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Net generation?



            Neuza Pedro, 2011, IEUL
According to recent reports from
government
agencies, foundations, survey firms, and
scholarly institutions, most young people
in the United States neither read
literature (or fully know how), work
reliably (just ask employers), visit
cultural institutions (of any sort), nor
vote . They cannot explain basic scientific
methods, recount foundations of
history, or name any of their local
political representatives.
These kids are different. They study, work, write, and
interact with each other in ways that are very different
from the ways that you did growing up. They read blogs
rather than newspapers. They often meet each other
online before they meet in person. They probably don’t
even know what a library card looks like; and if they
do, they’ve probably never used it. They get their music
online—often for free, illegally. They’re more likely to send
an instant message (IM) than to pick up the telephone to
arrange a date later. And they’re connected to one
another by a common culture. Major aspects of their
lives—social interactions, friendships, civic activities—are
mediated by digital technologies. And they’ve never
known any other way of life.
Que competências têm as
nossas crianças e que e-skills
 hes estamos a promover?
http://lessonplansfordigitalnatives.pbworks.com/f/1240868636/060901_kindergarten_wifi.gif
http://www.slashgear.
com/gallery/data_file
s/1/4/6/internet_addi
ction_250.jpg
Net generation
"There's a new generation around the world that is the first
to grow up digital. These kids are different and there is no
more helpful force to change business and society than
these hundreds of millions of media savvy youngsters.’
(Tapscott, 1999)
Nativos Digitais
"They have spent their entire lives surrounded by and using
computers, videogames, digital music players, video
cams, cell phones, and all the other toys and tools of the
digital age. Today’s average college grads have spent less
than 5,000 hours of their lives reading, but over 10,000
hours playing video games .” (Prensky, 2001, p.1)
http://www.newsweek.com/id/163924




“Digital Natives are accustomed to the twitch-speed, multitasking, random-
access, graphics-first, active, connected, fun, fantasy, quick-payoff world of
their video games, MTV, and Internet are bored by most of today’s
education, well meaning as it may be. But worse, the many skills that new
technologies have actually enhanced (e.g., parallel processing, graphics
awareness, and random access)—which have profound implications for their
learning—are almost totally ignored by educators.”
                         http://www.marcprensky.com/writing/
Nativos Digitais / Imigrantes Digitais
            (Prensky, 2001)




Residentes digitais / Visitantes digitais
(TALL Group, Oxford University, 2008)
Adultos                     Crianças/Jovens

. melhores capacidades na interpretação   . melhor competência na tomada de
de expressões faciais                     decisões rápidas face a um número
                                          elevado de opções, decorrentes de
. Maior capacidade de reflexão            estímulos sensoriais diversos .
(generalização da aprendizagem)
                                          . Compreensão de representação gráfica
. Desenvolvem actividades de forma mais
metódica e precisa.                       . Desenvolvem várias actividades em
                                          simultâneo.
. Raciocínio
                                          . Processamento paralelo
Em 2.5 milhões anos : o cérebro humano cresceu de 500 cm³ para 1500 cm³ (Homo sapiens).


                     “ Our brains grew along with the evolution to match
                     even more advanced use of tools including abstract
                      symbolic, connected and pattern recognition-based
                                   thinking. ” (Arina, 2007)


       “ as estruturas neurológicas do cérebro humano têm vindo a mudar em sequência
                        dos novos hábitos de web surfing“ (Gary Small) .
Desordem por Défice de Atenção com
         Hiperactividade (DDAH) , 1970

 “padrão persistente de falta de atenção e/ou impulsividade-
  hiperactividade, com uma intensidade que é mais frequente e
   grave que o observado habitualmente nos sujeitos com um
   nível semelhante de desenvolvimento ” (DSM IV) manifesta
     sinais de desenvolvimento inadequado, nos domínios da
        atenção, da impulsividade e da actividade motora



Continuous Partial Attention (Linda Stone, 2009)
Geração “always-on” (Oblinger, 2004)

  Mobile
  technologies



   Geração Magalhães (Pedro, Wünsch, Pedro & Matos, 2010)
A emergência da Mudança
“Neuroscience- based education”
    “Whenever we find out something about the
 brain, it’s not very interesting educationally unless
 we understand its significance in terms of the mind.

   The psychology of learning has to be combined
  with what we discover about the brain in order to
                make it meaningful”
             (Paul Howard-Jones, 2009)
Enquanto a educação não tira
proveito dos desenvolvimentos no
   campo na neurociência e da
  Psicofisiologia outros domínios
    científicos já o fazem…
Neuro-marketing
Tem provado é que o raciocínio
funciona através das emoções.
Na compra, quando estamos a
ponto de tomar uma decisão, é
emoção que predomina, ajuda-
nos a analisar todas as
variáveis, de forma
inconsciente. Depois
analisamos e justificamos
aquela decisão de forma
racional, não mostrando os
motivos mais profundos da
nossa decisão.
memória




          Eficácia
           de um
          anuncio

atenção              emoção
Locke                    James                       Dewey            …
Descarte               Pavlov                 Piaget   Vygotsky
                                                                          Bruner
           Thorndike            Shinner




      Todas as perspectivas reconhecidas como teorias da
     aprendizagem e desenvolvimento foram desenvolvidas
                    antes deste movimento
                  expansivo da integração das
                 tecnologias na vida humana…



            Novas perspectivas teórica sobre a
           aprendizagem revelam-se necessárias
Novas abordagens ao Curriculo revelam-se
necessárias (ou serão antes necessários novos
                 currículos?)

. Ética e Segurança
. Genética
. Gestão e Finanças
. Robótica
Referências
Knight, S. (2005). Innovative Practice with e-Learning. Bristol: Higher Education Funding Council for England.

Johnson, L., Levine, A., & Smith, R. (2009). The 2009 Horizon Report. Austin, Texas: The New Media Consortium.

Lei, J. (2009). Digital natives as preservice Teachers: what technology Preparation is
Needed?. Journal of Computing in Teacher Education, 25 (3).87-97.

Oblinger, D. G., & Oblinger J. L. (2005). Educating the net generation. Disponivel em
http://www.educause.edu/educatingthenetgen

Oblinger, D. G. (2008). Growing up with Google - what it means to education. Emerging technologies for
learning, 3. Coventry, UK: BECTA.

Prensky, M. (2001). Digital Natives, Digital Immigrants . Disponivel em
http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-
%20Part1.pdf

Pedro, N., Wünsch, L., Pedro, A., & Matos, J. F. (2010). Technologies, innovation and teachers’ professional
development: ask the students what todays’ teachers need to learn. International Conference on
Education, Technology and Innovation, Madrid, 15-17 Novembro 2010.

Sharples, M. (2003). Disruptive Devices: Mobile Technology for
Conversational Learning. International Journal of Continuing Engineering Education and Lifelong Learning, 12
(5/6), 504-520.

Sharples, M., Taylor, J., Vavoula, G.N. (2007). A Theory of Learning for the Mobile Age. In R. Andrews & C.
Haythornthwaite (Eds.) The SAGE Handbook of E-learning Research (pp. 221-47). London: Sage Editors.

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Net generation 2011_2012

  • 1. Net generation? Neuza Pedro, 2011, IEUL
  • 2. According to recent reports from government agencies, foundations, survey firms, and scholarly institutions, most young people in the United States neither read literature (or fully know how), work reliably (just ask employers), visit cultural institutions (of any sort), nor vote . They cannot explain basic scientific methods, recount foundations of history, or name any of their local political representatives.
  • 3. These kids are different. They study, work, write, and interact with each other in ways that are very different from the ways that you did growing up. They read blogs rather than newspapers. They often meet each other online before they meet in person. They probably don’t even know what a library card looks like; and if they do, they’ve probably never used it. They get their music online—often for free, illegally. They’re more likely to send an instant message (IM) than to pick up the telephone to arrange a date later. And they’re connected to one another by a common culture. Major aspects of their lives—social interactions, friendships, civic activities—are mediated by digital technologies. And they’ve never known any other way of life.
  • 4. Que competências têm as nossas crianças e que e-skills hes estamos a promover?
  • 7. Net generation "There's a new generation around the world that is the first to grow up digital. These kids are different and there is no more helpful force to change business and society than these hundreds of millions of media savvy youngsters.’ (Tapscott, 1999)
  • 8. Nativos Digitais "They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today’s average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games .” (Prensky, 2001, p.1)
  • 9. http://www.newsweek.com/id/163924 “Digital Natives are accustomed to the twitch-speed, multitasking, random- access, graphics-first, active, connected, fun, fantasy, quick-payoff world of their video games, MTV, and Internet are bored by most of today’s education, well meaning as it may be. But worse, the many skills that new technologies have actually enhanced (e.g., parallel processing, graphics awareness, and random access)—which have profound implications for their learning—are almost totally ignored by educators.” http://www.marcprensky.com/writing/
  • 10. Nativos Digitais / Imigrantes Digitais (Prensky, 2001) Residentes digitais / Visitantes digitais (TALL Group, Oxford University, 2008)
  • 11. Adultos Crianças/Jovens . melhores capacidades na interpretação . melhor competência na tomada de de expressões faciais decisões rápidas face a um número elevado de opções, decorrentes de . Maior capacidade de reflexão estímulos sensoriais diversos . (generalização da aprendizagem) . Compreensão de representação gráfica . Desenvolvem actividades de forma mais metódica e precisa. . Desenvolvem várias actividades em simultâneo. . Raciocínio . Processamento paralelo
  • 12. Em 2.5 milhões anos : o cérebro humano cresceu de 500 cm³ para 1500 cm³ (Homo sapiens). “ Our brains grew along with the evolution to match even more advanced use of tools including abstract symbolic, connected and pattern recognition-based thinking. ” (Arina, 2007) “ as estruturas neurológicas do cérebro humano têm vindo a mudar em sequência dos novos hábitos de web surfing“ (Gary Small) .
  • 13.
  • 14. Desordem por Défice de Atenção com Hiperactividade (DDAH) , 1970 “padrão persistente de falta de atenção e/ou impulsividade- hiperactividade, com uma intensidade que é mais frequente e grave que o observado habitualmente nos sujeitos com um nível semelhante de desenvolvimento ” (DSM IV) manifesta sinais de desenvolvimento inadequado, nos domínios da atenção, da impulsividade e da actividade motora Continuous Partial Attention (Linda Stone, 2009)
  • 15. Geração “always-on” (Oblinger, 2004) Mobile technologies Geração Magalhães (Pedro, Wünsch, Pedro & Matos, 2010)
  • 16. A emergência da Mudança
  • 17. “Neuroscience- based education” “Whenever we find out something about the brain, it’s not very interesting educationally unless we understand its significance in terms of the mind. The psychology of learning has to be combined with what we discover about the brain in order to make it meaningful” (Paul Howard-Jones, 2009)
  • 18. Enquanto a educação não tira proveito dos desenvolvimentos no campo na neurociência e da Psicofisiologia outros domínios científicos já o fazem…
  • 19. Neuro-marketing Tem provado é que o raciocínio funciona através das emoções. Na compra, quando estamos a ponto de tomar uma decisão, é emoção que predomina, ajuda- nos a analisar todas as variáveis, de forma inconsciente. Depois analisamos e justificamos aquela decisão de forma racional, não mostrando os motivos mais profundos da nossa decisão.
  • 20. memória Eficácia de um anuncio atenção emoção
  • 21. Locke James Dewey … Descarte Pavlov Piaget Vygotsky Bruner Thorndike Shinner Todas as perspectivas reconhecidas como teorias da aprendizagem e desenvolvimento foram desenvolvidas antes deste movimento expansivo da integração das tecnologias na vida humana… Novas perspectivas teórica sobre a aprendizagem revelam-se necessárias
  • 22. Novas abordagens ao Curriculo revelam-se necessárias (ou serão antes necessários novos currículos?) . Ética e Segurança . Genética . Gestão e Finanças . Robótica
  • 23. Referências Knight, S. (2005). Innovative Practice with e-Learning. Bristol: Higher Education Funding Council for England. Johnson, L., Levine, A., & Smith, R. (2009). The 2009 Horizon Report. Austin, Texas: The New Media Consortium. Lei, J. (2009). Digital natives as preservice Teachers: what technology Preparation is Needed?. Journal of Computing in Teacher Education, 25 (3).87-97. Oblinger, D. G., & Oblinger J. L. (2005). Educating the net generation. Disponivel em http://www.educause.edu/educatingthenetgen Oblinger, D. G. (2008). Growing up with Google - what it means to education. Emerging technologies for learning, 3. Coventry, UK: BECTA. Prensky, M. (2001). Digital Natives, Digital Immigrants . Disponivel em http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20- %20Part1.pdf Pedro, N., Wünsch, L., Pedro, A., & Matos, J. F. (2010). Technologies, innovation and teachers’ professional development: ask the students what todays’ teachers need to learn. International Conference on Education, Technology and Innovation, Madrid, 15-17 Novembro 2010. Sharples, M. (2003). Disruptive Devices: Mobile Technology for Conversational Learning. International Journal of Continuing Engineering Education and Lifelong Learning, 12 (5/6), 504-520. Sharples, M., Taylor, J., Vavoula, G.N. (2007). A Theory of Learning for the Mobile Age. In R. Andrews & C. Haythornthwaite (Eds.) The SAGE Handbook of E-learning Research (pp. 221-47). London: Sage Editors.