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System control based on EEG signals
                           Dariusz Grabowski, Marcin Rdest
                 Silesian University of Technology, Electrical Eng. Faculty

 Streszczenie: W artykule przedstawiono wyniki badan dotyczacych wystepowania asymetrii sygnalu EEG w zaleznosci od stanu emocjonalnego czlowieka. Wystepowanie takiej asymetrii umozliwiloby proste sterowanie
 dwustanowe, stanowiac element interfejsu pomiedzy czlowiekiem a maszyna (BCI – Brain Computer Interface). Przeprowadzone eksperymenty potwierdzaja wystepowanie asymetrii, jednak róznice wyników pomiedzy
 badanymi obiektami wymagaja zastosowania indywidualnych regul klasyfikacyjnych dla kazdego z nich.

 Summary: Results of investigations concerning EEG signal asymmetry with respect to human emotional state have been presented in the paper. This phenomenon could make possible simple binary control and be an
 element of brain computer interface (BCI). Experiments carried out within the scope of this work have confirmed the asymmetry existence but the difference in results between objects requires development and application of
 individual classification rules for each object.




                                                                                  The forehead asymmetry for one of the objects inspected during the experiment:
                                                                                             positive stimuli on the left and negative one on the right




                        E l , sb − E r , sb                   • Θ1 (4-6 Hz), Θ2 (6-8 Hz),

                   =
       e1, e 2                                                • α1 (8-10 Hz), α2 (10-13.5 Hz),
   R
                        E l , sb + E r , sb
       sb                                                     • β1 (13.5-20 Hz), β2 (20-30 Hz).
                                                                                                                                          IAPS data base




        The average value of the asymmetry factor                      The average deference between rising and falling times             The average value of the asymmetry factor                  The average deference between rising and falling times




                       Data for electrodes F3-F4 (red bars - negative stimuli, blue bars – positive stimuli)                                          Data for electrodes O1-O2 (red bars - negative stimuli, blue bars – positive stimuli)


       Object                 1               2              3               4              5                  6    Average             Object              1               2              3               4               5               6         Average
                                                                                                                      76%                                                                                                                              65%
   Success rate             75%             83%            67%             83%            75%             75%                         Success rate         83%            58%             75%            58%             58%              58%




                                                                                                                            No. of
           Start                                                                                                            samples                                                                                         Feature 1
                                                                  nbc       nbc
                                                     nb
                                               ζ = ∑ ζ b ζ b = −∑     log 2                                                                                               Class 1
                                                                c nb        nb
                                                   b nt
     Read EEG data                                                                                                                                                        Class 2


                                                  ζb – entropy for the branch b of the tree,                                                                                                                Feature 2                          Feature 3
                                                                                                                                                                                                                               Positive
     Preprocessing:
                                                  ζ   – average entropy,
artifact removal, filtering
                                                  nb – the number of instances in branch b,
                                                  nbc – the number of instances in branch b of class c,                                                                         Feature
                                                                                                                                                                                value
                                                  nt – the total number of instances in all branches.
          STFT
                                                                                                                                       Threshold 1    Threshold 2
                                                                                                                                                                                                  Positive          Negative         Negative         Positive
   Feature extraction



     Classification

                                               The differences in asymmetry factors for positive and negative stimuli are larger for the F3-F4 electrodes. In that case the average success
   Control information                         rate was about 76% (min 67%, max 83% ) while for the electrodes O1-O2 it was equal to 65%. Unfortunately, in both cases building individual
                                               decision trees for each object was necessary.
                                               Positive and negative emotions are the cause of EEG asymmetry signal but, at least for the feature set applied in the paper, for each object it
           Stop                                could be seen within different subbands. As a consequence individual classification rules are required. It is interesting that the same kind of
                                               emotions causes activation of the left hemisphere for some objects and the right one for the others. This reaction reminds the difference
                                               between the left-handed and right-handed people.

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System Control Based On EEG

  • 1. System control based on EEG signals Dariusz Grabowski, Marcin Rdest Silesian University of Technology, Electrical Eng. Faculty Streszczenie: W artykule przedstawiono wyniki badan dotyczacych wystepowania asymetrii sygnalu EEG w zaleznosci od stanu emocjonalnego czlowieka. Wystepowanie takiej asymetrii umozliwiloby proste sterowanie dwustanowe, stanowiac element interfejsu pomiedzy czlowiekiem a maszyna (BCI – Brain Computer Interface). Przeprowadzone eksperymenty potwierdzaja wystepowanie asymetrii, jednak róznice wyników pomiedzy badanymi obiektami wymagaja zastosowania indywidualnych regul klasyfikacyjnych dla kazdego z nich. Summary: Results of investigations concerning EEG signal asymmetry with respect to human emotional state have been presented in the paper. This phenomenon could make possible simple binary control and be an element of brain computer interface (BCI). Experiments carried out within the scope of this work have confirmed the asymmetry existence but the difference in results between objects requires development and application of individual classification rules for each object. The forehead asymmetry for one of the objects inspected during the experiment: positive stimuli on the left and negative one on the right E l , sb − E r , sb • Θ1 (4-6 Hz), Θ2 (6-8 Hz), = e1, e 2 • α1 (8-10 Hz), α2 (10-13.5 Hz), R E l , sb + E r , sb sb • β1 (13.5-20 Hz), β2 (20-30 Hz). IAPS data base The average value of the asymmetry factor The average deference between rising and falling times The average value of the asymmetry factor The average deference between rising and falling times Data for electrodes F3-F4 (red bars - negative stimuli, blue bars – positive stimuli) Data for electrodes O1-O2 (red bars - negative stimuli, blue bars – positive stimuli) Object 1 2 3 4 5 6 Average Object 1 2 3 4 5 6 Average 76% 65% Success rate 75% 83% 67% 83% 75% 75% Success rate 83% 58% 75% 58% 58% 58% No. of Start samples Feature 1 nbc nbc nb ζ = ∑ ζ b ζ b = −∑ log 2 Class 1 c nb nb b nt Read EEG data Class 2 ζb – entropy for the branch b of the tree, Feature 2 Feature 3 Positive Preprocessing: ζ – average entropy, artifact removal, filtering nb – the number of instances in branch b, nbc – the number of instances in branch b of class c, Feature value nt – the total number of instances in all branches. STFT Threshold 1 Threshold 2 Positive Negative Negative Positive Feature extraction Classification The differences in asymmetry factors for positive and negative stimuli are larger for the F3-F4 electrodes. In that case the average success Control information rate was about 76% (min 67%, max 83% ) while for the electrodes O1-O2 it was equal to 65%. Unfortunately, in both cases building individual decision trees for each object was necessary. Positive and negative emotions are the cause of EEG asymmetry signal but, at least for the feature set applied in the paper, for each object it Stop could be seen within different subbands. As a consequence individual classification rules are required. It is interesting that the same kind of emotions causes activation of the left hemisphere for some objects and the right one for the others. This reaction reminds the difference between the left-handed and right-handed people.