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SAVE ENERGY
Quarterly Meeting, Manchester, March 3rd
Review of Game Development Progress
Introduction
• Progress Report
  – Personnel
  – Current status
  – Next steps

• Game design
  – Design for interaction
  – Design for behaviour change
  – Design for architecture
Progress Report
• Personnel
  – Professional grade graphic artist hired
  – Trainee graphic artist gone
  – Webmaster changeover
• Website development
  – New domain: greenmyplace.net
  – Site technology switch, to Ruby on Rails
  – Iterated look and feel update
Progress Report
• Current Status
  – Final-version GMP web portal, in early
    development
  – Mini-games 1-6 (of 12 planned), in test & polish
  – Integrated look and feel for all, in development
  – Backend: game database, admin, site framework,
    in development
  – Integration with on-demand data, in planning
  – Integration with social services, in planning
Progress Report
• Next steps
  – Game audio design
  – Integrate with real on-demand data
  – Build design for social interaction services
  – Focus groups testing game site and mini-games
  – Continue polish
  – Roll on beta, June
Game Design
• Illustrate core concepts & interaction flow

  1. Design for interaction
  2. Design for behaviour change
  3. Design for architecture
Interaction Design
Index/Login: page 1
                                                                          5
Buttons/interaction                                                       1
1.   About Project - Leads to
     game story, simple
     description of game play,
                                                                   2
     and also links to project
     pages
2.   Guest In – leads directly                                        3
     to Europe View                                7
                                                                            6
3.   Log In – with correct                               4
     account, leads to Europe View. Incorrect account gives failure warning
4.   Create New Account – leads to registration pages
5.   Language – language choice is available from any page. Default before log in =
     english. Default after log in stored in user’s account.
6.   Forgotten username/password help link
7.   Warnings and information, given by character…
Registration steps 1-2: Page 2-3
Key data
1.   Choose your pilot (choices by pilot users
     should be double checked). Large image
     and small text description.                 1
2.   Account name, email, and password.




                                                     2
Registration steps 3-4: Page 4-5
Secondary data
1.   Nationality,                              1
     Language (can be taken from initial
     choice on entry page, but mother
     tongue also interesting?),
     Date of birth,
     Given name,
     Role or title in pilot (can be given in
     drop-down list),
     Avatar and/or photo.
2.   Show: Account Created! card.                  2
Europe View: page 6
                                                               2
As Guest
1.   Pop-up info informs you
     that clicking on a pilot
     means you support that
     pilot, but a new pilot can
     be selected at any time
2.   If guest doesn’t choose       1
     a pilot, it can be selected
     based on their chosen         3
     language.                          4                   5
3.   Navigation bar allows access to any part of the site, depending on status
4.   For guest, ‘My Building’ button = ‘Building Status’ (ie current pilot’s status)
5.   For guest, ‘My Account’ button = ‘Make Account’
Europe View: page 6
                                                            2                 3
As Logged User
1.   Pop-up informs your
     pilot’s current rank
                                                             6
2.   Pilot shown is user’s own
     (chosen in registration),
     until/unless another
     pilot is clicked on             1
3.   Name, avatar & points
4.   ‘My Building’ button =              4                5
     pilot chosen during registration
5.   ‘My Account’ leads to personal account page (with social net services)
6.   Visual guide to pilot status in thumbnail view – smoke = bad, green = good. Icon on
     map, or thumbnail, can be used to click through to pilot view
Pilot View: page 7
1. (As Guest)
     If he arrived via navbar, sees
     pilot assigned by language.       2         3              4                5
     If he clicked on a pilot in
     Europe View, sees that pilot
1. (As Logged User)
     If he arrived via navbar, sees                                         6
     pilot from his account. If he
     clicked on a pilot in Europe
     View, sees that pilot              1
2.   Rank among pilots, based on total score, which is equal to:
3.   Pilot energy savings (also shows information graph on status), plus
4.   Player contributions (also shows list of top players from pilot), plus
5.   Achievements of pilot (can be real or virtual/game-based)
6.   Friendly message: ”play games, take quiz or learn more to help improve your pilot” –
     three choices corresponding to right-hand section of navbar.
Page 8+9: Mini-games list + Game
Guest/Logged User will both see:
1. List of all games, with:
    Thumbnail, Title, Description, ’Play’ button        1                              3
2. Games initially unlocked, or which player has
    unlocked, can be played
3. Top Players for all games – if a game is                           2
    selected, shows Top Players for that game
                                                   4
4. Clicking ’Play’ on an unlocked game shifts to                       5
    minigame screen                                                           6
5. Minigame screen header bar is smaller to
    allow more attention for the game
6. Game progress shown by points, and growing
    plant

NOTE: Games will be divided in rounds. Rounds represent increasing difficulty. Short
   games like Electrickery have all rounds in sequence. Replay value comes from
   improving points/learning more. Longer games have unlockable rounds like levels.
Page 10+11: Learn More + Quiz
Guest/Logged User will both see:                                    3
1.   Contextually relevant info and links:
     ”You played a game about topic X.                  1       2
     Find out more about topic X below!”.
2.   More detailed energy data from pilot(?)
3.   Logged User will also see updated personal     4
     score
                                                                    5
4.   If not currently playing for own pilot, info
     message asks if player would like to switch
     to own pilot                                                   6
5.   Once they are finished learning, they can
     choose to take a quiz
6.   List of quizzes works like mini-game list
     (Top 10 overall, Top 10 per quiz)
7.   Logged player can unlock quizzes based on              7
     progress in learning
Page 12: Player’s Account
           1

                                                     2
                                                     3                      6
                                                     4
                  5

Logged User will see:
1.   Personal details: username, score, avatar, smiley face rating, etc
2.   Recent achievements: further information seen or quiz taken
3.   Recent achievements: game played and score
4.   Recent achievements: pilot building improvement & new rank
5.   Messages describing how each player action (playing, learning, quiz) has made a
     contribution. Social messages from other players can be notified here.
6.   Player might earn upgraded avatar or other visual reward
Page 13: Pilot Rank
Guest/Logged User both see:                                 3
1.   Current ranking of pilots                          2
                                       1
2.   Contribution of players –
     i.e. top players list
3.   Button to go to detailed view
     of pilot building (i.e. page 7)
4.   Alternative/additional
     comparison between pilots
     includes the meta-game            4
     schedule, with:
•    Achievements
•    Goals
•    Special events

NOTE: this is a companion page to page 6 Europe View,
   showing more detail about ranking
Page 14: Social interaction
As yet undesigned, this part of the game
    is services-oriented. For Logged
    User, it could possibly include:

1.   List of friends
2.   Personal messages                         Sketch pending
3.   Challenge tokens: these can be manually
     or automatically generated by friends
     after they play a game, and say:
     ”I scored X on game Y, try to beat me!”
4.   Opportunity to challenge
5.   Link to interesting topic: ’green wall’
The Loop

        Europe-    1 pilot              Play-to-
Login
         view       view                support

                                See
                             Improve-
         Social    Europe                Learn
                               ment
        tokens     ranking               More
                              due to
                              actions


        Account                          Quiz
Thank you!
    Ben Cowley
www.ict4saveenergy.eu

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SaveEnergy_GreenMyPlace_ManchesterPresentation_3-3-10

  • 1. SAVE ENERGY Quarterly Meeting, Manchester, March 3rd Review of Game Development Progress
  • 2. Introduction • Progress Report – Personnel – Current status – Next steps • Game design – Design for interaction – Design for behaviour change – Design for architecture
  • 3. Progress Report • Personnel – Professional grade graphic artist hired – Trainee graphic artist gone – Webmaster changeover • Website development – New domain: greenmyplace.net – Site technology switch, to Ruby on Rails – Iterated look and feel update
  • 4. Progress Report • Current Status – Final-version GMP web portal, in early development – Mini-games 1-6 (of 12 planned), in test & polish – Integrated look and feel for all, in development – Backend: game database, admin, site framework, in development – Integration with on-demand data, in planning – Integration with social services, in planning
  • 5. Progress Report • Next steps – Game audio design – Integrate with real on-demand data – Build design for social interaction services – Focus groups testing game site and mini-games – Continue polish – Roll on beta, June
  • 6. Game Design • Illustrate core concepts & interaction flow 1. Design for interaction 2. Design for behaviour change 3. Design for architecture
  • 8. Index/Login: page 1 5 Buttons/interaction 1 1. About Project - Leads to game story, simple description of game play, 2 and also links to project pages 2. Guest In – leads directly 3 to Europe View 7 6 3. Log In – with correct 4 account, leads to Europe View. Incorrect account gives failure warning 4. Create New Account – leads to registration pages 5. Language – language choice is available from any page. Default before log in = english. Default after log in stored in user’s account. 6. Forgotten username/password help link 7. Warnings and information, given by character…
  • 9. Registration steps 1-2: Page 2-3 Key data 1. Choose your pilot (choices by pilot users should be double checked). Large image and small text description. 1 2. Account name, email, and password. 2
  • 10. Registration steps 3-4: Page 4-5 Secondary data 1. Nationality, 1 Language (can be taken from initial choice on entry page, but mother tongue also interesting?), Date of birth, Given name, Role or title in pilot (can be given in drop-down list), Avatar and/or photo. 2. Show: Account Created! card. 2
  • 11. Europe View: page 6 2 As Guest 1. Pop-up info informs you that clicking on a pilot means you support that pilot, but a new pilot can be selected at any time 2. If guest doesn’t choose 1 a pilot, it can be selected based on their chosen 3 language. 4 5 3. Navigation bar allows access to any part of the site, depending on status 4. For guest, ‘My Building’ button = ‘Building Status’ (ie current pilot’s status) 5. For guest, ‘My Account’ button = ‘Make Account’
  • 12. Europe View: page 6 2 3 As Logged User 1. Pop-up informs your pilot’s current rank 6 2. Pilot shown is user’s own (chosen in registration), until/unless another pilot is clicked on 1 3. Name, avatar & points 4. ‘My Building’ button = 4 5 pilot chosen during registration 5. ‘My Account’ leads to personal account page (with social net services) 6. Visual guide to pilot status in thumbnail view – smoke = bad, green = good. Icon on map, or thumbnail, can be used to click through to pilot view
  • 13. Pilot View: page 7 1. (As Guest) If he arrived via navbar, sees pilot assigned by language. 2 3 4 5 If he clicked on a pilot in Europe View, sees that pilot 1. (As Logged User) If he arrived via navbar, sees 6 pilot from his account. If he clicked on a pilot in Europe View, sees that pilot 1 2. Rank among pilots, based on total score, which is equal to: 3. Pilot energy savings (also shows information graph on status), plus 4. Player contributions (also shows list of top players from pilot), plus 5. Achievements of pilot (can be real or virtual/game-based) 6. Friendly message: ”play games, take quiz or learn more to help improve your pilot” – three choices corresponding to right-hand section of navbar.
  • 14. Page 8+9: Mini-games list + Game Guest/Logged User will both see: 1. List of all games, with: Thumbnail, Title, Description, ’Play’ button 1 3 2. Games initially unlocked, or which player has unlocked, can be played 3. Top Players for all games – if a game is 2 selected, shows Top Players for that game 4 4. Clicking ’Play’ on an unlocked game shifts to 5 minigame screen 6 5. Minigame screen header bar is smaller to allow more attention for the game 6. Game progress shown by points, and growing plant NOTE: Games will be divided in rounds. Rounds represent increasing difficulty. Short games like Electrickery have all rounds in sequence. Replay value comes from improving points/learning more. Longer games have unlockable rounds like levels.
  • 15. Page 10+11: Learn More + Quiz Guest/Logged User will both see: 3 1. Contextually relevant info and links: ”You played a game about topic X. 1 2 Find out more about topic X below!”. 2. More detailed energy data from pilot(?) 3. Logged User will also see updated personal 4 score 5 4. If not currently playing for own pilot, info message asks if player would like to switch to own pilot 6 5. Once they are finished learning, they can choose to take a quiz 6. List of quizzes works like mini-game list (Top 10 overall, Top 10 per quiz) 7. Logged player can unlock quizzes based on 7 progress in learning
  • 16. Page 12: Player’s Account 1 2 3 6 4 5 Logged User will see: 1. Personal details: username, score, avatar, smiley face rating, etc 2. Recent achievements: further information seen or quiz taken 3. Recent achievements: game played and score 4. Recent achievements: pilot building improvement & new rank 5. Messages describing how each player action (playing, learning, quiz) has made a contribution. Social messages from other players can be notified here. 6. Player might earn upgraded avatar or other visual reward
  • 17. Page 13: Pilot Rank Guest/Logged User both see: 3 1. Current ranking of pilots 2 1 2. Contribution of players – i.e. top players list 3. Button to go to detailed view of pilot building (i.e. page 7) 4. Alternative/additional comparison between pilots includes the meta-game 4 schedule, with: • Achievements • Goals • Special events NOTE: this is a companion page to page 6 Europe View, showing more detail about ranking
  • 18. Page 14: Social interaction As yet undesigned, this part of the game is services-oriented. For Logged User, it could possibly include: 1. List of friends 2. Personal messages Sketch pending 3. Challenge tokens: these can be manually or automatically generated by friends after they play a game, and say: ”I scored X on game Y, try to beat me!” 4. Opportunity to challenge 5. Link to interesting topic: ’green wall’
  • 19. The Loop Europe- 1 pilot Play-to- Login view view support See Improve- Social Europe Learn ment tokens ranking More due to actions Account Quiz
  • 20. Thank you! Ben Cowley www.ict4saveenergy.eu