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Rankings: 
you’re doing it wrong.
João Moura 
github.com/joaomdmoura 
twitter.com/joaomdmoura 
speakerdeck.com/joaomdmoura
largest city in Brazil 
southern hemisphere
RubySource
Why? 
where and how?
#Everything is 
Software
Young Entrepreneurs 
are developing 
new applications 
for 
young audiences
Gartner Research: 
Over 70% of Global 2000 
Organisations Will Have at Least 
One Gamified Application 
by 2014 
(source: Christy Pettey, Gartner press release, http://www.gartner.com/newsroom/id/1844115)
Gartner Research: 
By 2014, 80% of Current Gamified 
Applications will fail to Meet 
Business Objectives Primarily Due 
to Poor Design 
(source: Christy Pettey, Gartner press release, http://www.gartner.com/newsroom/id/2251015)
Objective 
order and distinguish
Factor 
how skilled relevant
Ranking 
Behavior 
Relevancy
Ranking 
Behavior 
Relevancy
Problem 
! wrong relavancy!
“I want to be the 
best user ever!”
1 
2 3 
1000 
2000 
1500
1 
2 3 
1000 
2000 
1500
1 
2 3 
1000 
2000 
1500 
10
1 
2 3 
4 
1000 
2000 
1500 
10
1 
2 3 
4 
1000 
2000 
1500 
10
1 
2 3 
4 
1000 
2000 
1500 
10
Consequence 
objective X reality
Humans 
Want to prove themselves
Skill 
!= history
Rankings 
isn’t child's play
Possible 
algorithms
Algorithm is an finite 
sequence of well defined 
instructions, that can be 
executed mechanically in 
an finit amount of time with 
an finit effort.
Elo 
rating
Rating 
game
Rating 
game 
Ra = Rb
precision 
Nø 
matches
Microsoft 
yeah, Microsoft
Microsoft 
yeah, Microsoft
+
TRuESKILL
True Skill 
Elo rating on steroids
rating { 
SKILL distrust
distrust 
USER game 
SKILL
2000 
1500 
100 
500
2000 
1150000 
500
distrust SKILL
distrust SKILL
distrust SKILL
x 
challenge 
SKILL distrust
WIN LOST 
difficulty
Microsoft 
Yes, it’s patented
Sigma 
Ruby, Ruby, Ruby ♪
Considerate 
Skill 
Distrust 
Expectation 
Assertiveness
100.times { 
user_1.won (user_1.rating - user_2.rating) 
user_2.lost (user_2.rating - user_1.rating) 
user_2.won (user_2.rating - user_3.rating) 
user_3.lost (user_3.rating - user_2.rating) 
user_3.won (user_3.rating - user_4.rating) 
user_4.lost (user_4.rating - user_3.rating) 
}
2.times { 
user_5.won (user_5.rating - user_2.rating) 
user_2.lost (user_2.rating - user_5.rating) 
} 
2.times { 
user_5.won (user_5.rating - user_1.rating) 
user_1.lost (user_1.rating - user_5.rating) 
} 
expect(User.ranking.first).to eq user_5
Easy 
x.rating 
x.position 
x.matches 
x.won(difficulty) 
x.lost(difficulty)
CodePong 
Devs also practice sports
Conclusion
Conclusion 
1. Everybody wanna play
Conclusion 
1. Everybody wanna play 
2. Productivity gets low
It happens to 
Developers and it 
will happens the same 
to your Users.
Review 
Possibilities 
Relevancy 
Algorithms 
Sigma 
Ping Pong is cool!
Thank you! @joaomdmoura

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