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Social TV : Fun & Games for Profit	

Venu Vasudevan	

Betaworks	

Motorola Mobility	


MOTOROLA and the Stylized M Logo are trademarks or registered trademarks of Motorola Trademark Holdings, LLC.
All other trademarks are the property of their respective owners. © 2011 Motorola Mobility, Inc. All rights reserved.
Betaworks                             Mobile Monday, Jan 2012   Page 2




This talk ..	

            cross product of two ‘trending’ topics ..	





     © 2011 Motorola Mobility, Inc.                             1/20/12
Betaworks                             Mobile Monday, Jan 2012                          Page 3




Motorola Mobility	

                                                                Video Solutions..	





     Strong Android product lineup ..	

     © 2011 Motorola Mobility, Inc.
Betaworks                             Mobile Monday, Jan 2012                                  Page 4




Motorola Mobility	

                                                                + Converged So'ware & Solutions..	





     © 2011 Motorola Mobility, Inc.                                                            1/20/12
Betaworks                             Mobile Monday, Jan 2012                                         Page 5




Me	

                                              Mobile Media. Work
                                              led to first business with
                                              dominant Japanese
                                              operator in 15 years




     Scalable Dist systems.                                               Converged (TV+ mobile).
     Architected largest                                                  ‘Pioneered’ the concept |
     network management                                                   business of dual-screen
     system                                                               TV within Motorola




     © 2011 Motorola Mobility, Inc.                                                                   1/20/12
Betaworks                             Mobile Monday, Jan 2012            Page 6




This talk ..	


•  Social TV. Draw users into the storytelling and media experience	


                                           where’s the mobile bit	


•  Gamification. Meld Gameplay to drive greater quantity and quality of
   user participation in Social TV	





•  Gamification ain’t the only ‘Game’ in TV. Game Principles x TV  Games
   x TV	





     © 2011 Motorola Mobility, Inc.                                      1/20/12
Betaworks          Mobile Monday, Jan 2012                             Page 7




TV : Past .. 	





   good, but asymmetric	

                   expensive investment	

   media experience	

                       sparse analytics	



                                                                   1/20/12
Betaworks                             Mobile Monday, Jan 2012                  Page 8




                                                                Social TV	





     © 2011 Motorola Mobility, Inc.                                            1/20/12
Betaworks                                         Mobile Monday, Jan 2012   Page 9




Web (video) : Social from the get-g0	

User Action	





                 © 2011 Motorola Mobility, Inc.                             1/20/12
Betaworks                               Mobile Monday, Jan 2012   Page 10




Web (video) : Social from the get-g0	

       User Action	





                                      User Value.	

                                      Sensemaking.	

                                      Risk.	

                                      Veracity	

                                      Belonging.	

                                      Relevance	

     © 2011 Motorola Mobility, Inc.                               1/20/12
Betaworks                             Mobile Monday, Jan 2012   Page 11




Web (video) : Social from the get-g0	





                                      TV .. not so much	

     © 2011 Motorola Mobility, Inc.                             1/20/12
Betaworks                                  Mobile Monday, Jan 2012   Page 12




Social TV. Adopt n’adapt social verbs to TV	

            User trend for ‘offline’	

            Social TV – early | emergent	


            Adapting to divided attention
            | shared viewing	





     © 2011 Motorola Mobility, Inc. - Internal Confidential

                                                                     1/20/12
Betaworks                             Mobile Monday, Jan 2012                                Page 13




Social TV. Adopt|adapt social verbs to TV	





                                                                            sport
                                                                            team
                                                                            player mojo
                                                                            events

                                                                1-screen ‘inlining’ 	

                                                                technically doable	

     © 2011 Motorola Mobility, Inc.
                                                                realization sub-optimal	

   1/20/12
Betaworks                             Mobile Monday, Jan 2012                                                                            Page 14




Pervasive Dual-Screen TV Watching	


Compelling interactivity	

on mobile | tablet	

 - familiar s/w platform	

 - rapid industry iteration	


                                                                                                         Source. Yahoo Advertising Solutions (2011)


                     While TV Program is on                                                                        85%

                          During TV Ad Breaks                    25%

                      Wait until Show is Over                   7%

                    Pause TV to use the Net                     7%

                                             Other         1%        Source: Nielsen Cross-Platform Panel – 2010




     © 2011 Motorola Mobility, Inc.                                                                                                      1/20/12
Betaworks                             Mobile Monday, Jan 2012                                                       Page 15




Mass participation needed to get beyond ‘Field of Dreams’	





                                                                more engaged 
 Low participation 	

 = talking to yourself	

 = low user gratification	

                                                                       ✗
                                                                                                      ⏏




                                                                                                      gamification
 Low participation 	

 = uneven analytics insights	

 = low business capacity for	

 analytics based services	

                                                     ✗   2nd screen   ✗




                                                                                              ⏏
                                                                                         more people 

                                                        Volume of       Quality of
            User benefit                                              ✖
                                                        participation   contribution
     © 2011 Motorola Mobility, Inc.                                                                                 1/20/12
Betaworks                             Mobile Monday, Jan 2012   Page 16




                         .. and speaking of Gamification	





     © 2011 Motorola Mobility, Inc.                             1/20/12
Betaworks                             Mobile Monday, Jan 2012           Page 17




                              Gamification =	

                            use of game design 	

                         techniques and mechanics	


                                                                to	


                                       solve problems &	

                                       engage audiences.	

     © 2011 Motorola Mobility, Inc.                                     1/20/12
Betaworks                             Mobile Monday, Jan 2012                             Page 18




         Gamification =	

       use of game design 	

    techniques and mechanics	

                                                                      Badges	

                           to	

                                                                Achievement Levels	

            solve problems &	

                                    Leader Boards	

            engage audiences.	

                                                                  Progress meters	

                                                                      Awards	

                                                                   trade|redeem|gi'	

                                                                User-user challenges	

                                                                 Embedded casual
                                                                      games	




     © 2011 Motorola Mobility, Inc.                                                       1/20/12
Betaworks                               Mobile Monday, Jan 2012                                       Page 19




Gen 1 : Gamified Services	

                                        ‘work’ hard | get badge	





                                                                     Source. Sebastien Deterding	

     (c) 2011 Motorola Mobility, Inc.                                                                 1/20/12
Betaworks      Mobile Monday, Jan 2012                                      Page 20




Real-world user data  real-world rewards	

                                         -  Badges alone inadequate	

                                         -  Burn feeds Earn	

                                         -  ‘Rewards’ consistent with 	

                                           intrinsic motivation
Betaworks                             Mobile Monday, Jan 2012   Page 21




                         Some exchanges that work ..	





     © 2011 Motorola Mobility, Inc.                             1/20/12
Betaworks        Mobile Monday, Jan 2012       Page 22




SeekingAlpha | Finance	



                                           personal



Motivation = $
Reward = $




                                           social




                                               1/20/12
Betaworks          Mobile Monday, Jan 2012   Page 23




StackOverflow| So'ware	




Motivation =
cred
&
‘self actualize’

Reward = powers
that come with
reputation




                                             1/20/12
Betaworks      Mobile Monday, Jan 2012                         Page 24




USA Networks | Media	


   Motivation =
   - deeper|unique
   engagement
   with program
   - special status

   Reward =
   Status +
   merchandise +
   Select access




                                         Source. Jesse Redniss	

                                                              1/20/12
Betaworks            Mobile Monday, Jan 2012                                                Page 25




 USA Networks | Media	




Real ‘returns’.	

65K registrants, 25K app installs	

40% li' in 18-34 demo	





                                                 Real spend.	

                                                 6000 pieces of Merchandise	




                                                                        Source. Jesse Redniss	

                                                                                             1/20/12
Betaworks
Spend ($ or equivalent)                         Mobile Monday, Jan 2012                                 Page 26




                          Naïve & ineffective



                                                     Cone of reality


                                                                              .. Optimizing reward	

                                                                              spend & business	

                                                                              value generated	

                                                                     Utopia




                          value of human analytics
Betaworks                             Mobile Monday, Jan 2012                                      Page 27




From Core Principles to System Design	

                                          Source. Drew Davidson(CMU)




                                                                       TV | Web Video

                                                                                   Volume of
                                                                                   participation
  Designing engagement within	

  constraints of the experience ..	

                                                                                   UGC for better VoD
                                                                                   recommendation
     © 2011 Motorola Mobility, Inc.                                                                1/20/12
Betaworks                             Mobile Monday, Jan 2012                                      Page 28




Some ongoing directions of work ..	





                  Attention preserving interaction	





       Frictionless participation	

                            ‘eyes free’|glanceable interfaces	

                                                                 - gesture | shake	

                                                                 - touch (no look) prone device	

                                                                 - ‘smart actions’ | 	

                                                                    contextual completion	

                                                                 - virtual Aaron Rodgers dance .. 	


     © 2011 Motorola Mobility, Inc.
Betaworks                             Mobile Monday, Jan 2012                                                    Page 29




Some ongoing directions of work ..	





                  Attention preserving interaction	





                                                                Spend ($|virtual)
       Frictionless participation	

                                                               Cone of
                                                                                    One            reality
                                                                                    size
                                                                                                             Personalized
                                                                                    fits all
       Individualized value	



     © 2011 Motorola Mobility, Inc.                                                 value of human analytics
                                                                                                           1/20/12
Betaworks                             Mobile Monday, Jan 2012                                      Page 30




Some ongoing directions of work ..	





                  Attention preserving interaction	





       Frictionless participation	

                            - wish list --> Infer optimal reward?	

                                                                - relative user willingness & 	

                                                                ‘conversion value’ across verbs 	

       Individualized value	

                                  (like vs comment)	

                                                                -  auto-matching reward cadence 	

                                                                 to user (e.g. fewer, bigger?)	

                                                                -  perceptions of progress & distance	

     © 2011 Motorola Mobility, Inc.
Betaworks                             Mobile Monday, Jan 2012                    Page 31




Last but not least ..	

                       Where do ‘second screen’ games fit	

                       Games as a Gamification construct	

                                                                demographic	





                                                                        game	

                                                                        design	


     © 2011 Motorola Mobility, Inc.                                              1/20/12
Betaworks                             Mobile Monday, Jan 2012              Page 32




In Summary ..	


•  Gamification promising in:	

   –  rejuvenating the repetitive (e.g. Socialization around TV)	

   –  using social periphery to motivate willing participants	



•  User benefit are both direct (e.g. fun) and indirect (e.g. better
   recommenders)	



•  Benefits accrue only with critical mass of participation	



•  Achieving critical mass is a tractable techno-business proposition	



     © 2011 Motorola Mobility, Inc.                                        1/20/12
Betaworks                             Mobile Monday, Jan 2012                              Page 33




Questions?	





                                             Credits. Nitya Narasimhan (Twitter. @nitya)

     © 2011 Motorola Mobility, Inc.                                                        1/20/12

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Fun and games for profit

  • 1. Social TV : Fun & Games for Profit Venu Vasudevan Betaworks Motorola Mobility MOTOROLA and the Stylized M Logo are trademarks or registered trademarks of Motorola Trademark Holdings, LLC. All other trademarks are the property of their respective owners. © 2011 Motorola Mobility, Inc. All rights reserved.
  • 2. Betaworks Mobile Monday, Jan 2012 Page 2 This talk .. cross product of two ‘trending’ topics .. © 2011 Motorola Mobility, Inc. 1/20/12
  • 3. Betaworks Mobile Monday, Jan 2012 Page 3 Motorola Mobility Video Solutions.. Strong Android product lineup .. © 2011 Motorola Mobility, Inc.
  • 4. Betaworks Mobile Monday, Jan 2012 Page 4 Motorola Mobility + Converged So'ware & Solutions.. © 2011 Motorola Mobility, Inc. 1/20/12
  • 5. Betaworks Mobile Monday, Jan 2012 Page 5 Me Mobile Media. Work led to first business with dominant Japanese operator in 15 years Scalable Dist systems. Converged (TV+ mobile). Architected largest ‘Pioneered’ the concept | network management business of dual-screen system TV within Motorola © 2011 Motorola Mobility, Inc. 1/20/12
  • 6. Betaworks Mobile Monday, Jan 2012 Page 6 This talk .. •  Social TV. Draw users into the storytelling and media experience where’s the mobile bit •  Gamification. Meld Gameplay to drive greater quantity and quality of user participation in Social TV •  Gamification ain’t the only ‘Game’ in TV. Game Principles x TV  Games x TV © 2011 Motorola Mobility, Inc. 1/20/12
  • 7. Betaworks Mobile Monday, Jan 2012 Page 7 TV : Past .. good, but asymmetric expensive investment media experience sparse analytics 1/20/12
  • 8. Betaworks Mobile Monday, Jan 2012 Page 8 Social TV © 2011 Motorola Mobility, Inc. 1/20/12
  • 9. Betaworks Mobile Monday, Jan 2012 Page 9 Web (video) : Social from the get-g0 User Action © 2011 Motorola Mobility, Inc. 1/20/12
  • 10. Betaworks Mobile Monday, Jan 2012 Page 10 Web (video) : Social from the get-g0 User Action User Value. Sensemaking. Risk. Veracity Belonging. Relevance © 2011 Motorola Mobility, Inc. 1/20/12
  • 11. Betaworks Mobile Monday, Jan 2012 Page 11 Web (video) : Social from the get-g0 TV .. not so much © 2011 Motorola Mobility, Inc. 1/20/12
  • 12. Betaworks Mobile Monday, Jan 2012 Page 12 Social TV. Adopt n’adapt social verbs to TV User trend for ‘offline’ Social TV – early | emergent Adapting to divided attention | shared viewing © 2011 Motorola Mobility, Inc. - Internal Confidential 1/20/12
  • 13. Betaworks Mobile Monday, Jan 2012 Page 13 Social TV. Adopt|adapt social verbs to TV sport team player mojo events 1-screen ‘inlining’ technically doable © 2011 Motorola Mobility, Inc. realization sub-optimal 1/20/12
  • 14. Betaworks Mobile Monday, Jan 2012 Page 14 Pervasive Dual-Screen TV Watching Compelling interactivity on mobile | tablet - familiar s/w platform - rapid industry iteration Source. Yahoo Advertising Solutions (2011) While TV Program is on 85% During TV Ad Breaks 25% Wait until Show is Over 7% Pause TV to use the Net 7% Other 1% Source: Nielsen Cross-Platform Panel – 2010 © 2011 Motorola Mobility, Inc. 1/20/12
  • 15. Betaworks Mobile Monday, Jan 2012 Page 15 Mass participation needed to get beyond ‘Field of Dreams’ more engaged  Low participation = talking to yourself = low user gratification ✗ ⏏ gamification Low participation = uneven analytics insights = low business capacity for analytics based services ✗ 2nd screen ✗ ⏏ more people  Volume of Quality of User benefit ✖ participation contribution © 2011 Motorola Mobility, Inc. 1/20/12
  • 16. Betaworks Mobile Monday, Jan 2012 Page 16 .. and speaking of Gamification © 2011 Motorola Mobility, Inc. 1/20/12
  • 17. Betaworks Mobile Monday, Jan 2012 Page 17 Gamification = use of game design techniques and mechanics to solve problems & engage audiences. © 2011 Motorola Mobility, Inc. 1/20/12
  • 18. Betaworks Mobile Monday, Jan 2012 Page 18 Gamification = use of game design techniques and mechanics Badges to Achievement Levels solve problems & Leader Boards engage audiences. Progress meters Awards trade|redeem|gi' User-user challenges Embedded casual games © 2011 Motorola Mobility, Inc. 1/20/12
  • 19. Betaworks Mobile Monday, Jan 2012 Page 19 Gen 1 : Gamified Services ‘work’ hard | get badge Source. Sebastien Deterding (c) 2011 Motorola Mobility, Inc. 1/20/12
  • 20. Betaworks Mobile Monday, Jan 2012 Page 20 Real-world user data  real-world rewards -  Badges alone inadequate -  Burn feeds Earn -  ‘Rewards’ consistent with intrinsic motivation
  • 21. Betaworks Mobile Monday, Jan 2012 Page 21 Some exchanges that work .. © 2011 Motorola Mobility, Inc. 1/20/12
  • 22. Betaworks Mobile Monday, Jan 2012 Page 22 SeekingAlpha | Finance personal Motivation = $ Reward = $ social 1/20/12
  • 23. Betaworks Mobile Monday, Jan 2012 Page 23 StackOverflow| So'ware Motivation = cred & ‘self actualize’ Reward = powers that come with reputation 1/20/12
  • 24. Betaworks Mobile Monday, Jan 2012 Page 24 USA Networks | Media Motivation = - deeper|unique engagement with program - special status Reward = Status + merchandise + Select access Source. Jesse Redniss 1/20/12
  • 25. Betaworks Mobile Monday, Jan 2012 Page 25 USA Networks | Media Real ‘returns’. 65K registrants, 25K app installs 40% li' in 18-34 demo Real spend. 6000 pieces of Merchandise Source. Jesse Redniss 1/20/12
  • 26. Betaworks Spend ($ or equivalent) Mobile Monday, Jan 2012 Page 26 Naïve & ineffective Cone of reality .. Optimizing reward spend & business value generated Utopia value of human analytics
  • 27. Betaworks Mobile Monday, Jan 2012 Page 27 From Core Principles to System Design Source. Drew Davidson(CMU) TV | Web Video Volume of participation Designing engagement within constraints of the experience .. UGC for better VoD recommendation © 2011 Motorola Mobility, Inc. 1/20/12
  • 28. Betaworks Mobile Monday, Jan 2012 Page 28 Some ongoing directions of work .. Attention preserving interaction Frictionless participation ‘eyes free’|glanceable interfaces - gesture | shake - touch (no look) prone device - ‘smart actions’ | contextual completion - virtual Aaron Rodgers dance .. © 2011 Motorola Mobility, Inc.
  • 29. Betaworks Mobile Monday, Jan 2012 Page 29 Some ongoing directions of work .. Attention preserving interaction Spend ($|virtual) Frictionless participation Cone of One reality size Personalized fits all Individualized value © 2011 Motorola Mobility, Inc. value of human analytics 1/20/12
  • 30. Betaworks Mobile Monday, Jan 2012 Page 30 Some ongoing directions of work .. Attention preserving interaction Frictionless participation - wish list --> Infer optimal reward? - relative user willingness & ‘conversion value’ across verbs Individualized value (like vs comment) -  auto-matching reward cadence to user (e.g. fewer, bigger?) -  perceptions of progress & distance © 2011 Motorola Mobility, Inc.
  • 31. Betaworks Mobile Monday, Jan 2012 Page 31 Last but not least .. Where do ‘second screen’ games fit Games as a Gamification construct demographic game design © 2011 Motorola Mobility, Inc. 1/20/12
  • 32. Betaworks Mobile Monday, Jan 2012 Page 32 In Summary .. •  Gamification promising in: –  rejuvenating the repetitive (e.g. Socialization around TV) –  using social periphery to motivate willing participants •  User benefit are both direct (e.g. fun) and indirect (e.g. better recommenders) •  Benefits accrue only with critical mass of participation •  Achieving critical mass is a tractable techno-business proposition © 2011 Motorola Mobility, Inc. 1/20/12
  • 33. Betaworks Mobile Monday, Jan 2012 Page 33 Questions? Credits. Nitya Narasimhan (Twitter. @nitya) © 2011 Motorola Mobility, Inc. 1/20/12