SlideShare uma empresa Scribd logo
1 de 11
Baixar para ler offline
BRAZILIAN LUDIC INTERFACES
Using game mechanics and entertainment for serious purposes



              Msc. Vicente Martin Mastrocola

                        November
                          2012
About the speaker




                    #vince #vincevader #teacher #brazil
                    #gaming_concepts #advergames
                    #são_paulo #espm #reseacher #games
                    #boardgames #star_wars #ludology
Objective

Discuss (with some brazilian cases studies) the impact of a ludic
interface in the mediatic scene and how important it can be for the
contemporary world.
Ludic Interfaces

First of all it's important to define the idea of ludic interfaces. According to
European Masters in Ludic Interfaces Institute ludic interfaces are playful
interfaces. The notion of a "homo ludens", introduced by Johan Huizinga,
is the conceptual backbone of the tools we are looking at. Think of
devices like the Wii console, solar power operated building façades,
unconventional musical instrument controllers, game art devices.
Johan Huizinga's magic circle
  Real World:

  - Questioning
  - Fear
  - Uncertainties
  - Responsibilities
                       Magic circle:



                                - Dreams
                                - Immersion
                                - Narration
                                - Catharsis
                                - Challenge




                                              - Experience
                                              - Meanings
Johan Huizinga's magic circle

Inside the magic circle, real-world events have special meanings, as
in the example below (ADAMS & ROLLINGS, 2009, page 8):
Case 1: My Red and Black Blood

Recent Brazilian advertising campaign (2012) for blood donation.
The red colour of the t-shirt was replaced with white, and only with
blood donations the color will (gradually) change. The image below
shows this process. Video case: http://goo.gl/29cFS
Case 2: Climate Game

Climate Game works in the area of serious games and is a game
that, when played with strategy, negotiation and diplomacy,
challenges its players to save the world from imminent destruction.
Conclusion

Ludic interfaces and game mechanics could be used for serious
causes. A game could be used for teaching. A game interface could
be a meaningful space for significative experiences.
It seems that these ideas are essential to study and understand the
gaming universe around the people and the impacts of the game
culture in the mediatic scene and how important it can be for the
contemporary world.
References

ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design.
New Jersey: Pearson Prentice Hall, 2009


HUIZINGA, Johan. Homo Ludens: A Study of the Play-Element in
Culture. Boston: The Beacon Press, 1955.


Iuppa, Nick & BORST, Terry. Story and simulations for serious games:
tales from the trenches. Burlington: Focal Press, 2007.
THANK YOU!
        E-mail: vincevader@gmail.com
            Facebook: Vince Vader
              Twitter: @vincevader
Site: http://gamingconceptz.blogspot.com

Mais conteúdo relacionado

Mais procurados

POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
rikhudson
 

Mais procurados (9)

A Play Ethic for Digital Storytelling - Pat Kane, The Play Ethic
A Play Ethic for Digital Storytelling - Pat Kane, The Play EthicA Play Ethic for Digital Storytelling - Pat Kane, The Play Ethic
A Play Ethic for Digital Storytelling - Pat Kane, The Play Ethic
 
The State of Gamification as a Branded Utility
The State of Gamification as a Branded UtilityThe State of Gamification as a Branded Utility
The State of Gamification as a Branded Utility
 
Gaming & Sociability
Gaming & SociabilityGaming & Sociability
Gaming & Sociability
 
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
POSTMODERN MEDIA : Julian McDougall (OCR Media Conference 2009)
 
Digital Narrative: Game Design & Player Experience
Digital Narrative: Game Design & Player ExperienceDigital Narrative: Game Design & Player Experience
Digital Narrative: Game Design & Player Experience
 
The Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual StorytellingThe Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual Storytelling
 
Evidence of psychology in a video game
Evidence of psychology in a video gameEvidence of psychology in a video game
Evidence of psychology in a video game
 
Gamester Corporate Presentation (En)
Gamester Corporate Presentation (En)Gamester Corporate Presentation (En)
Gamester Corporate Presentation (En)
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 

Semelhante a Presentation Antwerp & Copenhagen (November 2012)

Workshop Gaming In Media Literacy Laatste
Workshop Gaming In Media Literacy LaatsteWorkshop Gaming In Media Literacy Laatste
Workshop Gaming In Media Literacy Laatste
Lousjeh
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
Rob Jewitt
 
LIND, Camilla Nimue- Defenceless characters in survivalhorror games
LIND, Camilla Nimue- Defenceless characters in survivalhorror gamesLIND, Camilla Nimue- Defenceless characters in survivalhorror games
LIND, Camilla Nimue- Defenceless characters in survivalhorror games
Camilla Nimue Lind
 

Semelhante a Presentation Antwerp & Copenhagen (November 2012) (20)

Audience theory
Audience theoryAudience theory
Audience theory
 
Games for art 2
Games for art 2Games for art 2
Games for art 2
 
An Introduction to Game Research
An Introduction to Game ResearchAn Introduction to Game Research
An Introduction to Game Research
 
Mac281 Digital Games 2009
Mac281 Digital Games 2009Mac281 Digital Games 2009
Mac281 Digital Games 2009
 
To be
To beTo be
To be
 
The Sense of Lighting inside Game Worlds
The Sense of Lighting inside Game Worlds The Sense of Lighting inside Game Worlds
The Sense of Lighting inside Game Worlds
 
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
"Studying Video Games as Ideological Texts" by Sherry Jones (October 24, 2014)
 
Ludic Interfaces
Ludic InterfacesLudic Interfaces
Ludic Interfaces
 
PIFinalEssay
PIFinalEssayPIFinalEssay
PIFinalEssay
 
Final Weeks Mtech Game Design
Final Weeks Mtech Game DesignFinal Weeks Mtech Game Design
Final Weeks Mtech Game Design
 
Workshop Gaming In Media Literacy Laatste
Workshop Gaming In Media Literacy LaatsteWorkshop Gaming In Media Literacy Laatste
Workshop Gaming In Media Literacy Laatste
 
This Drama Is Pwned
This Drama Is PwnedThis Drama Is Pwned
This Drama Is Pwned
 
Between Hermeneutics and Deceit: Keeping Natural Language Generation in Line
Between Hermeneutics and Deceit: Keeping Natural Language Generation in LineBetween Hermeneutics and Deceit: Keeping Natural Language Generation in Line
Between Hermeneutics and Deceit: Keeping Natural Language Generation in Line
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
 
LIND, Camilla Nimue- Defenceless characters in survivalhorror games
LIND, Camilla Nimue- Defenceless characters in survivalhorror gamesLIND, Camilla Nimue- Defenceless characters in survivalhorror games
LIND, Camilla Nimue- Defenceless characters in survivalhorror games
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Videogames, education and job: the international serious game jam JamToday
Videogames, education and job: the international serious game jam JamTodayVideogames, education and job: the international serious game jam JamToday
Videogames, education and job: the international serious game jam JamToday
 
Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava
Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and AvaFace Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava
Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava
 
ARGs and The Magic Circle
ARGs and The Magic CircleARGs and The Magic Circle
ARGs and The Magic Circle
 
Online gaming culture 4
Online gaming culture 4Online gaming culture 4
Online gaming culture 4
 

Mais de vincevader

Workshop Fischer
Workshop FischerWorkshop Fischer
Workshop Fischer
vincevader
 

Mais de vincevader (20)

Advergames: games as marketing tools
Advergames: games as marketing tools �Advergames: games as marketing tools �
Advergames: games as marketing tools
 
Wearable technology: communication and marketing in the Internet of Things
Wearable technology: communication and marketing in the Internet of ThingsWearable technology: communication and marketing in the Internet of Things
Wearable technology: communication and marketing in the Internet of Things
 
Game Interface Design
Game Interface DesignGame Interface Design
Game Interface Design
 
E3 2014 pics
E3 2014 picsE3 2014 pics
E3 2014 pics
 
Mobile Business & Convergence
Mobile Business & ConvergenceMobile Business & Convergence
Mobile Business & Convergence
 
Arquitetura de Informação - Aulas 04 e 05
Arquitetura de Informação - Aulas 04 e 05Arquitetura de Informação - Aulas 04 e 05
Arquitetura de Informação - Aulas 04 e 05
 
Criação Digital - Aulas 02 e 03
Criação Digital - Aulas 02 e 03Criação Digital - Aulas 02 e 03
Criação Digital - Aulas 02 e 03
 
Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)
Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)
Curso de Criação e Desenvolvimento de Games (ESPM - Porto Alegre)
 
Using a game as an advertising piece for a brazilian politics campaign (DIGRA...
Using a game as an advertising piece for a brazilian politics campaign (DIGRA...Using a game as an advertising piece for a brazilian politics campaign (DIGRA...
Using a game as an advertising piece for a brazilian politics campaign (DIGRA...
 
Formatos de publicidade para web: algumas soluções
Formatos de publicidade para web: algumas soluçõesFormatos de publicidade para web: algumas soluções
Formatos de publicidade para web: algumas soluções
 
Gamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game DesignGamification, Gaming Concepts & Game Design
Gamification, Gaming Concepts & Game Design
 
Workshop na WMcCann
Workshop na WMcCannWorkshop na WMcCann
Workshop na WMcCann
 
Workshop DDB Magyarország
Workshop DDB MagyarországWorkshop DDB Magyarország
Workshop DDB Magyarország
 
Workshop Fischer
Workshop FischerWorkshop Fischer
Workshop Fischer
 
Aulas 03 e 04 - Arquitetura de Informação
Aulas 03 e 04 - Arquitetura de InformaçãoAulas 03 e 04 - Arquitetura de Informação
Aulas 03 e 04 - Arquitetura de Informação
 
Games e Marketing Eleitoral
Games e Marketing EleitoralGames e Marketing Eleitoral
Games e Marketing Eleitoral
 
Advergame Arg Presentation
Advergame Arg PresentationAdvergame Arg Presentation
Advergame Arg Presentation
 
Palestra Game Design
Palestra Game DesignPalestra Game Design
Palestra Game Design
 
Games, Advergames & ARGs
Games, Advergames & ARGsGames, Advergames & ARGs
Games, Advergames & ARGs
 
Apresenta
ApresentaApresenta
Apresenta
 

Último

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 

Último (20)

How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 

Presentation Antwerp & Copenhagen (November 2012)

  • 1. BRAZILIAN LUDIC INTERFACES Using game mechanics and entertainment for serious purposes Msc. Vicente Martin Mastrocola November 2012
  • 2. About the speaker #vince #vincevader #teacher #brazil #gaming_concepts #advergames #são_paulo #espm #reseacher #games #boardgames #star_wars #ludology
  • 3. Objective Discuss (with some brazilian cases studies) the impact of a ludic interface in the mediatic scene and how important it can be for the contemporary world.
  • 4. Ludic Interfaces First of all it's important to define the idea of ludic interfaces. According to European Masters in Ludic Interfaces Institute ludic interfaces are playful interfaces. The notion of a "homo ludens", introduced by Johan Huizinga, is the conceptual backbone of the tools we are looking at. Think of devices like the Wii console, solar power operated building façades, unconventional musical instrument controllers, game art devices.
  • 5. Johan Huizinga's magic circle Real World: - Questioning - Fear - Uncertainties - Responsibilities Magic circle: - Dreams - Immersion - Narration - Catharsis - Challenge - Experience - Meanings
  • 6. Johan Huizinga's magic circle Inside the magic circle, real-world events have special meanings, as in the example below (ADAMS & ROLLINGS, 2009, page 8):
  • 7. Case 1: My Red and Black Blood Recent Brazilian advertising campaign (2012) for blood donation. The red colour of the t-shirt was replaced with white, and only with blood donations the color will (gradually) change. The image below shows this process. Video case: http://goo.gl/29cFS
  • 8. Case 2: Climate Game Climate Game works in the area of serious games and is a game that, when played with strategy, negotiation and diplomacy, challenges its players to save the world from imminent destruction.
  • 9. Conclusion Ludic interfaces and game mechanics could be used for serious causes. A game could be used for teaching. A game interface could be a meaningful space for significative experiences. It seems that these ideas are essential to study and understand the gaming universe around the people and the impacts of the game culture in the mediatic scene and how important it can be for the contemporary world.
  • 10. References ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. New Jersey: Pearson Prentice Hall, 2009 HUIZINGA, Johan. Homo Ludens: A Study of the Play-Element in Culture. Boston: The Beacon Press, 1955. Iuppa, Nick & BORST, Terry. Story and simulations for serious games: tales from the trenches. Burlington: Focal Press, 2007.
  • 11. THANK YOU! E-mail: vincevader@gmail.com Facebook: Vince Vader Twitter: @vincevader Site: http://gamingconceptz.blogspot.com