1. Introduction
• I am doing a Research Project...
• ...and I intend to write a Thesis about it!
2. Introduction
– SHORT INTRODUCTION
I intend to explore and analyse interactive narration in games – how
does it work? How does one write it, and how can one keep it realistic
(resource-wise)?
– AUDIENCE
• Gamewriters (Primary).
– Aspiring.
– Existing.
• The Men in charge (secondary).
– RESEARCH COMMUNITY POTENTIAL
• A wider availability of “good practises” stimulates the growth and
evolution of the entire field.
– EXPECTED OUTCOME
• A solid thesis, usable as a hands-on guide to the existing tools of
interactive storywriting. Published on Gamasutra and/or equivalent.
3. Overarching Concept | Intention
• Which of your activities will focus on:
– 5% Finding references for your assumptions
– 10% Testing of assumptions
– 60% Collection of evidence
– 25% Documentation and reflection
4. Overarching Concept | Intention
• Which of your activities will focus on:
– 80% Performing tasks relevant to your future professional role
– 5% Processes related to collaboration
– 15% Processes related to logistics
( bookings, travel, arranging test environments, etc. )
5. Overarching Concept | Intention
• How will you combine your activities?
– Daily, I will:
• Play games!
• Analyse, take notes.
– Weekly, I will:
• Summarize each week's findings and / or theories in a blogpost.
• This will be re-uaseable when writing the Thesis!
6. Overarching Concept | Intention
• How will you combine your activities?
– Overall iterations
• Step one: 35% of total time.
– Reach out for first contact.
– Play Games ”Unbiased”.
• Step two: 5% of total time.
– Act on contacts.
– Compile obtained information.
• Step three: 35% of total time.
– Re-play games with new-gained knowledge.
– Compare to previous results.
• Step four: 25% of total time.
– Compile all gained information.
– Write & Publish Thesis.
7. Overarching Concept | Results
• What do you expect to achieved by the end of your project?
– Professionally
• Better insight into the tools of my trade.
• Greater preparedness for my future role.
• EMPLOYABLE
– Academically
• Good Degree.
• Relevant Thesis.
8. Overarching Concept | Results
• Target Audience(s)
Storywriters-In-Training Interactive Storywriters Producers / Lead
Designers
• Not yet part of the • Has experience from
industry work in the industry, • Interesetd in different
aspects of game-making
• Looking to learn good • Looking to expand
practises for the trade. upon existing • Looking to learn in order
knowlege. to improve productions
and / or Sales.