Audio streaming platform has emerge as a ubiquitous part of our daily lives, with tens of thousands and thousands of people tuning in to their preferred track, podcasts, and stay audio streams every day.
According to recent statistics, the global audio streaming market was valued at $22.4 billion in 2020, and it is expected to grow at a compound annual growth rate (CAGR) of 20.3% from 2021 to 2028.
In this article, we are able to discover the generation behind audio streaming and how it has revolutionized the manner we consume audio content material.
This document summarizes a proposal for a new music creation and collaboration platform called Midinote. The platform aims to [1] make music creation more accessible by developing a web-based digital audio workstation (DAW) that allows users to create, upload, download and share music online; [2] facilitate a social music community where artists can share their work directly with fans through personalized online stores; and [3] enhance the streaming experience by supporting interactivity with music. The proposal outlines plans to develop Midinote using the JUCE framework for cross-platform compatibility, and pitches it as an all-in-one music platform that integrates cloud-based collaboration, customization and innovation to set it apart from
Podcasting is an audio file that is distributed over the internet through RSS feeds which allows users to subscribe and automatically receive new episodes. It can be used as an educational tool by having students or teachers create podcasts on various topics. There are three main steps to creating a podcast - recording and editing the audio, choosing editing software like Audacity or Garageband, and publishing the file online with an RSS feed. Podcasts can be used in libraries for book talks, tutorials on how to use the library, and highlighting new resources. Both advantages like capturing student attention and disadvantages like technical issues need to be considered when deciding how to incorporate podcasts.
This document summarizes a student project to create a decentralized music player using blockchain. The project aims to empower artists by allowing them to upload and sell music directly to fans without intermediaries. It also aims to create a more direct way for fans to support artists and discover new music. By introducing a blockchain-based model, the project hopes to disrupt the centralized music industry and create a more equitable ecosystem for all stakeholders. The document outlines the problem with the current centralized music industry, project objectives, the working of the proposed music player using smart contracts, various diagrams of the system, technologies used, and potential outcomes of the project.
IRJET- Implementation of Emotion based Music Recommendation System using SVM ...IRJET Journal
This document describes a proposed emotion-based music recommendation system that uses facial expression recognition and an SVM algorithm. The system aims to suggest songs to users based on their detected emotion state in order to save them time in manually selecting songs. It would use computer vision components like OpenCV to determine a user's emotion from facial expressions. Once an emotion is recognized, the SVM model would suggest a song matching that emotion. The system aims to automate mood-based playlist creation and improve the music enjoyment experience. It outlines the methodology, including using OpenCV for facial recognition, an SVM algorithm to classify emotions detected, natural language processing for chatbot responses, and IFTTT for response recording.
Benefits and Reasons to Invest in a Music Streaming App like Spotify.pdfFuGenx Technologies
A mobile music streaming app has been transformed into an entertainment business. According to Mobile app developers in NYC, 75% of recorded music industry revenue in 2018 came from streaming music.
Music Streaming app allows most people to get the music right now. People are listening to more artists than ever before due to streaming services and their dominance.
Four students from the Swami Vivekanand Institute of Polytechnic presented their final year project on developing a music player application. The presentation covered the introduction, objectives, methodology, features and future work of the application. The music player allows users to play various audio and video file formats with functions like play, pause, stop and volume control. It also includes a sound equalizer and displays the playing time. The goal of the project was to create a music player that can easily play different media formats like mp3, mp4 and 3GP.
The Great Mind Challenge'12
VOICE BASED WEB BROWSER
This document covers the functional and non-functional requirements of the
Voice-Based Web Browser including the physical description of the system as well as the
behavioral and other factors necessary to provide a complete and comprehensive
description of the Voice-Based Web Browser.
Audio streaming platform has emerge as a ubiquitous part of our daily lives, with tens of thousands and thousands of people tuning in to their preferred track, podcasts, and stay audio streams every day.
According to recent statistics, the global audio streaming market was valued at $22.4 billion in 2020, and it is expected to grow at a compound annual growth rate (CAGR) of 20.3% from 2021 to 2028.
In this article, we are able to discover the generation behind audio streaming and how it has revolutionized the manner we consume audio content material.
This document summarizes a proposal for a new music creation and collaboration platform called Midinote. The platform aims to [1] make music creation more accessible by developing a web-based digital audio workstation (DAW) that allows users to create, upload, download and share music online; [2] facilitate a social music community where artists can share their work directly with fans through personalized online stores; and [3] enhance the streaming experience by supporting interactivity with music. The proposal outlines plans to develop Midinote using the JUCE framework for cross-platform compatibility, and pitches it as an all-in-one music platform that integrates cloud-based collaboration, customization and innovation to set it apart from
Podcasting is an audio file that is distributed over the internet through RSS feeds which allows users to subscribe and automatically receive new episodes. It can be used as an educational tool by having students or teachers create podcasts on various topics. There are three main steps to creating a podcast - recording and editing the audio, choosing editing software like Audacity or Garageband, and publishing the file online with an RSS feed. Podcasts can be used in libraries for book talks, tutorials on how to use the library, and highlighting new resources. Both advantages like capturing student attention and disadvantages like technical issues need to be considered when deciding how to incorporate podcasts.
This document summarizes a student project to create a decentralized music player using blockchain. The project aims to empower artists by allowing them to upload and sell music directly to fans without intermediaries. It also aims to create a more direct way for fans to support artists and discover new music. By introducing a blockchain-based model, the project hopes to disrupt the centralized music industry and create a more equitable ecosystem for all stakeholders. The document outlines the problem with the current centralized music industry, project objectives, the working of the proposed music player using smart contracts, various diagrams of the system, technologies used, and potential outcomes of the project.
IRJET- Implementation of Emotion based Music Recommendation System using SVM ...IRJET Journal
This document describes a proposed emotion-based music recommendation system that uses facial expression recognition and an SVM algorithm. The system aims to suggest songs to users based on their detected emotion state in order to save them time in manually selecting songs. It would use computer vision components like OpenCV to determine a user's emotion from facial expressions. Once an emotion is recognized, the SVM model would suggest a song matching that emotion. The system aims to automate mood-based playlist creation and improve the music enjoyment experience. It outlines the methodology, including using OpenCV for facial recognition, an SVM algorithm to classify emotions detected, natural language processing for chatbot responses, and IFTTT for response recording.
Benefits and Reasons to Invest in a Music Streaming App like Spotify.pdfFuGenx Technologies
A mobile music streaming app has been transformed into an entertainment business. According to Mobile app developers in NYC, 75% of recorded music industry revenue in 2018 came from streaming music.
Music Streaming app allows most people to get the music right now. People are listening to more artists than ever before due to streaming services and their dominance.
Four students from the Swami Vivekanand Institute of Polytechnic presented their final year project on developing a music player application. The presentation covered the introduction, objectives, methodology, features and future work of the application. The music player allows users to play various audio and video file formats with functions like play, pause, stop and volume control. It also includes a sound equalizer and displays the playing time. The goal of the project was to create a music player that can easily play different media formats like mp3, mp4 and 3GP.
The Great Mind Challenge'12
VOICE BASED WEB BROWSER
This document covers the functional and non-functional requirements of the
Voice-Based Web Browser including the physical description of the system as well as the
behavioral and other factors necessary to provide a complete and comprehensive
description of the Voice-Based Web Browser.
Podcasting involves creating and distributing audio files online through RSS feeds. Users can listen to podcasts on devices like MP3 players and computers. Podcasting has educational benefits as teachers can create podcasts to summarize lessons for students. Students can also create their own podcasts to share information on research projects or debates. Producing quality podcasts requires hardware like computers, microphones, mixers and editing software, as well as knowledge of copyright and privacy issues.
Automatic Music Generation Using Deep LearningIRJET Journal
This document discusses automatic music generation using deep learning. It begins with an abstract describing how music is generated in the form of a sequence of ABC notes using deep learning concepts. LSTM or GRUs are commonly used for music generation as recurrent neural networks that can efficiently model sequences. The main purpose of the project described is to generate melodious and rhythmic music automatically using a recurrent neural network. It reviews approaches like WaveNet and LSTM for music generation and tools like Magenta and DeepJazz. The design uses a character RNN and LSTM network to classify and predict the next character in an ABC notation sequence to generate music.
Accessibility Update: Section 508 and WCAG in a Library 2.0 WorldNina McHale
This document provides an agenda for a two-day training on web accessibility standards and best practices. Day 1 will cover an introduction to Section 508 and WCAG guidelines, how to validate code for accessibility, and how screen readers work. Day 2 will include demonstrations of popular screen readers like JAWS and VoiceOver as well as case studies evaluating the accessibility of different types of library web resources.
This document provides an overview of the EVIA Digital Archive project which aims to digitize, annotate, and provide access to 150 hours of video from 15 ethnomusicologists. It describes the development timeline, technical tools and standards used, and interfaces for searching, browsing, and playing videos. Key phases included planning from 2001-2002, development from 2003-2005, and a 2004 summer institute where contributors segmented and annotated 10 hours of newly digitized video.
This document discusses using podcasts in school libraries. It provides examples of how librarians can use podcasts as users, curators, and creators. Librarians can find podcasts on various topics for professional development. As curators, they can select third-party educational podcasts and make them accessible to students. Librarians also create their own podcasts to promote the library and support literacy instruction. The document offers guidance on planning, recording, editing, publishing and promoting original podcasts.
The document discusses plans for a music portal to be launched by TELKOM. It provides examples of successful music portals from other countries and telecom operators. It outlines the business objectives of attracting and retaining subscribers through offering free music streaming. Revenue will come from a blanket music license, advertising, and potential upselling of premium music products. Key features will include music streaming, downloading, video, and a social community.
This article discusses the design and implementation of an audio/video streaming system to assist students with disabilities in their education. [1] It describes how textbooks and lectures can be recorded digitally and streamed online through a library accessible over the internet or intranet. [2] Standard technologies like Real Networks are used to encode, store, and deliver the audio/video content. [3] The system provides accessible education for students who cannot attend classes in person through features like streamed audio textbooks, video recordings of lectures, and video conferencing.
This document describes setting up an NS-3 testbed to evaluate MPEG-DASH video streaming. It will simulate a small network with two nodes, one acting as a server and the other as a client. There are two proposed solutions - using physical computers or Linux containers as the nodes. NS-3 will be installed on Ubuntu and configured to represent the network topology and facilitate streaming between the nodes. The testbed will allow evaluation of MPEG-DASH streaming performance over the simulated network.
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
SWE481 – Software Engineering Capstone 1 Page | 2
SWE481 Software Engineering Capstone I
Group Software Development Plan
11 August 2014
Week 5
Contents
1. Project Outline 4
2. Development Methodology 7
3. Requirements 9
3.1 Requirements Gathering Process 9
3.2 Project Requirements 10
3.3 Requirements Analysis 11
4. App Design 12
4.1 Music App Architecture 12
4.2 Major Application Components 13
4.3 Class Diagram 14
4.4 Use Case Diagram 15
4.5 Main Screen 16
4.6 Data Management 17
5. Development and Testing 18
5.1 Coding Agile Development 18
5.2 Key Processes 18
5.3 Testing Phases 20
5.4 Test Cases 21
6. Project Schedule 23
6.1 Master Schedule 23
6.2 Gantt Chart 25
6.3 Network Diagram 25
7. Risk Analysis 26
7.1 Risk Assessment 26
7.2 Mitigation Strategy 26
References 26
1. Project Outline
The project that we have chosen is a mobile application for music to expand the streaming music that is already available on the website. The application will have two options for the user to choose from. The first option will be a no cost listening option, which will have ads associated with it. This option will be a radio stream that will allow the user to listen to random songs based on the interests that they choose. The second option would be an ad-free paid subscription where the user can pick specific songs to add to their playlist for their listening pleasure.
The application will be developed to work on the Android 4.0+ operating system along with iOS 6.0+ and Windows 8.x+ phones. It will include integration for social media so that users can post their playlists and what they are listening. They will be able to share the playlists with their friends and family.
The application will be only need the UI developed as it will integrate with the backend that is already developed for the website. The budget for the project is estimated to be $300k with an expected timeline to be between 60 and 90 days. This will be finalized once the schedule is created and released.
The project will be broken down into 5 phases.
1. Initial pilot application. At this phase the application will allow users to create accounts, and have the majority of the front end laid out, but not completely functional.
2. Radio Module. This will be the development of the search functionality to allow users to search through the database of songs and artists and begin to find music for which they wish to listen.
3. Subscription Module. This will allow users to use the Radio Module above and save the songs to playlists and add music to the library.
4. Social Media Module. This will allow users to begin posting information on what they are listening to their social media networks.
5. Project Close. This will be the final release of the completed application.
Each of these phases corresponds to a cycle in the software development methodology that we have chosen to use for this project.
We must consider a number of things while developing this software and looking into devel ...
This document describes a music website called "VIBE" that allows users to play music from its database, create custom playlists, and get recommendations for similar songs. It uses different home pages to provide an interactive interface where users can find music categorized by genre or mood. The website aims to address issues like limited storage on devices and bugs/errors by providing streaming access to its music library. It uses common front-end technologies like HTML, CSS, and JavaScript along with UML diagrams to depict the system architecture and design. While the initial project goals have been achieved, the developers plan to enhance it further by adding an API, chatbot, and music videos for premium users.
The document provides information on podcasting including how it works, its benefits for learning and teaching, and how to create podcasts. It discusses that podcasting involves automatically delivering audio files to players through subscription feeds. It notes podcasting appeals to digital natives and can cater to different learning styles. It also provides examples of how teachers and students can use podcasts in the classroom and steps for creating podcasts, including writing a script, recording, editing, and publishing.
This document provides an overview of podcasting, including how it works, common misconceptions, and how to listen to and create podcasts. Podcasting allows audio files to be distributed over the internet for playback on mobile devices and computers. Users can subscribe to podcasts using syndication feeds and software to automatically download new episodes. The document discusses using iTunes to listen to podcasts and addresses questions about how podcasts may change the classroom model and issues around ownership and copyright of content.
Music Rotation is a comprehensive music scheduling solution that allows users to:
1. Manage large music libraries with metadata and categorization tools.
2. Powerfully schedule music across multiple stations and channels using customizable rules and restrictions.
3. Integrate music scheduling into the overall broadcast workflow and log.
Exploring the Latest Features on Leading Podcast PlatformsKult Media
In the ever-evolving realm of digital media, podcasting continues to captivate audiences worldwide. As the demand for high-quality content surges, Leading Podcast Platforms are constantly innovating to provide users with enhanced features and a seamless listening experience. Join us on a journey through the latest advancements on these platforms, as we delve into the dynamic world of podcasting.
Web 2.0 refers to a transition of the World Wide Web from static websites to dynamic applications that emphasize online collaboration and sharing. RSS allows users to subscribe to favorite websites and view updated content. Social networking represents relationships and connections between individuals. Wikis allow easy collaborative editing of content without registration. Ajax makes web pages more interactive by exchanging small amounts of data without reloading pages.
Web 2.0 refers to a transition of the World Wide Web from static websites to dynamic applications that emphasize online collaboration and sharing. RSS allows users to subscribe to favorite websites and view updated content. Social networking represents relationships and connections between individuals. Wikis allow easy collaborative editing of content without registration. Ajax makes web pages more interactive by exchanging small amounts of data without reloading pages.
This document provides instructions for conducting an interview with a freelance designer, editing the audio recording, and embedding the interview in a blog. It discusses including an audio component to enhance a personal web environment and social media presence. The key steps are to carry out an interview, edit the recording with Audacity by adding intro/outro music and fades, and embed the audio file in a blog or upload it to the Internet Archive to share.
Music Recommendation System using Euclidean, Cosine Similarity, Correlation D...IRJET Journal
This document describes a music recommendation system that uses various distance and similarity algorithms like Euclidean distance, cosine similarity, and correlation distance. It integrates these recommendation models with a user-friendly web interface built using the Flask framework. The system is evaluated based on how accurately and relevantly it can recommend songs. In summary, the project created an effective music recommendation system that utilizes different similarity metrics and Flask for web integration.
The document describes the first phase of developing the OnScience portal, which involved designing the architecture and schematics. Key points:
- The team split into groups based on skills to work on different phases. Phase 1 focused on architecture.
- Modules like a researcher rating system were planned to make the portal more useful than existing sites. The rating system considered factors like publications.
- Developing a robust e-commerce platform was a challenge to balance user and business interests.
- A dummy platform tested the rating system algorithm by having users create profiles before the public launch.
- The main page layout was designed using interface tools to optimize the user experience. PHP and JavaScript were selected for the technical
Podcasting involves creating and distributing audio files online through RSS feeds. Users can listen to podcasts on devices like MP3 players and computers. Podcasting has educational benefits as teachers can create podcasts to summarize lessons for students. Students can also create their own podcasts to share information on research projects or debates. Producing quality podcasts requires hardware like computers, microphones, mixers and editing software, as well as knowledge of copyright and privacy issues.
Automatic Music Generation Using Deep LearningIRJET Journal
This document discusses automatic music generation using deep learning. It begins with an abstract describing how music is generated in the form of a sequence of ABC notes using deep learning concepts. LSTM or GRUs are commonly used for music generation as recurrent neural networks that can efficiently model sequences. The main purpose of the project described is to generate melodious and rhythmic music automatically using a recurrent neural network. It reviews approaches like WaveNet and LSTM for music generation and tools like Magenta and DeepJazz. The design uses a character RNN and LSTM network to classify and predict the next character in an ABC notation sequence to generate music.
Accessibility Update: Section 508 and WCAG in a Library 2.0 WorldNina McHale
This document provides an agenda for a two-day training on web accessibility standards and best practices. Day 1 will cover an introduction to Section 508 and WCAG guidelines, how to validate code for accessibility, and how screen readers work. Day 2 will include demonstrations of popular screen readers like JAWS and VoiceOver as well as case studies evaluating the accessibility of different types of library web resources.
This document provides an overview of the EVIA Digital Archive project which aims to digitize, annotate, and provide access to 150 hours of video from 15 ethnomusicologists. It describes the development timeline, technical tools and standards used, and interfaces for searching, browsing, and playing videos. Key phases included planning from 2001-2002, development from 2003-2005, and a 2004 summer institute where contributors segmented and annotated 10 hours of newly digitized video.
This document discusses using podcasts in school libraries. It provides examples of how librarians can use podcasts as users, curators, and creators. Librarians can find podcasts on various topics for professional development. As curators, they can select third-party educational podcasts and make them accessible to students. Librarians also create their own podcasts to promote the library and support literacy instruction. The document offers guidance on planning, recording, editing, publishing and promoting original podcasts.
The document discusses plans for a music portal to be launched by TELKOM. It provides examples of successful music portals from other countries and telecom operators. It outlines the business objectives of attracting and retaining subscribers through offering free music streaming. Revenue will come from a blanket music license, advertising, and potential upselling of premium music products. Key features will include music streaming, downloading, video, and a social community.
This article discusses the design and implementation of an audio/video streaming system to assist students with disabilities in their education. [1] It describes how textbooks and lectures can be recorded digitally and streamed online through a library accessible over the internet or intranet. [2] Standard technologies like Real Networks are used to encode, store, and deliver the audio/video content. [3] The system provides accessible education for students who cannot attend classes in person through features like streamed audio textbooks, video recordings of lectures, and video conferencing.
This document describes setting up an NS-3 testbed to evaluate MPEG-DASH video streaming. It will simulate a small network with two nodes, one acting as a server and the other as a client. There are two proposed solutions - using physical computers or Linux containers as the nodes. NS-3 will be installed on Ubuntu and configured to represent the network topology and facilitate streaming between the nodes. The testbed will allow evaluation of MPEG-DASH streaming performance over the simulated network.
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
SWE481 – Software Engineering Capstone 1 Page | 2
SWE481 Software Engineering Capstone I
Group Software Development Plan
11 August 2014
Week 5
Contents
1. Project Outline 4
2. Development Methodology 7
3. Requirements 9
3.1 Requirements Gathering Process 9
3.2 Project Requirements 10
3.3 Requirements Analysis 11
4. App Design 12
4.1 Music App Architecture 12
4.2 Major Application Components 13
4.3 Class Diagram 14
4.4 Use Case Diagram 15
4.5 Main Screen 16
4.6 Data Management 17
5. Development and Testing 18
5.1 Coding Agile Development 18
5.2 Key Processes 18
5.3 Testing Phases 20
5.4 Test Cases 21
6. Project Schedule 23
6.1 Master Schedule 23
6.2 Gantt Chart 25
6.3 Network Diagram 25
7. Risk Analysis 26
7.1 Risk Assessment 26
7.2 Mitigation Strategy 26
References 26
1. Project Outline
The project that we have chosen is a mobile application for music to expand the streaming music that is already available on the website. The application will have two options for the user to choose from. The first option will be a no cost listening option, which will have ads associated with it. This option will be a radio stream that will allow the user to listen to random songs based on the interests that they choose. The second option would be an ad-free paid subscription where the user can pick specific songs to add to their playlist for their listening pleasure.
The application will be developed to work on the Android 4.0+ operating system along with iOS 6.0+ and Windows 8.x+ phones. It will include integration for social media so that users can post their playlists and what they are listening. They will be able to share the playlists with their friends and family.
The application will be only need the UI developed as it will integrate with the backend that is already developed for the website. The budget for the project is estimated to be $300k with an expected timeline to be between 60 and 90 days. This will be finalized once the schedule is created and released.
The project will be broken down into 5 phases.
1. Initial pilot application. At this phase the application will allow users to create accounts, and have the majority of the front end laid out, but not completely functional.
2. Radio Module. This will be the development of the search functionality to allow users to search through the database of songs and artists and begin to find music for which they wish to listen.
3. Subscription Module. This will allow users to use the Radio Module above and save the songs to playlists and add music to the library.
4. Social Media Module. This will allow users to begin posting information on what they are listening to their social media networks.
5. Project Close. This will be the final release of the completed application.
Each of these phases corresponds to a cycle in the software development methodology that we have chosen to use for this project.
We must consider a number of things while developing this software and looking into devel ...
This document describes a music website called "VIBE" that allows users to play music from its database, create custom playlists, and get recommendations for similar songs. It uses different home pages to provide an interactive interface where users can find music categorized by genre or mood. The website aims to address issues like limited storage on devices and bugs/errors by providing streaming access to its music library. It uses common front-end technologies like HTML, CSS, and JavaScript along with UML diagrams to depict the system architecture and design. While the initial project goals have been achieved, the developers plan to enhance it further by adding an API, chatbot, and music videos for premium users.
The document provides information on podcasting including how it works, its benefits for learning and teaching, and how to create podcasts. It discusses that podcasting involves automatically delivering audio files to players through subscription feeds. It notes podcasting appeals to digital natives and can cater to different learning styles. It also provides examples of how teachers and students can use podcasts in the classroom and steps for creating podcasts, including writing a script, recording, editing, and publishing.
This document provides an overview of podcasting, including how it works, common misconceptions, and how to listen to and create podcasts. Podcasting allows audio files to be distributed over the internet for playback on mobile devices and computers. Users can subscribe to podcasts using syndication feeds and software to automatically download new episodes. The document discusses using iTunes to listen to podcasts and addresses questions about how podcasts may change the classroom model and issues around ownership and copyright of content.
Music Rotation is a comprehensive music scheduling solution that allows users to:
1. Manage large music libraries with metadata and categorization tools.
2. Powerfully schedule music across multiple stations and channels using customizable rules and restrictions.
3. Integrate music scheduling into the overall broadcast workflow and log.
Exploring the Latest Features on Leading Podcast PlatformsKult Media
In the ever-evolving realm of digital media, podcasting continues to captivate audiences worldwide. As the demand for high-quality content surges, Leading Podcast Platforms are constantly innovating to provide users with enhanced features and a seamless listening experience. Join us on a journey through the latest advancements on these platforms, as we delve into the dynamic world of podcasting.
Web 2.0 refers to a transition of the World Wide Web from static websites to dynamic applications that emphasize online collaboration and sharing. RSS allows users to subscribe to favorite websites and view updated content. Social networking represents relationships and connections between individuals. Wikis allow easy collaborative editing of content without registration. Ajax makes web pages more interactive by exchanging small amounts of data without reloading pages.
Web 2.0 refers to a transition of the World Wide Web from static websites to dynamic applications that emphasize online collaboration and sharing. RSS allows users to subscribe to favorite websites and view updated content. Social networking represents relationships and connections between individuals. Wikis allow easy collaborative editing of content without registration. Ajax makes web pages more interactive by exchanging small amounts of data without reloading pages.
This document provides instructions for conducting an interview with a freelance designer, editing the audio recording, and embedding the interview in a blog. It discusses including an audio component to enhance a personal web environment and social media presence. The key steps are to carry out an interview, edit the recording with Audacity by adding intro/outro music and fades, and embed the audio file in a blog or upload it to the Internet Archive to share.
Music Recommendation System using Euclidean, Cosine Similarity, Correlation D...IRJET Journal
This document describes a music recommendation system that uses various distance and similarity algorithms like Euclidean distance, cosine similarity, and correlation distance. It integrates these recommendation models with a user-friendly web interface built using the Flask framework. The system is evaluated based on how accurately and relevantly it can recommend songs. In summary, the project created an effective music recommendation system that utilizes different similarity metrics and Flask for web integration.
The document describes the first phase of developing the OnScience portal, which involved designing the architecture and schematics. Key points:
- The team split into groups based on skills to work on different phases. Phase 1 focused on architecture.
- Modules like a researcher rating system were planned to make the portal more useful than existing sites. The rating system considered factors like publications.
- Developing a robust e-commerce platform was a challenge to balance user and business interests.
- A dummy platform tested the rating system algorithm by having users create profiles before the public launch.
- The main page layout was designed using interface tools to optimize the user experience. PHP and JavaScript were selected for the technical
Semelhante a prgs(Music player website ) project repot.doc (20)
website development POWER POINT PRESENTATION.pptxAbinashranaSingh
This is my 5th semester project ppt,in my 5th semester project I created a website which shows tthe time of all around the world at once with real time update.
This document discusses search engines and provides information on their definition, history, importance, types and how to use them. It describes how search engines work by using automated software programs called spiders or crawlers to travel the web and index pages to create a searchable database. The first search tools were Archie in 1990 and Veronica and Jughead in 1991. Search engines are important because they allow users to easily find needed information from the vast web. The main types are crawler-based like Google and Yahoo, directory-based which rely on human editors, hybrid which use both, and meta search engines that search multiple databases at once. Examples are provided of search engine features and how to perform advanced searches using operators.
This seminar presentation provides an overview of robots and robotics. It defines robotics as using engineering concepts to mimic human characteristics. The history of robots is discussed, from early fictional depictions to modern machines. The three laws of robotics established by Isaac Asimov are outlined. The types of robots covered include mobile, rolling, walking, and stationary robots. Autonomous and remote-controlled robots are also defined. Applications and advantages of robotics in various fields like healthcare, education, industry, and research are presented. The conclusion discusses predictions about future intelligence and autonomy of robots.
The document summarizes a seminar presentation on pill cameras. Pill cameras are capsule-sized devices that can be swallowed to take pictures of the digestive tract as they pass through. They provide a non-invasive alternative to endoscopy. The capsule contains a camera, lights, batteries, and transmitter to send over 50,000 color images as it travels through the digestive system. It has advantages like being painless, allowing imaging of the entire small intestine, and providing high quality images. However, it could get stuck if there is an obstruction and is difficult to control. New technologies aim to overcome issues like using a rice-grain sized motor or bi-directional telemetry camera. In conclusion, pill cameras have revolutionized diagnostic imaging
This document discusses OLED (Organic Light Emitting Diode) technology. It begins with an introduction to OLEDs, noting that they are an emerging display technology that offers lighter, brighter, thinner displays compared to traditional LED and LCD screens. The document then covers the history and development of OLED technology, the basic structure and working principle of an OLED, which involves a current flowing through organic layers that causes electrons and holes to recombine and emit light. Application examples are given as well as advantages such as thinness, flexibility and high contrast ratio, though lifespan and cost are listed as disadvantages.
The document summarizes electronic skin (e-skin), which aims to mimic human skin. E-skin can be made from biocompatible silicon rubber with pressure sensors and can measure vital signs like heart activity and brain waves. It attaches directly to skin like a temporary tattoo through weak interactions. Future developments include stretchable solar cells to power e-skin and self-healing capabilities. E-skin has applications in health monitoring, robotics, and smart devices. While costly now, e-skin has potential uses and a bright future, especially if made more compact and affordable.
It is a our group project.It is game made from HTML,CSS,Java Script in a web browser.
Here is the video link:-https://www.youtube.com/watch?v=_OHRerLS4dI
This document summarizes a student project to develop an Android game called "Adventures of Benwood" using the Unity game engine. It discusses that Unity is a cross-platform game engine that uses C# programming language. It also outlines the system requirements needed to run the game on Windows and Android devices, and provides screenshots of the desktop and tablet views of the game. The conclusion discusses advantages like easy gameplay but also disadvantages such as a lack of backend and limited device support.
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prgs(Music player website ) project repot.doc
1. MUSIC PLAYER WEBSITE
0
MUSIC PLAYER WEBSITE
A Mini Project Report
Submit for fulfilment of the requirements for the
Degree of Bachelor of Technology
Under GITA Autonomous College, Bhubaneswar
Submitted By
Pragati Barik Roll No:2105036
December- 2023
Under the guidance of
Prof. Chitta Ranjan Sahoo
GANDHI INSTITUTE OF TECHNOLOGICAL ADVANCEMENT (GITA),
BHUBANESWAR, ODISHA-752054, INDIA
2. MUSIC PLAYER WEBSITE
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ABSTRACT
Abstract:
A web-based music player project designed to deliver a seamless and
immersive music streaming experience to users. The platform aims to provide
a user-friendly interface with advanced features, ensuring an enjoyable and
personalized journey through the world of music.
Keywords (14 pt):
1.Html
2.Css
3.Javascript.
1.Objectives
a)User-Friendly Interface:
Create an intuitive and easy-to-use interface that allows users to
navigate through the music library effortlessly.
b)Music Library Management:
Implement features for users to organize and manage their music
libraries effectively.
c)Performance Optimization:
Optimize the website's performance to minimize loading times and
provide a smooth music playback experience.
2.Methods
Use web development technologies (HTML, CSS, JavaScript) to create the
frontend of the website. Implement responsive design to ensure a seamless
experience across devices.
3.Specification : Web development
3. MUSIC PLAYER WEBSITE
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ACKNOWLEDGEMENT
I would like to take this opportunity to thank all those individuals whose
invaluable contribution in a direct or indirect manner has gone into the making
of this mini project a tremendous learning experience for me.
It is my proud privilege to epitomize my deepest sense of gratitude and
indebtedness to my faculty guide, Prof. Chitta Ranjan Sahoo for his valuable
guidance, keen and sustained interest, intuitive ideas and persistent endeavour.
His guidance and inspirations enabled me to complete my report work
successfully.
I give my sincere thanks to Prof. Chandrakant Mallick, Project Coordinator and
Dr. Parimal Kumar Giri, HOD CSIT for giving me the opportunity and motivating
me to complete the project within stipulated period and providing a helping
environment.
I acknowledge with immense pleasure the sustained interest, encouraging
attitude and constant inspiration rendered by Prof. (Dr.) M.K. Roul (Principal),
GITA Autonomous. Their continued drive for better quality in everything that
happens at GITA and selfless inspiration has always helped us to move ahead.
Pragati Bark (2105036)
4. MUSIC PLAYER WEBSITE
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Gandhi Institute of Technological Advancement (GITA)
Bhubaneswar, Odisha-752054, India
CERTIFICATE
This is to certify that the project work entitled ‘Music Player Website’ is a
bonafide work being Pragati Barik bearing Registration No. 2101287367 of
B.Tech CSIT branch.
This project report is submitted in partial fulfilment for the requirement of the
B.Tech degree under Gandhi Institute of Technological Advancement (GITA),
Bhubaneswar, Odisha.
Prof. Chandrakant Sahoo Prof. Chita Ranjan Sahoo
Project Coordinator Project Guide
5. MUSIC PLAYER WEBSITE
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TABLE OF CONTENTS
ABSTRACT................................................................................................... 1
ACKNOWLEDGEMENT................................................................................ 2
TABLE OF CONTENTS.................................................................................. 4
INTRODUCTION.......................................................................................... 5
HOW IT WORKS ? ....................................................................................... 6
WHAT IS HTML? ......................................................................................... 8
WHAT IS CSS?............................................................................................. 9
CONCLUSION............................................................................................ 13
CODE......................................................................................................... 14
OUTPUT.................................................................................................... 27
REFERANCES............................................................................................. 28
6. MUSIC PLAYER WEBSITE
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CHAPTER -1
INTRODUCTION
Welcome to Music player website, where the rhythm meets the click of your
mouse! We invite you to embark on a sonic journey like no other, as we
present a harmonious blend of innovation and melody in the world of music
streaming. Our website is designed to be your digital stage, where you can
seamlessly connect with the tunes that resonate with your soul.
At music player website, we understand that music is not just an art form; it's
an experience that transcends boundaries and brings people together.
Whether you're a music enthusiast, an audiophile, or someone looking to
discover new sounds, our platform is your gateway to a diverse and ever-
expanding universe of melodies.
What sets us apart is not just the vast catalogue of tracks but the thoughtful
curation that goes into creating playlists and recommendations tailored to
your unique taste. Navigate effortlessly through genres, explore curated
playlists, and dive into the latest releases, all within a user-friendly interface
designed to enhance your musical journey.
Immerse yourself in high-quality audio streaming, discover emerging artists,
and rediscover timeless classics with our intuitive music player. With features
like personalized playlists, offline listening, and social sharing, we aim to
provide a holistic and enjoyable music experience.
Join us at Music player website, where music becomes more than just sound; it
becomes a part of your life's soundtrack. Embrace the beat, dance to the
rhythm, and let the music play on!
7. MUSIC PLAYER WEBSITE
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CHAPTER -2
HOW IT WORKS ?
A music player website works by leveraging technology to stream and deliver
audio content to users over the internet. Here's a simplified breakdown of the
key components and the general process:
1. User Interface (UI): The website provides a user-friendly interface that
allows users to interact with the music player. This interface typically includes
controls such as play, pause, skip, volume adjustment, and more. Users can
also explore music through search bars, playlists, and recommendations.
2. Frontend Development: The frontend is the client-side of the application
that users interact with. It's built using web technologies such as HTML, CSS,
and JavaScript. The frontend handles user input and communicates with the
backend to fetch and display the requested music content.
3. Backend Development: The backend is responsible for managing and
delivering the actual music files, user data, and other functionalities. It uses
server-side technologies, databases, and APIs to handle requests from the
frontend, process data, and interact with external services.
4. Database: A database stores information about users, playlists, and music
metadata. This includes details like song titles, artists, album information, and
user preferences. Databases are crucial for quickly retrieving and serving
relevant data to users.
5. Audio Streaming: When a user selects a song to play, the music player
website fetches the corresponding audio file from its storage or a content
delivery network (CDN). The audio file is then streamed in real-time to the
user's device. Streaming allows users to listen to music without having to
download the entire file before playback starts.
6. Content Delivery Network (CDN): CDNs help optimize the delivery of audio
files by distributing them across multiple servers located in different
geographical locations. This reduces latency and ensures a smoother streaming
experience for users worldwide.
8. MUSIC PLAYER WEBSITE
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7. User Authentication: To provide personalized features such as playlists and
recommendations, users often need to create accounts and log in. User
authentication ensures that only authorized individuals have access to certain
features and data.
8. Recommendation Algorithms: Music player websites often use algorithms
to analyze users' listening habits and preferences. These algorithms then
generate personalized playlists and recommendations, enhancing the user
experience and helping them discover new music.
9. Offline Mode: Many music player websites offer an offline mode, allowing
users to download music for later playback without an internet connection.
This feature is particularly useful for users on the go.
By integrating these components, a music player website creates a seamless
and enjoyable experience for users, offering them a vast library of music at
their fingertips.
9. MUSIC PLAYER WEBSITE
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CHAPTER -3
WHAT IS HTML?
HTML, or Hypertext Markup Language, is the standard markup language used
to create and design documents on the World Wide Web. It forms the
backbone of most web content, providing the structure and elements that
define the layout and presentation of information on a web page. HTML allows
web browsers to interpret and display text, images, links, forms, and other
elements that make up a webpage.
HTML is based on a system of markup, where tags are used to define different
elements and their attributes. Tags are enclosed in angle brackets, and they
come in pairs, with an opening tag and a closing tag. The opening tag contains
the name of the element, while the closing tag has a forward slash before the
element name. For example:
```html
<p>This is a paragraph. </p>````
In this example, `<p>` is the opening tag for a paragraph, and `</p>` is the
closing tag. The content "This is a paragraph." is what appears on the webpage
within the paragraph element.
HTML is often used in conjunction with other technologies such as Cascading
Style Sheets (CSS) and JavaScript to enhance the visual presentation and
interactivity of web pages. CSS is used for styling and layout, while JavaScript is
a programming language that adds dynamic behaviour to web pages. Together,
these technologies contribute to the creation of rich and interactive web
experiences.
10. MUSIC PLAYER WEBSITE
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CHAPTER-4
WHAT IS CSS?
CSS, which stands for Cascading Style Sheets, is a style sheet language used for
describing the presentation of a document written in HTML or XML (including
XML dialects such as SVG or XHTML). In simpler terms, CSS is used to control
the layout and appearance of web pages.
Here are some key aspects of CSS:
1. Selectors and Properties:
Selectors: These are patterns that are used to select and style HTML
elements. For example, you might have a selector that targets all paragraphs
(`p`) or a specific class of elements (`.my-class’s).
Properties: These are the styling instructions you want to apply to the
selected elements. Properties can include things like colour, font size, margin,
padding, and more.
2. Declaration Blocks:
- A set of CSS rules for an element is typically contained within a declaration
block, which is enclosed in curly braces ` {} `. Each rule within the block consists
of a property and a value.
```CSS
p {
colour: blue;
font-size: 16px; } ```
In this example, the `colour` and `font-size` are properties, and `blue` and
`16px` are their respective values.
3. Linking CSS to HTML:
- CSS can be applied to HTML documents in several ways. The most common
methods include:
11. MUSIC PLAYER WEBSITE
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- External Style Sheet: Linking an external CSS file to the HTML document.
- Internal Style Sheet: Placing the CSS rules within the HTML document's
`<style>` tag.
- Inline Styles: Applying styles directly to HTML elements using the `style`
attribute.
4. Selectors and Specificity:
- CSS selectors can be quite specific, allowing you to target elements based
on their type, class, ID, or other attributes. Specificity is important because it
determines which styles will be applied when conflicting styles exist.
5. Cascading:
- The term "cascading" refers to the order of priority when multiple style
sheets or styles are applied to the same element. Styles can cascade from one
source to another, with later styles taking precedence.
CSS is a crucial part of web development, allowing developers to separate
content from presentation and create visually appealing and consistent designs
across different web pages. When used in conjunction with HTML and
JavaScript, CSS enables the creation of dynamic and interactive web
experiences.
12. MUSIC PLAYER WEBSITE
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CHAPTER -5
APPLICATION OF MUCIS PLAYER WEBSITE ?
Building a music player website application involves combining various
technologies to create a seamless and enjoyable user experience. Here's a
high-level overview of the components and steps involved in creating a
music player website application:
1. Define Requirements:
- Identify the core features your music player application will offer (e.g.,
playback controls, playlists, search functionality, user accounts).
- Determine if you want to include additional features such as social
sharing, offline mode, or personalized recommendations.
2. Choose Technology Stack:
- Select a frontend framework/library for the user interface (e.g., React,
Angular, or Vue.js).
- Choose a backend technology (e.g., Node.js with Express, Django, Flask,
Ruby on Rails) to handle server-side logic.
- Decide on a database solution (e.g., MySQL, MongoDB, PostgreSQL) for
storing user data, playlists, and music metadata.
3. Design User Interface:
- Create wireframes and design the user interface for your music player
application.
- Implement responsive design to ensure a consistent experience across
various devices.
4. Frontend Development:
- Develop the frontend of your application using the chosen frontend
framework/library and languages (HTML, CSS, JavaScript).
- Implement features such as music playback controls, playlist
management, and search functionality.
5. Backend Development:
- Set up a server using your chosen backend technology.
- Implement server-side logic for user authentication, music file handling,
and interaction with the database.
- Create APIs to communicate between the frontend and backend.
6. Audio Streaming:
- Implement audio streaming functionality, allowing users to play music in
real-time.
13. MUSIC PLAYER WEBSITE
12
- Use a content delivery network (CDN) to optimize the delivery of audio
files and reduce latency.
7. User Authentication:
- Set up user authentication to enable account creation, login, and secure
access to personalized features.
- Implement password hashing and token-based authentication for
security.
8. Database Integration:
- Create database schemas to store user data, playlists, and music
metadata.
- Implement database queries to retrieve and update relevant information.
9. Offline Mode (Optional):
- If you choose to include an offline mode, implement a mechanism for
users to download and store music for offline playback.
10. Recommendation Algorithms (Optional):
- Integrate recommendation algorithms to provide personalized playlists
and music suggestions based on user behaviour.
11. Testing:
- Conduct thorough testing of your application to identify and fix bugs.
- Test the application's responsiveness, security, and performance.
12. Deployment:
- Deploy your music player application to a web server or cloud platform.
- Configure domain settings and ensure proper security measures are in
place.
13. Monitoring and Maintenance:
- Implement monitoring tools to track application performance and user
engagement.
- Regularly update and maintain the application, addressing any issues and
incorporating user feedback.
Building a music player website application involves collaboration between
frontend and backend developers, designers, and possibly machine learning
engineers if you're implementing recommendation algorithms. It's essential
to follow best practices in web development, prioritize user experience, and
ensure the security and stability of your application.
14. MUSIC PLAYER WEBSITE
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CHAPTER -7
CONCLUSION
In conclusion, Music Player website is not just a platform; it's a harmonious
sanctuary where music enthusiasts can embark on a personalized journey
through the captivating realms of sound. Our commitment to providing a
seamless, intuitive, and enjoyable music streaming experience is evident in
every facet of our website.
As you navigate through our user-friendly interface, you'll discover a world
of possibilities at your fingertips. From curated playlists tailored to your
taste to the latest releases that resonate with the beats of the moment,
Music Player Website is designed to be more than just a music player – it's a
companion in your sonic exploration.
Our dedication to audio quality, backed by robust streaming technology and
a vast content library, ensures that every note is delivered with precision,
allowing you to immerse yourself fully in the melodies that speak to your
soul. Whether you're a connoisseur of classics, an explorer of new genres, or
someone seeking the perfect soundtrack for any moment, our music player
website is your gateway to an unparalleled auditory experience.
At Music Player Website, we understand that music is a universal language
that transcends boundaries. We invite you to join us in celebrating this
universal language, embracing the rhythm, and letting the music play on.
Thank you for choosing [Your Music Player Website Name] as your go-to
destination for all things musical. Together, let's create a symphony of
moments that linger in the heart and echo in the soul.
29. MUSIC PLAYER WEBSITE
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CHAPTER -10
REFERANCES
For fonts:-
https://fontawesome.com/icons
For HTML:-
www.w3school.com
https://www.youtube.com/watch?v=ANzPM5-lwXc