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User eXperience - A Mobile Journey into the Human Mind Logic will get you from A to B. Imagination will get you anywhere. - Albert Einstein
TJ Chief Software Architect - codebyts
User eXperience Simplicity
In software world, although UX is related to user interfaces, it goes beyond that.
It’s about making things easier for the user
It’s about making things simpler for the user
… without confusing the user
… or over engineering the solution
It’s about understanding the human-nature
… and psychology
It’s about understanding the human behaviour
User eXperience Perception
we perceive what we expect
we expect based on past experiences
we expect things that are different to be presented different
we expect things to appear logical and get lost if they don’t
we are programmed to push big buttons
shortest gap of silence we can detect in a sound : 1 millisecond (0.001 second )
perception of cause and effect: 100 milliseconds (0.1 second)
maximum gap expected in a conversation: 1 second
User eXperience Vision
we love structure
… and grouping
… and completion
… and did we say structure?
… and did we say structure?
User eXperience Text and Fonts and Rock and Roll
This is a sample text Uncommon or unfamiliar vocabulary
noisy background
centered text
Understandable language
User eXperience Bringing It All Together
Less is more
Jeep - 2002
Jeep - 2003
Jeep - 2007
Less is more (before)
Less is more (after)
Think outside of the box (before)
Think outside of the box (after)
User eXperience Your Users
Experts
Willing Adopters
Mainstreamers
User eXperience User Experience is about Control
Control, control, control
simple means the user is in control
Easy navigation is preferable to search
User eXperience Design for the Mobile
The comfort zone for the thumb
The comfort zone for the thumb
Right-handed vs. Left-Handed design
Bigger buttons tell the user what’s important
Size of fingertip is 44 pixels (source: Apple)
Following the 44-pixel rule
Top to bottom design
Scrolls are bad… well, sometimes.
Divide scrollable info into multiple non-scrollable screens
If you can break up the information, break it up.
Even if you use scrolling, the interface should be clear.
Design to avoid confirmations
Avoid confusion by using publicly accepted images on buttons
App’s Personality
More info
Day of the Hybrid ,[object Object]
Detailed Human Psychological Analysis
Design Focus on different platforms individually (iOS, Android, WM7)
Tools of the trade
1 day

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User eXperience - A Mobile Journey into the Human Mind

Notas do Editor

  1. Apple uses “i” button, but this is not standard.If I used ! Above instead of refresh, that would confuse users.Do not put a settings tab on the tab bar, as elevating these options to the same level as your app’s primary features gives them too much weight.