3. The communication process
• a source
• a process of encoding
• a message
• a channel
• a process of decoding
• a receiver
• potential for feedback
• the chance for noise
4. Source
• starts with a thought
• wants to share that
thought with some
other entity
• can be anyone: an
individual, group, or
organization
5. Encoding
• what a source goes
through to take that
idea, and express it in
a way that can be
perceived
• speech, words, image
-- any form of
expression
6. Message
• the actual
physical product
encoded by the
source
• Article, TV show,
speech
7. Channels
• the ways the
message travels
to the receiver
• our senses:
vision, hearing,
smell
8. Receiving the message: decoding
• opposite of
encoding, this means
how you translate
and interpret the
message
• examples of
decoders: tv set,
radio, phone, YOU
9. The receiver
• the target for the message, the ultimate goal
• the audience
10. Feedback
• responses from
the receiver,
expressing their
interpretation
of the message
• positive &
negative
11. Noise
• anything that interferes with the delivery of the
message
• Semantic, Mechanical & Environmental
• Semantic: Soda vs. pop Words & phrases can
have different meanings to different people
• Mechanical: decoder malfunction TV broken,
phone drops a call, pen runs out of ink
• Environmental: “noise” that’s external to the
communication process, e.g noisy restaurant,
distracted receiver
12.
13. Interpersonal communication
• when a person, or
group, is interacting
with another person
or group
• w/o the aid of a
mechanical device
• having a conversation,
participating in class
14. Machine assisted Interpersonal
Communication
• Combines characteristics of both the
interpersonal and mass communication
situations.
• email
• ATM
• Power point
15. Mass Communication
• complex organization with the aid of one or
more machines produces and transmits
public messages that are directed at large
groups, and scattered audiences
• TV, Radio, Advertising, Print Media <--- media
vehicles
• Media vehicle: single component of the mass
media
16. Gatekeepers
• a person or group who has control over what
material eventually reaches the public
• Movies: Motion Picture Association of
America, directors, producers
• Radio & TV: FCC, program directors
• Print: Editors
17. The internet and mass
communication
• Mass communication
or machine assisted
interpersonal
communication?
• offers the potential to
reach ....EVERYBODY
• new type of mass
communicator....YOU
18. Publishing on the web
• really, anyone with the knowledge & access
can publish on the web
• blogs, personal websites, Facebook, Twitter,
YouTube
• Just because the potential for mass
communication is there -- doesn’t mean
you’re actually reaching anyone!
• i.e. if no one visits your website, no mass
communication has taken place
22. Segmenting the mass audience
• 1930’s, everyone listened to Amos & Andy, today
the top rated radio stations only represents about
3% of the total audience (How many choices were
there???)
• Demographics: breakdowns based on age/gender
• Many choices for the audience, leads to increased
audience control. Example: radio/satellite/iPod;
TV/Tivo/Hulu.com/Streaming video; Movies in the
theater/Netflix
23. Convergence
• Convergence: the process of coming together or
uniting in a common interest or focus
• Corporate convergence: This trend started in the
1980s with synergy. Companies that were content
providers, such as movie studios and record
labels, acquired distribution channels such as
cable TV. As digital technologies emerged,
synergy turned into convergence, a vision of one
company delivering every service imaginable.
Example: Microsoft about Skype, will package
with Xbox
24. Convergence
• Operational Convergence: This occurs when owners
of several media properties in one market combine
their separate operations into a single effort.
Example: in Florida, TV station WFLA, the Tampa
Tribune, and TBO.com operate a converged news
department. In the end it saves money by co-opping
resources. What does it do to jobs?
• Device Convergence: combining the functions of two
or three devices into one mechanism. Example:
iPhone -- is a phone, an MP3 player, and a camera,
and it can connect to the Internet.
25. Important Trends
• Multiple platforms: “everything, everywhere” Newspapers
with a print edition, website, app, social media.
• User-generated content: YouTube, Flickr, Facebook – the
users create the content. News stations asking for and
airing cell phone pics, video.
• Mobile media: More than 45 million people have
smartphones; more than 15 million have an iPad or other
tablet computer; and more than 3 million have the Kindle
e- reader.
• Social media: online communications that use special
techniques that involve participation, conversation,
sharing, collaboration, and linkage.