Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
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Level design for platformers
1. Level Designs for Platformers
Presented by Soe Myat Min
Contact me 09-250178574
www.facebook.com/saveinyourbrain.info
2. Understand the Subgenres
âą Puzzle platformers
âą Run and gun platformers
âą Cinematic platformers
âą Comical action game
âą Isometric platformers
âą Platform-adventure games
âą Endless running games
3. Visual Theme
âą Mean the design
âą Give what feeling
âą Forest, Ice or Snow, Lava, Castle
4. Make a List
âą Special Items (power up)
âą General Items (coin, heal)
âą Secret area
5. To know a player what we want
âą First enemy
âą Total useable power (aslo shot or jump)
âą How power is useful
âą Platform conditions
6. Simple Layout
âą Its Just line or block and text in the graph
âą Check its area spacing big or small (long = boring)
âą That area complex or simple (complex != hard)
âą Easy to hard (Must have bonus or prize)
7. Add the label
âą E for âEnemyâ, P for `Power-upâ, and K for âKeyâ
âą Write the long form somewhere
âą Make style to look simple understand (Texture,
shade)
âą No much time to introduce the same function
between developers, itâs just communication
8.
9.
10. Overview layout
âą Make transition between sheet and
understandable paper
âą Set the space for comment and other changeable
style
11. Series Layout
âą Setting the definite spacing of a block, an enemy
or such a things.
âą Reversible and flexible to change
âą Set the title number to connect.
12. Theme Concept
âą Color, Background and size.
âą Just type the color name no need to paint.
âą Discuses with Graphic designers.
âą View and Direction to go.
âą Show some info style. (Jump into it, that is path)
âą Control the player by theme (such weather: wind
= auto move)
13.
14. Tests and Reports
âą Play in your mind
âą Your design process is not finish after drawing
âą You must reverse from the QA.
âą Scaled design is recommended
15. Repairing Contact
âą Write a simple document, how was u do wrong
and why u was wrong.
âą Remind â just simple donât waste time by this.
16. Caution
âą Donât waste the time by drawing beauty.
âą You can draw line although without ruler (but must
look good)
âą Remember you are Level designer, not graphic
designer.
âą Theme is yours.
âą Start is only from the easy beginning.
âą Return from the customers report will be next
sequence