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An
In-Gallery
Mobile
Game

at the J. Paul Getty Museum

Susan Edwards
J. Paul Getty Trust
sedwards@getty.edu
@jolifanta
Mantra

Don’t build
a mobile app
just for the sake of it
How many of you have heard this?

“We need an app!”
How many of you have heard this?

“We need an app!”
Have Goals
Meet the needs of your visitors
Is technology the right tool?
GettyGames
Switch
Have Goals
Meet the needs of your visitors
Is technology the right tool?
Educational Objective:
Encourage families
to have fun
looking at art
together
in the galleries
Paper edition
The Goals
• Provide visit planning for families
• Un-facilitated
• Gameplay = 20-25 minutes
The tool chosen  Mobile web
(Pilot project)
Benefits
of Mobile Technology
•
•
•
•

Easily updated and edited
No printing costs (but development cost)
Any visitor with a smart phone can play
Provides interactivity
Challenges
of Mobile Technology
• Visitors don’t look at the exhibition
• Visitors don’t know the app exists
• Visitors don’t use it because it doesn’t work
for them
Opposing Fears
Visitors will ignore the exhibition
Visitors won’t play the game
Balance the experience of the game
with the experience of visiting the
museum.
Balance
Common Problems
with in-gallery mobile

•
•
•
•
•
•
•

Visitors get lost
Visitors get frustrated
High rate of early drop-off
Visitors are head-down in their phones
We make it too complicated
We don’t provide added value
We don’t test and iterate enough
Don’t make any
assumptions!
Test everything!
Lessons for Success
Build looking into the app

Images: J. Paul Getty Museum
Understand your audience
Make it relevant to the museum experience
Give visitors ownership
Balance
“It was just what I was looking for –
something to increase my son’s
focus on the artworks during the
museum visit.”
Parent to child:
“Do you see something else next to
the teapot?”
“My brother usually hates our
regular museum visits.
This time, I saw him engaged for
the first time.”
The Experience
• High number of players finish the game
• Close looking observed in evaluation
• Gives families a place to start in the
museum
• Empowers parents to start conversation
about the art
• Young players feel ownership of the
museum and the artworks
Mantra

Don’t build
a mobile app
just for the sake of it
Mantra

Understand your audience
Susan Edwards
J. Paul Getty Trust
sedwards@getty.edu
@jolifanta

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