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Level Designs for Platformers
Presented by Soe Myat Min
Contact me 09-250178574
www.facebook.com/saveinyourbrain.info
Understand the Subgenres
‱ Puzzle platformers
‱ Run and gun platformers
‱ Cinematic platformers
‱ Comical action game
‱ Isometric platformers
‱ Platform-adventure games
‱ Endless running games
Visual Theme
‱ Mean the design
‱ Give what feeling
‱ Forest, Ice or Snow, Lava, Castle
Make a List
‱ Special Items (power up)
‱ General Items (coin, heal)
‱ Secret area
To know a player what we want
‱ First enemy
‱ Total useable power (aslo shot or jump)
‱ How power is useful
‱ Platform conditions
Simple Layout
‱ Its Just line or block and text in the graph
‱ Check its area spacing big or small (long = boring)
‱ That area complex or simple (complex != hard)
‱ Easy to hard (Must have bonus or prize)
Add the label
‱ E for ‘Enemy’, P for `Power-up’, and K for ‘Key’
‱ Write the long form somewhere
‱ Make style to look simple understand (Texture,
shade)
‱ No much time to introduce the same function
between developers, it’s just communication
Overview layout
‱ Make transition between sheet and
understandable paper
‱ Set the space for comment and other changeable
style
Series Layout
‱ Setting the definite spacing of a block, an enemy
or such a things.
‱ Reversible and flexible to change
‱ Set the title number to connect.
Theme Concept
‱ Color, Background and size.
‱ Just type the color name no need to paint.
‱ Discuses with Graphic designers.
‱ View and Direction to go.
‱ Show some info style. (Jump into it, that is path)
‱ Control the player by theme (such weather: wind
= auto move)
Tests and Reports
‱ Play in your mind
‱ Your design process is not finish after drawing
‱ You must reverse from the QA.
‱ Scaled design is recommended
Repairing Contact
‱ Write a simple document, how was u do wrong
and why u was wrong.
‱ Remind – just simple don’t waste time by this.
Caution
‱ Don’t waste the time by drawing beauty.
‱ You can draw line although without ruler (but must
look good)
‱ Remember you are Level designer, not graphic
designer.
‱ Theme is yours.
‱ Start is only from the easy beginning.
‱ Return from the customers report will be next
sequence
Ref
http://devmag.org.za
http://www.significant-bits.com
http://auntiepixelante.com
https://en.wikipedia.org
BY
Thank All!
Any Questions?
Contact me

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Level design for platformers

  • 1. Level Designs for Platformers Presented by Soe Myat Min Contact me 09-250178574 www.facebook.com/saveinyourbrain.info
  • 2. Understand the Subgenres ‱ Puzzle platformers ‱ Run and gun platformers ‱ Cinematic platformers ‱ Comical action game ‱ Isometric platformers ‱ Platform-adventure games ‱ Endless running games
  • 3. Visual Theme ‱ Mean the design ‱ Give what feeling ‱ Forest, Ice or Snow, Lava, Castle
  • 4. Make a List ‱ Special Items (power up) ‱ General Items (coin, heal) ‱ Secret area
  • 5. To know a player what we want ‱ First enemy ‱ Total useable power (aslo shot or jump) ‱ How power is useful ‱ Platform conditions
  • 6. Simple Layout ‱ Its Just line or block and text in the graph ‱ Check its area spacing big or small (long = boring) ‱ That area complex or simple (complex != hard) ‱ Easy to hard (Must have bonus or prize)
  • 7. Add the label ‱ E for ‘Enemy’, P for `Power-up’, and K for ‘Key’ ‱ Write the long form somewhere ‱ Make style to look simple understand (Texture, shade) ‱ No much time to introduce the same function between developers, it’s just communication
  • 8.
  • 9.
  • 10. Overview layout ‱ Make transition between sheet and understandable paper ‱ Set the space for comment and other changeable style
  • 11. Series Layout ‱ Setting the definite spacing of a block, an enemy or such a things. ‱ Reversible and flexible to change ‱ Set the title number to connect.
  • 12. Theme Concept ‱ Color, Background and size. ‱ Just type the color name no need to paint. ‱ Discuses with Graphic designers. ‱ View and Direction to go. ‱ Show some info style. (Jump into it, that is path) ‱ Control the player by theme (such weather: wind = auto move)
  • 13.
  • 14. Tests and Reports ‱ Play in your mind ‱ Your design process is not finish after drawing ‱ You must reverse from the QA. ‱ Scaled design is recommended
  • 15. Repairing Contact ‱ Write a simple document, how was u do wrong and why u was wrong. ‱ Remind – just simple don’t waste time by this.
  • 16. Caution ‱ Don’t waste the time by drawing beauty. ‱ You can draw line although without ruler (but must look good) ‱ Remember you are Level designer, not graphic designer. ‱ Theme is yours. ‱ Start is only from the easy beginning. ‱ Return from the customers report will be next sequence

Notas do Editor

  1. What r the position of game development
  2. Forest, u can jump to the trees
  3. Forest, u can jump to the trees