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Mike Sharples
Institute of Educational Technology
The Open University
www.mikesharples.org
Pedagogy at Scale
Past, present and future
@sharplm
Invited talk at meeting of FutureLearn Academic Network, London, 6th June 2019
Simon, B. (1981) Why no pedagogy in England?
in B. Simon & W. Taylor (Eds) Education in the
Eighties. London: Batsford.
“It may be useful to advance an
interpretation of why the concept of
‘pedagogy’ has been shunned in
England, and why instead our
approach to educational theory
and practice has tended to be
amateurish and highly pragmatic in
character.”
Past
Amateurism and pragmatism don’t work
for distance learning at scale
New educational technology needs
innovative and effective pedagogy
Pedagogy
“Theory and practice of teaching
learning and assessment”
Pedagogies
Pedagogy Learners… Technology-based example
Assessing give or receive constructive feedback engaging in online peer review
Browsing seek and collate information using search engines to find educational materials
Case-based investigate individual cases investigating medical cases online
Collaborative construct shared understanding creating a shared Google doc
Construction create artefacts engaging with big construction set, e.g. Minecraft
Conversation converse with others engaging in online discussion
Cross-context learn across different settings learning between classroom and home with tablet
Delivered comprehend information watching an online video
Embodied use their bodies to learn motor skills monitoring exercise with Fitbit activity tracker
Game-based engage with game environments multiplayer educational game, e.g. Endless Ocean
Inquiry-driven investigate authentic situations using digital probes to collect and analyse data
Networked interact with networks of peers educational social networking
Performative present for an audience creating a video blogs of learning activities
Problem-solving try to solve problems working in online teams to solve problems
Reflective reflect on information and activities reviewing e-portfolio of learning activities
Simulation interact with a simulated tool learning science in a virtual world
Adapted from Appendix 1 of Sharples, M., Crook, C., Jones, I., Kay, D., Chowcat, I., Balmer, K. & Stokes, E. (2009). New modes of technology-enhanced learning:
Opportunities and challenges. Becta. http://dera.ioe.ac.uk/1532/1/becta_2009_ht_cur_ped_new_modes_opps_challenges_report.pdf
Pedagogy-informed design
Pedagogy-informed design
PEDAGOGIES
INCLUDING LEARNING PROCESSES
AND OUTCOMES
Assessing
Browsing
Case-based
Collaborative
Construction
Conversation
Cross-context
Delivered
Embodied
Game-based
Inquiry-driven
Networked
Performative
Problem-solving
Reflective
Simulation
Open University, 1970s
Khan Academy 2013
Coursera 2013
2013 – Pedagogy of MOOCs
Delivered and Assessing
Open University, 1970s
Khan Academy 2013
Coursera 2013
2013 – Designing a new MOOC platform
Building FutureLearn
New software platform
For massive-scale learning
Millions of people across the world
Accessible on mobile devices
Innovative pedagogy
A.N. Meltzoff, P. K. Kuhl, J.
Movellan, & T. J. Sejnowski
(2009) Foundations for a New
Science of Learning, Science
325 (5938), 284.
“What makes social
interaction such a
powerful catalyst for
learning? Can key
elements be embodied in
technology to improve
learning?”
Social interaction and learning
All human learning
involves conversation
We converse with
ourselves to reflect on
experience
We converse with
teachers to understand
their expert knowledge
We converse with other
learners to try and reach
shared understanding
1
Learning as a conversational system
Learner
• demonstrates understanding
• proposes solutions to
problems
Learner
• acts to develop
understanding
• acts to solve problems
Partner
• demonstrates understanding
• elaborates solutions to
problems
Partner
• acts to develop
understanding
• helps to solve problems
Level of descriptions
Level of actions
Shared medium
• enables learners and partners to
represent arguments and reach
agreements
Shared medium
• enables learners and partners to access
information, develop models and solve
problems
‘how? and ‘what’ questions and responses
‘why?’ questions and responses
offering conceptions and explanations
proposing goals and modifying actions
reflect
adapt
reflect
adapt
Learner
• demonstrates understanding
• proposes solutions to
problems
Learner
• acts to develop
understanding
• acts to solve problems
Partner
• demonstrates understanding
• elaborates solutions to
problems
Partner
• acts to develop
understanding
• helps to solve problems
Level of descriptions
Level of actions
Shared medium
• enables learners and partners to
represent arguments and reach
agreements
Shared medium
• enables learners and partners to access
information, develop models and solve
problems
‘how? and ‘what’ questions and responses
‘why?’ questions and responses
offering conceptions and explanations
proposing goals and modifying actions
reflect
adapt
reflect
adapt
Learner
• demonstrates understanding
• proposes solutions to
problems
Learner
• acts to develop
understanding
• acts to solve problems
Partner
• demonstrates understanding
• elaborates solutions to
problems
Partner
• acts to develop
understanding
• helps to solve problems
Level of descriptions
Level of actions
Shared medium
• enables learners and partners to
represent arguments and reach
agreements
Shared medium
• enables learners and partners to access
information, develop models and solve
problems
‘how? and ‘what’ questions and responses
‘why?’ questions and responses
offering conceptions and explanations
proposing goals and modifying actions
reflect
adapt
reflect
adapt
Learner
• demonstrates understanding
• proposes solutions to
problems
Learner
• acts to develop
understanding
• acts to solve problems
Partner
• demonstrates understanding
• elaborates solutions to
problems
Partner
• acts to develop
understanding
• helps to solve problems
Level of descriptions
Level of actions
Shared medium
• enables learners and partners to
represent arguments and reach
agreements
Shared medium
• enables learners and partners to access
information, develop models and solve
problems
‘how? and ‘what’ questions and responses
‘why?’ questions and responses
offering conceptions and explanations
proposing goals and modifying actions
reflect
adapt
reflect
adapt
Understanding IELTS, British Council, May 2015
270,000 learners
From 190 countries
For many, their first time learning
online
25% on mobile devices
65,000 comments on the first video of
the course
Massive scale conversational
learning
Social learning
Filtering Following Moderating Roles
Is social learning at massive scale
effective?
Comparison of MOOC platforms prior to March 2015
Group Description FutureLearn Coursera edX
Registrants Mean number of
people who register
for a course
12,753 87,000 52,605
Learners (%
of registrants)
Registrants who visit
the course
53% 54% 65%
Active
learners (% of
learners)
Learners who
engage with course
material
83% 83% N/A
Social
learners
Learners who post
at least one
comment
36% 9% 12%
Completing
learners
Learners who
complete the course
17% 5% 8%
‘Viewed lecture material’‘Mark as complete’
Conversational peer review
Adaptive support for reflection
Collaborative annotation
Peer mentoring
Supported small group tutoring
To enhance social learning on FutureLearn:
Present
Can other pedagogies work at scale?
Pedagogy Learners… Technology-based example
Assessing give or receive constructive feedback engaging in online peer review
Browsing seek and collate information using search engines to find educational materials
Case-based investigate individual cases investigating medical cases online
Collaborative construct shared understanding creating a shared Google doc
Construction create artefacts engaging with big construction set, e.g. Minecraft
Conversation converse with others engaging in online discussion
Cross-context learn across different settings learning between classroom and home with tablet
Delivered comprehend information watching an online video
Embodied use their bodies to learn motor skills monitoring exercise with Fitbit activity tracker
Game-based engage with game environments multiplayer educational game, e.g. Endless Ocean
Inquiry-driven investigate authentic situations using digital probes to collect and analyse data
Networked interact with networks of peers educational social networking
Performative present for an audience creating a video blogs of learning activities
Problem-solving try to solve problems working in online teams to solve problems
Reflective reflect on information and activities reviewing e-portfolio of learning activities
Simulation interact with a simulated tool learning science in a virtual world
Adapted from Appendix 1 of Sharples, M., Crook, C., Jones, I., Kay, D., Chowcat, I., Balmer, K. & Stokes, E. (2009). New modes of technology-enhanced learning:
Opportunities and challenges. Becta. http://dera.ioe.ac.uk/1532/1/becta_2009_ht_cur_ped_new_modes_opps_challenges_report.pdf
Simulation
Inquiry at scale
Citizen Inquiry: Inquiry-led investigations
into wellbeing and environment with
members of the public
citizen science
+ collaborative inquiry
learning
+ crowdsourcing
Collaboration with BBC
Extends citizen inquiry to
include mass surveys
Confidential ‘survey’
missions, and open ‘social’
missions
‘Explore myself and my
world’
nQuire platform
www.nquire.org.uk
BBC/UCL investigation
into creativity and
wellbeing, with
personalised feedback.
41,000 completions.
70% completion rate.
Students on OU
FutureLearn
course run
investigations
into online and
offline learning
www.nquire.org.uk
Open ‘social’
investigation to
learn about
clouds and
weather
Create a
new mission
BBC/British Trust
for Ornithology
national survey of
UK gardens.
Over 70,000
completions.
Open for authoring
FutureLearn needs a pedagogy
of professional development at
scale, to extend the platform
and fulfil its mission to
“transform access to education”
Future
Pedagogy of professional
development at scale
Social learning
to share workplace knowledge
Coached team learning
to develop and practise specific skills
Case-based learning
for problem solving and decision making
Experiential learning
to capture, share and reflect on situated
experience
Competency-based learning
to achieve and demonstrate mastery
Pedagogy of professional
development at scale
Social learning
to share workplace knowledge
Coached team learning
to develop and practise specific skills
Case-based learning
for problem solving and decision making
Experiential learning
to capture, share and reflect on situated
experience
Competency-based learning
to achieve and demonstrate mastery
Social
learning
Reflective/Team
learning
Case-based
learning
Experiential
learning
Competency-based
learning
Works for innovative educational technology
at massive scale
Pedagogy-informed design

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Past, present and future of pedagogy at scale

  • 1. Mike Sharples Institute of Educational Technology The Open University www.mikesharples.org Pedagogy at Scale Past, present and future @sharplm Invited talk at meeting of FutureLearn Academic Network, London, 6th June 2019
  • 2. Simon, B. (1981) Why no pedagogy in England? in B. Simon & W. Taylor (Eds) Education in the Eighties. London: Batsford. “It may be useful to advance an interpretation of why the concept of ‘pedagogy’ has been shunned in England, and why instead our approach to educational theory and practice has tended to be amateurish and highly pragmatic in character.” Past
  • 3. Amateurism and pragmatism don’t work for distance learning at scale New educational technology needs innovative and effective pedagogy
  • 4. Pedagogy “Theory and practice of teaching learning and assessment”
  • 5. Pedagogies Pedagogy Learners… Technology-based example Assessing give or receive constructive feedback engaging in online peer review Browsing seek and collate information using search engines to find educational materials Case-based investigate individual cases investigating medical cases online Collaborative construct shared understanding creating a shared Google doc Construction create artefacts engaging with big construction set, e.g. Minecraft Conversation converse with others engaging in online discussion Cross-context learn across different settings learning between classroom and home with tablet Delivered comprehend information watching an online video Embodied use their bodies to learn motor skills monitoring exercise with Fitbit activity tracker Game-based engage with game environments multiplayer educational game, e.g. Endless Ocean Inquiry-driven investigate authentic situations using digital probes to collect and analyse data Networked interact with networks of peers educational social networking Performative present for an audience creating a video blogs of learning activities Problem-solving try to solve problems working in online teams to solve problems Reflective reflect on information and activities reviewing e-portfolio of learning activities Simulation interact with a simulated tool learning science in a virtual world Adapted from Appendix 1 of Sharples, M., Crook, C., Jones, I., Kay, D., Chowcat, I., Balmer, K. & Stokes, E. (2009). New modes of technology-enhanced learning: Opportunities and challenges. Becta. http://dera.ioe.ac.uk/1532/1/becta_2009_ht_cur_ped_new_modes_opps_challenges_report.pdf
  • 7. Pedagogy-informed design PEDAGOGIES INCLUDING LEARNING PROCESSES AND OUTCOMES Assessing Browsing Case-based Collaborative Construction Conversation Cross-context Delivered Embodied Game-based Inquiry-driven Networked Performative Problem-solving Reflective Simulation
  • 8. Open University, 1970s Khan Academy 2013 Coursera 2013 2013 – Pedagogy of MOOCs Delivered and Assessing
  • 9. Open University, 1970s Khan Academy 2013 Coursera 2013 2013 – Designing a new MOOC platform
  • 10. Building FutureLearn New software platform For massive-scale learning Millions of people across the world Accessible on mobile devices Innovative pedagogy
  • 11. A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (2009) Foundations for a New Science of Learning, Science 325 (5938), 284. “What makes social interaction such a powerful catalyst for learning? Can key elements be embodied in technology to improve learning?” Social interaction and learning
  • 12. All human learning involves conversation We converse with ourselves to reflect on experience We converse with teachers to understand their expert knowledge We converse with other learners to try and reach shared understanding 1 Learning as a conversational system
  • 13. Learner • demonstrates understanding • proposes solutions to problems Learner • acts to develop understanding • acts to solve problems Partner • demonstrates understanding • elaborates solutions to problems Partner • acts to develop understanding • helps to solve problems Level of descriptions Level of actions Shared medium • enables learners and partners to represent arguments and reach agreements Shared medium • enables learners and partners to access information, develop models and solve problems ‘how? and ‘what’ questions and responses ‘why?’ questions and responses offering conceptions and explanations proposing goals and modifying actions reflect adapt reflect adapt
  • 14. Learner • demonstrates understanding • proposes solutions to problems Learner • acts to develop understanding • acts to solve problems Partner • demonstrates understanding • elaborates solutions to problems Partner • acts to develop understanding • helps to solve problems Level of descriptions Level of actions Shared medium • enables learners and partners to represent arguments and reach agreements Shared medium • enables learners and partners to access information, develop models and solve problems ‘how? and ‘what’ questions and responses ‘why?’ questions and responses offering conceptions and explanations proposing goals and modifying actions reflect adapt reflect adapt
  • 15. Learner • demonstrates understanding • proposes solutions to problems Learner • acts to develop understanding • acts to solve problems Partner • demonstrates understanding • elaborates solutions to problems Partner • acts to develop understanding • helps to solve problems Level of descriptions Level of actions Shared medium • enables learners and partners to represent arguments and reach agreements Shared medium • enables learners and partners to access information, develop models and solve problems ‘how? and ‘what’ questions and responses ‘why?’ questions and responses offering conceptions and explanations proposing goals and modifying actions reflect adapt reflect adapt
  • 16. Learner • demonstrates understanding • proposes solutions to problems Learner • acts to develop understanding • acts to solve problems Partner • demonstrates understanding • elaborates solutions to problems Partner • acts to develop understanding • helps to solve problems Level of descriptions Level of actions Shared medium • enables learners and partners to represent arguments and reach agreements Shared medium • enables learners and partners to access information, develop models and solve problems ‘how? and ‘what’ questions and responses ‘why?’ questions and responses offering conceptions and explanations proposing goals and modifying actions reflect adapt reflect adapt
  • 17. Understanding IELTS, British Council, May 2015 270,000 learners From 190 countries For many, their first time learning online 25% on mobile devices 65,000 comments on the first video of the course Massive scale conversational learning
  • 19. Is social learning at massive scale effective?
  • 20. Comparison of MOOC platforms prior to March 2015 Group Description FutureLearn Coursera edX Registrants Mean number of people who register for a course 12,753 87,000 52,605 Learners (% of registrants) Registrants who visit the course 53% 54% 65% Active learners (% of learners) Learners who engage with course material 83% 83% N/A Social learners Learners who post at least one comment 36% 9% 12% Completing learners Learners who complete the course 17% 5% 8% ‘Viewed lecture material’‘Mark as complete’
  • 21. Conversational peer review Adaptive support for reflection Collaborative annotation Peer mentoring Supported small group tutoring To enhance social learning on FutureLearn: Present
  • 22. Can other pedagogies work at scale? Pedagogy Learners… Technology-based example Assessing give or receive constructive feedback engaging in online peer review Browsing seek and collate information using search engines to find educational materials Case-based investigate individual cases investigating medical cases online Collaborative construct shared understanding creating a shared Google doc Construction create artefacts engaging with big construction set, e.g. Minecraft Conversation converse with others engaging in online discussion Cross-context learn across different settings learning between classroom and home with tablet Delivered comprehend information watching an online video Embodied use their bodies to learn motor skills monitoring exercise with Fitbit activity tracker Game-based engage with game environments multiplayer educational game, e.g. Endless Ocean Inquiry-driven investigate authentic situations using digital probes to collect and analyse data Networked interact with networks of peers educational social networking Performative present for an audience creating a video blogs of learning activities Problem-solving try to solve problems working in online teams to solve problems Reflective reflect on information and activities reviewing e-portfolio of learning activities Simulation interact with a simulated tool learning science in a virtual world Adapted from Appendix 1 of Sharples, M., Crook, C., Jones, I., Kay, D., Chowcat, I., Balmer, K. & Stokes, E. (2009). New modes of technology-enhanced learning: Opportunities and challenges. Becta. http://dera.ioe.ac.uk/1532/1/becta_2009_ht_cur_ped_new_modes_opps_challenges_report.pdf
  • 24. Inquiry at scale Citizen Inquiry: Inquiry-led investigations into wellbeing and environment with members of the public citizen science + collaborative inquiry learning + crowdsourcing
  • 25. Collaboration with BBC Extends citizen inquiry to include mass surveys Confidential ‘survey’ missions, and open ‘social’ missions ‘Explore myself and my world’ nQuire platform www.nquire.org.uk
  • 26. BBC/UCL investigation into creativity and wellbeing, with personalised feedback. 41,000 completions. 70% completion rate. Students on OU FutureLearn course run investigations into online and offline learning www.nquire.org.uk Open ‘social’ investigation to learn about clouds and weather Create a new mission BBC/British Trust for Ornithology national survey of UK gardens. Over 70,000 completions.
  • 28. FutureLearn needs a pedagogy of professional development at scale, to extend the platform and fulfil its mission to “transform access to education” Future
  • 29. Pedagogy of professional development at scale Social learning to share workplace knowledge Coached team learning to develop and practise specific skills Case-based learning for problem solving and decision making Experiential learning to capture, share and reflect on situated experience Competency-based learning to achieve and demonstrate mastery
  • 30. Pedagogy of professional development at scale Social learning to share workplace knowledge Coached team learning to develop and practise specific skills Case-based learning for problem solving and decision making Experiential learning to capture, share and reflect on situated experience Competency-based learning to achieve and demonstrate mastery Social learning Reflective/Team learning Case-based learning Experiential learning Competency-based learning
  • 31. Works for innovative educational technology at massive scale Pedagogy-informed design