalconsulting.eu
Education 4.0 vs Industry 4.0
In such a rapidly evolving employment landscape, the ability to anticipate and
prepare for future skills requirements, job content and the aggregate effect on
employment is increasingly critical for businesses, governments and individuals in
order to fully seize the opportunities presented by these trends—and to mitigate
undesirable outcomes.
Past waves of technological advancement and demographic change have led to
increased prosperity, productivity and job creation. This does not mean, however,
that these transitions were free of risk or difficulty. Anticipating and preparing for
the current transition is therefore critical
We can talk about Education 4.0 in a future and adequate context to train students
in a scenario of needs and new skills demand for Industry 4.0. In this Industry 4.0
scenario, new technologies converge in a disruptive and complex ecosystem and
basically comprise it.
5www.onedigitalconsulting.eu
• Advanced reality (Virtual, augmented, mixed…reality)
• Additive manufacturing
• Artificial Intelligence
• Autonomous Cars/ Drones
• Big Data and Real Time Analytics
• Cloud Services
• Cybersecurity
• Digital Twins
• Internet of Things
• Machine-Machine interface
• Robots
• Total Systems Integration
To do this, new training, skills and training are required, which will
enable this new industrial revolution to be addressed in an efficient
and sustainable manner.
Smart Innovation Space
6www.onedigitalconsulting.eu
The main drivers that define
Education 4.0
Empowering teachers: Empowering and training teachers with tools and methods
to become real entrepreneurs of the educational community and improve the
engagement factor with students as coachers.
Diversity of time and space: Through immersive learning, students have the
opportunity to study at different times and in different places, encouraging self-
training.
Adaptive learning: Different levels of complexity will be adapted for each student,
empowering those who present more difficulties for learning.
Experimental Learning: From a simply ‘learning’ topic to ‘interact and
experiment’ the content. This allows a student to explore, to experience or to be
involved in something “real”.
Free choice of content and learning path: Each student can prepare with the tools
and topics needed to perform in the industry.
The Immersive Experience: Traditional educational materials fail to inspire and
engage further learning with most students as it forces them into a form of
memory testing rather than retaining knowledge through practice and immersive
experience.
New Evaluation Methods and Processes: In this new context, new evaluation
process has to be defined, according the new “student learning objectives”, and
defining new performance indicators according to that. That means, the exams
should change radically. With the help of technology and new methodologies, it is
possible to carry out a complete follow-up on the training process, measuring the
different indicators according the evaluation criteria, impact in society and added
value provided.
7www.onedigitalconsulting.eu
Smart Innovation Space
Gracias a los Laboratorios Virtuales Inteligentes, los estudiantes pueden vivir experiencias únicas
beneficiándose de tecnologías de realidad virtual y aumentada. Los estudiantes pueden situarse
en un mundo virtual, sin riesgo, vivir una experiencia o actividad de aprendizaje (tantas veces
como quiera) jugando un papel activo en el procedimiento a través de diversas tareas y escenarios
en los que tendrá que interactuar. Las situaciones y los resultados cambian de forma dinámica, en
función de las entradas de los usuarios y esto los mantendrá activos y ocupados durante toda la
experiencia.
Viajar en el tiempo a escenarios recreados de Ciudades Antiguas, Museos, Parajes Naturales…vivir
una experiencia única y compartir esta con la comunidad educativa global.
Learning is about to become more interactive, more fun, and more social.
Specifically in the way that “new advanced technologies and methodologies” will
improve learning and teaching processes with the aim of VR/AR.
Placing students in any real world or virtual situation with an active role in
proceedings through various tasks they will need to complete. Situations and
outcomes will dynamically change depending on the inputs and this will keep the
student active and engaged throughout the lesson
Different kinds of classroom experiences have varying levels of presence: music,
arts, dance, painting, performing itself; and the most interactive, actually
embodying actors and objects in creative immersive environment in an authentic,
multi-sensory experience
8www.onedigitalconsulting.eu
And now, what else?.
In addition, among the proposed variants appear dual training between the
industry and the school, as well as collaboration with scientists so that students
can get involved in research projects. Undoubtedly, using the Industry 4.0
technology itself will be the way to Education 4.0. Virtual reality and simulators
can help, as they do now, to practical exercise with the help of experimental
learning methods and technologies improving the school activities.
Imagine receiving information about the world around you just by looking at it.
You walk by a shopping center and browse the catalog without stepping inside,
try on a restaurant without going into the place, or follow directions to a new
destination without having to look at your phone.
Will you close your eyes and take it one step further?
Imagine walking through the space discovering the planets, exploring an ancient
city without leaving your living room, or practicing open heart surgery without
the risk of endangering someone’s life.
Now, let´s think about it. This is the future that VR/AR technology promises and
it’s not that far away.
And now, what else?
Carlos J. Ochoa Fernández ©
9www.onedigitalconsulting.eu
“The Education Industry Committee will serve as a
creator, curator and disseminator of thought leadership,
industry networking and best practices for companies
and practitioners in the education industries.”
Define best practices, guidelines, definition of norms
and standards, promotion & call to actions”
Europe HQ:
C/ Eucalipto 1
28016 - Madrid (Spain)
email: madrid@onedigitalconsulting.eu
www.onedigitalconsulting.eu
www.smarteducationlabs.eu
10www.onedigitalconsulting.eu
Contact

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Virtual Reality & Education 4.0

  • 1. Virtual Reality & Education 4.0 Reimagining Digital World Carlos J. Ochoa Fernández Founder & CEO ONE Digital Consulting Co-Chairman Education Committee VR/AR Association onedigital consulting ©
  • 2. 2www.onedigitalconsulting.eu Education 4.0, what else? Education is a powerful driver of development and one of the strongest instruments for reducing poverty and improving health, gender equality, peace, and stability. Providing all children with a quality education that teaches them skills for work is critical to end poverty by 2030. Jim Yong Kim. President World Bank Preface Today, we are at the beginning of a Fourth Industrial Revolution. Developments in genetics, artificial intelligence, robotics, nanotechnology, 3D printing and biotechnology, to name just a few, are all building on and amplifying one another. This will lay the foundation for a revolution more comprehensive and all- encompassing than anything we have ever seen. Smart systems—homes, factories, enterprises, grids or cities—will help tackle problems ranging from supply chain management to climate change. The rise of the sharing economy will allow people to monetize everything from their empty house to their car. The question, then, is how business, government and individuals will react to these developments. To prevent a worst-case scenario—technological change accompanied by talent shortages, mass unemployment and growing inequality—reskilling and upskilling of today’s workers will be critical.
  • 3. 3www.onedigitalconsulting.eu Building Innovation Bridges While much has been said about the need for reform in basic education, it is simply not possible to weather the current technological revolution by waiting for the next generation’s workforce to become better prepared. Instead it is critical that businesses take an active role in supporting their current workforces through re-training, that individuals take a proactive approach to their own lifelong learning and that governments create the enabling environment, rapidly and creatively, to assist these efforts. Disruptive changes to business models will have a profound impact on the employment landscape over the coming years. Many of the major drivers of transformation currently affecting global industries are expected to have a significant impact on jobs, ranging from significant job creation to job displacement, and from heightened labour productivity to widening skills gaps. In many industries and countries, the most in-demand occupations or specialties did not exist 10 or even five years ago, and the pace of change is set to accelerate. By one popular estimate, 65% of children entering primary school today will ultimately end up working in completely new job types that don’t yet exist.
  • 4. 4www.onedigitalconsulting.eu Education 4.0 vs Industry 4.0 In such a rapidly evolving employment landscape, the ability to anticipate and prepare for future skills requirements, job content and the aggregate effect on employment is increasingly critical for businesses, governments and individuals in order to fully seize the opportunities presented by these trends—and to mitigate undesirable outcomes. Past waves of technological advancement and demographic change have led to increased prosperity, productivity and job creation. This does not mean, however, that these transitions were free of risk or difficulty. Anticipating and preparing for the current transition is therefore critical We can talk about Education 4.0 in a future and adequate context to train students in a scenario of needs and new skills demand for Industry 4.0. In this Industry 4.0 scenario, new technologies converge in a disruptive and complex ecosystem and basically comprise it.
  • 5. 5www.onedigitalconsulting.eu • Advanced reality (Virtual, augmented, mixed…reality) • Additive manufacturing • Artificial Intelligence • Autonomous Cars/ Drones • Big Data and Real Time Analytics • Cloud Services • Cybersecurity • Digital Twins • Internet of Things • Machine-Machine interface • Robots • Total Systems Integration To do this, new training, skills and training are required, which will enable this new industrial revolution to be addressed in an efficient and sustainable manner. Smart Innovation Space
  • 6. 6www.onedigitalconsulting.eu The main drivers that define Education 4.0 Empowering teachers: Empowering and training teachers with tools and methods to become real entrepreneurs of the educational community and improve the engagement factor with students as coachers. Diversity of time and space: Through immersive learning, students have the opportunity to study at different times and in different places, encouraging self- training. Adaptive learning: Different levels of complexity will be adapted for each student, empowering those who present more difficulties for learning. Experimental Learning: From a simply ‘learning’ topic to ‘interact and experiment’ the content. This allows a student to explore, to experience or to be involved in something “real”. Free choice of content and learning path: Each student can prepare with the tools and topics needed to perform in the industry. The Immersive Experience: Traditional educational materials fail to inspire and engage further learning with most students as it forces them into a form of memory testing rather than retaining knowledge through practice and immersive experience. New Evaluation Methods and Processes: In this new context, new evaluation process has to be defined, according the new “student learning objectives”, and defining new performance indicators according to that. That means, the exams should change radically. With the help of technology and new methodologies, it is possible to carry out a complete follow-up on the training process, measuring the different indicators according the evaluation criteria, impact in society and added value provided.
  • 7. 7www.onedigitalconsulting.eu Smart Innovation Space Gracias a los Laboratorios Virtuales Inteligentes, los estudiantes pueden vivir experiencias únicas beneficiándose de tecnologías de realidad virtual y aumentada. Los estudiantes pueden situarse en un mundo virtual, sin riesgo, vivir una experiencia o actividad de aprendizaje (tantas veces como quiera) jugando un papel activo en el procedimiento a través de diversas tareas y escenarios en los que tendrá que interactuar. Las situaciones y los resultados cambian de forma dinámica, en función de las entradas de los usuarios y esto los mantendrá activos y ocupados durante toda la experiencia. Viajar en el tiempo a escenarios recreados de Ciudades Antiguas, Museos, Parajes Naturales…vivir una experiencia única y compartir esta con la comunidad educativa global. Learning is about to become more interactive, more fun, and more social. Specifically in the way that “new advanced technologies and methodologies” will improve learning and teaching processes with the aim of VR/AR. Placing students in any real world or virtual situation with an active role in proceedings through various tasks they will need to complete. Situations and outcomes will dynamically change depending on the inputs and this will keep the student active and engaged throughout the lesson Different kinds of classroom experiences have varying levels of presence: music, arts, dance, painting, performing itself; and the most interactive, actually embodying actors and objects in creative immersive environment in an authentic, multi-sensory experience
  • 8. 8www.onedigitalconsulting.eu And now, what else?. In addition, among the proposed variants appear dual training between the industry and the school, as well as collaboration with scientists so that students can get involved in research projects. Undoubtedly, using the Industry 4.0 technology itself will be the way to Education 4.0. Virtual reality and simulators can help, as they do now, to practical exercise with the help of experimental learning methods and technologies improving the school activities. Imagine receiving information about the world around you just by looking at it. You walk by a shopping center and browse the catalog without stepping inside, try on a restaurant without going into the place, or follow directions to a new destination without having to look at your phone. Will you close your eyes and take it one step further? Imagine walking through the space discovering the planets, exploring an ancient city without leaving your living room, or practicing open heart surgery without the risk of endangering someone’s life. Now, let´s think about it. This is the future that VR/AR technology promises and it’s not that far away. And now, what else? Carlos J. Ochoa Fernández ©
  • 9. 9www.onedigitalconsulting.eu “The Education Industry Committee will serve as a creator, curator and disseminator of thought leadership, industry networking and best practices for companies and practitioners in the education industries.” Define best practices, guidelines, definition of norms and standards, promotion & call to actions”
  • 10. Europe HQ: C/ Eucalipto 1 28016 - Madrid (Spain) email: madrid@onedigitalconsulting.eu www.onedigitalconsulting.eu www.smarteducationlabs.eu 10www.onedigitalconsulting.eu Contact