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There’s A Lot Of 3d Thinking Going On Down There: educational design and adoption in virtual worlds Tim Savage – MetaMeets 2010
The Emperors new clothes?  So again I put the question out to Second Life-based educators reading this blog: When will we start to see rigorous efficacy studies around educational projects in SL? New World Notes – Wagner James Au Most prior research has looked at gross level, short term effects. We are interested in measuring the effects of methods using [virtual environments] as compared to [non-virtual environments]  Office of the Director of National Intelligence
Where are we now? Educator Adoption ,[object Object]
Small learning gain
Productivity gainsEducational Innovation ,[object Object]
Significant & demonstrable learning gain,[object Object]
Process to move forward,[object Object]
Educational Innovation
Educational Innovation
Educational Innovation
Educational Innovation
Model of Innovation Affordances ,[object Object],	-	Learning experience 	-	Pedagogy in action

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Tim Savage MetaMeets 2010 Presentation - Educational Design and Adoption in Virtual Worlds

  • 1. There’s A Lot Of 3d Thinking Going On Down There: educational design and adoption in virtual worlds Tim Savage – MetaMeets 2010
  • 2. The Emperors new clothes?  So again I put the question out to Second Life-based educators reading this blog: When will we start to see rigorous efficacy studies around educational projects in SL? New World Notes – Wagner James Au Most prior research has looked at gross level, short term effects. We are interested in measuring the effects of methods using [virtual environments] as compared to [non-virtual environments]  Office of the Director of National Intelligence
  • 3.
  • 5.
  • 6.
  • 7.
  • 12.
  • 13. The Need for Balance Replication Adoption Innovation Learning Gain
  • 14. Credits and References Hilary Mc Loughlin – Research Fellow, TCD Carina Girvan – IRCSET PhD Scholar TCD Lecturers and students at TCD who participated in our experiences Carina Girvan, Timothy Savage, Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study, Computers and Education, 55, (1), 2010, p342 - 349