19. Betaworks Mobile Monday, Jan 2012 Page 19
Gen 1 : Gamified Services
‘work’ hard | get badge
Source. Sebastien Deterding
(c) 2011 Motorola Mobility, Inc. 1/20/12
20. Betaworks Mobile Monday, Jan 2012 Page 20
Real-world user data real-world rewards
- Badges alone inadequate
- Burn feeds Earn
- ‘Rewards’ consistent with
intrinsic motivation
22. Betaworks Mobile Monday, Jan 2012 Page 22
SeekingAlpha | Finance
personal
Motivation = $
Reward = $
social
1/20/12
23. Betaworks Mobile Monday, Jan 2012 Page 23
StackOverflow| So'ware
Motivation =
cred
&
‘self actualize’
Reward = powers
that come with
reputation
1/20/12
24. Betaworks Mobile Monday, Jan 2012 Page 24
USA Networks | Media
Motivation =
- deeper|unique
engagement
with program
- special status
Reward =
Status +
merchandise +
Select access
Source. Jesse Redniss
1/20/12
25. Betaworks Mobile Monday, Jan 2012 Page 25
USA Networks | Media
Real ‘returns’.
65K registrants, 25K app installs
40% li' in 18-34 demo
Real spend.
6000 pieces of Merchandise
Source. Jesse Redniss
1/20/12
26. Betaworks
Spend ($ or equivalent) Mobile Monday, Jan 2012 Page 26
Naïve & ineffective
Cone of reality
.. Optimizing reward
spend & business
value generated
Utopia
value of human analytics