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http://www.comu346.com [email_address] Game Design 2 Lecture 8: Expert Evaluation
Non End-User Evaluation  ,[object Object],[object Object],[object Object]
Expert Evaluations &  Design / Usability Heuristics ,[object Object],[object Object],[object Object],[object Object]
End User Evaluations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Expert Evaluations  ,[object Object],[object Object],[object Object],[object Object]
Cognitive Walkthrough  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Cognitive Walkthrough ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consider Dwarf Fortress ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Heuristic Evaluation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Nielsen’s Usability Heuristics  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Nielsen’s Usability Heuristics  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Norman’s 7 Principles  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Schneiderman’s heuristics  (8 Golden Rules) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Group activity ,[object Object]
How Many Evaluators?  ,[object Object],http://www.useit.com/papers/heuristic/heuristic_evaluation.html
How Many Evaluators?
Think Aloud/Online Self Report “ Think aloud technique is pretty much what it sounds like. You ask someone to do a task, and to think aloud about what they are doing while they are doing it.” - Rugg, 2007
“ The basic concept is simple: you tell the respondent what the task is, and ask them to think aloud while doing it. If they are silent for more than a set length of time (e.g. five seconds) then you use a prearranged prompt to get them talking again” - Rugg, 2007 “ Could you tell me what you’re thinking about now?” “ Are you looking at the background of the picture?” “ Could you tell me what you’re thinking about now?”  “ Are you looking at the background of the picture?” 
“…  if you have to transcribe the data, then this can be very time-consuming (in the order of ten hours of transcription per hour of tape, depending on how good your typing is and how loquacious your respondents are).” - Rugg, 2007
“ the convention on transcripts is to use one full stop per second of silence (so “….” shows four seconds of silence). “Um” and “er” sounds are also worth noting, for the same reason, particularly when the respondent is otherwise articulate.” - Rugg, 2007
Qualitative Vs Quantitative ,[object Object],[object Object],[object Object]

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Game Design 2 - Lecture 8 - Expert Evaluation

  • 1. http://www.comu346.com [email_address] Game Design 2 Lecture 8: Expert Evaluation
  • 2.
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  • 7.
  • 8.
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  • 17. Think Aloud/Online Self Report “ Think aloud technique is pretty much what it sounds like. You ask someone to do a task, and to think aloud about what they are doing while they are doing it.” - Rugg, 2007
  • 18. “ The basic concept is simple: you tell the respondent what the task is, and ask them to think aloud while doing it. If they are silent for more than a set length of time (e.g. five seconds) then you use a prearranged prompt to get them talking again” - Rugg, 2007 “ Could you tell me what you’re thinking about now?” “ Are you looking at the background of the picture?” “ Could you tell me what you’re thinking about now?”  “ Are you looking at the background of the picture?” 
  • 19. “… if you have to transcribe the data, then this can be very time-consuming (in the order of ten hours of transcription per hour of tape, depending on how good your typing is and how loquacious your respondents are).” - Rugg, 2007
  • 20. “ the convention on transcripts is to use one full stop per second of silence (so “….” shows four seconds of silence). “Um” and “er” sounds are also worth noting, for the same reason, particularly when the respondent is otherwise articulate.” - Rugg, 2007
  • 21.