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Social Commerce
Learning Objectives
1. Understand the Web 2.0 revolution, its characteristics and the
context of social media.
2. Describe the fundamentals of social commerce, its drivers and
landscape.
3. Describe the major models of social shopping.
4. Explain how advertising and promotions are conducted in
social networking environments.
5. Understand how market research is conducted in social
networking environments.
6. Describe how customer service, customer support, and CRM
can be facilitated by social networking.
7. Describe the major social commerce activities that can be
conducted within and by enterprises.
Copyright © 2012 Pearson Education 7-1
Learning Objectives
8. Define crowdsourcing and describe its use in social
commerce.
9. Describe the commercial applications conducted in
virtual worlds in general and in Second Life in particular.
10. Review the social commerce activities and relationship
with e-entertainment and gaming.
11. Describe and discuss the major implementation issues of
social commerce including strategy, security, and ROI.
12. Understand the major risks, concerns, and barriers of
deploying social commerce applications.
Copyright © 2012 Pearson Education 7-2
The Web 2.0
and Social Media Revolutions
WEB 2.0 AND ITS CHARACTERISTICS
Representative Characteristics of Web 2.0
user-generated content (UGC)
Various kinds of media content that are produced by
end users and are publicly available
New Business Models
WELCOME TO THE WEB 2.0 REVOLUTION
Copyright © 2012 Pearson Education 7-3
The Web 2.0
and Social Media Revolutions
social media
The online platforms and tools that people use to share
opinions, experiences, insights, perceptions, and
various media, including photos, videos, and music,
with each other
social marketing
A combination of social policy and marketing
practices to achieve a set of social behavioral goals
within a target audience
Copyright © 2012 Pearson Education 7-4
Copyright © 2012 Pearson Education 7-5
The Web 2.0
and Social Media Revolutions
social capital
A sociological concept that refers to connections within and
between social networks—the core idea is that social networks
have value; just as physical capital or human capital can increase
productivity (both individual and collective), so do social
contacts affect the productivity of individuals and groups
social media marketing (SMM)
A term that describes use of social media platforms such as
networks, online communities, blogs, wikis, or any other online
collaborative media for marketing, market research, sales, CRM,
and customer service; it may incorporate ideas and concepts
from social capital, Web 2.0, social media, and social marketing
Copyright © 2012 Pearson Education 7-6
The Web 2.0
and Social Media Revolutions
SOCIAL NETWORKS AND SOCIAL NETWORKING
The Social Networking Space
social graph
A term coined by Mark Zuckerberg of Facebook, which
originally referred to the social network of relationships
between users of the social networking service provided
by Facebook—the idea was for Facebook to benefit from
the social graph by taking advantage of the relationships
between individuals that Facebook provides, to offer a
richer online experience—this definition was expanded
to refer to a social graph of all Internet users
Copyright © 2012 Pearson Education 7-7
The Fundamentals of
Social Commerce and Social Networking
social commerce (SC)
The delivery of e-commerce activities and transactions
through social networks and/or via Web 2.0 software
Copyright © 2012 Pearson Education 7-8
Copyright © 2012 Pearson Education 7-9
Copyright © 2012 Pearson Education 7-10
The Fundamentals of
Social Commerce And Social Networking
THE POTENTIAL BENEFITS OF SOCIAL
COMMERCE
Copyright © 2012 Pearson Education 7-11
Copyright © 2012 Pearson Education 7-12
The Fundamentals of
Social Commerce And Social Networking
Benefits to Retailers
Consumers can provide feedback
Word-of-mouth marketing (i.e., viral marketing) is free
advertising
Increased website traffic brings more revenue dollars with it
Increased sales can come from harnessing techniques based
on personal preferences such as collaborative filtering and
targeted advertisement
Over 40 percent of businesses globally found new customers
via social networks
Over 27 percent of companies invest in social networking in
order to acquire and retain customers
New or Improved Business Models
Copyright © 2012 Pearson Education 7-13
The Fundamentals of
Social Commerce And Social Networking
mobile social networking
Members converse and connect with one another
using cell phones or other mobile devices
CONCERNS AND LIMITATIONS OF CONDUCTING
SOCIAL COMMERCE
Copyright © 2012 Pearson Education 7-14
Social Shopping:
Concepts, Benefits, and Models
social shopping
A method of e-commerce where shoppers’ friends
become involved in the shopping experience; social
shopping attempts to use technology to mimic the
social interactions found in physical malls and stores
Concepts and Content of Social Shopping
Why Shoppers Go Social
communal shopping
A method of shopping where the shoppers enlist others to
participate in the purchase decision
Copyright © 2012 Pearson Education 7-15
Social Shopping:
Concepts, Benefits, and Models
The Roles in Social Commerce
Connector
Salesman
Seeker
Maven
Self-sufficient
Unclassified
Benefits of Social Shopping
Copyright © 2012 Pearson Education 7-16
Social Shopping:
Concepts, Benefits, and Models
THE MAJOR MODELS OF SOCIAL SHOPPING
Social recommendations, ratings and reviews,
comparisons, and conversations
Group buying and shopping together
Deal purchases (flash sales), such as daily deals
Shopping communities and clubs
Peer-to-peer models (e.g., money lending)
Location-based shopping
F-commerce; shopping at Facebook
Shopping with Twitter
Other innovative models
Copyright © 2012 Pearson Education 7-17
Social Shopping:
Concepts, Benefits, and Models
RATINGS AND REVIEWS, SOCIAL
RECOMMENDATIONS, ADVICE, COMPARISONS,
AND CONVERSATIONS
Ratings and Reviews
Customer ratings and reviews
Expert ratings and reviews
Sponsored reviews
Conversational marketing
Video product review
Customer testimonials
Copyright © 2012 Pearson Education 7-18
Social Shopping:
Concepts, Benefits, and Models
Social Recommendations and Referrals
Share with your network (social bookmarking)
Referral programs
Social recommendations
Innovative methods
GROUP BUYING, DEAL PURCHASING, AND
SHOPPING TOGETHER
Deal Purchases (Flash Sales)
Group Buying in China
Real-Time Online Shopping Together
Copyright © 2012 Pearson Education 7-19
Social Shopping:
Concepts, Benefits, and Models
SHOPPING COMMUNITIES AND CLUBS
Private Online Shopping Clubs and Retail by Invitation
Kaboodle, a Unique Social Community
OTHER INNOVATIVE MODELS
social marketplace
An online community that harnesses the power of one’s
social networks for the introduction, buying, and selling of
products, services, and resources, including one’s own
creations; also may refer to a structure that resembles a
social network but is focused on individual members
Direct Sales from Social Networks
Copyright © 2012 Pearson Education 7-20
Social Shopping:
Concepts, Benefits, and Models
WHAT COMPONENTS TO EXPECT IN A SOCIAL
SHOPPING SITE
B2B Social Networking
Socially-Oriented Person to Person (P2P) Selling,
Buying, Renting, or Bartering
Social Shopping in the Near Future
Copyright © 2012 Pearson Education 7-21
Social Advertising
SOCIAL ADS AND SOCIAL APPS
viral marketing
Word-of-mouth (WOM) method by which customers
promote a product (service) by telling others
(frequently their friends) about it
viral blogging
Viral (word-of-mouth) marketing done by bloggers
Copyright © 2012 Pearson Education 7-22
Social Advertising
LOCATION-BASED ADVERTISEMENT AND
SOCIAL NETWORKS
geosocial networking
A type of social networking in which geographic services
and capabilities such as geocoding and geotagging are
used to enable additional social dynamics
geolocation
The identification of the real-world geographic location of an
Internet-connected computer, mobile device, website visitor,
or other
Copyright © 2012 Pearson Education 7-23
Social Advertising
The Technology for Location-Based Social
Networks
From Foursquare to Facebook Places
Strategy for Small Businesses
Privacy Concerns
Examples of Successful Location-Based
Applications
Copyright © 2012 Pearson Education 7-24
Social Advertising
USING YOUTUBE AND OTHER SOCIAL
PRESENTATION SITES FOR ADVERTISING
viral video
Any video that is passed electronically, from person
to person, regardless of its content
USING TWITTER AS AN ADVERTISING AND
MARKETING TOOL
Copyright © 2012 Pearson Education 7-25
Social Advertising
OTHER INNOVATIVE WAYS TO ADVERTISE IN
SOCIAL MEDIA
The Changing Rules of Branding
Using Blogs
Special Advertising Campaigns
Mobile Advertising
Copyright © 2012 Pearson Education 7-26
Market Research and Strategy
in Social Networks
USING SOCIAL NETWORKING FOR MARKET
RESEARCH
FEEDBACK FROM CUSTOMERS:
CONVERSATIONAL MARKETING
Illustrative Examples
SOCIAL ANALYTICS AND SOCIAL INTELLIGENCE
IN SOCIAL COMMERCE
Copyright © 2012 Pearson Education 7-27
Copyright © 2012 Pearson Education 7-28
Social Customer Service and CRM
HOW SOCIAL NETWORKING IMPROVES CUSTOMER
SERVICE
Methods and Guidelines for Service
HOW TO SERVE THE SOCIAL CUSTOMERS
social customers
Members of social networks who do social shopping and
understand their rights and how to use the wisdom and
power of crowdsourcing and communities to their benefit
customer relationship management (CRM)
A customer service approach that focuses on building long-
term and sustainable customer relationships that add value
both to the customers and the merchants
Copyright © 2012 Pearson Education 7-29
Social Customer Service and CRM
social CRM (SCRM)
A customer engagement strategy in support of
companies’ defined goals and objectives toward
optimizing the customer experience: success requires a
focus on people, processes, and technology associated
with customer touchpoints and interactions
Social CRM in the Enterprise and B2B
Environments
Copyright © 2012 Pearson Education 7-30
Copyright © 2012 Pearson Education 7-31
Enterprise Applications
business social network
A social network whose primary objective is to
facilitate business connections and activities
THE BENEFITS OF ENTERPRISE BUSINESS
SOCIAL NETWORKING
Copyright © 2012 Pearson Education 7-32
Enterprise Applications
Business-Oriented Public
Social Networking
Entrepreneur Networks
Ryze
The Business Social Network
Yammer
Viadeo
APSense
Biznik
E. Factor
Startup Nation
Entrepreneur Co
Copyright © 2012 Pearson Education 7-33
Copyright © 2012 Pearson Education 7-34
Crowdsourcing
crowdsourcing
The act of outsourcing tasks, traditionally performed
by an employee or contractor, to an undefined, large
group of people or community (a “crowd”), through an
open call
Crowdsourcing Models
Benefits of Crowdsourcing
Copyright © 2012 Pearson Education 7-35
Crowdsourcing
THE PROCESS OF CROWDSOURCING
1. Identify the issue (problem) you want to investigate or
solve
2. Identify the target crowd
3. Broadcast to the unknown crowd
4. Engage the crowd in an innovative and creative process
5. User-generated content is submitted
6. Evaluate the submitted material
Copyright © 2012 Pearson Education 7-36
Social Commerce:
Applications in Virtual Worlds
THE FEATURES AND SPACES OF VIRTUAL WORLDS
The Features That Businesses Can Leverage
THE LANDSCAPE OF VIRTUAL WORLD
COMMERCIAL APPLICATIONS
The Seven Dimensions of Virtual Worlds
1. Social space
2. Entertainment space
3. Transaction space
4. Experimental/demonstration space
5. Collaboration space
6. Smart agents space
7. Fantasy space
Copyright © 2012 Pearson Education 7-37
Social Commerce:
Applications in Virtual Worlds
The Major Categories of Virtual World Applications
1. Storefronts and online sales
2. Front offices or help desks
3. Advertising and product
demonstrations
4. Content creation and
distribution
5. Meetings, seminars, and
conferences
6. Training
7. Education
8. Recruiting
9. Tourism promotion
10. Museums and art galleries
10. Information points
11. Data visualization and
manipulation
12. Renting virtual world land and
buildings
13. Platform for social science
research
14. Market research
15. Platform for design
16. Providing CRM to employees
17. Commercial gaming
18. Virtual trade showsCopyright © 2012 Pearson Education 7-38
Entertainment, Multimedia
Sharing, and Social Games
ENTERTAINMENT AND SOCIAL NETWORKS
Mixi
Last.fm
Pandora
Internet Series and Movie Streaming
MOBILE WEB 2.0 DEVICES FOR
ENTERTAINMENT AND WORK
iPhone and Its Clones
MULTIMEDIA PRESENTATION AND SHARING
SITES
Copyright © 2012 Pearson Education 7-39
Entertainment, Multimedia
Sharing, and Social Games
social game
A video game played in a social network
Games on Social Networks
Conclusions: The Business Aspects
Copyright © 2012 Pearson Education 7-40
Justification, Risks, Other
Implementation Issues, and Strategy
THE COMPLEXITY OF SOCIAL COMMERCE
IMPLEMENTATION
JUSTIFICATION, COST–BENEFIT, AND ROI OF
SOCIAL COMMERCE SYSTEMS
Measuring Social Commerce ROI
Using Metrics
RISK FACTORS AND ANALYSIS
Risk to Users
OTHER IMPLEMENTATION ISSUES
Support Services
Copyright © 2012 Pearson Education 7-41
Justification, Risks, Other
Implementation Issues, and Strategy
REPUTATION SYSTEM MANAGEMENT
A STRATEGY FOR SC SUCCESS OF
IMPLEMENTATION
1. Learn and understand the environment inside and
outside the organization
2. Experiment with a small-scale project so you can
observe and learn
3. Assess the results of the experiment
4. Develop or abandon the project
Copyright © 2012 Pearson Education 7-42
Justification, Risks, Other
Implementation Issues, and Strategy
Examples
Success in SMEs
Some Other Strategy Issues
Some Policies and Guidelines
Internet Use and Social Commerce Policies
Adoption Strategies
Copyright © 2012 Pearson Education 7-43
Justification, Risks, Other
Implementation Issues, and Strategy
REVENUE-GENERATION STRATEGIES IN SOCIAL
NETWORKS
Increased Revenue and Its Benefits
THE FUTURE OF SOCIAL COMMERCE
Conclusion: IBM’s Watson and Social Commerce
Copyright © 2012 Pearson Education 7-44
Copyright © 2012 Pearson Education 7-45
Managerial Issues
1. How will social commerce impact businesses?
2. Should we explore Web 2.0 collaboration?
3. How to deal with ethical and etiquette issues?
4. What are the ethical issues that may be involved in
deploying social commerce?
5. Do we need to sponsor a social network?
6. How should we deal with social commerce risks?
7. Should we have an in-house social network? How do we
get the employees to use it?
8. Is it wise for a small business to be on Facebook?
9. What shall I do now?
Copyright © 2012 Pearson Education 7-46
Summary
1. The Web 2.0 revolution and social media
2. Fundamentals, drivers, and the landscape of social
commerce
3. Major models of social shopping
4. How advertisement and promotions are conducted
in social networking
5. Conducting market research
Copyright © 2012 Pearson Education 7-47
Summary
6. Conducting customer service and CRM
7. Major enterprise social commerce activities
8. Crowdsourcing and social networking
9. Commercial application of virtual worlds
10. Social commerce, entertainment, and gaming
11. Implementing social commerce
12. Risks and concerns in deploying social commerce
Copyright © 2012 Pearson Education 7-48
Copyright © 2012 Pearson Education 7-49
All rights reserved. No part of this publication may be reproduced, stored in a
retrieval system, or transmitted, in any form or by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written
permission of the publisher. Printed in the United States of America.
Copyright © 2012 Pearson Education

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social commerce

  • 2. Learning Objectives 1. Understand the Web 2.0 revolution, its characteristics and the context of social media. 2. Describe the fundamentals of social commerce, its drivers and landscape. 3. Describe the major models of social shopping. 4. Explain how advertising and promotions are conducted in social networking environments. 5. Understand how market research is conducted in social networking environments. 6. Describe how customer service, customer support, and CRM can be facilitated by social networking. 7. Describe the major social commerce activities that can be conducted within and by enterprises. Copyright © 2012 Pearson Education 7-1
  • 3. Learning Objectives 8. Define crowdsourcing and describe its use in social commerce. 9. Describe the commercial applications conducted in virtual worlds in general and in Second Life in particular. 10. Review the social commerce activities and relationship with e-entertainment and gaming. 11. Describe and discuss the major implementation issues of social commerce including strategy, security, and ROI. 12. Understand the major risks, concerns, and barriers of deploying social commerce applications. Copyright © 2012 Pearson Education 7-2
  • 4. The Web 2.0 and Social Media Revolutions WEB 2.0 AND ITS CHARACTERISTICS Representative Characteristics of Web 2.0 user-generated content (UGC) Various kinds of media content that are produced by end users and are publicly available New Business Models WELCOME TO THE WEB 2.0 REVOLUTION Copyright © 2012 Pearson Education 7-3
  • 5. The Web 2.0 and Social Media Revolutions social media The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other social marketing A combination of social policy and marketing practices to achieve a set of social behavioral goals within a target audience Copyright © 2012 Pearson Education 7-4
  • 6. Copyright © 2012 Pearson Education 7-5
  • 7. The Web 2.0 and Social Media Revolutions social capital A sociological concept that refers to connections within and between social networks—the core idea is that social networks have value; just as physical capital or human capital can increase productivity (both individual and collective), so do social contacts affect the productivity of individuals and groups social media marketing (SMM) A term that describes use of social media platforms such as networks, online communities, blogs, wikis, or any other online collaborative media for marketing, market research, sales, CRM, and customer service; it may incorporate ideas and concepts from social capital, Web 2.0, social media, and social marketing Copyright © 2012 Pearson Education 7-6
  • 8. The Web 2.0 and Social Media Revolutions SOCIAL NETWORKS AND SOCIAL NETWORKING The Social Networking Space social graph A term coined by Mark Zuckerberg of Facebook, which originally referred to the social network of relationships between users of the social networking service provided by Facebook—the idea was for Facebook to benefit from the social graph by taking advantage of the relationships between individuals that Facebook provides, to offer a richer online experience—this definition was expanded to refer to a social graph of all Internet users Copyright © 2012 Pearson Education 7-7
  • 9. The Fundamentals of Social Commerce and Social Networking social commerce (SC) The delivery of e-commerce activities and transactions through social networks and/or via Web 2.0 software Copyright © 2012 Pearson Education 7-8
  • 10. Copyright © 2012 Pearson Education 7-9
  • 11. Copyright © 2012 Pearson Education 7-10
  • 12. The Fundamentals of Social Commerce And Social Networking THE POTENTIAL BENEFITS OF SOCIAL COMMERCE Copyright © 2012 Pearson Education 7-11
  • 13. Copyright © 2012 Pearson Education 7-12
  • 14. The Fundamentals of Social Commerce And Social Networking Benefits to Retailers Consumers can provide feedback Word-of-mouth marketing (i.e., viral marketing) is free advertising Increased website traffic brings more revenue dollars with it Increased sales can come from harnessing techniques based on personal preferences such as collaborative filtering and targeted advertisement Over 40 percent of businesses globally found new customers via social networks Over 27 percent of companies invest in social networking in order to acquire and retain customers New or Improved Business Models Copyright © 2012 Pearson Education 7-13
  • 15. The Fundamentals of Social Commerce And Social Networking mobile social networking Members converse and connect with one another using cell phones or other mobile devices CONCERNS AND LIMITATIONS OF CONDUCTING SOCIAL COMMERCE Copyright © 2012 Pearson Education 7-14
  • 16. Social Shopping: Concepts, Benefits, and Models social shopping A method of e-commerce where shoppers’ friends become involved in the shopping experience; social shopping attempts to use technology to mimic the social interactions found in physical malls and stores Concepts and Content of Social Shopping Why Shoppers Go Social communal shopping A method of shopping where the shoppers enlist others to participate in the purchase decision Copyright © 2012 Pearson Education 7-15
  • 17. Social Shopping: Concepts, Benefits, and Models The Roles in Social Commerce Connector Salesman Seeker Maven Self-sufficient Unclassified Benefits of Social Shopping Copyright © 2012 Pearson Education 7-16
  • 18. Social Shopping: Concepts, Benefits, and Models THE MAJOR MODELS OF SOCIAL SHOPPING Social recommendations, ratings and reviews, comparisons, and conversations Group buying and shopping together Deal purchases (flash sales), such as daily deals Shopping communities and clubs Peer-to-peer models (e.g., money lending) Location-based shopping F-commerce; shopping at Facebook Shopping with Twitter Other innovative models Copyright © 2012 Pearson Education 7-17
  • 19. Social Shopping: Concepts, Benefits, and Models RATINGS AND REVIEWS, SOCIAL RECOMMENDATIONS, ADVICE, COMPARISONS, AND CONVERSATIONS Ratings and Reviews Customer ratings and reviews Expert ratings and reviews Sponsored reviews Conversational marketing Video product review Customer testimonials Copyright © 2012 Pearson Education 7-18
  • 20. Social Shopping: Concepts, Benefits, and Models Social Recommendations and Referrals Share with your network (social bookmarking) Referral programs Social recommendations Innovative methods GROUP BUYING, DEAL PURCHASING, AND SHOPPING TOGETHER Deal Purchases (Flash Sales) Group Buying in China Real-Time Online Shopping Together Copyright © 2012 Pearson Education 7-19
  • 21. Social Shopping: Concepts, Benefits, and Models SHOPPING COMMUNITIES AND CLUBS Private Online Shopping Clubs and Retail by Invitation Kaboodle, a Unique Social Community OTHER INNOVATIVE MODELS social marketplace An online community that harnesses the power of one’s social networks for the introduction, buying, and selling of products, services, and resources, including one’s own creations; also may refer to a structure that resembles a social network but is focused on individual members Direct Sales from Social Networks Copyright © 2012 Pearson Education 7-20
  • 22. Social Shopping: Concepts, Benefits, and Models WHAT COMPONENTS TO EXPECT IN A SOCIAL SHOPPING SITE B2B Social Networking Socially-Oriented Person to Person (P2P) Selling, Buying, Renting, or Bartering Social Shopping in the Near Future Copyright © 2012 Pearson Education 7-21
  • 23. Social Advertising SOCIAL ADS AND SOCIAL APPS viral marketing Word-of-mouth (WOM) method by which customers promote a product (service) by telling others (frequently their friends) about it viral blogging Viral (word-of-mouth) marketing done by bloggers Copyright © 2012 Pearson Education 7-22
  • 24. Social Advertising LOCATION-BASED ADVERTISEMENT AND SOCIAL NETWORKS geosocial networking A type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics geolocation The identification of the real-world geographic location of an Internet-connected computer, mobile device, website visitor, or other Copyright © 2012 Pearson Education 7-23
  • 25. Social Advertising The Technology for Location-Based Social Networks From Foursquare to Facebook Places Strategy for Small Businesses Privacy Concerns Examples of Successful Location-Based Applications Copyright © 2012 Pearson Education 7-24
  • 26. Social Advertising USING YOUTUBE AND OTHER SOCIAL PRESENTATION SITES FOR ADVERTISING viral video Any video that is passed electronically, from person to person, regardless of its content USING TWITTER AS AN ADVERTISING AND MARKETING TOOL Copyright © 2012 Pearson Education 7-25
  • 27. Social Advertising OTHER INNOVATIVE WAYS TO ADVERTISE IN SOCIAL MEDIA The Changing Rules of Branding Using Blogs Special Advertising Campaigns Mobile Advertising Copyright © 2012 Pearson Education 7-26
  • 28. Market Research and Strategy in Social Networks USING SOCIAL NETWORKING FOR MARKET RESEARCH FEEDBACK FROM CUSTOMERS: CONVERSATIONAL MARKETING Illustrative Examples SOCIAL ANALYTICS AND SOCIAL INTELLIGENCE IN SOCIAL COMMERCE Copyright © 2012 Pearson Education 7-27
  • 29. Copyright © 2012 Pearson Education 7-28
  • 30. Social Customer Service and CRM HOW SOCIAL NETWORKING IMPROVES CUSTOMER SERVICE Methods and Guidelines for Service HOW TO SERVE THE SOCIAL CUSTOMERS social customers Members of social networks who do social shopping and understand their rights and how to use the wisdom and power of crowdsourcing and communities to their benefit customer relationship management (CRM) A customer service approach that focuses on building long- term and sustainable customer relationships that add value both to the customers and the merchants Copyright © 2012 Pearson Education 7-29
  • 31. Social Customer Service and CRM social CRM (SCRM) A customer engagement strategy in support of companies’ defined goals and objectives toward optimizing the customer experience: success requires a focus on people, processes, and technology associated with customer touchpoints and interactions Social CRM in the Enterprise and B2B Environments Copyright © 2012 Pearson Education 7-30
  • 32. Copyright © 2012 Pearson Education 7-31
  • 33. Enterprise Applications business social network A social network whose primary objective is to facilitate business connections and activities THE BENEFITS OF ENTERPRISE BUSINESS SOCIAL NETWORKING Copyright © 2012 Pearson Education 7-32
  • 34. Enterprise Applications Business-Oriented Public Social Networking Entrepreneur Networks Ryze The Business Social Network Yammer Viadeo APSense Biznik E. Factor Startup Nation Entrepreneur Co Copyright © 2012 Pearson Education 7-33
  • 35. Copyright © 2012 Pearson Education 7-34
  • 36. Crowdsourcing crowdsourcing The act of outsourcing tasks, traditionally performed by an employee or contractor, to an undefined, large group of people or community (a “crowd”), through an open call Crowdsourcing Models Benefits of Crowdsourcing Copyright © 2012 Pearson Education 7-35
  • 37. Crowdsourcing THE PROCESS OF CROWDSOURCING 1. Identify the issue (problem) you want to investigate or solve 2. Identify the target crowd 3. Broadcast to the unknown crowd 4. Engage the crowd in an innovative and creative process 5. User-generated content is submitted 6. Evaluate the submitted material Copyright © 2012 Pearson Education 7-36
  • 38. Social Commerce: Applications in Virtual Worlds THE FEATURES AND SPACES OF VIRTUAL WORLDS The Features That Businesses Can Leverage THE LANDSCAPE OF VIRTUAL WORLD COMMERCIAL APPLICATIONS The Seven Dimensions of Virtual Worlds 1. Social space 2. Entertainment space 3. Transaction space 4. Experimental/demonstration space 5. Collaboration space 6. Smart agents space 7. Fantasy space Copyright © 2012 Pearson Education 7-37
  • 39. Social Commerce: Applications in Virtual Worlds The Major Categories of Virtual World Applications 1. Storefronts and online sales 2. Front offices or help desks 3. Advertising and product demonstrations 4. Content creation and distribution 5. Meetings, seminars, and conferences 6. Training 7. Education 8. Recruiting 9. Tourism promotion 10. Museums and art galleries 10. Information points 11. Data visualization and manipulation 12. Renting virtual world land and buildings 13. Platform for social science research 14. Market research 15. Platform for design 16. Providing CRM to employees 17. Commercial gaming 18. Virtual trade showsCopyright © 2012 Pearson Education 7-38
  • 40. Entertainment, Multimedia Sharing, and Social Games ENTERTAINMENT AND SOCIAL NETWORKS Mixi Last.fm Pandora Internet Series and Movie Streaming MOBILE WEB 2.0 DEVICES FOR ENTERTAINMENT AND WORK iPhone and Its Clones MULTIMEDIA PRESENTATION AND SHARING SITES Copyright © 2012 Pearson Education 7-39
  • 41. Entertainment, Multimedia Sharing, and Social Games social game A video game played in a social network Games on Social Networks Conclusions: The Business Aspects Copyright © 2012 Pearson Education 7-40
  • 42. Justification, Risks, Other Implementation Issues, and Strategy THE COMPLEXITY OF SOCIAL COMMERCE IMPLEMENTATION JUSTIFICATION, COST–BENEFIT, AND ROI OF SOCIAL COMMERCE SYSTEMS Measuring Social Commerce ROI Using Metrics RISK FACTORS AND ANALYSIS Risk to Users OTHER IMPLEMENTATION ISSUES Support Services Copyright © 2012 Pearson Education 7-41
  • 43. Justification, Risks, Other Implementation Issues, and Strategy REPUTATION SYSTEM MANAGEMENT A STRATEGY FOR SC SUCCESS OF IMPLEMENTATION 1. Learn and understand the environment inside and outside the organization 2. Experiment with a small-scale project so you can observe and learn 3. Assess the results of the experiment 4. Develop or abandon the project Copyright © 2012 Pearson Education 7-42
  • 44. Justification, Risks, Other Implementation Issues, and Strategy Examples Success in SMEs Some Other Strategy Issues Some Policies and Guidelines Internet Use and Social Commerce Policies Adoption Strategies Copyright © 2012 Pearson Education 7-43
  • 45. Justification, Risks, Other Implementation Issues, and Strategy REVENUE-GENERATION STRATEGIES IN SOCIAL NETWORKS Increased Revenue and Its Benefits THE FUTURE OF SOCIAL COMMERCE Conclusion: IBM’s Watson and Social Commerce Copyright © 2012 Pearson Education 7-44
  • 46. Copyright © 2012 Pearson Education 7-45
  • 47. Managerial Issues 1. How will social commerce impact businesses? 2. Should we explore Web 2.0 collaboration? 3. How to deal with ethical and etiquette issues? 4. What are the ethical issues that may be involved in deploying social commerce? 5. Do we need to sponsor a social network? 6. How should we deal with social commerce risks? 7. Should we have an in-house social network? How do we get the employees to use it? 8. Is it wise for a small business to be on Facebook? 9. What shall I do now? Copyright © 2012 Pearson Education 7-46
  • 48. Summary 1. The Web 2.0 revolution and social media 2. Fundamentals, drivers, and the landscape of social commerce 3. Major models of social shopping 4. How advertisement and promotions are conducted in social networking 5. Conducting market research Copyright © 2012 Pearson Education 7-47
  • 49. Summary 6. Conducting customer service and CRM 7. Major enterprise social commerce activities 8. Crowdsourcing and social networking 9. Commercial application of virtual worlds 10. Social commerce, entertainment, and gaming 11. Implementing social commerce 12. Risks and concerns in deploying social commerce Copyright © 2012 Pearson Education 7-48
  • 50. Copyright © 2012 Pearson Education 7-49 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2012 Pearson Education