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The value for
product teams to
Design Think
My mission is to guide product
decision-making with research,
leading to impact for business
and its customers
ABOUT ME
JTBD
Design
Thinking
Lean
UX
Design
Researcher
IN THIS TALK
What/Why Design
Thinking?
Why Design Thinking
is not working?
I am talking from my personal
experience working with many talented
product teams and what I read.
!
What is Design Thinking?
Searching “DESIGN THINKING” is confusing …
But is just a question of perspective
Source: attherimmm
Standford’s d.School
https://intersol.ca/innovation-jitters/design-thinking/
The stages of Design Thinking
Double Diamond, Design Council 2005
Source: Jochen Schweitzer
The divergent/convergent nature of the stages
IBM’s Loop
Source: IBM and RandyGregoryII
The two ways nature of the stages when working within Agile frameworks
Two phases
Think Make
Design Thinking is not a formula you repeat.
If you use it as such you would achieve the Innovation Theatre.
Why do we need Design Thinking?
What had impact previous is not enough anymore
Viability
FeasibilityUsability
Interaction
IMPACT
Customers behaviours and expectations have changed and require new approaches
Source: econsultancy
of executives say their brand
meets customers emotional needs
of consumers say brands
emotionally bond with them.
80%
15%
To affect customer behaviour we need to understand more than us-ability
High
Low
MOTIVATION
ABILITYHard Easy
Activation
threshold
SUCCESSFUL
TRIGGERS
UNSUCCESSFUL
TRIGGERS
The Fogg Model
BEHAVIOUR = MOTIVATION * ABILITY * TRIGGERS
Complexity of customer interaction has increased
Context of use
Across
devices/channel
Interaction
Understand the landscape of motivators of customer interaction
SELF
ACTUALISATION
Functional jobs
Ability PHYSIOLOGICAL/SAFETY
ESTEEM
LOVE/BELONGING
Social jobs
Supporting personal brand
Emotional jobs
Feeling emotional connection
Maslow’s Hierarchy of Needs
Memorable experience
Loyalty and trust
Design Thinking Criticism has emerged recently
Before dismissing a whole framework, assess critically how we are using it
Theme 1: Designing blind
Source: CoolClips.com
You design blind when:
1. Not understanding the type of problem
you are solving.
2. You start building the product too
early.
3. Missing the Think part and only doing
the Make part.
It’s hard to find an impactful solution if you don’t fully understand the problem
Designing blind
Problem 1
Explore the problem space
Understand what, who
and why.
Use tools to identify
causal factors and get
to the root problem.
Define the problem type
Use a framework to
define the type of
problem - see Cynefin
next.
Find a problem-solving
methodology
Select a problem-
solving methodology
for:
1. the type of problem
2. the time/budget
3. the team skills
Get to the root problem and define it before moving into solution mode
1 2 3
Design Thinking works well
when solving complex and
complicated problems
Identify the type of problem before deciding how to solve it
Complex Complicated
ObviousChaotic
Unknown
CYNEFIN FRAMEWORK
Complicated problems need at least one round of Think
Complex Complicated
ObviousChaotic
Unknown
...
...
A problem with established, with known solutions, for
which we need to adapt the solution to our situation.
E.g. adapting Spotify’s playlist to ecommerce wishlist.
Think
Think
ThinkMake Make Make
Make Make Make Make
...ThinkMake Make Make Make
Complex problems need a customised mix of cycles between Think and Make
Complex Complicated
ObviousChaotic
Unknown
... ...
A poorly understood problem which is unique to our
situation for which we need new solutions.
E.g. HMW change traditional media to hooked millennials?
Think Make ThinkMake Make
Starting building before we have define the problem and the criteria to solve it
Designing blind
Problem 3
Building too early for complex/complicated problems will lead to a weak outcome
With complex and complicated problems, if we
start building before we know the audience,
the real problem and the affected JTBD, we
are highly likely:
● To start working on a symptom of the
real problem and realising when the
built effort makes it not
cost-effective to change direction
● To effect the wrong JTBD or none at
all, making the customer impact
unsatisfactory.
Your job isn’t to build more
software faster, it’s to maximize the
outcome and impact you get from
what you choose to build.
Jeff Patton, User Story Mapping
Know when to move FAST and SLOW
Complex Complicated
ObviousChaotic
Unknown
● Strategyzer’s a 12-week
Design Sprint.
● Don’t build until defining
the why, who and how.
● Problems where ‘build fast’
methodologies work.
Missing the Think phase makes it hard to design an effective solution
Designing blind
Problem 2
A team that never Thinks and only Makes is not Design Thinking
E D
Think Make
I P
T
E D
Think Make
I P
T
Looping in the Make phase
never doing the Think phase
Having a different team doing
the Think phase:
● Product teams missing
the empathy stage
● Product teams not
knowing how to use Think
definition outputs to
make product decisions
The Empathy stage takes
product teams to see the
customer in their real life.
There is no substitute to
observing it.
Bring product teams into the world of the customer
Customer journeys help identify opportunities
http://iristongwu.com/travel-mate/
Steps
Emotional journey
Across channel/
device journey
Frustrations
Opportunities
Customer journeys help identify opportunities
http://iristongwu.com/travel-mate/
Steps
Emotional journey
Across channel/
device journey
Frustrations
Opportunities
Seeing severity of frustrations, emotional
hurdles and problems in switches across
channel/device, we can assess where we are
not meeting customer jobs and see how does
affects business KPIs and objectives.
This help us to identify opportunities that
can have impact to both the customer and the
business.
Service blueprints help to identify backend and operational constraints
https://en.wikipedia.org/wiki/Service_bluepr
int#/media/File:Service_Design_Blueprint.png
Device/channel
Customer interaction
Front-end response
Back-end response
Operational response
Service blueprints help to identify backend and operational constraints
https://en.wikipedia.org/wiki/Service_bluepr
int#/media/File:Service_Design_Blueprint.png
Device/channel
Customer interaction
Front-end response
Back-end response
Operational response
Having a view of how the backend and
operations meet or not the customer
interactions helps us identify
business/tech/operational constraints.
Many times changes to the front end won’t
have impact until these constraints are
addressed.
Customer maps and service blueprint
help:
● id gaps of knowledge.
● to align understanding and
efforts across the involved
disciplines.
● to improve existing/id new
offerings that impact the core
audience JTBD and fit with what
they business can deliver.
Make product decision with the holistic view of the end-to-end journeys
Have clear, differentiated the core behaviours according to how they use the product
We need to observe customers
in the empathy stage to
extract the distinct product
behaviours and the core
motivations that drive them.
Use core behaviours to make product feature assumptions.
Jobs
Gains
Pains
Gaincreators
Pain relievers
Features
● Keep calm
● Look cool
to others
Bee can get upset
and get stung
No stopping
what I’m
doing
Video guide
for
effective/stylish
wafting
VALUE PROPOSITION CANVAS
The WafterProduct
We need people that are able to Think and Make, guiding product teams
using end-to-end journeys and core behaviours to make decisions
Theme 2: Missing out on core Design Thinking components
Design Thinking won’t work well when:
1. having the wrong mindsets for
discovery.
2. not iterating solutions or not
enough.
3. not collaborating effectively.
You won’t find new solutions without discovery mindsets in an exploration team
Missing component
Problem 1
Having Town Planners doing the job
of Pioneers.
Giving the work of Pioneers to
Town Planners without passing by
Settlers.
Having optimisation mindsets running discovery
https://blog.gardeviance.org/2015/03/on-pioneers-set
tlers-town-planners-and.html
Explore
Discover
Turn half
baked
things
into
something
useful
Build
Optimise
You won’t find effective, new solutions without playful iteration of ideas
Missing component
Problem 2
Not exploring and iterating enough the initial solutions
My first idea is probably not
going to be the best one, I cannot
fall in love with that. I need to
explore different alternatives
until I find a direction that
solves a big, hairy problem with
many different constructs, that is
Design Thinking.
Alex Osterwalder
https://ruwix.com/the-rubiks-cube/first-rubiks-cube-prototype-invention/First Rubik prototype:
Provotype to discovery and prototype to shape the solution
https://medium.com/@thestratosgroup/moving-from-prototyping-to-provotyping-cedf42a48e90
DISCOVERY CONCEPTING BUILD
Pioneers
Problem definition
Discovery/explorative research
Provotype
Settlers
Solution exploration
Definition research
Iterate prototypes
Town planners
Solution definition
Validation research
Optimise
Challenge assumptions Play with ideas
You won’t find new solutions without well orchestrated collaboration
Missing component
Problem 3
Over-collaboration happens when:
● not thinking of who needs to
collaborate.
● not having a compelling reason
for the collaboration.
Collaboration doesn’t happen by
asking people to collaborate.
Over-collaborating is as damaging as under-collaborating
Orchestrate collaborative efforts:
● Bring together the skills
needed at the right times.
● Have clear objectives to
direct the collaboration.
● Facilitate it using bespoke
approaches/methods, instead of
generic, formulaic
methodologies,
Have facilitators of collaboration
Source: Gavin Withner
To wrap up
To be a Design Thinker we need to develop a Design Thinking Mindset
● Go into your customer’s world and learn
from their real-life experiences.
● Ideate with the synthesis of the Think
phase - problem types, core behaviours
and end-to-end journeys.
● Focus on the why and how, not the what to
ideate/iterate.
● Boldly provotype and prototype to shape a
product.
● Practice, fail and learn the methodology.
Following ‘recipes’ does not make you a masterchef.
Learn from experience and use the right tool for the problem and the team you have
References
d.School
https://dschool.stanford.edu/
Fogg Behaviour Model
https://www.behaviormodel.org/
Cynefin framework
https://hbr.org/2007/11/a-leaders-framework-for-d
ecision-making
https://www.mindtools.com/pages/article/cynefin-f
ramework.htm
Velocity should renamed future debt
https://jeffgothelf.com/blog/velocity-should-be-ren
amed-future-tech-debt/
Customer mapping course
https://www.servicedesignshow.com/courses/cust
omer-journey-mapping-guide/
Starting with the customer
https://www.strategyzer.com/blog/starting-wit
h-the-customer
Team mindsets
https://blog.gardeviance.org/2015/03/on-pion
eers-settlers-town-planners-and.html
Provotyping
https://medium.com/@thestratosgroup/movin
g-from-prototyping-to-provotyping-cedf42a48
e90
Prototyping
https://www.interaction-design.org/literature/a
rticle/stage-4-in-the-design-thinking-process-
prototype
THANKS
carmen.brion@cbinsights.co.uk
@Tea_monster
Slides design by SlidesGo
Pictures by Unslplash

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Carmen Brion - The value for product teams to design think

  • 1. The value for product teams to Design Think
  • 2. My mission is to guide product decision-making with research, leading to impact for business and its customers ABOUT ME JTBD Design Thinking Lean UX Design Researcher
  • 3. IN THIS TALK What/Why Design Thinking? Why Design Thinking is not working? I am talking from my personal experience working with many talented product teams and what I read. !
  • 4. What is Design Thinking?
  • 6. But is just a question of perspective Source: attherimmm
  • 8. Double Diamond, Design Council 2005 Source: Jochen Schweitzer The divergent/convergent nature of the stages
  • 9. IBM’s Loop Source: IBM and RandyGregoryII The two ways nature of the stages when working within Agile frameworks
  • 11. Design Thinking is not a formula you repeat. If you use it as such you would achieve the Innovation Theatre.
  • 12. Why do we need Design Thinking?
  • 13. What had impact previous is not enough anymore Viability FeasibilityUsability Interaction IMPACT
  • 14. Customers behaviours and expectations have changed and require new approaches Source: econsultancy of executives say their brand meets customers emotional needs of consumers say brands emotionally bond with them. 80% 15%
  • 15. To affect customer behaviour we need to understand more than us-ability High Low MOTIVATION ABILITYHard Easy Activation threshold SUCCESSFUL TRIGGERS UNSUCCESSFUL TRIGGERS The Fogg Model BEHAVIOUR = MOTIVATION * ABILITY * TRIGGERS
  • 16. Complexity of customer interaction has increased Context of use Across devices/channel Interaction
  • 17. Understand the landscape of motivators of customer interaction SELF ACTUALISATION Functional jobs Ability PHYSIOLOGICAL/SAFETY ESTEEM LOVE/BELONGING Social jobs Supporting personal brand Emotional jobs Feeling emotional connection Maslow’s Hierarchy of Needs Memorable experience Loyalty and trust
  • 18. Design Thinking Criticism has emerged recently
  • 19. Before dismissing a whole framework, assess critically how we are using it
  • 20. Theme 1: Designing blind Source: CoolClips.com You design blind when: 1. Not understanding the type of problem you are solving. 2. You start building the product too early. 3. Missing the Think part and only doing the Make part.
  • 21. It’s hard to find an impactful solution if you don’t fully understand the problem Designing blind Problem 1
  • 22. Explore the problem space Understand what, who and why. Use tools to identify causal factors and get to the root problem. Define the problem type Use a framework to define the type of problem - see Cynefin next. Find a problem-solving methodology Select a problem- solving methodology for: 1. the type of problem 2. the time/budget 3. the team skills Get to the root problem and define it before moving into solution mode 1 2 3
  • 23. Design Thinking works well when solving complex and complicated problems Identify the type of problem before deciding how to solve it Complex Complicated ObviousChaotic Unknown CYNEFIN FRAMEWORK
  • 24. Complicated problems need at least one round of Think Complex Complicated ObviousChaotic Unknown ... ... A problem with established, with known solutions, for which we need to adapt the solution to our situation. E.g. adapting Spotify’s playlist to ecommerce wishlist. Think Think ThinkMake Make Make Make Make Make Make ...ThinkMake Make Make Make
  • 25. Complex problems need a customised mix of cycles between Think and Make Complex Complicated ObviousChaotic Unknown ... ... A poorly understood problem which is unique to our situation for which we need new solutions. E.g. HMW change traditional media to hooked millennials? Think Make ThinkMake Make
  • 26. Starting building before we have define the problem and the criteria to solve it Designing blind Problem 3
  • 27. Building too early for complex/complicated problems will lead to a weak outcome With complex and complicated problems, if we start building before we know the audience, the real problem and the affected JTBD, we are highly likely: ● To start working on a symptom of the real problem and realising when the built effort makes it not cost-effective to change direction ● To effect the wrong JTBD or none at all, making the customer impact unsatisfactory. Your job isn’t to build more software faster, it’s to maximize the outcome and impact you get from what you choose to build. Jeff Patton, User Story Mapping
  • 28. Know when to move FAST and SLOW Complex Complicated ObviousChaotic Unknown ● Strategyzer’s a 12-week Design Sprint. ● Don’t build until defining the why, who and how. ● Problems where ‘build fast’ methodologies work.
  • 29. Missing the Think phase makes it hard to design an effective solution Designing blind Problem 2
  • 30. A team that never Thinks and only Makes is not Design Thinking E D Think Make I P T E D Think Make I P T Looping in the Make phase never doing the Think phase Having a different team doing the Think phase: ● Product teams missing the empathy stage ● Product teams not knowing how to use Think definition outputs to make product decisions
  • 31. The Empathy stage takes product teams to see the customer in their real life. There is no substitute to observing it. Bring product teams into the world of the customer
  • 32. Customer journeys help identify opportunities http://iristongwu.com/travel-mate/ Steps Emotional journey Across channel/ device journey Frustrations Opportunities
  • 33. Customer journeys help identify opportunities http://iristongwu.com/travel-mate/ Steps Emotional journey Across channel/ device journey Frustrations Opportunities Seeing severity of frustrations, emotional hurdles and problems in switches across channel/device, we can assess where we are not meeting customer jobs and see how does affects business KPIs and objectives. This help us to identify opportunities that can have impact to both the customer and the business.
  • 34. Service blueprints help to identify backend and operational constraints https://en.wikipedia.org/wiki/Service_bluepr int#/media/File:Service_Design_Blueprint.png Device/channel Customer interaction Front-end response Back-end response Operational response
  • 35. Service blueprints help to identify backend and operational constraints https://en.wikipedia.org/wiki/Service_bluepr int#/media/File:Service_Design_Blueprint.png Device/channel Customer interaction Front-end response Back-end response Operational response Having a view of how the backend and operations meet or not the customer interactions helps us identify business/tech/operational constraints. Many times changes to the front end won’t have impact until these constraints are addressed.
  • 36. Customer maps and service blueprint help: ● id gaps of knowledge. ● to align understanding and efforts across the involved disciplines. ● to improve existing/id new offerings that impact the core audience JTBD and fit with what they business can deliver. Make product decision with the holistic view of the end-to-end journeys
  • 37. Have clear, differentiated the core behaviours according to how they use the product We need to observe customers in the empathy stage to extract the distinct product behaviours and the core motivations that drive them.
  • 38. Use core behaviours to make product feature assumptions. Jobs Gains Pains Gaincreators Pain relievers Features ● Keep calm ● Look cool to others Bee can get upset and get stung No stopping what I’m doing Video guide for effective/stylish wafting VALUE PROPOSITION CANVAS The WafterProduct
  • 39. We need people that are able to Think and Make, guiding product teams using end-to-end journeys and core behaviours to make decisions
  • 40. Theme 2: Missing out on core Design Thinking components Design Thinking won’t work well when: 1. having the wrong mindsets for discovery. 2. not iterating solutions or not enough. 3. not collaborating effectively.
  • 41. You won’t find new solutions without discovery mindsets in an exploration team Missing component Problem 1
  • 42. Having Town Planners doing the job of Pioneers. Giving the work of Pioneers to Town Planners without passing by Settlers. Having optimisation mindsets running discovery https://blog.gardeviance.org/2015/03/on-pioneers-set tlers-town-planners-and.html Explore Discover Turn half baked things into something useful Build Optimise
  • 43. You won’t find effective, new solutions without playful iteration of ideas Missing component Problem 2
  • 44. Not exploring and iterating enough the initial solutions My first idea is probably not going to be the best one, I cannot fall in love with that. I need to explore different alternatives until I find a direction that solves a big, hairy problem with many different constructs, that is Design Thinking. Alex Osterwalder https://ruwix.com/the-rubiks-cube/first-rubiks-cube-prototype-invention/First Rubik prototype:
  • 45. Provotype to discovery and prototype to shape the solution https://medium.com/@thestratosgroup/moving-from-prototyping-to-provotyping-cedf42a48e90 DISCOVERY CONCEPTING BUILD Pioneers Problem definition Discovery/explorative research Provotype Settlers Solution exploration Definition research Iterate prototypes Town planners Solution definition Validation research Optimise Challenge assumptions Play with ideas
  • 46. You won’t find new solutions without well orchestrated collaboration Missing component Problem 3
  • 47. Over-collaboration happens when: ● not thinking of who needs to collaborate. ● not having a compelling reason for the collaboration. Collaboration doesn’t happen by asking people to collaborate. Over-collaborating is as damaging as under-collaborating
  • 48. Orchestrate collaborative efforts: ● Bring together the skills needed at the right times. ● Have clear objectives to direct the collaboration. ● Facilitate it using bespoke approaches/methods, instead of generic, formulaic methodologies, Have facilitators of collaboration Source: Gavin Withner
  • 50. To be a Design Thinker we need to develop a Design Thinking Mindset ● Go into your customer’s world and learn from their real-life experiences. ● Ideate with the synthesis of the Think phase - problem types, core behaviours and end-to-end journeys. ● Focus on the why and how, not the what to ideate/iterate. ● Boldly provotype and prototype to shape a product. ● Practice, fail and learn the methodology.
  • 51. Following ‘recipes’ does not make you a masterchef. Learn from experience and use the right tool for the problem and the team you have
  • 52. References d.School https://dschool.stanford.edu/ Fogg Behaviour Model https://www.behaviormodel.org/ Cynefin framework https://hbr.org/2007/11/a-leaders-framework-for-d ecision-making https://www.mindtools.com/pages/article/cynefin-f ramework.htm Velocity should renamed future debt https://jeffgothelf.com/blog/velocity-should-be-ren amed-future-tech-debt/ Customer mapping course https://www.servicedesignshow.com/courses/cust omer-journey-mapping-guide/ Starting with the customer https://www.strategyzer.com/blog/starting-wit h-the-customer Team mindsets https://blog.gardeviance.org/2015/03/on-pion eers-settlers-town-planners-and.html Provotyping https://medium.com/@thestratosgroup/movin g-from-prototyping-to-provotyping-cedf42a48 e90 Prototyping https://www.interaction-design.org/literature/a rticle/stage-4-in-the-design-thinking-process- prototype